I'm Cool with the New Dungeon, but...

I'm Cool with the New Dungeon, but...

in Guild Wars 2 Discussion

Posted by: Animus.6073

Animus.6073

For the love of all that is holy and righteous please do not include the dredge in any aspect of the fractals. On that note, and this may be even more crucial, do not include prolonged aspects of underwater combat in the new dungeons. This is, of course, unless you plan to overhaul how underwater combat works.

The teaser was pretty awesome, but those drills and underwater shots are cause for a bit of trepidation.

I'm Cool with the New Dungeon, but...

in Guild Wars 2 Discussion

Posted by: ArcTheFallen.7682

ArcTheFallen.7682

As a Guardian, I will say…I am not ready whatsoever for underwater combat and would like a trainer to be present in the hub if we have to constantly change from land to water. :\

[VZ] Sky Avalon – Guardian (Main)
Master of all Professions
sPvP Rank Dragon – 8 Champ Titles – Ruby Division

I'm Cool with the New Dungeon, but...

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Posted by: applekwisp.2139

applekwisp.2139

underwater combat should not be included in any content at all until invulnerable mobs are fixed, every under water mob’s sight radius is reduced, and pretty much all underwater abilities in the game are buffed

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Posted by: Nageth.5648

Nageth.5648

I’d love some underwater stuff after they fix the whole problem with them usually not working well with the skills you picked.