(edited by Morrigan.2809)
I had 40 gold and I felt poor
During that time, i saw screenshots of people hoarding 20+ full stacks of Sigils that are already raising in price, due to the sigil and rune changes.
not sure what this has to do with anything…. yes speculations is part of the economy..
It by far not the only way to make gold in this game.
facepalm some people
we all know its not the only method. Its just the only real method that doesn’t cost us real money or 100s of mindless farming hours of our lifes and health for some pixels that we don’t even actually own.
(edited by Chaotic Storm.2815)
To make money in GW2 you after be constantly on the lookout for gold making opportunitys. So when do such things occur?
Very simple, whenever Anet introduce a new patch, there is usually several ways of making loads of gold. For example the upcoming features patch, anyone with half a brain should be able to make 100’s of gold easy out of that if you think about it. Also, loads of easy money to be made out of the 9 week WvW tournament.
In the next couple of months you could turn that 40 gold into a 1,000 gold if you use your brain and think about it!
To make money in GW2 you after be constantly on the lookout for gold making opportunitys. So when do such things occur?
Very simple, whenever Anet introduce a new patch, there is usually several ways of making loads of gold. For example the upcoming features patch, anyone with half a brain should be able to make 100’s of gold easy out of that if you think about it. Also, loads of easy money to be made out of the 9 week WvW tournament.
In the next couple of months you could turn that 40 gold into a 1,000 gold if you use your brain and think about it!
exactly.
but people dont want to have to work for anything i guess.
What are our schools teaching kids these days
It’s “easy” to gain gold in this game – that’s why others have many of them . You just need to tune your activities into correct ones.
In other words, you can’t play to have fun or play as you want. The dev’s want you to do x,y, z, (all instances) and flip the TP. Everything else will keep you poor.
Well, you can play however you want – you can’t just get whatever you want this way. And getting whatever you want is NEVER promised in any way, so…
Is OP complaining about not being able to afford LUXURY items with minimal effort?
This game is casual friendly in terms of equipment acquisition – best in slot gear is easily attainable.
Complaining about not being able to afford an expensive car when your only source of income is mowing lawns part time is just absurd.
Anet please give a legendary for all players !!!!
Most already have it
It’s “easy” to gain gold in this game – that’s why others have many of them . You just need to tune your activities into correct ones.
In other words, you can’t play to have fun or play as you want. The dev’s want you to do x,y, z, (all instances) and flip the TP. Everything else will keep you poor.
You can play as you want. You can choose to do things that make more, less or no money. You think this game ought to reward all activities equally?
Type /dance in the middle of the Vigil Keep and eventually earn 1g in 10 minutes?
this exactly….. im tired of people crying cause they cant make 100 gold an hour doing nothing.
and lol to the “we need to play the tp to make gold”
no you dont
not at alland im curious….dewolfe
how does someone with over 10k achieves not know how to make gold in this game?
Indeed. Something that I really like about this game is that I can work towards my goals (currently Shadow of Grenth) by doing basically anything I want. There is a difference in efficiency, but who cares about being totally efficient in a game created for entertainment? Where gold is at the moment is (subjectively) very good.
(Since sPvP is progressively adopting gold, this is even more true.)
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…
People are making a lot of in-game money, so ANet is putting in more and more gold sinks. I guess it makes sense, with the gold → gem trade, having a population with a lot of gold also means less money making. Does suck for us without a lot of gold though…
I have around 110g now (120 was the top I ever had, spent it all on 400-500 leatherworking just to realize each berserker gear will cost me another 50+g just because I have to get the inscription, so I dropped this topic. Then made myself an ascended backpiece (quiver) with ~40g, and came back to the mentioned 110g from ~20g.
Still, I feel like I’m walking in the same shoes. Droprates made player controlled markets operate with ridicolously high prices. The money I have now is enough to buy a whole T3 cultural set for skins, but isn’t enough to buy a pair of nice looking daggers, to be specific we are talking about aetherpath dark-sylvari themed daggers here which is PERMANENT content and exists for months now.
Thing is about GW2 gold, it’s useless for anything except cultural armor, yet you’ll always feel like you don’t have enough.
I said it before and I’ll say it again: the game’s economy, the exchange rate for gems/gold, and the RNG in this game were all intentionally designed so that, eventually, people will pretty much have to spend real money to buy gems to get something they really want.
Weapon ticket scraps, items that only drop for a short period of time and then never again drop, one-time events that give some of the best drops but will never be repeated (ancient Karka), armor skins. The casual player base cannot afford to buy things with in-game gold.
Since ArenaNet’s target audience is the casual player base, they know they are the ones who will spend the most money just to stay relevant.
Kill mobs, get 4 rare weapons, put those in forge, get precursor, profit. I got 12g and after this operation i got almost 650g.
Seafarer’s Rest EotM grinch
This thread is ridiculous. “I have 40 gold and I feel broke”.
In – deed
The money I have now is enough to buy a whole T3 cultural set for skins, but isn’t enough to buy a pair of nice looking daggers, to be specific we are talking about aetherpath dark-sylvari themed daggers here which is PERMANENT content and exists for months now.
This is a gem right here.
Can buy the whole T3 cultural armor and complain about being broke because he/she can’t afford the 3d(?) most expensive dagger in the game? (Incinerator, Spark)
Get it together people.
Cred to Latinkuro
Gw2 is a masterpiece at it’s foundation. Content-wise however…
What are our schools teaching kids these days
Yeah, i wonder. Looking at some posts i guess it is “if you work for something, your reward should be even more work, and if you disagree you are lazy”. Apparently there are people that forget that playing games should be fun.
Remember, remember, 15th of November
What are our schools teaching kids these days
Yeah, i wonder. Looking at some posts i guess it is “if you work for something, your reward should be even more work, and if you disagree you are lazy”. Apparently there are people that forget that playing games should be fun.
The OP was stating that the gold he/she had felt as though it has lost value which, due to moderate inflation, is likely true. I don’t recall that the OP didn’t want to farm but they felt that it was getting harder. My interpretation, of course. I think what you are referring to are people who post about those that do not want to farm or salvage to earn money and expect that dawn will be in their inventory when they wake up in the morning.
The majority of the posts, including my earlier one, were about the solutions that would allow the OP to earn more gold. The game can be fun while you farm and the payoff just as good. Doing dungeons is hard work depending on who you group with but it’s still fun. I love farming cursed shore and in an hour can earn 3-4 gold with one pass, more if grenth or melandru pop while I am there. Provide a solution and don’t feed the trolls who want to bash the OP just because that’s what they do.
Something I’ve found interesting in this game is that, as I go through the game, I have a harder time not earning gold than anything else.
I recently made a new toon. An elementalist. I wanted to have myself some sexy duds from the Crucible of Eternity dungeon, so I began to run that dungeon over and over again. Then, I combined that with more armor from Honor of the Waves, so I ran that dungeon a bunch of times.
At the end… I had 100 gold from a few days worth of playtime. Keep in mind, this wasn’t all made from hours of endless playtime. This was all made by just doing dungeons and getting tokens, then selling the extra stuff.
I’m actually starting to run out of things to do with my gold, now that I’ve bought every weapon and armor for my 5th (and likely final) toon, I’m starting to run out of things to buy with it. Now, I’m going to start putting ascended backpacks on all of my toons, because I don’t have much use for the gold otherwise.
Maybe its just a “way of play” thing, but there are a lot of ways to get money in the game. Unless you concern yourself with getting full ascended, or getting a legendary weapon, you’ll find your gold continually climb up as you sell stuff and do stuff.
Even as a casual player you may eventually reach gold enough to get most stuff in the game, I know it sucks to not be able to get it within a shorter timeframe, but that is how it is for the more casual player.
Takes me a long time to get gold too, took me nearly a month to get just one set of t3 cultural armor. I want a legendary, and will likely have to buy the pre-cursor, but with my progress it will take years to get there.
I have come to terms with it, did in GW1 actually. That I as a casual player will always feel more or less poor, and it will take the better of forever to get the really nice things. It just goes with being casual I am afraid.
Kill mobs, get 4 rare weapons, put those in forge, get precursor, profit. I got 12g and after this operation i got almost 650g.
I’m glad you’re lucky, I eventually gave up throwing rares into the mystic toilet :P
Kill mobs, get 4 rare weapons, put those in forge, get precursor, profit. I got 12g and after this operation i got almost 650g.
I been doing that since release and haven’t gotten jack. I haven’t even been lucky enough to get an exotic from the rares I throw in.
I like to remind people who are displeased that their gold is worth less that the players themselves are responsible for it when they constantly and incessantly whined and complained that events/dungeons/farming wasn’t “rewarding enough.”
We got what we asked for. Players need to start looking in the mirror to see what is wrong with the games they play. 90% of the time, the problem exists between the keyboard and chair.
[/quote]
Can’t say I agree with this. You can play just the meta events and get more in WEEKS of play than that, not even getting lucky drops just breaking down the rares and selling the mats.[/quote]
You are misguided. You are not supposed to sell all your salvage. You are supposed to collect it to craft with. If Anet is balancing the game with that assumption they are also confused. OP is correct in that the game doesn’t offer enough rewards especially gold. The problem is that they create rarity by horrendous drop rates. Stuff in this game either drops too much or way too little, there seems to be no in-between. If the OP wants just 1 item and they put all there efforts towards that it isn’t unreasonable that they should get it because they are sacrificing everything else. Hardcore players, or “Pro players” as many mistakenly call themselves, will acquire almost everything. These players can’t rationalize the OP’s wish. The situations are very different. The real problem is people are greedy and this is half responsible for destroying the game experience. Anet place in this is not understanding that and setting limits as to how much selfish players can ruin it for others. Anet allows virtually unlimited pricing on the TP, they set unrealistically low merchant values, and they set horrible drop rates. I one day hope Anet wakes up to this and implements the simple solutions I have mentioned.
Kill mobs, get 4 rare weapons, put those in forge, get precursor, profit. I got 12g and after this operation i got almost 650g.
I’m glad you’re lucky, I eventually gave up throwing rares into the mystic toilet :P
Completely agreed. Statistically this doesn’t work. I have done this and friends have done this and nothing. We have also farmed the dragons and other similar events for 6+ months consistently and nothing also. I am wasting my time doing unenjoyable things in this game in the hopes of getting something from it. I am done with all that. Drop rates like these just ruin the game experience. They should make the drop rates significantly better or give me a counter and after killing a specific dragon like 50 times I am guaranteed a precursor that is account bound. Give me something otherwise I am completely wasting my time.
If you believe some thing is overpriced, then go farm it yourself instead of buying. If you think that farming it would take longer to farm it than just farming up the gold and buying it, then, guess what, it’s not overpriced.
I feel like I need to say this again.
If you believe some thing is overpriced, then go farm it yourself instead of buying. If you think that farming it would take longer to farm it than just farming up the gold and buying it, then, guess what, it’s not overpriced.
I feel like I need to say this again.
You people do realize that this is an arbitrary drop rate set by Anet and can be changed.
People saying something is overpriced isn’t generally what you think. It is really saying saying that the drop rate is too low or gold is too hard to come by, not necessarily that it is overpriced.
This game is easy to make money in, just ask someone with a decent amount of gold to give you some tips.
You people do realize that this is an arbitrary drop rate set by Anet and can be changed.
People saying something is overpriced isn’t generally what you think. It is really saying saying that the drop rate is too low or gold is too hard to come by, not necessarily that it is overpriced.
So they change the drop rate, the game is flooded with [x], then people complain there’s too much of [x] and they can’t make any money of it, and it sucks.
Just like players did when silk scraps were being sold at kitten near vendor cost and people were vendoring away “whole stacks of worthless silk.” Because see, there IS no “middle ground.” No matter how the numbers are tweaked, it will inevitably reach the point where supply exceeds demand and the product becomes “worthless.”
The question really is… is it better to have too much of something, or too little? Because that’s how it will eventually play out no matter what.
(edited by chemiclord.3978)
I’ve got to say that I disagree with this post.
I just spent 30 minutes doing Legendary Knight even in the Cursed Shore. Managed to pick up 13 Globs of Ectoplasm from about 5 rares. Considering that Ecto sells @ 30s e/a, there’s an easy 4g.
You’re doing something wrong
I’ve got to say that I disagree with this post.
I just spent 30 minutes doing Legendary Knight even in the Cursed Shore. Managed to pick up 13 Globs of Ectoplasm from about 5 rares. Considering that Ecto sells @ 30s e/a, there’s an easy 4g.
You’re doing something wrong
I like to think in terms of dungeon runs myself, a single path path can bring you in 1-1.5G, you do a handful everyday after a while you have your money (although I’m too lazy… :P). Although takes longer than 30 minutes to run a dungeon… Still dungeons give a guaranteed reward, farming tends to be a bit more random and with diminishing returns can be a bit annoying as well.
You may want to try completing Dungeon explorable paths daily as well as completing each of the world bosses once a day and selling all rares you get from them
that will make you a significant amount of gold within a week
If you believe some thing is overpriced, then go farm it yourself instead of buying. If you think that farming it would take longer to farm it than just farming up the gold and buying it, then, guess what, it’s not overpriced.
I feel like I need to say this again.
You people do realize that this is an arbitrary drop rate set by Anet and can be changed.
People saying something is overpriced isn’t generally what you think. It is really saying saying that the drop rate is too low or gold is too hard to come by, not necessarily that it is overpriced.
If people actually want to complain about drop rates, then they should say as much. What you’re saying here is that I should just infer that people complaining about prices are really complaining about drop rates?
And even if they changed drop rates, it wouldn’t change much. Say they doubled the drop rate of everything in the game. This would increase supply, and everything would slowly drop in price. And then, because everything dropped in price, when you go to sell something on the TP, you won’t get as much money for it, and thus you will have less money with which to buy things.
To make easy money in a casual way you may want to skip the dungeons. The farming PUG groups there usually require you to know the dungeon, be fairly well equipped, and aren’t really forgiving if you screw up. If your guild runs dungeons you’ll likely be fine, though.
Running the champ trains is much simpler. Find the train, kill the champ, port around the map with them to next champ. You may not get to a champ in time initially, but after 2, 3 go-arounds you’ll know the order and then the gold just keeps rolling in.
Temple events, major bosses and dragons are similarly relaxed. Go to one of the websites that shows when they are up and port there for some quick silvers, some rares and ascended mats.
To make easy money in a casual way you may want to skip the dungeons. The farming PUG groups there usually require you to know the dungeon, be fairly well equipped, and aren’t really forgiving if you screw up. If your guild runs dungeons you’ll likely be fine, though.
Just make your own group – “First time, may need help” and/or watch a guide, should be no big deal. Even after the first time, make your own group and just say “all welcome” and gear won’t be an issue.
EGVA SuperNOVA B2 750W | 16 GB DDR3 1600 | Acer XG270HU | Win 10×64
MX Brown Quickfire XT | Commander Shaussman [AGNY]- Fort Aspenwood
What are our schools teaching kids these days
Yeah, i wonder. Looking at some posts i guess it is “if you work for something, your reward should be even more work, and if you disagree you are lazy”. Apparently there are people that forget that playing games should be fun.
Play single player games instead.
You can load up Skyrim, open the command console, and give your character levels, change attributes, fill his pockets with gold, spawn any item in the game, kill any enemy, etc.
You can become an immortal god of destruction and inflict your wrath on all who cross your path. You can have fun.
This is an MMO. You have to share the game world with thousands of other players. If someone is willing to work harder than you to obtain something, or is willing to pay someone more fake money to obtain it for them, they will get the item before you do. If someone gets lucky and a valuable item drops for them, great. The RNG is fair and unbiased, there are no “special” accounts that have a better or worse chance of getting something than other players have, just people who are willing to go out into the game world and spend more time trying to get it.
You can play a character from level 1 to max, do the dailies and keep an eye out for world boss events, do dynamic events when you come across them, and explore the map filling in hearts. By the time you get to max level you can gear up your character in exotics and buy some ascended gear with laurels. Then your character can do 99.9% of the content in the game without a problem.
If you want to tackle the hardest content in the game, or buy the rarest skins, or craft ascended armor and weapons, you have to be willing to put a little more effort into it. That is how the game was designed, it’s not an accident and it’s not a mistake. Set a goal and work towards it, or just wander around and have fun.
Me, I prefer having fun.
If you believe some thing is overpriced, then go farm it yourself instead of buying. If you think that farming it would take longer to farm it than just farming up the gold and buying it, then, guess what, it’s not overpriced.
I feel like I need to say this again.
You people do realize that this is an arbitrary drop rate set by Anet and can be changed.
People saying something is overpriced isn’t generally what you think. It is really saying saying that the drop rate is too low or gold is too hard to come by, not necessarily that it is overpriced.
If people actually want to complain about drop rates, then they should say as much. What you’re saying here is that I should just infer that people complaining about prices are really complaining about drop rates?
And even if they changed drop rates, it wouldn’t change much. Say they doubled the drop rate of everything in the game. This would increase supply, and everything would slowly drop in price. And then, because everything dropped in price, when you go to sell something on the TP, you won’t get as much money for it, and thus you will have less money with which to buy things.
Just because someone doesn’t know how to word what the problem is or even if they don’t understand the problem it doesn’t make sense for you to respond to a side effect of the problem as the problem.
In this game doubling the drop rates would do almost nothing when the drop rates are something like .001%. There are many way to deal with the eventual problem of controlling drops (rewards). They could make the drop rate a certain percentage until a certain quantity exist then taper them down. This can have many tiers. They could make drops account related and so drops would be dependent upon how much a specific account is played. There are many ways that drops could be controlled in-order to maintain item value. I personally think it should be account related.
As far as TP price, I think people need to get off of that concept. The greedy allure of it actually hurts game play experience. The ability to use the TP is a side not in the game and should function as such. Items that skyrocket in price have to do with terrible drop rates and not value. There are many ugly items in there that are expensive do to inadequate quantity. Anet should use the TP as their guide in refining their drop code and reward system. Grossly expensive items are Anets fault and it is unacceptable.
When I talk of drop rate I am not just talking about item drops but also gold drops and if that increases you won’t need the TP with is really the way the game should be designed in the first place. I am forced to use it now but I shouldn’t have to. Plus vender prices need to be greatly increased to represent the item and it intended value, that would also increase gold without the TP.
All the things you mention are controlled by Anet and can be easily fixed. TP is never a good excuse for anything game related, this is not a trading game. I also have the impression that drops don’t function linearly RNG but that itself is also RNGed because it seems at specific points in time something will almost stop dropping and then after a point in time it will drop like crazy. It seems to continue this manic-depressive stock market like behavior over time that seems to be independent of patches or updates.
You people do realize that this is an arbitrary drop rate set by Anet and can be changed.
People saying something is overpriced isn’t generally what you think. It is really saying saying that the drop rate is too low or gold is too hard to come by, not necessarily that it is overpriced.
So they change the drop rate, the game is flooded with [x], then people complain there’s too much of [x] and they can’t make any money of it, and it sucks.
Just like players did when silk scraps were being sold at kitten near vendor cost and people were vendoring away “whole stacks of worthless silk.” Because see, there IS no “middle ground.” No matter how the numbers are tweaked, it will inevitably reach the point where supply exceeds demand and the product becomes “worthless.”
The question really is… is it better to have too much of something, or too little? Because that’s how it will eventually play out no matter what.
Most complaints are ignored and have to be. The only complaints that should be payed any attention are ones that make sense and are well thought out. I just posted one sec ago on drop rates..so read that as my response.
Silk drops too much, mainly from salvaging, and other materials don’t drop enough. Anet can easily fix this but all the did was to require 300 per Damask to solve the problem, that is a band-aid..not a fix.
It is better for Anet to keep refining their drop code until it works right not the one extreme or the other you propose.
Legendaries and ascended items should be the rewards for people who spend a lot of time and effort in the game; story item drops should be rewards for people who accomplish specific achievments (like Scarlet’s Kiss for In Tune and Scarlet’s Rainbow for No More Tricks or something along those lines) in the story event.
The rewards should reflect the effort, not luck and not when it comes to time sensitive rewards.
Anet make the game hard, people cry, they make the game easy, people cry, they make it skin based, people cry, they release a new armor set, people cry, to be continued.
PS: MMOs are supposed to be grindy cause there is no company and no game that can offer you content for +1000 hours. GW2 is the msot casual friendly MMO in the industry as of now, cause in other games, if you don’t grind you better leave casue you won’t be able to play the next content, here you can pretty much enjoy everything, if you ignore the ascended which gives a very slight boost in stats and skins which you can get anyhow.
To make easy money in a casual way you may want to skip the dungeons. The farming PUG groups there usually require you to know the dungeon, be fairly well equipped, and aren’t really forgiving if you screw up. If your guild runs dungeons you’ll likely be fine, though.
Running the champ trains is much simpler. Find the train, kill the champ, port around the map with them to next champ. You may not get to a champ in time initially, but after 2, 3 go-arounds you’ll know the order and then the gold just keeps rolling in.
Temple events, major bosses and dragons are similarly relaxed. Go to one of the websites that shows when they are up and port there for some quick silvers, some rares and ascended mats.
I wouldn’t rely on champ farms..
tried that myself many times and the loot they drop is complete garbage 99% of the time
even with near 200% magicfind
The only thing to avoid when looking for dungeon groups are elitist parties which are easily identified as Zerker only groups
best to avoid them all the time as it’s always someone elses fault when they fail to dodge an attack and get themselves killed
these are always the kind of people who will abandon a run if 1 person gets downed
it’s pathetic really
best to just host your own party and make sure you are the first person in the dungeon
doing that gives you the ability to add people if someone decides to be a jerk and quit
so long as you own the dungeon instance (by being the first on in) you have security knowing that everyone else can leave but you will not have to start over again with a new group
Silk drops too much, mainly from salvaging, and other materials don’t drop enough. Anet can easily fix this but all the did was to require 300 per Damask to solve the problem, that is a band-aid..not a fix.
It is better for Anet to keep refining their drop code until it works right not the one extreme or the other you propose.
How do they stop players from salvaging too much? And why just silk, mithril and whatever the equivalent in leather is also salvaged a lot, driving down prices compared to lower tier mats that are not as plentiful. Should they nerf salvage to 0-2 pieces like ectos? It’s the same in effect as changing the recipes, just on the other side.
Should they stop people from salvaging more than X high level items? Congratulations, now ectos triple in price overnight. And what about people who salvage for their own use? Sorry, you salvaged too much now you have to buy mats from the TP, and by the way, prices are rising because the supply is going down.
There is no simple and easy solution, or someone would have done it instead.
(edited by tolunart.2095)
It’s “easy” to gain gold in this game – that’s why others have many of them . You just need to tune your activities into correct ones.
In other words, you can’t play to have fun or play as you want. The dev’s want you to do x,y, z, (all instances) and flip the TP. Everything else will keep you poor.
And I don’t want to ever work in the real world but I also want to have infinite money.
But that’s not reality. Anywhere there’s competition, there will be work for luxury. If you’re not willing to work for luxury, MMO’s in general are not for you. You’re not the only one wanting to buy a limited-time item. And there are a lot of people who have wanted to for a long time and have been saving for it.
The game was developed to allow for money and experience to be made almost everywhere. I’m not really a PvE mob grinder, so I went to WvW a few nights ago. I made 16g in three hours from killing people and flipping towers in a small group. CoF P1/p3 combined take an hour or less, netting you around 5-6g on average.
At the very least ANet has made many solutions which allow you to get to the stats of other endgame players with minimal effort. Most MMO’s don’t give players that kind of hand-holding.
If you’re looking for a low-investment high-reward game, I’d look into single-player titles. Skyrim’s considered a good one. If you’re looking for nothing more than an online chat room with avatars, there are many services on the net that provide exactly that.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
I can’t believe how unfriendly this game is to the casual player in concern to endgame content. I never really thought about it until I realized that with 40 gold there really wasn’t anything I could do anyways with it
Absolutely atrocious. I can’t even believe that this isn’t sarcastic.
This game is obsessed with casual gamers. There’s almost no endgame content at all! Hardcore gamers are alienated for god’s sake.
Complaining about not having enough gold when you clearly don’t have any idea what the best money makers are is kind of childish. If you aren’t willing to put forth the effort to learn how to do something then why the heck should you be rewarded?
One can easily earn 30-50g a day with only a couple of hours a day if they really wanted to, without even touching the tp.
Or add other ways to attain things – what if 10k achieve points gave you an instant account bound legendary of your choice? thats a year+ worth of gaming to hit that ap level, if you’ve been unlucky in the precursor drop/forge stakes or doing the wrong things to generate cash but having a ton of fun that would be a great reward. Also its account based so its a one-time deal.
This game is easy to make money in, just ask someone with a decent amount of gold to give you some tips.
You mean all those people who started out with not one but multiple precursors from the island event who helped manipulate the economy? Oh and who magically kept form getting the bug that made it so that they actually continued to get rares and exotics before the magic find changes despite DR and RNG manipulations? okay…
(edited by tigirius.9014)
Or add other ways to attain things – what if 10k achieve points gave you an instant account bound legendary of your choice? thats a year+ worth of gaming to hit that ap level, if you’ve been unlucky in the precursor drop/forge stakes or doing the wrong things to generate cash but having a ton of fun that would be a great reward. Also its account based so its a one-time deal.
I like this I would also welcome a chance at new exotics from this method, not a whole year for exotics but a system that allows you to buy exotics from achieve points along the way that doesn’t require grinding. That would be welcome.
Seriously, after you finish gearing out your characters and alts with exotics (and maybe ascended trinkets if you got the laurels or you run fractals often or have a bunch of guild commendations saved up), there’s not much to spend gold on.
I got 2 commander tags, all my 80s geared up, 2 of whom are halfway done with ascended and exotic/ascended gear waiting on the remaining of my characters that aren’t 80 yet.
I have 200 gold at the moment, but I don’t feel poor by any means. There’s just nothing to spend my gold on except for gathering tools on my alts and the repair fees after a stint in WvW
If you’re a casual player, then expect casual gear status. Don’t expect to get good items easily. Those items are expensive for a reason, and they’re not for casuals.
Beastgate | Faerie Law
Currently residing on SBI
I waste all my money on transmutation stones…
Space Marine Z [GLTY]
Eh…. 40gold isn’t much anymore sadly
Really there is a huge imbalance in crafting compontent drops which have made certain items artificially shoot through the roof (I am looking at you charged lodestones where the only viable farming location is in orr, in a place that requires another map’s event to be completed and only has a 3 hour window)
But seriously aside from that the actual rewards are getting better, I feel there needs to be a slight rebalance especially with how low event rewards are and such and how there currently is no living world so it is champ farming or bust. At the moment you are either getting what you want from one activity, or not getting it at all and that is a bit of an issue that causes ghost town syndrome.
Champ farming isn’t that profitable tbh. If you don’t have a lot of time I suggest doing a few quick dungeons every day. In one hour you should have 10g+ easily.
And yes, you’re right 40g isn’t much. I make at least that amount of gold daily.
Champ farming isn’t that profitable tbh. If you don’t have a lot of time I suggest doing a few quick dungeons every day. In one hour you should have 10g+ easily.
And yes, you’re right 40g isn’t much. I make at least that amount of gold daily.
Champ farming is only profitable if you sell everything. If you don’t sell everything, you will only get about 4g/hours. Dungeons and playing the economy earn better cash flow.
With 171% magic find base and salvage/sell everything except exotics, I make 10g per hour doing the Frostgorge Sound champ train. I started today with 65g. I now have 109g, and I only played morning/evening, probably 4 hours all together. It’s ok, if you can stand to do say 2 hours each saturday and sunday, you can watch your gold rise pretty fast.