I do not see any point in grinding.

I do not see any point in grinding.

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Posted by: Marthkus.4615

Marthkus.4615

I play GW2 for the exploration, story content, and exploring new mechanical combinations.

With the stat and equipment differences of PvP, I do not have nearly the same motivation to sit in that mode and experiment. If I’m experimenting it’s for PvP, not all game modes. I had less of a problem in GW1 where there was a PvP/PvE split.

I’ve explored most of the map by now, but I lack reasons to motivate exploration beyond just the sense of exploration. I’ve ran out of personal story content, I was more energized to play when I had story missions to do.

The Ascended gear grind and the exotic gear grind are fairly minor. My issue is that they take up inventory or bank slots. So I don’t really have multiple sets lying around because I need the space to collect the hordes of trash loot that keeps dropping. I don’t find salvaging fun. I do not find my deposit slots filling fun. I do not like opening bags. I rare drop is sometimes exciting for the skin that drops. Transmutation charges are not hard to come by, but the system really does discourage rapid look changing.

I want the mastery track rewards, but there is no simple goals to get them. I am expected to just do the map, which I find dilutes my desire to actually get the mastery ranks. When getting an elite spec, I found hunting for hero points motivating and compelled me to keep playing. A “do anything” fill exp bar, does not. The freedom is nice, but there is a lack focus to keep me going.

I don’t like the gear/stat system. Multiplicative damage stacking in a game where you choose between linear stacking tank stats or multiplicative stacking damage stats axes build diversity for me. It’s engaging figuring out how survive with glassier specs, but once you do then there really isn’t much left to learn in your class expect squeezing out more damage. You can try tankier combos, but you end up doing fractional DPS for marginal survivability.

Once you lock into build, lock into a gear set, and finish the story, there really isn’t much that keeps me going. I would like to see the basic concept of the gear/stat system revisted and how both damage and survival are calculated. I would like to see these systems re-imagined to better facilitate experimentation. I would want gear simplified, with all the trash cut out. I don’t need to open a bag to open another bag to just salavage all the trash just deposit in an overflowing bank to just curse the kitten sigals and runes that I either have to spend minutes tossing or just hold onto to them until I hit a merchant. That just takes me out of the action and any fun that I was having. I want more story content. Things I can personally do. Dynamic events that you can carry yourself, personal story, jumping puzzles, quest lines that cross the world. These are all great things to make solo-able that then are enhanced by having other people involved. If that kind of stuff was tied into mastery progression, I would find that motivating.

As it stands, I am not motivated enough to repeat map content to just fill a bar. I like this game. I have fun with it. The mechanics are pretty interesting. I just need focus and the petty annoyances are great enough obstacles that I do not have the desire to continually play. I was about to buy another character slot, but I decided I wouldn’t be playing the new character that much anyways do to the reasons listed above. Instead I purchased some Warframe micro-transactions. The apparent hypocrisy of buying more slots in that grind-fest game, but not for the far less grindy GW2 is why I wanted to share those reasons in a space where feedback is collected. I’m not against the core concept of MMOs. I just wanted to explain the little things in GW2 that are inhibiting my personal enjoyment.

I do not see any point in grinding.

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Posted by: Vayne.8563

Vayne.8563

If you can’t set and go for personal goals, this isn’t going to be a full time game for you. Most other games keep you playing by required grinding. But as far as exploration and story goes, they simply can’t make enough content to keep people playing full time, nor do I know any themepark MMORPG that can.

Sounds to me you might benefit from a game that is more sandboxy, rather than a theme park MMO.

This whole end game is really about choosing a goal and going for it. Doesn’t sound like you raid, which is another end game option. WvW is there as well. But the actual story/exploration part of the game…it’s never going to keep you playing…or anyway, unless you just want to keep completing the same story on multiple alts, which some people do.

It’s all about goals. If you can’t find one you like take a break. The story will probably be here over the summer.

I do not see any point in grinding.

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Posted by: Marthkus.4615

Marthkus.4615

Mainly the petty annoyance keep the personal goals from being compelling to me. I’d rather be able to set a personal goal and pursue it while experimenting with my build and not stopping all the time to clear trash from my backpack.

All the trash makes multiple gear sets annoying to have, and the stat/gear system increases how much extra gear I would have to carry to really be able to experiment. Then that experimentation is cut down by multiplicative damage stacks. Mixing one non-dps stat into your three will axe your DPS by half or more. Optimal trait combos can double the DPS of someone with glass gear. Every non-damage thing you do is a huge opportunity cost in this game. Experimentation is an important auxiliary motivation for me.

I do not see any point in grinding.

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Posted by: vesica tempestas.1563

vesica tempestas.1563

‘Every non-damage thing you do is a huge opportunity cost in this game.’

Only if you consider dps as being more important than anything else.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

I do not see any point in grinding.

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Posted by: Marthkus.4615

Marthkus.4615

‘Every non-damage thing you do is a huge opportunity cost in this game.’

Only if you consider dps as being more important than anything else.

It’s not the most important thing, but the dps you lose for any non-dps decision is massive. That is what makes it such a huge opportunity cost.

A glass gear set can quadruple in damage with the right traits. A tankier build would be lucky to have even 1/20th the damage of optimal. That means a zerg of mix-stat mix build people is equivalent to one optimal DPS person. That’s insane. A 5-man guild group could be doing as much damage as 100 people for the meta event.

I do not see any point in grinding.

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Posted by: PyrateSilly.4710

PyrateSilly.4710

Grind? What Grind? I have been playing since Beta and Headstart over 3 years ago, pretty much every day and I have never grinded. I just play and do what I want and the XP, gold and materials come.

I do not see any point in grinding.

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Posted by: Dante.1508

Dante.1508

Grind? What Grind? I have been playing since Beta and Headstart over 3 years ago, pretty much every day and I have never grinded. I just play and do what I want and the XP, gold and materials come.

Honestly Grind is everywhere in the game, i’m surprised you don’t see it.