I don't like Champions that One-hit kill you

I don't like Champions that One-hit kill you

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Posted by: tigirius.9014

tigirius.9014

Not the first time I’ve experienced this. Last night I was in the hinterlands with my level 49 thief doing a group event where you have to kill some large rock dogs followed by a really men centaur champion. Dogs were dispatched by the group of about 6 doing event then the centaur guy game.

Everytime I took a hit, I died. I have gear and skills appropriate for mylevel.

Each time I died (about 10 times) I had to spend 70 copper to revive nomore than a few feet away from where the event was taking place. So 7 silver in revivies plus repair costs all because of the constant 1 hit kills.

This is outragous

thieves aren’t meant for full on frontal assaults against enemies like that, let someone else get their attention then run around behind him and do serious damage or be ranged. I play a pve thief It’s happened enough to me to know better.

Not that I don’t agree with you tho. I think one shot enemies are just as ridiculous as 1 shot warriors in pvp.

Balance Team: Please Fix Mine Toolbelt Positioning!

I don't like Champions that One-hit kill you

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Posted by: DreamOfACure.4382

DreamOfACure.4382

Regardless of build, I don’t think we shouldbe able to be one-hit. Granted, my thief is a critical build. But stil…..

Like many MMOs, this game is designed to punish you for being ill-prepared.

This isn’t the game’s fault. IT’S YOURS.

Yes, that critical-build is at fault. There’s no “But stil…..” It’s your responsibility to update your gear (seriously, just buy some cheap off the Black Lion Trading Post) and start reading what Champ bosses can do before you fight them.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

I don't like Champions that One-hit kill you

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Posted by: Legionius.3641

Legionius.3641

I don’t mind occasional one shot mechanics. You learn to watch for them.

My issue is that it seems to be the only mechanic they want to use. For as much as possible. It doesn’t help that other game mechanics get in the way of tells quite often.

I don't like Champions that One-hit kill you

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Posted by: Legionius.3641

Legionius.3641

“There’s no “But stil…..” It’s your responsibility to update your gear (seriously, just buy some cheap off the Black Lion Trading Post) and start reading what Champ bosses can do before you fight them”

While I agree glass cannon builds aren’t very wise, having to study for every fight in a game takes A LOT away from the experience. This is a mentality I would love to see die in a fire.

I don't like Champions that One-hit kill you

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Posted by: Rukia.4802

Rukia.4802

So other people have to learn that lesson too, good. I am fairly tired of 4signet/for great justice warriors anyway, that think their main weapons are those little rocks in downed state.
You have reached midlevel gameplay, time to adapt to different situations. Would you play this game because it is a cakewalk to 80? Sounds boring as hell…

It is still a cakewalk, you just go ranged and faceroll everything. “sounds boring as hell” you hit the nail on the head there.

“I find this rain quite pleasant, it feels as though raindrops are blessing our victory”

I don't like Champions that One-hit kill you

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Posted by: Fiennes.9568

Fiennes.9568

Speaking as a glass-cannon thief (which I love to play), I wouldn’t change anything about them. I have a healthy respect for Champion Mobs. During solo play I find myself kiting a lot, and dodging a lot. Whatever class you are, if you’re a glass-cannon build you’re going to have to learn to evade.

When that champion mob is < 25% health, then I’ll go in for the kill.

Nothing needs to be changed.