I hate this artificially prolonged things!

I hate this artificially prolonged things!

in Guild Wars 2 Discussion

Posted by: matjazmuhic.1649

matjazmuhic.1649

(TL;DR below)

First of all, the well known anti-farm with diminishing returns on drops/loot. Let me explain something ArenaNet… This won’t make your game last longer. I wanted to farm materials normal way for me legendary but guess what, because of stupidly low drop rates and DR I rather did CoF 100 a day. Most of the MMO players don’t mind grinding for items, deal with it. We’re used to this, we did it in previous MMOs, we did it in older RPGs, …

Next thingy. In one of the previous patches you couldn’t complete achivements because there was a “story” behind them each day or something. This made you login every day just so you can grind this achivements.

In current update, you can only convert quartz once per day. You can only get 1 achivement chest reward per day.

What’s next?

I really reaaaally hate this prolonged things. I want to do as much as I can WHEN I want. Is this just to keep ArenaNet numbers up? Because it seems this way.

TL;DR

Anti-farm/DR is stupid, stop prolonging update achivements over multiple days, to hell with this 1 quartz convert per day. Stretching things over longer periods won’t keep this game alive for longer.

I hate this artificially prolonged things!

in Guild Wars 2 Discussion

Posted by: CryxTryx.9208

CryxTryx.9208

I don’t think you understand many of the things your are mentioning in your post.

As it stands now you can grind for you legendary, precursors and in fact complete legendaries are available on the Trading Post. So do you 100 COF a day and get your Legendary.

All of the Story Related Dragon Bash acheivements were able to be completed on or after the day they were released. You didn’t have to log on a specific day.

The achievment chest reweards are not meant to be recieved daily. This is only a result of the retro active rewards system. The chests are meant to be worked towards by accumulating acheivment points. This does give players something to work towards and in fact, does make the game ‘last longer’.

What’s next? New content every 2 weeks, some temp, some permanent, doesn’t sound too prolonged to me.

I will point out though that you contridict yourself in your post. In the first paragraph you say that you don’t mind grinding things, you’re used to it and you would be willing to repeate the same content 100 times. In the next breath you say that you don’t like artifically stretching out the content.

I hate this artificially prolonged things!

in Guild Wars 2 Discussion

Posted by: Valento.9852

Valento.9852

Time-gated content, but ANet is surely working this out, I’m looking forward to the future of this game.

Attempts at ele specs:
Shaman
Conjurer

I hate this artificially prolonged things!

in Guild Wars 2 Discussion

Posted by: matjazmuhic.1649

matjazmuhic.1649

CryxTryx:

Not sure how are stretching things and repeating things connected can you elaborate on that? I don’t mind repeating things, but I mind if I want to repeat it 100 times a day but I can’t because the game prevents me (anti-farm/DR). Maybe you didn’t undestand me right.

With dragon bash I was talking about achivements which could not be completed on the same day. I had time the first day whole day so I wanted to finish everything I could but half of the achivements were for next days.

I maybe get the achivement chests thingy (receiving 10 or 20 chests would maybe be alot – do you still have to log in every day to get chest or if you don’t login you still get it?), still it bugs me abit.

About grinding materials, I know it’s doable, I just think DR system stinks because it stretches the whole farming since DR kicks in in about an hour I think.

Valento:

I still do have at least some hope that in the future things will be better. I’m not fan of the “living” story stuff, I kinda dislike most of the updates except from new items and skill fixes, but the last update (Bazaar) was a nice step forward.

I hate this artificially prolonged things!

in Guild Wars 2 Discussion

Posted by: Nightarch.2943

Nightarch.2943

Achievements that deal with time and throw you into PvP that is apart of temporary content is absurd. PvE & PvP players shouldn’t be thrown together. If you’re a technical Tom then it would be WvW players.

Guild Wars 2 is not a sequel to the original Guild Wars but merely an alternative story setting.

I hate this artificially prolonged things!

in Guild Wars 2 Discussion

Posted by: Rajani Isa.6294

Rajani Isa.6294

Achievement chests will award one a day when you log in until you get all your backlogged chests.

If you don’t log in during a given day, no chest is awarded, but it doesn’t go bye-bye either.

As for Dragonbash, the only one I recall you could do after it was released was the fireworks show – all the others you could still do on the last day, in theory.

I hate this artificially prolonged things!

in Guild Wars 2 Discussion

Posted by: matjazmuhic.1649

matjazmuhic.1649

Rajani I’m talking about the opposite. Not being able to do everything on the first day. And there was no good reason for that.

I hate this artificially prolonged things!

in Guild Wars 2 Discussion

Posted by: tolunart.2095

tolunart.2095

Rajani I’m talking about the opposite. Not being able to do everything on the first day. And there was no good reason for that.

Tossing out everything at once encourages unhealthy game play habits – compulsive players feel the need to be the first to show off the new shinies so they attack the new content without enjoying it, then spend the rest of the event complaining they’re bored and demanding more stuff.

Also, the story is constructed in such a way that it unfolds piece by piece. You might not care about the story, but others do, and when someone wants to ponder the storyline a while they don’t need some kitten running around LA yelling “Snape kills Dumbledore!” just because he couldn’t wait to finish the story.

Finally, they’ve learned from past mistakes they and others have made, releasing everything in a large chunk just means it all ages at the same rate, eventually people burn out on the new content and ignore it. Look at the holo projectors from Dragon Bash, for 2 days or so you could barely run up to one before someone triggered it and killed everything with AoE blasts. Some people waited around for them to reset over and over. Then the OCD crowd got the achievement and ignored them, the rest of the month I barely saw anyone else triggering them.

So, the old way is: players rush to complete huge chunks of new content for bragging rights and barely know there was a story in the somewhere, then they pass around the secrets of the new content whether you want to hear it or not, then they ignore the new content and anyone who is late to the party goes through it alone.

The new system isn’t perfect, but it’s an improvement over that.

(edited by tolunart.2095)