I hate Orr
Slap yourself in first person mode, adjust the darkness of the night to pitchdark and add creepy ambient sounds and THEN get pulled by a hundred risen.
Straits of Devastation is the only zone that needs tweaks to mob density. The other two are fine.
Massive amounts of crowd control is always annoying. Though it’s not too bad just moving through, but when you get half a dozen things throwing anchors at you and/or casting consecutive immobilise it just gets stupid. There comes a point I actually unequip all my *-breaker skills and just sit it out then get up and kill them, because there’s too many for the skills to work on anyway.
Just annoying, unpleasant, not even pretense of believable, unfun.
Agreed. Orr is completely annoying, unnecessarily so.
(Kermit the Frog voice)- Punching babies! Yaaaay!
Don’t forget kicking kittens and punting puppies.
Have to agree, Orr is just a pain in the neck. I rarely bother going there now as it is just pure frustration. Very often I’m killed not by my own actions but the actions of others as they run by with a mob train which lose interest in them and come to chew on me instead. I don’t blame the other players though as you very often have no choice but run to get anywhere due to the way points being often contested.
I feel that Orr is a missed opportunity and needs to be toned down slightly to encourage more players to go there.
I actually enjoy Orr. I do wish more players participated in the events on my server, but I still enjoy roaming, swimming and farming there solo, if I have to. My daily Malchors-Cursed gathering run is currently the highlight of the game for me.
All I do is check whether the way point I’m interested in is contested or not. If it is – I just go do something else. If not – I port there, buy my karma gear, and do something else.
I spend no real time there otherwise, because the zones are problematic in my book.
It’s not a fun zone.
It’s not a challenging zone.
It’s not a difficult zone.
It’s just frustrating……
I don’t mind the difficulty at all. I’d almost like the mobs themselves to be buffed slightly (except maggots and grubs – wtf is up with their damage? Reflect it at them and they even wtfpwn themselves), but for all that is good in the world, confiscate some of their control skills! A fight where you spend most of the time sliding around because of a trashy mob that ends up taking only a few hits is boring as all hell.
Also, trebuchets. Not only are they hideously annoying in an event, but they respawn so fast that it’s not even worth killing them.
I agree that it is a poor design and plain annoying. For being the level 80 area it is just not fun at all.
I just… avoid Orr as much as possible. Too bad that the only lvl 80 dedicated area is there.
If there was an awesome event chain in Frostgorge to farm karma from like Plinx, I would never go back to Orr except to mine Ori nodes.
I finally made my way into the first Orr zone yesterday (Straits of Devastation), and I already hate it. If the rest of Orr is like that, I wonder if the whole area was hastily slapped onto GW2 shortly before release just to have an excuse to call it “endgame”.
ORR is not challenging it is annoying. But then again this topic has been discussed so many times before. Even Anet knows that ORR needs a second look but question is when.
Orr definitely has a creepy atmosphere with an overwhelming sense of danger. I actually like going down there. However, the respawn rate is way too high. After I polish off a mob, I have virtually no time to reconcile my inventory, check the map, bask in my accomplishments etc. before the same mob respawns and tries to kill me again.
And I completely agree about the pulling and crippling overkill. It’s monotonous. Although I expect the enemies in a level 80 zone to be the toughest in the game, this needs toning down.
Orr is awful. Even without the Undead there, it’d be annoying to navigate. But once you toss them in there, it’s just completely unbearable. Orr is a perfect storm of awfulness:
1) Tedious to navigate
2) Annoying undead
3) Mob density that’s off the charts
It’s just an awful, awul zone. I’m leveling some alts now, but I don’t know what I’m going to do once they get to 60+ and I have to start fighting undead again constantly.
I wonder if anyone remembers Ember Isle from Rift?
It was a “2nd tier” endgame zone relased around a year into the game. It was an absolute plasure to look at and run around. The mobs were tough, but not annoyingly so and you could easily solo your way through most of the zone’s content. There were also areas full of elites which required a group to travel through. Quests and events were rewarding, and there was generally a ton of things to do and areas to explore.
That, in my opinion, is what max level zones should be like. From what I’ve gathered, Orr is far, far from being so
I remember it igneous. That is how end game zone should be done. Increasing mob density in every section of the map and increasing respawn timers is a lazy way out.
I’ve spoken about my utter loathing of Orr many times; well, mainly it’s due to the way Risen are designed.
I find it funny that even the worst (self admitted in some cases – and rl friends so no taunting or elitism around) players have the same thing to say about Orr: “Well, that’s annoying”
I’ve never heard anyone say “Orr is too hard” or “Orr is too dangerous”. It’s always “Annoying”. Now, in forums, I’ve read a few comments on difficulty, but very few.
IMO; End Game zones should be the most interesting, most entertaining, most dangerous and most of all, most rewarding – not most annoying, frustrating and “try to avoid at all costs”.
I’m annoyed in Orr, mainly because all WP are contested. Good events but I guess people are not doing it for reasons stated above.
Still, I don’t hate it. Good Karma farm, especially Plinx and Arah.
Slap yourself in first person mode, adjust the darkness of the night to pitchdark and add creepy ambient sounds and THEN get pulled by a hundred risen.
Straits of Devastation is the only zone that needs tweaks to mob density. The other two are fine.
No, there are definitely parts of cursed shore and Malchor’s leap that need mob density lowered. The major difference between SoD and the other two is there is no set “path”. In Malchor’s and Cursed Shore there is a road to follow and for the most part that road is fairly clear of mobs but get off of that road and the mob density can be just as bad. SoD is annoying but there are definitely parts of Cursed shore/Malchor’s that I hate more. One such spot is the place behind Jofast’s camp when Ori spawns up there. I must get 12+ mobs following when I run through there and if those stupid juggernaut bows immobilize I’m lucky to not die.
i stopped levelingmy warrior at 77 because i found it way to frustrating to try and get accross orr.
I may never finish my personal story.
i spent 3 days just trying to get to my green waypoint made it almost there a few times, but inevitably i would drop at least once and all the res way points are always contested so i have to start right back at the beggining of the zone on the only free waypoint
on the other hand, I’m having great fun with my other toons at mid level playing the parts of the game that aren’t orr and therefore are fun.
I don’t hate Orr, but I do agree with the complaints about the mob density. I find that far more tedious then I do challenging. I know how to fight Risen, at this point. Having to constantly plough through them just to get from point A to point B becomes dull for me rather quickly. Which is a shame, because I think the zones have some neat stuff. I was in a part of Cursed Shore last night that was reminiscent of the Realm of Torment for me (I think it was the giant claws), and I thought that was cool. Of course, I couldn’t actually stop and really look at any of it.
“Worshipping nonsense and imagination” — Hayden Herrera (paraphrased)
i stopped levelingmy warrior at 77 because i found it way to frustrating to try and get accross orr.
I may never finish my personal story.
You’re almost there! Don’t give up now! Yes, the last few levels can be a genuine challenge. Ask your guildmates to lend you a hand. If your guild is no help to you, then consider switching to a guild that caters specifically to PvE or PvX. Your guild can be a real asset throughout your character’s career, especially during the leveling process.
What server are you on? I’d be happy to run around Orr with you with my engineer. You’ll level up before you know it.
Have you tried Frostgorge Sound? That map has more opportunities for xp than Orr, but less loot and upper-tier mats.
(edited by carabidus.6214)
When I did Straits of Devastation, I thought I hated, then I did Malchor’s Leap, worst map in game imo. Cursed Shore was easy and Straits is ok.
I have to agree that Orr is like a map where you don’t kill monsters, but run pass them. I get annoyed with undodgeable homing range attacks, multiple conditions, immobilising and interruptions. The only way to survive is to go with a zerg with 10-20 players or just run through it (they can still chase you with your speed). The zergs don’t go where you want to go. The gameplay structure of Orr isn’t good. Take a look at Lyssa Temple. It’s been inaccessible for weeks because no one wants to farm there.
I hope the new maps aren’t as irritating as Orr.
i don’t know, if you stay on the roads and carefully run around mobs without even aggroing them, you can travel anywhere you like in Orr.
Plus you should be doing pact escort events, they are designed to take you further and further in Orr.
For a warrior use stomp skill, in that way you just kick off any potential mob running after you. Horn and sword are also good.
Warriors have no problem running , heck even just walking in Orr.
And I would like to have more interesting and scary mobs too, but definitelly not so many as now.
Orr is also as a landscape on of the most interesting maps to observe in GW2.
(edited by Reclusiarh.2674)
Orr has a number of problems, starting with most mobs having some form of CC, segueing to the Melandru statue effect of constant cripple + 8 stacks of bleed, moving on to one of ANet’s favorites — can’t get there from here, and ending with having to teleport in half the zone from where you want to be due to contested waypoints.
There was a call for more people at the Grenth event in cursed shore two nights ago. The closest way point was on the mainland, leaving one with the need to run from there to the coast, cross the strait, run through the mob density on shore while avoiding annoying artillery. Then I had to fight into the temple through the poison and more mob density, only to find people had given up and no one was there.
Orr looks amazing. The feel of the zone is great, it really does evoke a war zone. However, imo this would be better implemented if done only in smaller areas and at less regular times. It is annoying (there’s that word again) to win a temple event and then have the statues active again an hour later. That might be fine if everyone was flocking to these events whenever they appear, but in reality people avoid them more than they do them.
I admit, I’m almost sick of killing risen. The personal story had me kill scores of these annoying moles and the density of them in orr adds to the frustration especially if you add a few veterans in there and maybe some grubs who’s spew attracts risen.
Hopefully we see a new level 80 zone where the sun still shines and hasn’t been decimated by risen. I did enjoy sneaking around taking skill points while trying to avoid the champion risen who stalks around it and running for my life afterwards but man I hate them so much.
Agreed, Orr is pretty horrible. In fact, my GF has basically half quit (me too) until more non-hair pulling annoying zones are added at the high end. Leveling up is still fun, but what’s the point if you hate the high level zones you are going to be spending the majority of your time on your character? We each run our 80’s through Orr once a day to gather and do some events for the daily, finishing up daily kill variety (variety in Orr…yeah not happening) in Sparkfly or on a low level alt. That is all the time we spend in the game at the moment, just waiting for new zones and dungeon/event reward changes that make it worth your time to run them.
I love the look and feel of the Orrian zones. Artistically speaking, they set a great atmosphere. The Risen however, are as stated ad nauseum, annoying. I mean, I understand why there’s so many. It’s a fallen city. Millions of people died there, so of course there’d be tons of them running around.
However, story reasons aside, I fully agree something has to be done to make the Orrian zones less like a chore and more like a fun place to be Level 80. My necromancer is soon to be my next level 80 and having slogged through Orr once already on my elementalist, I’m not exactly excited about the prospect.
I wonder if people realise that they wouldn’t have to contend with crowd control if they didn’t run through groups of enemies in the first place? It’s not rocket science and it’s the price people need to be prepared to pay for trying to rush through content.
I wonder if people realise that they wouldn’t have to contend with crowd control if they didn’t run through groups of enemies in the first place? It’s not rocket science and it’s the price people need to be prepared to pay for trying to rush through content.
Normally I’d agree with this especially level 70’s and fresh 80’s trying to run through Orr attempting to join zergs but there are certain mechanics like respawn times that are too fast in some areas like POI and skill points where a single pull would bring a whole horde down. I love a challenge but probably wasn’t what I was expecting. I still managed to solo alot of the content in Orr despite these frustrations.
I wonder if people realise that they wouldn’t have to contend with crowd control if they didn’t run through groups of enemies in the first place? It’s not rocket science and it’s the price people need to be prepared to pay for trying to rush through content.
Not really about rushing through content. Players having difficulty reaching a destination to take part in the dynamic events. If players take time killing a risen one by one, the dynamic event probably ended. Most dynamic events are left untouched for weeks because it’s impossible without a zerg. Running around isn’t fun which discourages players to spread out. Zergs only choose 2-3 locations for the dynamic events to occur each time and ignored the rest.
@ garenthal – yes…and no. killing enemies in Orr is often suicide in and of itself – start plowing your way through and somehow 7 more aggro you while you fight the mob you pulled. A lot of respawns are just too fast as well – oh, and whoever’s bright idea it was to SLOW you to a snails pace while in combat should be tarred, feathered and dragged through the streets – that little “feature” compounds the annoyance in Orr when you add the layers of mob CC and mobs that are FASTER than swiftness (even while THEY are in combat – what kind of BS is that? at least be consistent with the in combat slows).
I wonder if people realise that they wouldn’t have to contend with crowd control if they didn’t run through groups of enemies in the first place? It’s not rocket science and it’s the price people need to be prepared to pay for trying to rush through content.
I hate rushing through enemies, because it breaks realism – a proper warrior would fight their way through, or at least sneak past, using cunning.
However, after a couple of days in Orr, this is what I resorted to doing. I expect it’s the same for everyone. There is no reward for slowly picking your way through – mobs are so dense that the ones you’ve just killed respawn behind you while you’re killing the next one, and you end up proceeding at an excruciatingly slow pace.
Added to that the cheap tactic of having semi-camouflaged extra enemies leap out at you when you’re trying to pick them off one by one, and the tried and trusted method has nothing whatsoever to recommend it. Rushing through is the only viable tactic.
My suggestion? I believe for this and so many other reasons every class should be fitted with a stealth/creep mode that slows down your running pace but reduces aggro range. There would then be the genuine challenge/fun of trying to cleverly pick your way through mobs without getting spotted. This was marketed as a game which you can play your way – maybe, as a thief or ranger, my way of playing once I’m past level 80 is to avoid repetitive trash fights and concentrate on helping NPCs and fellow players against more worthy opponents?
Not really a fan of Orr myself, as an a matter of fact I am extremely tired of zombies today. Everyone is using the zombie gimmick, it’s so so played.
Orr really isnt that bad. Now the skeleton area of the MK Labyrinth? That sucked. Im not sure who thought it was fun the pack a bunch of mobs together and give them a knockdown. Cripples I could careless about Ill just turn around and kill whatever. But getting killed in a Chain of knockdowns, from mobs??
Heck I had one knock me down and I stood up and jumped at him to close the gap and he knocked me down out of the air. I almost put my hand through my monitor.
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-
Community Coordinator
Hello,
Thread posted for the sake of complaining are not allowed as they do not invite constructive discussion.
We have nothing against negative posts/feedbacks but they have to be written in a constructive way and invite to an interesting debat instead of just complaining.
Thank you for your understanding.