Q:
I'm a lil confused
A:
The real issue behind the skill was that there were a few skilled and creative thief players that figured out ways to min/max stats to maximize burst (forget the fact it was based around a 40 second cd). Their builds became the flavor of the month and 3/5 thieves in pvp were using them.
This led to a horrendous amount of QQ on the pvp forums from every one else mad that thieves were constantly killing them in less than two seconds. Despite the moderate init cost of pistol whip, the 40 second cool down on quickness, no endurance after the burst, and having only 11k health. They were to over powered.
So, instead of leaving it alone and letting people figure out how to defend and counter the skill (As Anet was infamous for in GW with Iway, earth spike, air spike, discord, trappers, curse spam), the designers just decided to cut the thief professions balls off, then take a baseball bat to their knees, then break their thumbs.
The problem with kittening the class beyond the point of uselessness…people never figured out how to handle stuns on reaction, they never learned to use defensive skills on reaction, then never learned to capitalize on a helpless opponent after a failed or denied burst.
The creative players are still there. They will keep finding ways to min/max traits and skills to achieve < 3 second kills. They will put those builds online and they will become new flavor builds. And the people that use them will continue to dominate the players that expect nerfs instead of learning and getting better at their class.
What I am curious to see is that when the time comes to nerf 100b because a vast majority of players are abusing it, if Anet tells players to learn to deal with it or if they give it the thief treatment. For some reason I expect the former.
Dragonbrand
Because they can’t nerf everything just because amateur pvp players die from those easy to counter skills.
yet the 2 skills are essentially similar… just the one does more dmg didn’t get nerf’d.
The issue is that Pistol Whip has a short stun and some (slightly hard to time) evasion as a free part of the skill while 100 Blades has no control effects or defensive benefits.
My main is a PvE Thief that runs all Knight gear, using S/P, and constantly healing from my Venomous Aura shared buffs. As someone who “wasted” 10 pts into Critical Strikes for the trait that added 5% of my Precision into Vitality, I sit at a pathetic 11k health. From all of the things that I’ve experienced, the free evasion on Pistol Whip is noticeable and it really does save a considerable amount of damage. If ArenaNet did buff up Pistol Whip on the offensive side, then they’d likely nerf down its defensive side. All things considered, I’m happy with its general effectiveness since I don’t want ArenaNet to make it into a Thief version of 100 Blades.
The real issue behind the skill was that there were a few skilled and creative thief players that figured out ways to min/max stats to maximize burst (forget the fact it was based around a 40 second cd). Their builds became the flavor of the month and 3/5 thieves in pvp were using them.
This led to a horrendous amount of QQ on the pvp forums from every one else mad that thieves were constantly killing them in less than two seconds. Despite the moderate init cost of pistol whip, the 40 second cool down on quickness, no endurance after the burst, and having only 11k health. They were to over powered.
So, instead of leaving it alone and letting people figure out how to defend and counter the skill (As Anet was infamous for in GW with Iway, earth spike, air spike, discord, trappers, curse spam), the designers just decided to cut the thief professions balls off, then take a baseball bat to their knees, then break their thumbs.
The problem with kittening the class beyond the point of uselessness…people never figured out how to handle stuns on reaction, they never learned to use defensive skills on reaction, then never learned to capitalize on a helpless opponent after a failed or denied burst.
The creative players are still there. They will keep finding ways to min/max traits and skills to achieve < 3 second kills. They will put those builds online and they will become new flavor builds. And the people that use them will continue to dominate the players that expect nerfs instead of learning and getting better at their class.
What I am curious to see is that when the time comes to nerf 100b because a vast majority of players are abusing it, if Anet tells players to learn to deal with it or if they give it the thief treatment. For some reason I expect the former.
same reason why i was curious about players standing in one place waiting for a thief to backstab you.
lol
thieves still have perma stealth.
thieves still have perma stealth.
all classes have aoe and dodge.
and you’re doing it wrong if a theif goes perma stealth on you.
There’s a little thing called the culling bug over which I have no control. So it’s impossible to “do it wrong.” lol