I feel I am ready for some new classes
we have not even hit the first year yet. Give them time. New zones and classes would likely be in an expansion, new living story events though will continue coming in small patches.
With the current 8 professions you can cover nearly any whole just by adding weapons. For example instead of druids you could take a ranger (nature magic trait line, animal theme mechanic, use of nature elemental sources like springs, sparks and vines, summoning nature spirits…) and give him a staff with nature based spells amd you’re done.
New whole professions mean new mechancs, new utility families and are a balancing headache. I guess we will get some at the end but I prefer to simply add more weapons to cover more roles and stereotypes. The example I gave can be done with a lot of possible classes.
With the current 8 professions you can cover nearly any whole just by adding weapons. For example instead of druids you could take a ranger (nature magic trait line, animal theme mechanic, use of nature elemental sources like springs, sparks and vines, summoning nature spirits…) and give him a staff with nature based spells amd you’re done.
New whole professions mean new mechancs, new utility families and are a balancing headache. I guess we will get some at the end but I prefer to simply add more weapons to cover more roles and stereotypes. The example I gave can be done with a lot of possible classes.
I disagree.
There is no offical Shapeshifter class. Only a few classes have it, and its designed as elites. Norn is not a class, and also has it only as Elites.
There is no Dark Crusader class.
There is no light armor melee classes.
There is no melee shamans classes.
No Rune Priest
the list goes on. there are many different game mechanics that could be introduced. adding new weapons only add new 1-5 skills. thats not new mechanics.
Come on Anet, Knighthonor is ready for new content. Get building then!
classes? I want Professions! I go to classes to learn!
So you think that melee and ranged are valid adjectives for GW2 classes? Don’t ask for something new if you haven’t explored what’s available now.
D/D elementalists, dagger necromancers and sword mesmers. There’s 3 “melee light armor” classes for you
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
There are a few classes that could be added at some point, but none of them feel jarringly absent at this point:
Arcane Knight (Soldier)
Bard (Adventurer)
Priest (Scholar)
Otherwise, more weapons and perhaps new races are where it’s at.
(edited by Einlanzer.1627)
I’d like to open more content, fix some bugs, introduce the 6th dragon (Mordremoth), and possibly a new race before we get new classes.
I’m hoping that Mordremoth is introduced in a soon to be coming new living stroy arch. Not talking about us going into battle with him, but just opening up some more of Maguuma Jungle and letting us fight some minions of his corruption.
…I disagree.
There is no offical Shapeshifter class. Only a few classes have it, and its designed as elites. Norn is not a class, and also has it only as Elites.
There is no Dark Crusader class.
There is no light armor melee classes.
There is no melee shamans classes.
No Rune Priest
the list goes on. there are many different game mechanics that could be introduced. adding new weapons only add new 1-5 skills. thats not new mechanics.
Congrats, you’ve just listed a whole bunch of professions from other games. What’s a Rune Priest? What defines a shaman class? Totems? Light armor melee? Try mesmer. Dark Crusader? Seriously? Play those games if you want those professions. Let Anet create something its own. Elementalists aren’t exactly unique but they aren’t straight up stolen from other games like you’re suggesting.
Not to mention we haven’t even had the game for a year.
[TTBH] [HATE], Yak’s Bend(NA)
New professions would most likely lead to a balancing nightmare. I’d prefer not to see new professions. As much as I miss my monk and my ritualist from GW1, I don’t think GW2 would fair well with additional professions. People gripe loud and long about how imbalanced the game is now, I can only imagine how much more vocal they would become if new professions were introduced at this early age.
I can see new races, maybe not playable right away, and new weapon sets for the existing professions. New maps, some new events, etc. This will all come in time. I’m still enjoying the content I have, and I don’t think ‘more’ should be rushed out just to appease those that..well…had nothing better to do than rush through.
I disagree.
There is no offical Shapeshifter class. Only a few classes have it, and its designed as elites. Norn is not a class, and also has it only as Elites.
There is no Dark Crusader class.
There is no light armor melee classes.
There is no melee shamans classes.
No Rune Priest
the list goes on. there are many different game mechanics that could be introduced. adding new weapons only add new 1-5 skills. thats not new mechanics.
It sounds like you don’t want new classes, you just want classes you’ve used before in other games. These aren’t new ideas. As such, it sounds like you just don’t like what GW has to offer in terms of creativity thus far.
Adding any of the classes that you mentioned (what the heck is a Rune Priest or Dark Crusader?) would just be taking the ideas of other games. Which does not bring the new into Guild Wars 2.
Besides, as someone else said, it’d be a balancing nightmare to introduce new classes just 8~ months after release. We’re not even at a year.
(Also, all light armor classes have melee weapons and the guardian is a heavy class that uses a staff or scepter for spellcasting. We have those things already.)
(edited by I See No Tomorrow.7302)
I’m ready for new weapon skills for Thief.
I feel like I’m ready for classes that have more than a single, glaringly superior weapon set and trait build.
There are a few classes that could be added at some point, but none of them feel jarringly absent at this point:
Arcane Knight (Soldier)
Bard (Adventurer)
Priest (Scholar)Otherwise, more weapons and perhaps new races are where it’s at.
Bard? I’ve played a bard (in another game). Had to turn my sound off to prevent insanity.
Hmmm…new classes. Would have to be:
Monk
Lancer
Main: Crossandra (Mesmer)
I feel like I’m ready for classes that have more than a single, glaringly superior weapon set and trait build.
^
but a harsh word stirs up anger.” -Jewish Proverb
With the current 8 professions you can cover nearly any whole just by adding weapons. For example instead of druids you could take a ranger (nature magic trait line, animal theme mechanic, use of nature elemental sources like springs, sparks and vines, summoning nature spirits…) and give him a staff with nature based spells amd you’re done.
New whole professions mean new mechancs, new utility families and are a balancing headache. I guess we will get some at the end but I prefer to simply add more weapons to cover more roles and stereotypes. The example I gave can be done with a lot of possible classes.
I disagree.
There is no offical Shapeshifter class. Only a few classes have it, and its designed as elites. Norn is not a class, and also has it only as Elites.
There is no Dark Crusader class.
There is no light armor melee classes.
There is no melee shamans classes.
No Rune Priest
the list goes on. there are many different game mechanics that could be introduced. adding new weapons only add new 1-5 skills. thats not new mechanics.
What niche would a shapeshifter profession fill that isn’t filled already by other classes, other than actually changing form?. In the game-that-begins-with-W the shapeshifter class was mainly special because you could perform different roles depending on which form you took, something other classes couldn’t. We already have it here in most professions by switching weapons, and even more in the elementalist by switching attunements.
How would you define a dark crusader class? Specifically how would it be different from a necromancer, for example, or a guardian other than looks?
All light armor profesions (elementalist, mesmer and necro) can use melee weapons and have viable builds around them.
And no idea what you mean about shaman and rune priests, though… but if you mean shamans as in the-game-that-begins-with-W’s shamans, which drop static totems for offense and defense… well, a melee shaman sounds a lot like something you might be able to do with an engineer wielding a wrench and dropping turrets.
I’d like some extra professions myself (well, one.. .I want a scythe wielding dervish.. ) but I think more than a “look” to a profession and more of a what niche it would fill that isn’t filled by the existing professions already, which sometimes isn’t easy considering that different builds can completely change how you play a character.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
I wouldn’t mind new professions personally, but people should stop with these threads already. I doubt we will see any new ones soon – the game hasn’t even been out for one year for God’s sake! We may see new professions or weapons added to the current ones in a future expansion, bug again I don’t think that will be soon.
New classes would be great, but the SpVp nerds will destroy them in just a few months of baseless QQ.
Are we just yelling out things that sounds like classes and demanding that ANET put them in the game? If that’s the case, I want a Rune Wobbler, a Cheer Manipulator, and a Load Gaper or I’ll threaten to leave the game forever.
I would like to see Elves added. I know the Sylvari are supposed to be like Elves, but when you think about it, they are simply seeds planted beneath a tree.
LOL…not even a year into the game and people want new races and classes….funny people.
I think we will see a new zone and weapons before we see a new class.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
I feel the game has a pretty decent class spread as it is but I wouldn’t mind seeing some new weapon types like melee staves, fist weapons/gauntlets (I remember in GW1 there was a brass knuckles skin for daggers which I loved using as my warrior), crossbows, two-handed axes, and maybe even non-aquatic spears (Anet could even have two seperate skill trees for spears: two-handed and dual-wield with a shield).
Its been a long wait, but I am ready for some new ways to play.
There, in a microcosm, is the disconnect between player and developer. A “long wait” for some players equals not even enough time to fix since-launch bugs for developers.
I feel I am ready for some new classes and new races and zones now.
Its been a long wait, but I am ready for some new ways to play.
Some new weapons, new skills, brand new classes, new races.
I want a fresh new feeling to the game.
Also new MetaEvents.
They should get the existing professions right before they work on new ones.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
I would like to see Elves added. I know the Sylvari are supposed to be like Elves, but when you think about it, they are simply seeds planted beneath a tree.
Well the thread is more about professions than races.
If you want Elves the closest thing you would get in the future are Largos, which look like Dark Elves (both in physical form and armor styles) with stingray like wings for swimming. I love Dark Elves aesthetics and I love the unique design they had for the Largos race.
Another “close to elf” in this game is humans. Unlike other hundreds of fantasy worlds were the humans are the emerging race, here thanks to all the lore developed during GW1 which was 100% about humans, and their connection to the gods, humans are the race with a rich history seeing their numbers and empires reduced like elves are typically portrayed. And they’re the most related to a divine pantheon like elves in many fantasy worlds.
There are no elves in Tyria’s lore so that’s the closest you would get (and Sylvari as you mentioned). A-Net always wanted to diferentiate themselves from typical fantasies (the Sylvari were redesigned to look really unique instead of elves with feathers attached to them). Even their dwarves ended up being a unique type of dward after their ritual during Eye of the North turning them to stone.
Skritt and or Dwarves or anything as small as Asura nothing else is as great as those tiny Goblin/Gnomes and if you disagree you’re a lost confused soul…
Get to it Anet more tiny Creations are needed ASAP… (Especially if they annoy the boring Human only Players)..
Personally a big fan of fixing the current stuff first, but those Human only players annoy the kitten outta me…
GW2 needs new classes like it needs a hole in the head. Especially when the are still balance issues with the existing classes.
And some of these class ideas seem less than well thought through, to put it very politely.
Give me a brawler (fists / kicks) and I’ll be happy.
Send him from Elona, can do some capoeira moves
Also a timebender would be cool, can have for example a debuff opposite of quickness, making enemies attack 50% slower, create time warp bubbles like the mesmer’s elite, only that work in different ways.
Part of the issue is choice. Most classes have 1 weapon set clearly defined and the rest sort of a mish mash of useful and not. So you end up playing one or 2 sets. Then add in, by like level 30 you have all your skills. That’s like 4 days into te game you have learned everything you will ever use. With the exception of an elite.
This leaves the game feeling like it has been so very long since you have done or learned anything new.
Would love a new weapon set, and correcting the non used ones.
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-
I think once they can put out a patch “without” breaking half the classes and have a good balance going, they are ready for new classes
(edited by JoxerNL.3752)
With the current 8 professions you can cover nearly any whole just by adding weapons. For example instead of druids you could take a ranger (nature magic trait line, animal theme mechanic, use of nature elemental sources like springs, sparks and vines, summoning nature spirits…) and give him a staff with nature based spells amd you’re done.
New whole professions mean new mechancs, new utility families and are a balancing headache. I guess we will get some at the end but I prefer to simply add more weapons to cover more roles and stereotypes. The example I gave can be done with a lot of possible classes.
I disagree.
There is no offical Shapeshifter class. Only a few classes have it, and its designed as elites. Norn is not a class, and also has it only as Elites.
There is no Dark Crusader class.
There is no light armor melee classes.
There is no melee shamans classes.
No Rune Priest
the list goes on. there are many different game mechanics that could be introduced. adding new weapons only add new 1-5 skills. thats not new mechanics.
Necro’s Death Shroud is a transformation.
I think it was called “Wraith Form” at some time before release.
And yeah they also have two Elite transformations, Lich Form and Plague.
Making them a true “transformation Profession” would definitely take more than a new weapon, though.
They’d need new Utility skills for extra transformations, or possibly something on the F2-F4 keys.
Dark Crusader?
As in “Dark Paladin” or “Death Knight”.
Give Necro a Greatsword and all you are missing is plate armor.
Light armor melee class?
Technically that’s Necro as well.
(Edit: Oh and Mesmer too, dunno how I forgot Mesmers!)
Dagger melee has the best single-target DPS for a Necromancer, often even surpassing their Elites.
In addition Wells skills are cast right at your feet.
They need a trait for the 900 range.
The second skill on Death Shroud is a teleport that places you in melee range with the target.
The Utility Spectral Grasp pulls foes in melee range and Chills them.
Necros have so many mechanics that support melee already.
You know what’s crazy?
They only have 1 true melee skill.
All they need is a new weapon.
As for melee Druids…
Rangers can use a Greatsword and it even displays transparent animal effects on some of the skills.
http://wiki.guildwars2.com/wiki/File:Maul_%28ranger_greatsword_skill%29_animation.gif
http://wiki.guildwars2.com/wiki/File:Swoop_animation.gif
They also summon Nature Spirits! …or would if they got buffed a bit.
A Ranger with a Staff, a Bear pet and Spirit Utilities would pretty much be a Druid in my eyes.
I dunno much about rune priests, or what you mean by them.
I know that they are basically shamans in Power Armor in Warhammer 40k, dunno what they are elsewhere.
(edited by LastDay.3524)
They won’t do it (or won’t do it for a long while) for the same reason they didn’t do dual professions this time around. It caused major problems in balancing in GW1, so much so that they ended up pretty much nerfing all 4 classes out of the Meta within months of both games coming out. The only one that ever really came back into play regularly was the Paragon but that was mostly due to anet’s heavy handed buff/nerfing that they do when they try to fix something inherently broken.
As someone that has all 8 professions at level 80….
I see no need. There is too much variety in this game. Some of my classes I’ve been dying to play and have spent so much time leveling and gearing, but I don’t have the time to play them all to the point I want to.
And as someone said, you can just give weapons and make new weapons to make the current classes intense.
Add Javelins, Polearms, Two-handed Axes, Throwing Knives, Dual bladed swords, Spears, Scythes, and more to make the current classes have even more variety.
The only reason I’d see for new classes would be either the Ritualist making a return, or trying to prevent a certain class (like the Warrior) from having so many skills that they could just make two separate classes.