I love guild missions
We do guild missions twice a week, and I really enjoy them. In fact, we do two to three guild missions, and then often we do stuff as a team.
When Tequatl came out, we had one guy who had gotten on the main Tarnished Coast server sitting out the guild mission just to wait there. When we were done we all partied with him, and slowly began migrating people to the main server. Then like half our guild was there for the kill and most of us got most of our achievements then.
It was amazing.
Often afterwards, we break into groups for dungeons or fractals or whatever personal story thing people need. It’s more like a group event day than just a guild mission day. People people start off coming for their guild commendations.
It’s brilliant.
Agree its a pity they are “guild” missions.
Despite my guild does them 3 times a week.
Except bounties….those are boring.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
(edited by LordByron.8369)
Bounties (as discussed relentlessly on these boards) need reworking in my mind to cater for all sizes of guilds. The time limit serves no purpose for this type of gameplay and only enhances the luck element rather than the skill.
The Guild Treks however, are one of my fav pieces of mmo group content. I hope they keep adding more screenshots over time. I know the rewards aren’t great, but it is entirely tempered by being able to explore and the satisfaction from finding the location. I still don’t like the time limit, but that’s just the way it is sadly.
Looking forward to rushes if/when we ever unlock them. They sound familiar to the old chicken run days of Lotro!
Guild Rushes and puzzles are by far my favorite guild content in the game. Rushes take some getting used to. You really cant’ rush through them it’s more like a guild mosey because you have to keep stopping to scan for traps…but it’s fun content.
I still don’t like the time limit, but that’s just the way it is sadly.
Conspiracy theory: The time limit is there to force players to use 3rd party guides to be able to complete it in time.
We could try to play a game, Ill hide somewhere in Tyria and you and your guild try to find me in 20 min. Lets see how easy that is without any hints at all.
WvW Commander of Blacktide.
@RaugoolGW2 on Twitter
I still don’t like the time limit, but that’s just the way it is sadly.
Conspiracy theory: The time limit is there to force players to use 3rd party guides to be able to complete it in time.
We could try to play a game, Ill hide somewhere in Tyria and you and your guild try to find me in 20 min. Lets see how easy that is without any hints at all.
I’m just crazy enough to almost take you up on that
Would be nice to have instanced versions of world bosses for guild missions that scale.
I still don’t like the time limit, but that’s just the way it is sadly.
Conspiracy theory: The time limit is there to force players to use 3rd party guides to be able to complete it in time.
We could try to play a game, Ill hide somewhere in Tyria and you and your guild try to find me in 20 min. Lets see how easy that is without any hints at all.
Third party guides don’t really help that much. I mean it’s convenient to know so you dont’ have to wait several missions to learn the stuff yourself, but why would Anet be interested in driving people to third party sites anyway?