I hate this artificially prolonged things!
I don’t think you understand many of the things your are mentioning in your post.
As it stands now you can grind for you legendary, precursors and in fact complete legendaries are available on the Trading Post. So do you 100 COF a day and get your Legendary.
All of the Story Related Dragon Bash acheivements were able to be completed on or after the day they were released. You didn’t have to log on a specific day.
The achievment chest reweards are not meant to be recieved daily. This is only a result of the retro active rewards system. The chests are meant to be worked towards by accumulating acheivment points. This does give players something to work towards and in fact, does make the game ‘last longer’.
What’s next? New content every 2 weeks, some temp, some permanent, doesn’t sound too prolonged to me.
I will point out though that you contridict yourself in your post. In the first paragraph you say that you don’t mind grinding things, you’re used to it and you would be willing to repeate the same content 100 times. In the next breath you say that you don’t like artifically stretching out the content.
Time-gated content, but ANet is surely working this out, I’m looking forward to the future of this game.
CryxTryx:
Not sure how are stretching things and repeating things connected can you elaborate on that? I don’t mind repeating things, but I mind if I want to repeat it 100 times a day but I can’t because the game prevents me (anti-farm/DR). Maybe you didn’t undestand me right.
With dragon bash I was talking about achivements which could not be completed on the same day. I had time the first day whole day so I wanted to finish everything I could but half of the achivements were for next days.
I maybe get the achivement chests thingy (receiving 10 or 20 chests would maybe be alot – do you still have to log in every day to get chest or if you don’t login you still get it?), still it bugs me abit.
About grinding materials, I know it’s doable, I just think DR system stinks because it stretches the whole farming since DR kicks in in about an hour I think.
Valento:
I still do have at least some hope that in the future things will be better. I’m not fan of the “living” story stuff, I kinda dislike most of the updates except from new items and skill fixes, but the last update (Bazaar) was a nice step forward.
Achievements that deal with time and throw you into PvP that is apart of temporary content is absurd. PvE & PvP players shouldn’t be thrown together. If you’re a technical Tom then it would be WvW players.
Achievement chests will award one a day when you log in until you get all your backlogged chests.
If you don’t log in during a given day, no chest is awarded, but it doesn’t go bye-bye either.
As for Dragonbash, the only one I recall you could do after it was released was the fireworks show – all the others you could still do on the last day, in theory.
Rajani I’m talking about the opposite. Not being able to do everything on the first day. And there was no good reason for that.
Rajani I’m talking about the opposite. Not being able to do everything on the first day. And there was no good reason for that.
Tossing out everything at once encourages unhealthy game play habits – compulsive players feel the need to be the first to show off the new shinies so they attack the new content without enjoying it, then spend the rest of the event complaining they’re bored and demanding more stuff.
Also, the story is constructed in such a way that it unfolds piece by piece. You might not care about the story, but others do, and when someone wants to ponder the storyline a while they don’t need some kitten running around LA yelling “Snape kills Dumbledore!” just because he couldn’t wait to finish the story.
Finally, they’ve learned from past mistakes they and others have made, releasing everything in a large chunk just means it all ages at the same rate, eventually people burn out on the new content and ignore it. Look at the holo projectors from Dragon Bash, for 2 days or so you could barely run up to one before someone triggered it and killed everything with AoE blasts. Some people waited around for them to reset over and over. Then the OCD crowd got the achievement and ignored them, the rest of the month I barely saw anyone else triggering them.
So, the old way is: players rush to complete huge chunks of new content for bragging rights and barely know there was a story in the somewhere, then they pass around the secrets of the new content whether you want to hear it or not, then they ignore the new content and anyone who is late to the party goes through it alone.
The new system isn’t perfect, but it’s an improvement over that.
(edited by tolunart.2095)