Before I start this, I want to make sure that people who replay aren’t going to be complaining about my criticism about the game. If you disagree, do it constructively and please don’t say stuff like “Hey! Stop complaining you b%&%^! Go back to wow!”
I will only talk about PvE, I don’t do PvP, and I don’t care for it. I don’t play WvW, I don’t play sPvP, and I didn’t do any kind of PvP in any other game. For me, an MMO is all about PvE.
PvE – Good:
1. Combat –
This was done well. It feels great and it’s fun. There isn’t that many skills but then again, we don’t need that many. The combat is done, it’s perfect for PvE. Is it balance in PvP? I don’t know, don’t talk about it. But there is one problem and very bad that ruins everything else, Dodging, more about that in the dungeons part down there.
2. The world –
It is gorgeous. Every area feels unique and alive. I have never walked around an MMO to stop an look at the place. Almost all MMO’s do nothing but cut/paste a lot, anyone that played FFXIV should know about it. But, Everything about Gw2 feels new. The areas are not big but they don’t need to be, they accomplish what we want in an MMO.
3. The gear –
It’s great, nothing else to say. Dyes, transmutation to make your unique look, come on? What else could you want? Well… Maybe dyes for weapons, that was really disappointing but not enough for me to complain about it.
PvE – The bad
1. Events –
They aren’t hard. When everyone can revive while in combat, it takes the danger away from the fights. I don’t feel in danger, I don’t feel excited, and I don’t feel like my contribution matters when there is 30 people attacking the same guy, everything becomes a huge blur. I am sure a lot of people are familiar with spank and tank, that is how most of the events feel, minus the tanking. We need more danger, we need to know that if we don’t move out of the AoE we are going to be screwed. How to fix it? Make it dangerous, at the moment, it is not and we all know it.
If there is going to be no raids, then the events need to be harder. I do want raids though, I don’t care about better equipment, it’s not like it matters for me to have better stats. I would like unique skins for those who tackle raids though… That wouldn’t be a bad thing, or even a simple achievement. The evens just aren’t good enough right now when you are playing with your friends and want to tackle big huge bosses together, it doesn’t feel like we need any team work…
1. Dungeons -
I really don’t know if the dungeons are broken or design this way. Are we suppose to be getting killed by single shots from range foes? Are we suppose to blind them? Because it doesn’t work, my skill do not last long enough to really make a difference in the dungeon. Earlier today I was shot once by an archer, went down right away, and then was shot by another archer and killed. There was never any chance for anyone to come and save me. I just don’t understand enough and right now they seem to be a huge mess.
The only way to beat the dungeons is by killing one foe at a time. This is every dungeon to me at the moment. Pull! Kill one! wipe! revive and repair! rinse and repeat, it is not cheap to repair my armor… This is not fun, this does not feel like “controlled chaos”. When there is no tank, the mobs attack whoever they want, this leads to a lot of single hit kills. The only way to do well is for us to have the right stats, I shouldn’t have to have the stats of what a tank needs for me to do well in a dungeon. The amount of stamina we get to dodge is not enough. How am I suppose to dodge three foes hitting me when I only have enough to evade two attacks? The only thing I can do is hope that when I get hit I don’t go to the ground because it’s pretty much impossible to get help without putting them in the same spot.
how do you guys feel? Maybe, you guys actually like the way the game is right now and it is just not for me as it is right now. Please, don’t fight like 10 year olds… Be constructive with your opinions about the game.
(edited by Zinnabun.3560)