I'm still enjoying GW2, but... (Tier related)

I'm still enjoying GW2, but... (Tier related)

in Guild Wars 2 Discussion

Posted by: Ivonbeton.6814

Ivonbeton.6814

I’m still enjoying playing because I like leveling a different class, but my appetite is slowely dwindeling. The two things that keep me playing are :

1. Leveling and trying to do events or areas way above what you should be able to handle.
2. Difficult jumping puzzles (I loved the clocktower)

Those are the only two things that challenge me to actually try. I’ve always prefered PvE over PvP, but right now the PvE content is just too darn easy. Now that I’ve finished all jumping puzzles (and they removed the clocktower) and I’ve managed to get a few characters to 80, there isn’t a lot to do PvE-wise.

So eventhough I’m not a big fan of widening the gap between hardcore and casual players, I’m actually looking forward to the new dungeons and I’m hoping that they will be a fun challenge. I wouldn’t mind cosmetic items as a reward for those dungeons, but I’m not too broke up the way it’s going to be. Gear scaling is a lot less detrimental compared to WoW imo.

I'm still enjoying GW2, but... (Tier related)

in Guild Wars 2 Discussion

Posted by: Yougottawanna.7420

Yougottawanna.7420

Someone I know had a good idea: have an item, or buff, or something, that makes you substantially less powerful. Like, it actually has negative stats (or something). But the tradeoff is that rewards are scaled upwards. For instance you talk to an NPC that sends your effective level 5 levels below whatever the zone is scaled to. Then you go to a 15-25 level zone and its very hard, as though you were trying to do it on a lv10 character, but the rewards are bumped upwards.

It would be like a version of GW1 hard mode. The people who want to do difficult content could do that, the people who just want to farm Cursed Shore can do that. It would also give an incentive for lv80s to revisit old zones.

Basically I think there are several ways to introduce (optional) more difficult content without having to make entire new zones or dungeons.