I don't understand Regen mechanics
certain boons and conditions rely on their sources stats.
Such as retaliation, regeneration, bleeding, burning, poison, torment and confusion.
to ensure that the most optimal damage is dealt at any time, the source with the highest stat is queued after the existing source or prioritized above others (if no source previously present).
This means, in simple terms, that if player A tries to help player B by giving player B regeneration, but player A has 0 healing power, however Player C has 250 healing power, so the game automatically decides that since player C is more helpful then player A, the regeneration given from player C is placed “before” player A’s regeneration.
The way boons work, they stack in Queues. So what happens is that the “boon queue” will look like this:
If player A give 10 seconds of regeneration, and player C gives 5 seconds of regeneration for a total of 15 seconds. However, within these 15 seconds, only 5 seconds will be using player C’s healing power stat, while the remaining 10 seconds will be using player A’s stat
boons also have a “max number of Queues”. For instance, you can only chain 9 swiftness bonuses. Anyone trying to give you swiftness after that will not be able to. This is often seen in WvW where guardians use their staff symbol to speed up dollies, however the staff gives many short boosts. So when a warrior or ranger comes in with their warhorns, they are not always able to give swiftness at all, because the guard has queued many short lasting boosts.
I think, without certainty, that stability and protection is capped at 4 “queues”
Currently @ some T1 server in EU
(edited by Prysin.8542)
afaik, regen uses the HP of the person with the boon, not its source, making high healing power pointless for healing others with regen.
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
afaik, regen uses the HP of the person with the boon, not its source, making high healing power pointless for healing others with regen.
According to everything I’ve ever read and seen, it’s based off the caster’s healing power. Not sure where you got your info from.
Hmm, wonder if anyone has more info about boon limits.
for there you have been and there you will long to return.
Hmm, wonder if anyone has more info about boon limits.
its based upon the one Granting the boon. I know this, because ive built my entire support ranger around it (water + 33% regeneration trait).
There IS exceptions. People which you are in party with will automatically overwrite boons given by non-party members, even if your party members have less healing power.
Slight difference to my build: I use the new Bountiful Sharpening Stone for an added 10% boon duration (cannot have enough of that)
Currently @ some T1 server in EU
(edited by Prysin.8542)
Hmm, wonder if anyone has more info about boon limits.
its based upon the one Granting the boon. I know this, because ive built my entire support ranger around it (dwayna + 33% regeneration trait).
There IS exceptions. People which you are in party with will automatically overwrite boons given by non-party members, even if your party members have less healing power.
Thanks. That’s giving me a headache that someone’s crappy regen could overwrite my good one as I often play into regen builds on a lot of my characters. =p I’m also wondering the boon limits for stuff like stability and protection.
for there you have been and there you will long to return.
Hmm, wonder if anyone has more info about boon limits.
its based upon the one Granting the boon. I know this, because ive built my entire support ranger around it (dwayna + 33% regeneration trait).
There IS exceptions. People which you are in party with will automatically overwrite boons given by non-party members, even if your party members have less healing power.
Thanks. That’s giving me a headache that someone’s crappy regen could overwrite my good one as I often play into regen builds on a lot of my characters. =p I’m also wondering the boon limits for stuff like stability and protection.
From Wiki:
Stability stacks in duration up to 3 times.
Retaliation will stack in duration up to a maximum of 5 times.
Regarding Retaliation:
Damage dealt depends on the level and power of the Retaliation’s source (i.e. whoever gave Retaliation to the entity being attacked). At level 80 this is:
198 + (0.075 * Power)
Regarding Regeneration:
Regeneration boon grants healing over time determined by the following formula:
(5 + (1.5625 * Level)) + (0.125 * Healing Power) per second
At level 80 this is:
130 + (0.125 * Healing Power) per second
Unofficial “limits”:
Swiftness – max stacks is 9.
For further info:
http://wiki.guildwars2.com/wiki/Boon
Currently @ some T1 server in EU