I can't possibly recommend this game anymore

I can't possibly recommend this game anymore

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Posted by: Piogre.2164

Piogre.2164

Were I to recommend this game to friends, upon starting a character and beginning to play through, they would assume I’ve been playing a kid’s game. In fact, I’m almost inclined now to lie to people when they ask what I’ve been playing lately.

I can’t imagine the thought process that lead to the conclusion that less freedom is a good thing, which would make new players more interested in the game. I rolled up an alt to see the changes and feel insulted. Anyone with two brain cells to rub together should feel insulted. This is absolutely juvenile, especially when it is being applied to both new players and vets rolling alts alike.

I sincerely hope that the dev’s silence to the feedback on this patch is in preparation to reverse the many issues, not a tactic of “ignore it until it goes away”.

I will not be purchasing gems until something major changes. When asked if GW2 is any good, my response will be “It used to be great, but it went downhill.”

[VIG], SoR
Main: Asuran Engineer — Alt 80’s Ra-T-M-G-El-N-W-En-En-Re-Ra
Doctorate in Applied Jumping

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Posted by: Sirge.8934

Sirge.8934

I’m inclined to agree. I was trying to convince a friend to purchase the game. Now I’m just going to tell him to hold off for a while, and see if they rollback the new leveling system.

What really gets me is that pre-existing low level characters got their skills locked. If I were a new player, and the utility/weapon skill/ultimate skill I just unlocked the other day were to suddenly become locked again, I would be furious.

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Posted by: Im Mudbone.1437

Im Mudbone.1437

My 4 kids asked me in an email if they should get GW2 and I told them ABSOLUTELY NOT. They thanked me and said they would spread the word. EPIC FAIL with the current patch.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: NYG.2568

NYG.2568

Wait you mean you don’t have any “special” friends?

Remember we don’t draw on cave walls anymore.Language and texts have evolved since.

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Posted by: Surbrus.6942

Surbrus.6942

Even before Anet’s version of the SWG NGE, patch I was discouraging my friends from coming back to the game, due to Anet making the levelling system more tedious (and adding nothing to the game for the non-Farmville player). This patch just blew the trait rework patch out of the water with turning the levelling experience into a painful and tedious experience (and insulting the player’s intelligence at every opportunity). I was embarrassed to tell people I played a game with as horribly dull a levelling process before this patch, but now it is just on another level entirely.

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Posted by: anzenketh.3759

anzenketh.3759

I like the new hints system but I think that is because more hints exist about more features in the game. Hints and any text to unlock of these said hints however should only happen once per account so that it does not annoy the veteran player.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: Elrey.5472

Elrey.5472

(Not native english, sorry in advance about typos or broken sentences).

I can’t recommend the game neither. Being in charge of a big enterprise myself i can’t help to admit that i would get someone fired for this revamp if it would depend on me. Period.

I’m not trying to be too much into criticism, but new players leveled up without major issues for 2 years and were HAPPY. That’s the keyword here, happiness while leveling is something i didn’t ever seen in my years of Lotro, Lineage II or other MMOs. Leveling was always a tedious and boring work. Here in GW2 everyone i asked had fun while leveling.

Why the change?
Of course some bad apples, or a 1% of the population will have problems trying to figure out how to learn specific useful stuff, but in that case all you had to do is add a tutorial (like the new dodge training).
While the majority of the players will instantly understand that an arrow will not hurt you if you hide behind a wall, it’s true that a small percentage of the people won’t do it on it’s own. Would you remove the arrows from all the enemies of the game just because of that?
As another example: There’s also players that can’t play properly because they have Arthritis or other issues. Does that means that you should remove or change all the Jumping Puzzles in the game because that minority can’t complete them as easy as someone without those problems?

Sadly the answer to both questions is NO. If you remove all the content that a 99% of the players like just because of a 1%, you will end up losing a majority just because of the greed of trying to make “happy” a minority.

A humble advice
You need to learn and accept that everyone can’t be happy, and try to tweak the system a little bit to help the unhappy players, but not at the cost of losing your already happy customers.

It hurts to accept the fact (even it hurts to me) but a game is not designed to the appeal of everyone. Gating stuff behind certain levels was the worst move Anet could make for a new experience, because it completely removes the possibility of a new player to learn something valuable on it’s own.
There is too many players that love learning for it’s own and won’t accept low level guilds or help because it’s more challenging to do it on their own. You removed that, and also the engaging effect the combat system had in gw2.

Play how you want, remember?
You could choose to fight in so many ways at low level that it was fun to try and get engaged into the game. Now you are only able to use 1-2 boring skills, and eventually 1 more… or another one in 12 levels… People will be bored by then! that’s the problem! time invested before getting engaged.
If it takes too much time to have fun, the players will leave the game before they even seen the stuff they might in love with.

There is always a better choice
In my humble opinnion, i feel that Anet wanted to adress the possible issue of thinking that you’re using the same skills at lvl 80 that you were using at lvl 2. Yeah, maybe it could be a bit boring by the time you get to the top end. Nevertheless, it would be so much better to add more skills and weapons to high levels than blocking the actual ones to low levels.

TL;DR
Anet though there was some issues learning how to play, but instead of fixing them, they made it a lot worse. They really need to change their priorities or add surveys to the game to gather information before major changes.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides

(edited by Elrey.5472)

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Posted by: Vayne.8563

Vayne.8563

(Not native english, sorry in advance about typos or broken sentences).

I can’t recommend the game neither. Being in charge of a big enterprise myself i can’t help to admit that i would had fire someone for this revamp if it would depend on me. Period.

I’m not trying to be too much into criticism, but new players leveled up without major issues for 2 years and were HAPPY. That’s the keyword here, happiness while leveling is something i didn’t ever seen in my years of Lotro, Lineage II or other MMOs. Leveling was always a tedious and boring work. Here in GW2 everyone i asked had fun while leveling.

Of course some bad apples, or a 1% of the population will have problems trying to figure out how to learn specific useful stuff, but in that case all you had to do is add a tutorial (like the new dodge training).
There’s also players that can’t play properly because they have Arthritis or other issues. Does that means that you should remove or change all the Jumping Puzzles in the game because that minority can’t complete them as easy as someone without those problems? Sadly the answer is NO. If you remove all the content that a 99% of the players like just because of a 1%, you will end up losing a majority just because of the greed of trying to make “happy” a minority. You need to learn and accept that everyone can’t be happy, and try to tweak the system a little bit to help the unhappy players, but not at the cost of losing your already happy customers.

It hurts to accept the fact (even it hurts to me) but a game is not designed to the appeal of everyone. Gating stuff behind certain levels was the worst move Anet could make for a new experience, because it completely removes the possibility of a new player to learn something valuable on it’s own. There is too many players that love learning for it’s own and won’t accept low level guilds or help because it’s more challenging to do it on their own. You removed that, and also the engaging effect the combat system had in gw2. You could choose to fight in so many ways at low level that it was fun to try and get engaged into the game. Now you are only able to use 1-2 boring skills, and eventually 1 more… or another one in 12 levels… People will be bored by then! that’s the problem! time invested before getting engaged. If it takes too much time, the players will leave the game before they even seen the stuff they might in love with.

In my humble opinnion, i feel that Anet wanted to adress the possible issue of thinking that you’re using the same skills at lvl 80 that you were using at lvl 2. Yeah, maybe it could be a bit boring by the time you get to the top end. Nevertheless, it would be so much better to add more skills and weapons to high levels than blocking the actual ones to low levels.

TL;DR
Anet though there was some issues learning how to play, but instead of fixing them, they made it a lot worse. They really need to change their priorities or add surveys to the game to gather information before major changes.

If you’re in business, let me ask you this question.

Do you have any idea of how many players started the game and never got past level 10 or 15? Because it doesn’t matter that the players that are playing the game did it, that’s obviously true. The question is how many people tried and walked away early? Without that answer, we don’t know if this makes sense or not.

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Posted by: Galphar.3901

Galphar.3901

If you’re in business, let me ask you this question.

Do you have any idea of how many players started the game and never got past level 10 or 15? Because it doesn’t matter that the players that are playing the game did it, that’s obviously true. The question is how many people tried and walked away early? Without that answer, we don’t know if this makes sense or not.

Something tells me the number of “new” players that didn’t make it past level15 is going to rise greatly. We’re already seeing posts stating that a “new” player has deleted their toon and won’t be back till changes are made and other posts from “veteran” players stating they will not recommend GW2 to anyone now because of the changes made yesterday.

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Posted by: Vayne.8563

Vayne.8563

If you’re in business, let me ask you this question.

Do you have any idea of how many players started the game and never got past level 10 or 15? Because it doesn’t matter that the players that are playing the game did it, that’s obviously true. The question is how many people tried and walked away early? Without that answer, we don’t know if this makes sense or not.

Something tells me the number of “new” players that didn’t make it past level15 is going to rise greatly. We’re already seeing posts stating that a “new” player has deleted their toon and won’t be back till changes are made and other posts from “veteran” players stating they will not recommend GW2 to anyone now because of the changes made yesterday.

Well, I’m not talking about new players who had the old system and had this sudden change (we should have all been grandfathered in), I’m talking about new players who have never played the game.

See that’s the real issue. Anet has run a few free weekends. What if they didn’t like the new player uptake from those weekends What if they’d like to run more weekends but it’s not worth the work if more new players don’t sign on.

The reaction of someone who had the old system and now has this system could be very different from someone who’s never seen any system.

Games get dumbed down, particularly early parts of the game, for very good reason. WoW did this as well with their starting areas.

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Posted by: Jinroh.4251

Jinroh.4251

I quit WoW so I could focus on GW 2. Now I feel like I regretted that decision.

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Posted by: Llorentia.6572

Llorentia.6572

Agreed, levelling is such a chore now. GW2 was my preferred MMO because it had the least amount of grind, even low level areas felt engaging and interesting. Now though, they just feel tedious, they feel like a grind.

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Posted by: nagr.1593

nagr.1593

If they made the start of the game easier to understand, they probably had good reason to do so. most of endgame content was unchanged, I have no problem with any of their other changes… removing dungeon owner was probably the best thing they did in this patch, and the new TP might take some time to get used to but it seems like an improvement over the old one. quit complaining about how low lvls are too easy and get to lvl 80.

Arun Kar

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Posted by: Taygus.4571

Taygus.4571

I have been encouraging people to pick up this game, today I will be saying the opposite and making sure anyone who hasn’t….doesn’t.

They’ve locked out too much, the beginning levels are going to be a huge grind.

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Posted by: Taygus.4571

Taygus.4571

If you’re in business, let me ask you this question.

Do you have any idea of how many players started the game and never got past level 10 or 15? Because it doesn’t matter that the players that are playing the game did it, that’s obviously true. The question is how many people tried and walked away early? Without that answer, we don’t know if this makes sense or not.

Something tells me the number of “new” players that didn’t make it past level15 is going to rise greatly. We’re already seeing posts stating that a “new” player has deleted their toon and won’t be back till changes are made and other posts from “veteran” players stating they will not recommend GW2 to anyone now because of the changes made yesterday.

Well, I’m not talking about new players who had the old system and had this sudden change (we should have all been grandfathered in), I’m talking about new players who have never played the game.

See that’s the real issue. Anet has run a few free weekends. What if they didn’t like the new player uptake from those weekends What if they’d like to run more weekends but it’s not worth the work if more new players don’t sign on.

The reaction of someone who had the old system and now has this system could be very different from someone who’s never seen any system.

Games get dumbed down, particularly early parts of the game, for very good reason. WoW did this as well with their starting areas.

Vayne, I am one of those players who took longer to get the hang of the game. I remember trying out a skill point and getting killed very quickly. I was confused at that and just moved on.
I however noticed they were much easier when multiple players took on said skill point.

and started asking in map for help.

It’s not that confusing. I don’t know anyone who complained about the heart in queensdale, and how feeding the cows was really difficult.

I was someone who never noticed the crops however until many key farms later. Still, I don’t think the heart change would make me notice the crops more. I found the bucket of water just fine, just never paid attention to the withered plants.(they don’t really look like anything, tbf. ) It did not however take me long to run past a bag with F, pick it up, run around, cross a cow and notice “Feed-F”
Do you know anyone who couldn’t figure that out?

Some of these changes are really really strange.

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Posted by: dekou.6012

dekou.6012

I stopped hyping GW2 as a great game a while ago – mostly due to the bugs and not much happening on the updates front – but I always recommended it as a fun game exploration and leveling wise. This patch and the trait revamp killed that, so…

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Posted by: Elrey.5472

Elrey.5472

I stopped hyping GW2 as a great game a while ago – mostly due to the bugs and not much happening on the updates front – but I always recommended it as a fun game exploration and leveling wise. This patch and the trait revamp killed that, so…

Well, you know, maybe it’s even a marketing movement to move people to Wildstar since they’re losing people really fast as i heard. At this point i could believe any possibility.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides

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Posted by: NewTrain.7549

NewTrain.7549

It’s been a long time since I was able to recommend this game to anyone. This feature update didn’t change that any.

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Posted by: MuteTM.6428

MuteTM.6428

Convinced a buddy to buy the game during the 50% off sale.

So, players don’t understand how to play
Let’s change the entire game to be more their speed
This toddler doesn’t understand how to drive a formula 1 race car
Better change F1 racing into a sack race
Call me if they change it back

This update cost me the one person I regularly play with.

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Posted by: Exeon.4358

Exeon.4358

I agree that low levels are much harsher now, the tools that aid you during it are now locked, IS THERE A REASON??? If your going to play an MMO get used to having many skills, and that said GW2 has way less then most MMO’s to begin with.

I don’t think I’ll go as far as saying this game shouldn’t be bought, but saying Leveling isn’t a chore now would be a lie, leveling was actually fun in this game….

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Posted by: TehPwnerer.7215

TehPwnerer.7215

These sort of cluster-kitten changes generally don’t happen until an MMO is 6+ years old. Lol I can’t in good conscience recommend this game to anybody anymore.

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Posted by: Arghore.8340

Arghore.8340

I stopped hyping GW2 as a great game a while ago – mostly due to the bugs and not much happening on the updates front – but I always recommended it as a fun game exploration and leveling wise. This patch and the trait revamp killed that, so…

Well, you know, maybe it’s even a marketing movement to move people to Wildstar since they’re losing people really fast as i heard. At this point i could believe any possibility.

That doesn’t work that way though, seeing how the word is about WildStar… and that is in fact the biggest thread to any company, ‘bad word of mouth’ (or type, as a lot takes place on the internet in words these days)… instead people will see NCSoft and remember ‘Tabula, CoH, WildStar, GW2’ and see ‘Game X – published by NCSoft’ and think, yeah let’s not make that mistake again…

So in a sense I do hope that part of the Changes, which make the game more and more a general MMO (i shun from saying WoW-game, as i know we have many former WoW players amongst us who had great fun)), come from the investors side. See you like an investor likely doesn’t take investment advice from a gamer, a gamer shouldn’t take directions from an investor.

Ok, guess I’m ending up on WoW afterall, but don’t fret … WoW wasn’t the successful game because of the levelling or the gear treadmill, WoW was a successful game because it was ‘there’ at the right time, had new features at the time; but most importantly already had 3 (i think it was 3) strategy games under it’s belt, with a fairly rich history and following to build upon. It wasn’t because of the gameplay… it was because it was Warcraft, that it became such a success, in a period where subscriptions where still the norm, though where technology largely made the former reason to have subscriptions void. (aka. server space & bandwidth started to come ‘free with cereals’). And here is where investors make mistakes, they know jack kitten about gaming, and see WoW and dream of the mountains of $$$ that it generated and demand a game to be like WoW. But there won’t ever be a game like WoW, even Destiny will likely not see the return that WoW did.

/Sigh …

But then again maybe my regards for ANet are just to high, for all i see is that they remove themselves more and more from GW1 as far as Gameplay goes. Sure they improved a lot on MMO features we all got frustrated about in other games. But at the same time they replaced all the good things about GW1 and replaced them with the MMO gameplay we GuildWars Players tryed to stay away from…

Where at times i feel sorry for ANet for some of the backlash they get, especially when trying out new things that fall flat somewhere. In this particular case they owe it all to themselves, the further GuildWars gets from GuildWars, the more people will leave, and once those that played for 7-8y left, there will be nobody who will give ANet any credit for things of the past. And all they can do is look in the mirror!

We are peace, we are war. We are how we treat each other and nothing more…
25 okt 2014 – PinkDay in LA

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Posted by: Player.2475

Player.2475

If you’re in business, let me ask you this question.

Do you have any idea of how many players started the game and never got past level 10 or 15? Because it doesn’t matter that the players that are playing the game did it, that’s obviously true. The question is how many people tried and walked away early? Without that answer, we don’t know if this makes sense or not.

Something tells me the number of “new” players that didn’t make it past level15 is going to rise greatly. We’re already seeing posts stating that a “new” player has deleted their toon and won’t be back till changes are made and other posts from “veteran” players stating they will not recommend GW2 to anyone now because of the changes made yesterday.

Well, I’m not talking about new players who had the old system and had this sudden change (we should have all been grandfathered in), I’m talking about new players who have never played the game.

See that’s the real issue. Anet has run a few free weekends. What if they didn’t like the new player uptake from those weekends What if they’d like to run more weekends but it’s not worth the work if more new players don’t sign on.

The reaction of someone who had the old system and now has this system could be very different from someone who’s never seen any system.

Games get dumbed down, particularly early parts of the game, for very good reason. WoW did this as well with their starting areas.

I’ve actually recently gotten a friend hyped for the game. She started playing just a week before the patch, enough to get two toons to level 20-30 with her casual pace.
She did not have any trouble learning, but she found it boring that she had the exact same skills with little variety or methods to modify them (i.e. traits). Now with the new system, she no longer wants to play anymore since half of the things available to her at level 20 are no longer available, seeing as having less things to do = more boredom.
She was glad that she managed to get those character to 20+ before the patch rolled out, seeing as she “can’t create a new character without falling asleep.”

I’ve heard complaints from friends and some random lowbies in the starting areas from before the trait revamp that leveling to 20 was boring enough, which means that the trait revamp was another nail to the coffin for them. Now with this update, that kind of player would not want to play anymore, and let’s be honest here; if we told any new players what the old system used to be like, they’d be asking why it still isn’t that way.
It happens to me every single time. Newer players are really curious about what the game was like before it had gotten so boring, and when they hear the tales of the good old feature-pack-less days, they always ask why they changed it.
So far I haven’t seen anyone but blind fan boys say anything positive about the trait and level/unlock revamp. And no, I am not quick to label anyone who disagrees with the complainers as a blind fan boy, but I am talking about people who approve of all GW2’s changes and rationalizes them with the conviction of a thousand zealots, even those widely viewed as bad, so far that you would assume they are just trolling.

I’d have still recommended GW2 with the new trait system since the combat was still fun and engaging without passive effects and stat bonuses, but now leveling in GW2 is like waiting to get something you should have had as soon as you started the game, except with flashy pop-ups.
Might as well just remove combat from the first 10 levels of the game so people can take that valuable time learning how to run, jump and press F to feed cows magically.

This is a T-rated MMO, not a point-and-click adventure for 5-year-olds.
That’s how GW2 ends; not with a bang, but a whimper.

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Posted by: Rogue.7856

Rogue.7856

I can’t even convince myself to play this game right now… Literally 1 week ago I was defending this game heavily, and how they have been releasing solid content frequently… now I really am sickened by this crap!

GG Alts 09/09/14

Sept 09 patch, killed me and my wife’s alt experience…

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Posted by: Sokia.3710

Sokia.3710

I also will no longer be recommending this game to friends, or recommending it to anyone, for that matter.