I don't understand...
Man play Gothic 4 if you want bad voice acting lol.
I don’t want bad voice acting – such is my disappointment. GW1 had way better cutscenes, if memory serves. Remember the mission where Hablion honors you and your party for something neato you had done? (I don’t really remember the specifics, I just remember being awed).
What’s even more annoying is when your standing there in your little “cutscene” thing you sometimes talk to a wall.
Worse cutscene’s I’ve ever seen.
SWTOR got the voice acting and cutscene parts right, but everything else in the game is bad.
It’s not the worst voice acting I’ve ever heard. I think you guys are probably being overly harsh. I mean, if you want atrocious voice acting, try playing “Two Worlds.” Verily, I say unto you, forsooth!
You are all bananas. With exception to a few NPCs and sections in particular the voice acting in this game is just a little above par for what you should expect from a game.
And the VO in GW was HORRENDOUS. Honestly, it sounded like they needed someone to do a few lines and called the mailman in to the recording booth. It did get a lot better by the time Eye of the North came along, but Prophecies and Factions were almost as bad as the original Resident Evil and House of the Dead arcade game.
I don’t think you’ll find better voice work in an MMO, except for SWToR, and you see where the focus on that and the tens of millions of dollars they spent for it ended up getting the game in the end.
Fun fact, there were enough individual lines of dialog recorded for GW2 to fill three full length films. Felicia Day, Steve Blum and Troy Baker in particular do a pretty great job.
Dragonbrand
I dislike the “two characters facing each other” too. I cant think of a reason why it’s necessary to do it that way. This is not a theater where there is such thing as “blocking”.
The general voice-over and dialogues are okay -considering that they tried as much as possible, I think, to keep it towards for a more friendly, younger-aged audience. The dialogues in some races are good (sylvari, asura). In others (human, norm) they’re just lame and un-creative. It’s almost too obvious that different writers were assigned to different races.
What I personally dislike though, is that they gave my character a voice! I understand the utility purpose, like alerting me during combat if I have incurred a condition, but I think I can much more relate to the character being me if I am forced to imagine my own voice on him instead, and he doesn’t have a voice while others do – like in Dragon Age: Origins.
Right now, I feel like I’m controlling another person, not a character that is ME. Maybe that is the intent.
The voice-over and characters physical appearance in the cut-scenes don’t necessarily work well in the most part. To me it just looks slapped together so it’s there. I actually prefer and enjoy the dialouge just before you talk to an NPC which goes tot eh cutscene.
I don’t know, it all looks too static and lifeless to me in the most part. GW2 is a fantasy game, yet, I found it hard to get immersed in it during most of my personal story quest.
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Some of the voice acting is so bad it’s just down right annoying. For example Deputy Mira in the Claw Island personal story, who also does a lot of voices through out the game (Shiverpeaks griffon egg collecting quest is probably the worst) is just atrocious.
Since I brought up Claw Island, Trehearne…I know it’s the accent but after 3 characters of listening to his dialog and saying “Clar Island” I want to punch him in his barky face.
I too am not much of a fan of the two people facing each other cut scene things. That said, I did think the voice overs were pretty good. Some were better than others, granted, but still pretty good. I think it would have come across better if the characters talking were actually doing things while talking, like you know people, instead of just awkwardly standing there.
I will say that the voice acting outside of the awful cutscenes is pretty good. At the very least, you can say it’s way better than the stuff in the cutscenes.