I don't get Yanonka...

I don't get Yanonka...

in Guild Wars 2 Discussion

Posted by: ThiBash.5634

ThiBash.5634

I can understand that Sotzz isn’t removed, but what I don’t understand is that Yanonka was added AFTER Anet got so much feedback stating that hidden impossible to find bounty bosses aren’t fun.

Any thoughts?

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

I don't get Yanonka...

in Guild Wars 2 Discussion

Posted by: Limnage.9581

Limnage.9581

Basically GW2 developers don’t understand what players like. They add mechanics like Yannoka that are just plain frustrating and boring, and they keep adding RNG to rewards.

I don't get Yanonka...

in Guild Wars 2 Discussion

Posted by: Dante.1508

Dante.1508

Well we have one more guild bounty to do to unlock guild puzzles then we never have to touch the stuff like guild Bounties again, terrible idea and not fun at all..

Mayana is the Same, as rat wrangler so actually two were added..

(edited by Dante.1508)

I don't get Yanonka...

in Guild Wars 2 Discussion

Posted by: TwoBit.5903

TwoBit.5903

I’ve helped to complete a bounty for a friend’s guild. These bounties basically large bags of hp tied to random encounters. The only thing new about them are the methods of encounter, and even that’s too random to be interesting.

The intention was most definitely “fun” but the execution dissatisfied me as a player and apparently others as well. ANet really needs to learn that there can be a very large and very real disparity between intention and reality.