I don't understand the opposition to mounts
the maps are small enough without mounts. Mounts in general are a great big new system the devs would have to spend time developing, testing, meshing, resolving clipping issues on, dedicating an art team to…. the list goes on.
Personal I’d rather have all that time, money, and resource spent somewhere else like a new Living Story chapter, Raid Wing, or legendary collection instead of letting a hoard of people spam jump on a dolyak.
Not every game has to mimic WoW. They’re just screen clutter and are kind of ridiculous in my opinion. I watched the farewell video of the vanilla WoW server and was just shaking my head when watching people stroll through on the mounts.
GW1 also never had mounts unless you want to count the sandworm and the siege devourer.
If, and that’s a very big if, mounts are added, those that use them no longer have access to waypoints. If immersion is their biggest complaint then losing access to waypoints should not be an issue.
I don’t understand the desire to want mounts just because every other game out there has them.
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
Because people don’t want more cosmetics in the game (although weapons and outfits are not part of that thought). And being different is not always a good thing. Anet wanted to be different and promised us Legendary weapons if we buy a xpac but now they are refusing to fullfil their obligation with that and people hated it, but to each their own.
[????] – HoD
Not only are they perhaps the funnest collection item in a lot of MMOs, but they also enrich the setting and make it feel more immersive. There’s no reason not to have both waypoints and collectible mounts.
The only possible drawback they could have would be being resource-intensive, but all they really need to do to make that a non-issue make them not usable in combat or in certain areas.
Are there reasons why Anet and GW2 players are opposed to them that I’m missing? Wanting to be different isn’t really a good enough one.
ANet have given many reasons on why, I’ll drop some highlights, but if you want to know them all, have a look for the mounts mega thread.
The game can not “mount” a player. It has to create a whole new model mount included.
There are “mounts” in game, have a look at the toy section of the gem store, there is a magic carpet and a riding broom. Seeing as in 3 years we have only had theses so my guess is they didn’t sell well enough to warrant making more.
ANet want you to enjoy the world, not blaze through it on a mount.
They are the ones I remember there maybe many more. Like I said have a look at the mount mega thread for all the reasons, for and against and ANets reasons.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
Not only are they perhaps the funnest collection item in a lot of MMOs, but they also enrich the setting and make it feel more immersive. There’s no reason not to have both waypoints and collectible mounts.
The only possible drawback they could have would be being resource-intensive, but all they really need to do to make that a non-issue make them not usable in combat or in certain areas.
Are there reasons why Anet and GW2 players are opposed to them that I’m missing?
Here you go
https://forum-en.gw2archive.eu/forum/game/gw2/Mounts-merged/first
and here you go as well
The problem, though is that the arguments in opposition to having them are just much weaker than the arguments in favor of having them. I’d like to understand why there’s an opposition.
They could easily just make them not usable in certain areas, like cities and major events.
Not only are they perhaps the funnest collection item in a lot of MMOs, but they also enrich the setting and make it feel more immersive. There’s no reason not to have both waypoints and collectible mounts.
The only possible drawback they could have would be being resource-intensive, but all they really need to do to make that a non-issue make them not usable in combat or in certain areas.
Are there reasons why Anet and GW2 players are opposed to them that I’m missing?
Here you go
https://forum-en.gw2archive.eu/forum/game/gw2/Mounts-merged/first
and here you go as well
The problem, though is that the arguments in opposition to having them are just much weaker than the arguments in favor of having them. I’d like to understand why there’s an opposition.
They could easily just make them not usable in certain areas, like cities and major events.
It’s not in the lore of the game series.
We have WP’s which give quick access to various parts of the maps.
There’s swiftness to cover everything else.
GW2 is very CPU intensive when it comes to player models. Imagine adding mounts on top of that.
Mods— please merge
The problem, though is that the arguments in opposition to having them are just much weaker than the arguments in favor of having them. I’d like to understand why there’s an opposition.
Arguments you offer in favor:
- They are perhaps the “funnest” collection item in a lot of MMOs
- They enrich the setting and make it feel more immersive.
Responses:
- Not everyone finds them to be fun.
- Having a character poof them in out of thin air is not immersive. Immersive would be going to a stable to get them, having to rest them, feed them, pay for their upkeep and return them to the stable when done.
My arguments against:
- The game already has problems with players experiencing slow frame rate, lag and DC’s. Introducing mounts would result in the game at times having to render up to twice the number of models. This would increase those problems for those who already have them and might create such problems for at least some of those who are currently not experiencing them.
- There are relatively few opportunity costs present in the game’s build systems. Placing a speed boost on a mount would remove the need for making a choice about whether to build for OOC speed increases like speccing for Swiftness or using one of the 25% speed boost options that many professions have. Removing any opportunity cost would be a step in the wrong direction.
I find my reasons against to be strong, while yours in favor are weak.
Not only are they perhaps the funnest collection item in a lot of MMOs, but they also enrich the setting and make it feel more immersive. There’s no reason not to have both waypoints and collectible mounts.
The only possible drawback they could have would be being resource-intensive, but all they really need to do to make that a non-issue make them not usable in combat or in certain areas.
Are there reasons why Anet and GW2 players are opposed to them that I’m missing?
Here you go
https://forum-en.gw2archive.eu/forum/game/gw2/Mounts-merged/first
and here you go as well
The problem, though is that the arguments in opposition to having them are just much weaker than the arguments in favor of having them. I’d like to understand why there’s an opposition.
They could easily just make them not usable in certain areas, like cities and major events.
You are not going to understand because your, seeming, bias for them causes you to think the against arguments are weaker than the pro arguments.
I do feel that some of the anti arguments are ludicrous. “We dont need them just because wow has them,” for example. Makes me wonder if those players want swords, axes, daggers, bows, staves, wands, armor, humans, anthropomorphic races, physical combat classes, caster classes, monsters, friendly NPCs, and so on removed from the game because WoW has them.
Then there is the argument about not blazing through the game instead of experiencing it….do those people want waypoints removed? WP allow one to pass over game content more readily than would a mount that is, for example, only purchasable by characters with full map completion.
Personally, my reason for not wanting mounts is that it would be yet another new system that would require dev resources to be pulled away from other things that matter more to me. This new system would, seemingly inevitably according to the game’s history, need to be revisited, tweaked, fixed, balanced, and so on. Anet, after 3 years, couldnt deliver on a full set of legendary weapons that they had already accepted payment for. Their ability to implement an entirely new system of mounts in a timely manner, cost effectively, without slowing development elsewhere seems doubtful to me.
(edited by Ashen.2907)
Don’t need a mount.
Don’t want a mount.
Don’t want development time and effort spent on it.
That massive “beat the dead horse” thread made that very clear.
But keep making threads about it,
if you have some new compelling info on it.
Meanwhile, the hypocrites are dodging combat, getting places they don’t need to be, and abusing glider “mounts” throughout the core game, where they were NEVER needed.
And their arguments to get the core game opened to gliders were identical to mount arguments.
“They are fun”
Funny how that works.
We already have collectibles in the form of mini pets and other things. And, honestly, riding/flying on a mount doesn’t give me a better feeling of immersion in any game, and in this game it’s doubly so because Waypoints are part of the lore. They’re part of immersing yourself into the way of life for characters in the game. Most importantly, though, I’d rather not have Anet’s devs and employees try to make mounts because it’ll be a majorly intensive process that will require taking people off of teams for other things that are more important (things that are actually already part of the game).
We have Broomsticks and Flying Carpets.
Anything beyond that better include an entire PvP mode based around it.
Minor but important point: WoW did not invent mounts in games. WoW was not even the first MMO with mounts. (UO ridable llamas ftw!) (No, UO wasn’t the first either.)
Personally I like mounts as a cosmetic option, I find them fun. But I think this game has plenty of cosmetic options already and they wouldn’t serve any practical purpose.
“Life’s a journey, not a destination.”
There are “mounts” in game, have a look at the toy section of the gem store, there is a magic carpet and a riding broom. Seeing as in 3 years we have only had theses so my guess is they didn’t sell well enough to warrant making more.
I don’t think that it’s not because it didn’t sell but rather no one ended up using them. I have the magic carpet and I think I used it once. Of course I bought it when it was on sale real cheap, lol.
ANet can see all kinds of numbers and I think they just saw how many don’t use what they bought of those toys.
Not only are they perhaps the funnest collection item in a lot of MMOs
That’s very subjective.
but they also enrich the setting and make it feel more immersive.
They only help immersion if there are animals that make sense as mounts (dosmesticatable, strong enough to carry an armored Norn, faster than walking), there’s probably a reason so few species have been used as mounts on Earth.
Horses appear to have gone extinct some point prior to Guild Wars (Prophecies), and I’m really not seeing any animal in the game that would work as a mount.
Not only are they perhaps the funnest collection item in a lot of MMOs
That’s very subjective.
but they also enrich the setting and make it feel more immersive.
They only help immersion if there are animals that make sense as mounts (dosmesticatable, strong enough to carry an armored Norn, faster than walking), there’s probably a reason so few species have been used as mounts on Earth.
Horses appear to have gone extinct some point prior to Guild Wars (Prophecies), and I’m really not seeing any animal in the game that would work as a mount.
Subjective, yes, but a commonly held opinion. Not just mine. Try seeing what would happen if they removed mounts from WoW, they most popular MMO of all time.
Also, “immersive” doesn’t mean the same thing as “realistic”. It means that it helps serve as an anchor for the setting.
1- Mounts should not add to the visual clutter that already exist, either by themselves or by the alterations to the game interface.
2- Mounts should not alter the opportunity-cost balance between battle builds and exploration builds.
3- Mounts should be exclusively prestige items, not giving unfair advantages to anyone.
4- Mounts should not add more strain to the tech platform, either the game servers or the client computers.
5- Mounts should not behave in an inmersion breaking way (like being unexplainably stored in the inventary or summoned from nowhere).
6- Mounts should be lore-suitable, interesting on their own and linked to a story.
7- Mounts should not add any instability to the game internal economy.
8- Mounts should not take development resources from any other areas which need atention, time and effort from Anet’s side.
9- Mounts should not present risks for Anet, either as public image slips or economic problems.
I think if ALL these requirements are fulfilled, Mounts could be quite acceptable in GW2.
that it makes every other class in the game boring to play.”
Hawks
Subjective, yes, but a commonly held opinion. Not just mine. Try seeing what would happen if they removed mounts from WoW, they most popular MMO of all time.
Removing a long-established feature of a game is not the same thing as adding said feature to a game that has never had it in its history.
All arguments against mounts in game were invalidated when gliders were introduced.
Not only are they perhaps the funnest collection item in a lot of MMOs
That’s very subjective.
but they also enrich the setting and make it feel more immersive.
They only help immersion if there are animals that make sense as mounts (dosmesticatable, strong enough to carry an armored Norn, faster than walking), there’s probably a reason so few species have been used as mounts on Earth.
Horses appear to have gone extinct some point prior to Guild Wars (Prophecies), and I’m really not seeing any animal in the game that would work as a mount.Subjective, yes, but a commonly held opinion. Not just mine. Try seeing what would happen if they removed mounts from WoW, they most popular MMO of all time.
A game that some (many?) People here to avoid.
There is a rather large difference between removing a feature that may very well have been part of why people decided to buy a game and asking that development of other features of a different game be slowed in order to shoehorn in a feature that some of its players were avoiding by purchasing this game.
I see “immersion” being tossed about. I’m sorry, but Winged Flying Charr dug up Immersion’s Grave, burned the body, quartered it and sent the parts to the 4 corners of Tyria.
There is no immersion in GW2.
And.. the lighter Desert “Yaks” in wvw would be a fine mount.
Not only are they perhaps the funnest collection item in a lot of MMOs
That’s very subjective.
but they also enrich the setting and make it feel more immersive.
They only help immersion if there are animals that make sense as mounts (dosmesticatable, strong enough to carry an armored Norn, faster than walking), there’s probably a reason so few species have been used as mounts on Earth.
Horses appear to have gone extinct some point prior to Guild Wars (Prophecies), and I’m really not seeing any animal in the game that would work as a mount.Subjective, yes, but a commonly held opinion. Not just mine. Try seeing what would happen if they removed mounts from WoW, they most popular MMO of all time.
Also, “immersive” doesn’t mean the same thing as “realistic”. It means that it helps serve as an anchor for the setting.
And, since the setting does not have mounts, other than dolyaks, in its history, it would be the opposite of immersive, “an anchor for the setting’” for them to be added. Where are the stronger pro mount arguments you spoke of?
Every person plays video games from his/hers own perspective and for his/her own reasons, so I do not wish to judge other opinions.
But from my standpoint, I see no good argument against mounts. I play video games for the sake of immersing myself in a medieval or science fiction like fantasy world. Mounts are simply realistic in medieval or renaissance like settings.
Guild Wars 2’s universe clearly hints to the renaissance- and revolutionary eras thus the absence of horses is almost a game breaker for me. One of the reasons I have been holding off this game is for it not having mounts.
If you really think of it its a bit hard to imagine a world without mounts, certainly when there are carts with animals pulling ppl everywhere. If there were no horses in Tyria, people would climb oxes or camels or whatever. It simply is not realistic that people would just go everywhere on foot or collective transport only while they could just as well try to tame and ride a personal animal.
I presume many play Guild Wars as some kind of a competitive action game, but I wonder why then use lore? Lore needs horses. Lore without horse is incomplete lore. It makes GW 2 much less valid for RP.
So to me not having horses in an RPG is almost like a sin. Its really a great failure, maybe GW’s only one.
But it’s so much in your face that it is n’t even funny.
I really have to guide my thought in not paying attention to the “big absence” so my fun in this otherwise nearly perfect game would not be spoiled…
So Gddmnd, for the sake of fantasy art, literature and rp, bring in the horses!
I suggest that all the social action gamers go play CoD. Thats a really unrealistic game but it’s a very action paced serie-killing of mobs
BUT respect for any ones nature & viewpoint!
Cheers!
Gray
Every person plays video games from his/hers own perspective and for his/her own reasons, so I do not wish to judge other opinions.
But from my standpoint, I see no good argument against mounts. I play video games for the sake of immersing myself in a medieval or science fiction like fantasy world. Mounts are simply realistic in medieval or renaissance like settings.
Guild Wars 2’s universe clearly hints to the renaissance- and revolutionary eras thus the absence of horses is almost a game breaker for me. One of the reasons I have been holding off this game is for it not having mounts.
If you really think of it its a bit hard to imagine a world without mounts, certainly when there are carts with animals pulling ppl everywhere. If there were no horses in Tyria, people would climb oxes or camels or whatever. It simply is not realistic that people would just go everywhere on foot or collective transport only while they could just as well try to tame and ride a personal animal.
I presume many play Guild Wars as some kind of a competitive action game, but I wonder why then use lore? Lore needs horses. Lore without horse is incomplete lore. It makes GW 2 much less valid for RP.
So to me not having horses in an RPG is almost like a sin. Its really a great failure, maybe GW’s only one.
But it’s so much in your face that it is n’t even funny.
I really have to guide my thought in not paying attention to the “big absence” so my fun in this otherwise nearly perfect game would not be spoiled…
So Gddmnd, for the sake of fantasy art, literature and rp, bring in the horses!
I suggest that all the social action gamers go play CoD. Thats a really unrealistic game but it’s a very action paced serie-killing of mobs
BUT respect for any ones nature & viewpoint!
Cheers!
Gray
Afraid that I have to disagree with the idea that a lack of horses indicates that a setting cant be immersive or full of lore. The implication there is that societies and cultures without them are not real. Simply put this implies that numerous real world peoples, cultures, histories are unreal, or somehow not worthy.
Every person plays video games from his/hers own perspective and for his/her own reasons, so I do not wish to judge other opinions.
But from my standpoint, I see no good argument against mounts. I play video games for the sake of immersing myself in a medieval or science fiction like fantasy world. Mounts are simply realistic in medieval or renaissance like settings.
Guild Wars 2’s universe clearly hints to the renaissance- and revolutionary eras thus the absence of horses is almost a game breaker for me. One of the reasons I have been holding off this game is for it not having mounts.
If you really think of it its a bit hard to imagine a world without mounts, certainly when there are carts with animals pulling ppl everywhere. If there were no horses in Tyria, people would climb oxes or camels or whatever. It simply is not realistic that people would just go everywhere on foot or collective transport only while they could just as well try to tame and ride a personal animal.
I presume many play Guild Wars as some kind of a competitive action game, but I wonder why then use lore? Lore needs horses. Lore without horse is incomplete lore. It makes GW 2 much less valid for RP.
So to me not having horses in an RPG is almost like a sin. Its really a great failure, maybe GW’s only one.
But it’s so much in your face that it is n’t even funny.
I really have to guide my thought in not paying attention to the “big absence” so my fun in this otherwise nearly perfect game would not be spoiled…
So Gddmnd, for the sake of fantasy art, literature and rp, bring in the horses!
I suggest that all the social action gamers go play CoD. Thats a really unrealistic game but it’s a very action paced serie-killing of mobs
BUT respect for any ones nature & viewpoint!
Cheers!
Gray
Except we have the Asura, which are technologically advanced, that developed devices that allow the population of Tyria to instantly transport themselves between devices. So a renaissance or revolutionary period doesn’t apply. You’re also applying real life time periods in a video game which doesn’t work like that.
I don’t have any issues with mounts.
We already have: a Magic Carpet mount, a Flying Broom mount, and a Tunneling Drill mount.
Now, before anyone says anything about how those are not “mounts” we as players can already outrun Moa’s Giant Dogs, Wolves, Deers, Panthers, Lions, and all manner of animals that would be faster then horses, any animal we could use as a mount in GW2 would in fact run slower then we can, so Mounts would purely exist for cosmetic purposes, assuming they did not in fact slow us down.
With that understood, I could see other kinds of fun mounts, like maybe a Miniature Tricycle, Pogo Stick, an Asura style “Hoverboard”, or a Charr Gear Bike. There is a whole realm of ideas for cosmetic Mounts in GW2. Including, for those that would want it, the iconic majestic stallion, perhaps made of fire or even as a steam creature, that leaves flaming hoof prints. But regardless of what mount we had, in the end, we would be able to outrun it on our own two feet, because we can outrun everything else.
However, I think the real reason why we don’t have legions of cosmetic mounts, as collectible and available as mini’s, is because no one was really into them, or Anet would have made more of them.
ok now I realize that mounts are not present in the lore of Guild Wars, only as some kind of a legendary creature. So from an RP standpoint I would like to refrain myself a bit.
They should add some reason why people did not try to ride oxes or other carrying animals to the lore, then I could accept. Or they could bring in horses after some lore-wise kind of discovery of tameable wild horses in some far away colonial province.
Because indeed after so many years it would be a bit superficial if they would suddenly add mounts without a story behind it…
But simply the statement: “we don’t need horses because we have fast travel” is a 1oo% non-argument for me
We should base ourselves on immersion and lore when making a decision on horses.
The opposition is pretty easy to see actually. You have a developer that can’t deliver on Legendary weapons. You must see how pushing for mounts is less sensible.
But simply the statement: “we don’t need horses because we have fast travel” is a 1oo% non-argument for me
We should base ourselves on immersion and lore when making a decision on horses.
I am all for Cosmetic Mounts. Add in a few dozen of them. I always thought the Broom was cool, but, not cool enough to pay the asking price, LOL. However, if they made something like Steampunk Bike, I could so see myself buying that, just to make running look cool.
However, as long as all you “Pro-Mount” people understand they would be purely cosmetic, we all cool.
But simply the statement: “we don’t need horses because we have fast travel” is a 1oo% non-argument for me
We should base ourselves on immersion and lore when making a decision on horses.
I am all for Cosmetic Mounts. Add in a few dozen of them. I always thought the Broom was cool, but, not cool enough to pay the asking price, LOL. However, if they made something like Steampunk Bike, I could so see myself buying that, just to make running look cool.
However, as long as all you “Pro-Mount” people understand they would be purely cosmetic, we all cool.
Or just make them viewable on the player’s client only as a cosmetic option. They get their mounts and we don’t have to see it nor are negatively impacted by the additional resources it would take to render them.
(edited by Ayrilana.1396)
- Having a character poof them in out of thin air is not immersive. Immersive would be going to a stable to get them, having to rest them, feed them, pay for their upkeep and return them to the stable when done.
Just to make one thing clear – I’m not arguing for or against mounts here, but to make the case for ultra-realism in a game otherwise featuring magic, insta-teleportation and freaking ghosts seems a bit far-fetched to me.
And their arguments to get the core game opened to gliders were identical to mount arguments.
“They are fun”
Funny how that works.
Yeah, people having fun in a game – they’re the worst. Do you need a hug?
People are continuing to conflate immersion with realism.
make it feel more immersive.
Yes….staring at some random animal’s kitten is soooo immersive while trying to get the to NPC they are standing on, in, or otherwise in the way of.
/sarcasm off
But simply the statement: “we don’t need horses because we have fast travel” is a 1oo% non-argument for me
We should base ourselves on immersion and lore when making a decision on horses.
I am all for Cosmetic Mounts. Add in a few dozen of them. I always thought the Broom was cool, but, not cool enough to pay the asking price, LOL. However, if they made something like Steampunk Bike, I could so see myself buying that, just to make running look cool.
However, as long as all you “Pro-Mount” people understand they would be purely cosmetic, we all cool.
Or just make them viewable on the player’s client only as a cosmetic option. They get their mounts and we don’t have to see it nor are negatively impacted by the additional resources it would take to render them.
Due to Rising Player Population Mounts have been Hidden
LOL.
make it feel more immersive.
Yes….staring at some random animal’s kitten is soooo immersive while trying to get the to NPC they are standing on, in, or otherwise in the way of.
/sarcasm off
That’s… really not that much of a problem in other MMOs.
The opposition is pretty easy to see actually. You have a developer that can’t deliver on Legendary weapons. You must see how pushing for mounts is less sensible.
Two Words: Gem Store
The opposition is pretty easy to see actually. You have a developer that can’t deliver on Legendary weapons. You must see how pushing for mounts is less sensible.
Two Words: Gem Store
Indeed. it should be a relatively easy way for Anet to pick up a good deal of easy cash. Look at the glider skins, for crying out loud.
make it feel more immersive.
Yes….staring at some random animal’s kitten is soooo immersive while trying to get the to NPC they are standing on, in, or otherwise in the way of.
/sarcasm off
That’s… really not that much of a problem in other MMOs.
It’s one I almost always run into. I just…don’t enjoy staring at some creature’s rump. Whether I’m trying to get to an NPC, or if I’m just standing around and someone decides they want to be a jerk. Hell, we have issues with people using tonics and intentionally trolling people by stacking on event NPCs and such. I can only imagine what they’d do if you gave them mounts to do that kitten with.
But simply the statement: “we don’t need horses because we have fast travel” is a 1oo% non-argument for me
We should base ourselves on immersion and lore when making a decision on horses.
It’s the ‘immersion and lore’ argument that doesn’t hold any water, sorry. In RL horses for travel all but disappeared because of the automobile showing up… cars are faster, easier, and cheaper to use. If cheap and accessible teleportation were to become widely available, automobiles would go the way of the horse.
Well, in GW2 there IS teleportation, as well as modes of travel that are cheaper and easier to use from an immersion standpoint. Horses/mounts are absolutely irrelevant in this context.
From a business standpoint adding in mounts would be time and energy spent making something that’s NOT special in comparison to other MMOs, and thus just ‘reinventing the horse.’ Faster travel that is special to GW2 (such as teleportation and gliding) is a much better use of ANet’s labor than being derivative. It’s that fact that gives the “we already have teleportation” argument more validity, even if you (and others) feel it’s a non-argument.
~EW
It’s one I almost always run into. I just…don’t enjoy staring at some creature’s rump.
If the mounts are Cosmetic, this is a non-issue, You don’t need to get them if youdon’t want them.
Hell, we have issues with people using tonics and intentionally trolling people by stacking on event NPCs and such. I can only imagine what they’d do if you gave them mounts to do that kitten with.
We do? I have haven’t had this happen, simply because we Auto-target NPC’s, with the F to talk ability as opposed to needing to click on them, Moto being a prime example of an NPC that no one saw till the event was over. LOL.
But simply the statement: “we don’t need horses because we have fast travel” is a 1oo% non-argument for me
We should base ourselves on immersion and lore when making a decision on horses.
It’s the ‘immersion and lore’ argument that doesn’t hold any water, sorry. In RL horses for travel all but disappeared because of the automobile showing up… cars are faster, easier, and cheaper to use. If cheap and accessible teleportation were to become widely available, automobiles would go the way of the horse.
Well, in GW2 there IS teleportation, as well as modes of travel that are cheaper and easier to use from an immersion standpoint. Horses/mounts are absolutely irrelevant in this context.
From a business standpoint adding in mounts would be time and energy spent making something that’s NOT special in comparison to other MMOs, and thus just ‘reinventing the horse.’ Faster travel that is special to GW2 (such as teleportation and gliding) is a much better use of ANet’s labor than being derivative. It’s that fact that gives the “we already have teleportation” argument more validity, even if you (and others) feel it’s a non-argument.
~EW
This doesn’t hold water because you can’t teleport just anywhere. You telport via waypoints. You would still use vehicles to travel the wilderness between waypoints and for visiting waypoints for the first time.
The opposition is pretty easy to see actually. You have a developer that can’t deliver on Legendary weapons. You must see how pushing for mounts is less sensible.
Two Words: Gem Store
Indeed. it should be a relatively easy way for Anet to pick up a good deal of easy cash. Look at the glider skins, for crying out loud.
I agree with you, but, as it stands, it seems that players are simply not that into Cosmetic Mounts, or Anet would have made more of them. I can say I was not a fan of their selection, so that could have been the issue, more then simply people were not into them. I for one would be willing to shell out the 800 gems for something that looked cool, like one of those War Dogs (The giant glowing Rock Dogs), as a mount, or some kind of motorcycle.
Especially if they made it so I could dye my mount as well, like I could a glider. Oh, I’d lose a good half my pay check right there, unfortunately.
There is no opposition to mounts, they simply are not possible with the current graphics engine.
It has been stated numerous times by devs that they would like (and have tried) to have characters sit on chairs that currently exist in the game and it is NOT possible.
Anet knows they would be able to sell lots of mounts in the gem stores so if the amount of work re-coding was cost effective they would have done it long ago.
End of story.
It’s one I almost always run into. I just…don’t enjoy staring at some creature’s rump.
If the mounts are Cosmetic, this is a non-issue, You don’t need to get them if youdon’t want them.
I didn’t mean I was looking at the creature’s rump because it was mine. I was referring to other people being in the way. Has nothing to do with me wanting or not wanting them. Them being in my face is something I have 0 control over in regards to others.
Hell, we have issues with people using tonics and intentionally trolling people by stacking on event NPCs and such. I can only imagine what they’d do if you gave them mounts to do that kitten with.
We do? I have haven’t had this happen, simply because we Auto-target NPC’s, with the F to talk ability as opposed to needing to click on them, Moto being a prime example of an NPC that no one saw till the event was over. LOL.
Yes, we indeed have had complaints about this issue. I’m glad its never bothered you, doesn’t mean it doesn’t happen. Classic “I haven’t seen it, therefore it doesn’t exist” syndrome.
I would love to see mounts in this game., some people say gliders are a type of mount, and these seem popular.
I have played WoW, Rift and SWTOR, all of which have mounts, they were one of my favourite things to collect. Mounts can provide greater speed (quality of life improvement), or have their own merchants etc. (like in WoW).
Yes, we indeed have had complaints about this issue. I’m glad its never bothered you, doesn’t mean it doesn’t happen. Classic “I haven’t seen it, therefore it doesn’t exist” syndrome.
Pretty much, yah,What do you want me to say? I haven’t had any issues with it, so I can’t relate that it’s a problem, that’s just life.
Buggy forum?