I don't like group scaling changes

I don't like group scaling changes

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Posted by: Deified.7520

Deified.7520

This needs a fix asap

We tried doing lyssa temple today and we have about 20-30 people. Next thing you know we’re almost wipping. Entire group just boom died, I’m asking myself what the heck is going on and look in my combat log and found what is attached.

I wasn’t the only one reporting this. Other players are getting 35k damage from enemies. What is going on?

I’m all for making things hard. But giving bosses either 1. a ton of hp or 2. doing one hit attacks constantly isn’t fun.

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I don't like group scaling changes

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Posted by: Jski.6180

Jski.6180

So you want things to be easier and to have non level 80 zoned no longer used for any thing? World bosses would drop in less then 2 sec and Anet just fixed it so they would not. Your asking for the game to be out right broken.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Deified.7520

Deified.7520

Well the entire group just left. There was a guild that wanted to uncap all of the temples today and my guild was going to help them, but this one event “persuaded them otherwise” and yeah. Sigh.

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Posted by: redzerofighter.2381

redzerofighter.2381

I understand for the scaling but when the mobs (talking about the illusions and typical risen you see in Orr) take out 3/4 of a person’s hp with 1 hit or even 1 SHOT a person with TOUGHNESS equipment, something’s wrong here.

It doesn’t make sense that the mobs hit higher than the boss.

Umi Sonoda
Guild leader of Love Live [Maki]
Ferguson’s Crossing [NA]

I don't like group scaling changes

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Posted by: ArchonWing.9480

ArchonWing.9480

So you want things to be easier and to have non level 80 zoned no longer used for any thing? World bosses would drop in less then 2 sec and Anet just fixed it so they would not. Your asking for the game to be out right broken.

Not that I really agree with OP, but there is a spectrum of possibility between bosses dropping in 2 sec and 20 people zergs wiping in 2 sec.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

I don't like group scaling changes

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Posted by: redzerofighter.2381

redzerofighter.2381

So you want things to be easier and to have non level 80 zoned no longer used for any thing? World bosses would drop in less then 2 sec and Anet just fixed it so they would not. Your asking for the game to be out right broken.

I understand their intent to make world bosses harder but when mobs that are typical spawns can down out anybody in 1-2 hits, it’s kinda absurd.

Umi Sonoda
Guild leader of Love Live [Maki]
Ferguson’s Crossing [NA]

I don't like group scaling changes

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Posted by: Deified.7520

Deified.7520

So you want things to be easier and to have non level 80 zoned no longer used for any thing? World bosses would drop in less then 2 sec and Anet just fixed it so they would not. Your asking for the game to be out right broken.

I love a challenge, but there are a few problems with this scaling

1. The models are the size of a person. Have you seen a zerg of 30 people trying to attack another 30 npcs? There are so many effects it is like im on LSD with all those colors. If the mobs use a skill that one shot you, it needs to have logner than a 5 second cooldown or a large animation so i know when the heck to dodge
2. Increase the rewards. If a event takes longer than 30mins, it really needs to give you something better than one rare. The time it took us to finally give up I could have done 3 other events.

I don't like group scaling changes

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Posted by: mrstealth.6701

mrstealth.6701

Necro with 21.5k HP and over 2600 armor (before downscaling) taking 21K+ damage hits from champions hidden in horde of 20+ normal/veterans. Yeah, tell me just how I’m supposed to avoid that. I can’t even tell which one of the things hit me, so there is no chance at all of dodging it in that lightshow.

Footsteps Of War [FoW] | Yak’s Bend
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Posted by: Aegis.9724

Aegis.9724

The problem with open world enemies 1 shotting is that, while in a dungeon, fighting, lets say lupicus or kholer i can see them do the animation, channel the skill or whatever, in a big zerg fest like orr, with 40 people, fireworkd of particle effects and 15 fps, i can’t even SEE THE ENEMIES sometimes, let alone pay attention to their animations or red circles.

And even if i could and did, chances are 80% of the people won’t , because they’re just there farming, bored, checking stuff on the tp or maybe chatting in guild or just not really pay attention, because that’s the nature of mmos. Problem is, the monster will be 5 times bigger for that remaining 20% trying to rez people or kill stuff.
And big monsters don’t pay in gw2, so most people will just stop doing the events and move elsewhere or roll a war and get involved in some cof farming, like everyone else…

There is a BIG difference beetween challenge and tedium.

(edited by Aegis.9724)

I don't like group scaling changes

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Posted by: Kript.3291

Kript.3291

So you want things to be easier and to have non level 80 zoned no longer used for any thing? World bosses would drop in less then 2 sec and Anet just fixed it so they would not. Your asking for the game to be out right broken.

none of the Curse Shore bosses drop in less than 2 sec, they were fine before. people were asking those lower zone bosses to be buffed up, not adding more ridiculously adds that one hit everyone to higher lvl event.

if they want to do it, fix pve culling first, so people can see what’s attacking them aand dodge.

i am frudoo,a forum warrior, an expert wvw analyst, and a closet fanboy of Jade Quarry server.

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Posted by: Jski.6180

Jski.6180

So you want things to be easier and to have non level 80 zoned no longer used for any thing? World bosses would drop in less then 2 sec and Anet just fixed it so they would not. Your asking for the game to be out right broken.

I love a challenge, but there are a few problems with this scaling

1. The models are the size of a person. Have you seen a zerg of 30 people trying to attack another 30 npcs? There are so many effects it is like im on LSD with all those colors. If the mobs use a skill that one shot you, it needs to have logner than a 5 second cooldown or a large animation so i know when the heck to dodge
2. Increase the rewards. If a event takes longer than 30mins, it really needs to give you something better than one rare. The time it took us to finally give up I could have done 3 other events.

They do changes base off number of ppl there and you are fighting harder mobs so they do drop better.

Dam i must respond to a lot let do this.

@ArchonWing.9480
Well things need to have a stander if you do not down level player in some zone that are lower then 80 why should you down level them in other zones. It would make a broken system.

@redzerofighter.2381
If you build glass canon then yes mob should kill you in 1 to 2 shots. If your fighting a champion level mob and you are a glass canon your going to get 1 shoted for sure even a tankly hero should get out of the way of a champion level mob.

@Kript.3291
Where is the line should we just make all ore zones into level 80 taking away a major 60 to 70 level zone? Should we let level 80 come into these zone and get free rain over all the fights? Why stop there and make the other world bosses level 80 only too? Culling in an open world pve as big as what we have here is going to be near imposable.
The best chose would be to brake the zones down more into overflow but then we will have less winner (ones getting into the fight) and more losers (ones getting pushed to overflow). This is the same problem back when world bosses started to drop better.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

I don't like group scaling changes

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Posted by: Aegis.9724

Aegis.9724

So you want things to be easier and to have non level 80 zoned no longer used for any thing? World bosses would drop in less then 2 sec and Anet just fixed it so they would not. Your asking for the game to be out right broken.

I love a challenge, but there are a few problems with this scaling

1. The models are the size of a person. Have you seen a zerg of 30 people trying to attack another 30 npcs? There are so many effects it is like im on LSD with all those colors. If the mobs use a skill that one shot you, it needs to have logner than a 5 second cooldown or a large animation so i know when the heck to dodge
2. Increase the rewards. If a event takes longer than 30mins, it really needs to give you something better than one rare. The time it took us to finally give up I could have done 3 other events.

They do changes base off number of ppl there and you are fighting harder mobs so they do drop better.

In some DE yeah, like cof bridge event, where you literally get swarmed by charrs at peak times. On other DE however, the number of mobs stays nearly the same, they just get buffed in level or upgraded to champs, who are not really worth killing for that single blue or green

I don't like group scaling changes

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Posted by: Jski.6180

Jski.6180

So you want things to be easier and to have non level 80 zoned no longer used for any thing? World bosses would drop in less then 2 sec and Anet just fixed it so they would not. Your asking for the game to be out right broken.

I love a challenge, but there are a few problems with this scaling

1. The models are the size of a person. Have you seen a zerg of 30 people trying to attack another 30 npcs? There are so many effects it is like im on LSD with all those colors. If the mobs use a skill that one shot you, it needs to have logner than a 5 second cooldown or a large animation so i know when the heck to dodge
2. Increase the rewards. If a event takes longer than 30mins, it really needs to give you something better than one rare. The time it took us to finally give up I could have done 3 other events.

They do changes base off number of ppl there and you are fighting harder mobs so they do drop better.

In some DE yeah, like cof bridge event, where you literally get swarmed by charrs at peak times. On other DE however, the number of mobs stays nearly the same, they just get buffed in level or upgraded to champs, who are not really worth killing for that single blue or green

In all events and all mobs get stronger with more ppl near them. If there are more ppl there you will have more mobs stronger mobs and faster repop. The champs are part of the event and they should not be dropping fast and they should be able to hit hard very hard to the point where they can take down ppl if they fail to avoid it.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

I don't like group scaling changes

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Posted by: redzerofighter.2381

redzerofighter.2381

So you want things to be easier and to have non level 80 zoned no longer used for any thing? World bosses would drop in less then 2 sec and Anet just fixed it so they would not. Your asking for the game to be out right broken.

I love a challenge, but there are a few problems with this scaling

1. The models are the size of a person. Have you seen a zerg of 30 people trying to attack another 30 npcs? There are so many effects it is like im on LSD with all those colors. If the mobs use a skill that one shot you, it needs to have logner than a 5 second cooldown or a large animation so i know when the heck to dodge
2. Increase the rewards. If a event takes longer than 30mins, it really needs to give you something better than one rare. The time it took us to finally give up I could have done 3 other events.

They do changes base off number of ppl there and you are fighting harder mobs so they do drop better.

Dam i must respond to a lot let do this.

@redzerofighter.2381
If you build glass canon then yes mob should kill you in 1 to 2 shots. If your fighting a champion level mob and you are a glass canon your going to get 1 shoted for sure even a tankly hero should get out of the way of a champion level mob.

We’re talking about regular mobs, not champions. As I stated in my post above I’ve been built with full toughness and vit yet I still drop in 1-2 hits from things. The mobs aren’t gonna drop anything most of the time due to half being illusions. I don’t see how suddenly strengthing a risen would also affect its drop value…

Umi Sonoda
Guild leader of Love Live [Maki]
Ferguson’s Crossing [NA]

I don't like group scaling changes

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Posted by: Jski.6180

Jski.6180

So you want things to be easier and to have non level 80 zoned no longer used for any thing? World bosses would drop in less then 2 sec and Anet just fixed it so they would not. Your asking for the game to be out right broken.

I love a challenge, but there are a few problems with this scaling

1. The models are the size of a person. Have you seen a zerg of 30 people trying to attack another 30 npcs? There are so many effects it is like im on LSD with all those colors. If the mobs use a skill that one shot you, it needs to have logner than a 5 second cooldown or a large animation so i know when the heck to dodge
2. Increase the rewards. If a event takes longer than 30mins, it really needs to give you something better than one rare. The time it took us to finally give up I could have done 3 other events.

They do changes base off number of ppl there and you are fighting harder mobs so they do drop better.

Dam i must respond to a lot let do this.

@redzerofighter.2381
If you build glass canon then yes mob should kill you in 1 to 2 shots. If your fighting a champion level mob and you are a glass canon your going to get 1 shoted for sure even a tankly hero should get out of the way of a champion level mob.

We’re talking about regular mobs, not champions. As I stated in my post above I’ve been built with full toughness and vit yet I still drop in 1-2 hits from things. The mobs aren’t gonna drop anything most of the time due to half being illusions. I don’t see how suddenly strengthing a risen would also affect its drop value…

In his pic it was a champion mob that one shot him. So he is using the wrong pic for the conversation.
Look at it from the point of view of the mobs they do not see you as one person they see you as a part of something they must kill but they must go at it part by part. So the mobs must be stronger and more of them to deal with bigger groups. Think of the event as one big mob and every mob is part of that mob in the event.
If from the point of view of the players there needs to be something for the players to do. We cant have 30+ ppl fighting events made for 20 ppl and having 10 ppl in that 30 not getting any claim for there work.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

I don't like group scaling changes

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Posted by: Kript.3291

Kript.3291

So you want things to be easier and to have non level 80 zoned no longer used for any thing? World bosses would drop in less then 2 sec and Anet just fixed it so they would not. Your asking for the game to be out right broken.

I love a challenge, but there are a few problems with this scaling

1. The models are the size of a person. Have you seen a zerg of 30 people trying to attack another 30 npcs? There are so many effects it is like im on LSD with all those colors. If the mobs use a skill that one shot you, it needs to have logner than a 5 second cooldown or a large animation so i know when the heck to dodge
2. Increase the rewards. If a event takes longer than 30mins, it really needs to give you something better than one rare. The time it took us to finally give up I could have done 3 other events.

They do changes base off number of ppl there and you are fighting harder mobs so they do drop better.

Dam i must respond to a lot let do this.

@ArchonWing.9480
Well things need to have a stander if you do not down level player in some zone that are lower then 80 why should you down level them in other zones. It would make a broken system.

@redzerofighter.2381
If you build glass canon then yes mob should kill you in 1 to 2 shots. If your fighting a champion level mob and you are a glass canon your going to get 1 shoted for sure even a tankly hero should get out of the way of a champion level mob.

@Kript.3291
Where is the line should we just make all ore zones into level 80 taking away a major 60 to 70 level zone? Should we let level 80 come into these zone and get free rain over all the fights? Why stop there and make the other world bosses level 80 only too? Culling in an open world pve as big as what we have here is going to be near imposable.
The best chose would be to brake the zones down more into overflow but then we will have less winner (ones getting into the fight) and more losers (ones getting pushed to overflow). This is the same problem back when world bosses started to drop better.

Are you out of your mind? do you think these temple event are easy rides for lvl 80? no , they fine and balance to begin with. Take grenth for example, before the patch, the shades can still be very overwhelming to a 20+ group if you don’t clear them ASAP when they appear. Another example is Melandru, pre-patch the boss can potentially one hit you if you don’t dodge his attack, no one was complaining because the priest don’t summon anything so there’s less culling there fore you are able to see.

My point is, these temple event were totally fine, they don’t need to change. Do you see large amount people complaining Grenth dropping to quick? or Melandru being to easy? Did they do proper testing on this new scaling on these temple event? or they just patch it hope it will work?

Stop defending anet’s stupid design.

i am frudoo,a forum warrior, an expert wvw analyst, and a closet fanboy of Jade Quarry server.

(edited by Kript.3291)

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Posted by: Kript.3291

Kript.3291

So you want things to be easier and to have non level 80 zoned no longer used for any thing? World bosses would drop in less then 2 sec and Anet just fixed it so they would not. Your asking for the game to be out right broken.

I love a challenge, but there are a few problems with this scaling

1. The models are the size of a person. Have you seen a zerg of 30 people trying to attack another 30 npcs? There are so many effects it is like im on LSD with all those colors. If the mobs use a skill that one shot you, it needs to have logner than a 5 second cooldown or a large animation so i know when the heck to dodge
2. Increase the rewards. If a event takes longer than 30mins, it really needs to give you something better than one rare. The time it took us to finally give up I could have done 3 other events.

They do changes base off number of ppl there and you are fighting harder mobs so they do drop better.

Dam i must respond to a lot let do this.

@redzerofighter.2381
If you build glass canon then yes mob should kill you in 1 to 2 shots. If your fighting a champion level mob and you are a glass canon your going to get 1 shoted for sure even a tankly hero should get out of the way of a champion level mob.

We’re talking about regular mobs, not champions. As I stated in my post above I’ve been built with full toughness and vit yet I still drop in 1-2 hits from things. The mobs aren’t gonna drop anything most of the time due to half being illusions. I don’t see how suddenly strengthing a risen would also affect its drop value…

In his pic it was a champion mob that one shot him. So he is using the wrong pic for the conversation.
Look at it from the point of view of the mobs they do not see you as one person they see you as a part of something they must kill but they must go at it part by part. So the mobs must be stronger and more of them to deal with bigger groups. Think of the event as one big mob and every mob is part of that mob in the event.
If from the point of view of the players there needs to be something for the players to do. We cant have 30+ ppl fighting events made for 20 ppl and having 10 ppl in that 30 not getting any claim for there work.

Seriously, did you even play these temple events before? did you see large amount people complaining about not getting credit for killing Grenth or Lyssa?

Before the patch, these events already had one or two champions so that the events were artificially prolonged, and you cannot kill these champion in less than 2 sec (pre-patch the Melandru champion spider took about 5-8 minutes for a 20+ zerg).

After the patch now anet decide to buff every normal mobs to either vet level and champion.

i am frudoo,a forum warrior, an expert wvw analyst, and a closet fanboy of Jade Quarry server.

(edited by Kript.3291)

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Posted by: tolkien.6317

tolkien.6317

Anet’s fascination with dynamic, procedural balancing is a coder solution, not a designer solution. It’s also – IMO – a mistake and a balancing nightmare. Procedural systems always create unnatural consequences when solely relied upon, and end up removing natural and pleasing dynamics, much like the overuse of compression in audio. Ironic no?

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Posted by: Jski.6180

Jski.6180

@Kript.3291
And other would call it easy most of the temples have tricks to them and you must work with thoughts trick and not try to force the fight into a DPS fest.
There more then just the one boss mob in these fight in all of them you have one event that is a wave like event where you must kill a number of mobs even during the boss fight (grenth boss fight is not the last part and Lyssa is mostly a one boss fight) you still find mobs coming at you from the boss. Do you think that high level event should be easy should it all be a push over and do you think the bosses should have no mobs fighting for them. These are major events and major point of power for the current person story.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Geotherma.2395

Geotherma.2395

It looks like the chicken crossed the road, so you could make this thread. ^^

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Posted by: mrstealth.6701

mrstealth.6701

@Kript.3291
And other would call it easy most of the temples have tricks to them and you must work with thoughts trick and not try to force the fight into a DPS fest.
There more then just the one boss mob in these fight in all of them you have one event that is a wave like event where you must kill a number of mobs even during the boss fight (grenth boss fight is not the last part and Lyssa is mostly a one boss fight) you still find mobs coming at you from the boss. Do you think that high level event should be easy should it all be a push over and do you think the bosses should have no mobs fighting for them. These are major events and major point of power for the current person story.

They shouldn’t be a push-over level of easy, but the current setup for Lyssa is ridiculous. I was there for the same event as the OP, just outside the central altar at the time he was killed by that champion. We had several more champions at multiple points circling the altar, all of which were capable of one-shotting players, some of them seemingly with AoE attacks.

This isn’t a single mob with a few summoned creatures, it’s a horde of 20+ (just on the side where I was, other sides had more) with multiple one-shot champs hiding among it. There isn’t a way to deal with attacks you have no chance to see coming because there are 20 enemies and 30 allies on your screen, all attacking and throwing particle effects. Creating a situation where players die out the blue with no visible warning is not a challenge, it’s a bad design decision. An unbelievably bad one, because it should be obvious that players are not going to enjoy this type of change.

The issues with insane amounts of particle effects are not new, and should be well known enough by this point, as there have been complaints about it since early beta. I have quite a few dungeon screenshots where I cannot see the target, or even my own character, and that is with only with 5 players fighting a single mob. How is that supposed to work well with 30+ players fighting 20+ enemies? (just in the section near me, many more were involved overall) And, of course, particle effects/visible are only part (although a major part) of the problem with this event.

Footsteps Of War [FoW] | Yak’s Bend
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra

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Posted by: Moderator.1462

Moderator.1462

Hi everyone,

Please join this thread – https://forum-en.gw2archive.eu/forum/game/gw2/Cursed-Shore-events-and-scaling-Feedback-Thread/first#post1945121 – where we are gathering feedback and info on the scaling effects on Orr events. As always, we would like to ask you to keep the discussion friendly and constructive.

Thanks for your understanding.
This thread is closed.