I miss actually playing a healer role...

I miss actually playing a healer role...

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Posted by: lothefallen.7081

lothefallen.7081

It’s fun to throw out all those buffs and extraneous heals on my Guardian, but it doesn’t feel the same. The combat system feels unconscious and dumbed down on purpose. I wish i could prot someone jumping down to the spiders in AC so they don’t get poisoned, i wish i could dodge and heal someone as i see them about to get blasted by a huge boss..I really miss my monk.

Why can’t they adjust numbers and just add healers back into this game so they will be able to design better encounters and a more robust skill system? I feel like it would benefit the lack of social feel this game has if everything wasn’t designed to just be solo’d or otherwise zerged. How about a combat and skill system that engages a full team with all types of tangible, effectual synergy options, roles, etc? Why does it have to be so simplified and boring? Anyone else feel this way?


The Ardent Aegis
http://aa-guild.shivtr.com/

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Posted by: Chase.8415

Chase.8415

I like the lack of healers in this game and I love my guardian because I can heal and dps at the same time. I like how I can form groups within minutes because I don’t have to wait for a healer or tank.

I actually kind of felt forced to play a healer or tank in other games, because I didn’t have enough time to sit around and wait or schedule raids over one specific person.

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Posted by: Skybourne.4831

Skybourne.4831

Don’t feel bad. I miss the kitten out of it as well.

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Posted by: lothefallen.7081

lothefallen.7081

I see what you’re saying, but for me, it just feels like this design choice forces a lack of practical depth in other areas of the game. When you’re just throwing out random heals because that’s your class side effect, that isn’t really fun for me. I want player identity to be more defined and the skill system expanded accordingly so that they can design encounters that don’t equate to a boss with 1 boring OHKO mechanic and a health bar in scientific notation with players just whacking it with auto-attack. The current system seems only fun for casual players.

The way that the system has been designed to accommodate completion of an instance or boss without real need for communication, strategy, or deck-building…well, it just seems to take away that social need that i’ve felt was so vital to the genre. In this game, grouping feels very redundant and otherwise an arbitrary number stack to zerg down a brain dead boss or mob. I really feel like the depth of group play is pretty shallow and too streamlined. It makes people not really group or play together because the skill system doesnt really do much to encourage it. It just feels really boring. What depth there happens to be is very marginal or unnecessary.


The Ardent Aegis
http://aa-guild.shivtr.com/

(edited by lothefallen.7081)

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Posted by: Chase.8415

Chase.8415

Dungeons are casual, if you want something more hardcore… try fractals. Fruthmroe there are several dungeons other than AC, that do not have a one hit death mechanic.

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Posted by: emikochan.8504

emikochan.8504

I prefer the supportive role to a whack-a-mole role.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: TWMagimay.9057

TWMagimay.9057

I know what you mean. To the letter. But GW2 was meant to cater to certain players. Dpsers(and based on forum posts, the bad ones). And when you want to create a game like that, you gotta dumb it down. Think about other games…what dungeons could you complete without healer/tank(assuming average players, not the cream of the cream)? That’s right, the lower lvl, easier ones. Then they created absolutely artificial difficulty that’s based entirely on luck(think Simin and the 6-ball forced fail, boss-stalkers, mob zergs, 1shot spammable skills). The good thing is, it’s a very casual game. Enjoy what you can and wait for -coughaacough-

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Posted by: derekisazombie.2359

derekisazombie.2359

I understand where you are coming from. But after reading colins post about them making it a priority to make already implemented bosses and encounters more fun, i think its too early to really disscuss. Its a brand new system and Anet was very brave to take the risk. But i feel like its still primative and theres a lot to be expanded on as far as the core gameplay. Lets see what happens in the first half of 2013 first. Thats what I say. Post some suggestions on how they could apease the healer crowd/tank crowd in the suggestions section. But personally they cant weigh in on it too much. Many people including me love the unpredictable aggro and i dont think they should break and just set things up like a conventional MMO. There just HAS to be some middle ground.

Anyways sry if this post looks like poo, im on my phone. Im nterested in hearing about what Anet has disscussed about this. Because theyre always trying to make everyone happy as a whole. I wish i worked there so i could get in on the internal conversations…lol

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Posted by: Rhaps.8540

Rhaps.8540

I played healer in a lot of other mmos including the first gw so I do understand. That said I respect that gw2 is not doing things this way and I accept it because it offers a much more unique experience.

So whenever I miss playing a healer I play one of the dozens of other great mmos that have a trinity/healing. Problem solved!

Seafarer’s Rest – Guild Leader The Deamon Army [TDA]

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Posted by: Aevic.9675

Aevic.9675

I played healer in a lot of other mmos including the first gw so I do understand. That said I respect that gw2 is not doing things this way and I accept it because it offers a much more unique experience.

So whenever I miss playing a healer I play one of the dozens of other great mmos that have a trinity/healing. Problem solved!

This. I play two mmos currently. If I ever feel I want to play trinity, I go and play that.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

i wish i could dodge and heal someone as i see them about to get blasted by a huge boss

Look out for the attack, hit:

  • Virtue of Courage
  • Virtue of Justice (if Justice is Blind is traited)
  • “Retreat”
  • Flashing Blade
  • Ray of Judgement
  • Leap of Faith

Job done.

At the end of the day, healing is just another form of damage race, except you’re trying to make sure that you can fill up the health bars before the bad guy drops them down.

Why can’t they adjust numbers and just add healers back into this game so they will be able to design better encounters and a more robust skill system?

How do healers encourage better encounters? And adding healing skills wouldn’t make a more robust system. It’d be the same skill system but with healing skills (unless the word you’re looking for is diverse, then I apologise).

Encounter mechanics encourage better encounters. Encounter mechanics where you have to look out for your allies, know their position.

If I’m suddenly hit by a condition that can only be removed by another player, and has to be otherwise it’ll kill me in 5 seconds, then that’ll promote people to keep an eye out.

Maybe the boss will connect two players together, dealing heavy damage over time until both of them get into a safe zone?

Maybe I get hit with a debuff that, after 5 seconds, it will kill me, unless I get close to team-mates, in which the damage is spread out.

There are plenty of ways to make encounters require teamwork without resorting to having a guy stand there only filling up health bars.

How about a combat and skill system that engages a full team with all types of tangible, effectual synergy options, roles, etc? Why does it have to be so simplified and boring? Anyone else feel this way?

Depending how you play, that’s what we got now. If you play in a PUG, fair enough, you’re less likely to see it. Our guild kind of made our own roles following the Control / Support / Damage options:

  • I play a Control Warrior. Lots of AoE Immobilize (very useful since Immobilize isn’t affected by Defiance), stuns, knockdowns ect
  • Another player a Support thief, stealthing allies in the event they get into trouble.
  • Another plays a Condition Necro
  • Two more play as damage, but they also bring utility (Mesmer brings Illusion of Life, Engi brings Elixir Gun) for the “OH SNAP!” moments.

And the funny thing is, if you go making encounters that require co-ordinated and tight teamwork, the usual response will be:

  • dedicated roles are needed to do content as a PUG
  • the encounter is too hard – it needs to be nerfed

instead of adapting to the system, getting creative, and creating a build that doesn’t focus on just putting out damage.

So while I think the combat system could do with improving, like skill synergies like in GW, as opposed to them being passive in Traits i.e.

Shatterstone then:

  • Glowing Ice for Energy return
  • Icy Prism for AoE burst
  • Teinai’s Crystals for more damage and Cracked Armour, then Teinai’s Prison for health degen.

I don’t think dedicated roles are the answer to interesting fights, since you’d have to balance it around having dedicated roles, meaning those who don’t want it, who like the free-form groups, are then forced into roles to do content.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: krixis.9538

krixis.9538

i dont.

healers and tanks makeing demands in dungeons is something i do not miss.

time to start being responsible for your own life

Desolation EU
Fractal lvl 80 – 126 AR

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Posted by: proxy.7963

proxy.7963

While you might feel less effective than in other games, I’m sure you’re aware of the ability to spec a profession in order to maximise healing and that some professions manage this more effectively than others. However, I’d argue that you’re still somewhat sidelined by the ability of other players to heal themselves and their reduced reliance on a traditional healer – even as an Engineer (a profession I wouldn’t particularly consider to be a strong native healer) without specialising in healing (which would make the profession more viable), I can still convert all of my conditions into boons approx. every 40 seconds with one skill and heal myself adequately enough that the compound effect of my own healing and the fallout healing of those around me can often keep me standing. I’d argue that this sort of independence has stymied the role of someone who wants to be a traditional healer, though a specialised healer will still allow others to concentrate on other things.

I’m happy that we’re not pigeonholed into roles – I like my independence, but also that I can fairly easily respec my traits and skills to suit a certain role (and some professions find this easier than others) and I like that this tends to support the philosophy of acceptance of others rather than cherry-picking roles for groups. There is less inter-profession synergy, sure, but that’s the cost of ensuring that each class can be a viable force when playing alone or with randoms. But even then, I wonder how effective a party would be if they purposefully chose to specialise in certain traditional trinity roles with suitable classes. The likelihood is that they’d be less effective than a mixed group or a specialised group from another game, but is it really effectiveness that people want, or is it the ability to fulfil a familiar role?

GW2 clearly has a different design philosophy to other MMOs, and it’s not for everyone. I’m fine with it, though.

Behold: Opinions!

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Posted by: beren.6048

beren.6048

I don’t miss whole guilds cancelling guild activities because the healers didn’t feel like playing. I don’t miss waiting around for hours for 1 healer. I don’t miss guilds outfitting healers who leave the guild right after. I don’t miss being forced to play healer because nobody wants to play it. And last, I don’t miss failing because the healer doesn’t know his skills.

replace healer with tank and you know what I don’t miss about tanks.

Guardians are basically healer / support, but a good guardian can’t make a bad DD succeed. Trinity games lean completely on the healer / tank, the rest can just sit back and hold the fire button. That is really not interesting either.

(edited by beren.6048)

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Posted by: Lynne.8416

Lynne.8416

I do NOT miss the trinity, nor do I want it back.
I do not find the game boring. I enjoy the fact that a bunch of people, no matter their profession or playstyle can work together to complete an event.
I understand, that some people want to feel “needed” and the trinity gameplay feeds into that. But the trinity of other games is no more “skillful” than this game.

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Posted by: Alipius.4783

Alipius.4783

Trinity games lean completely on the healer / tank, the rest can just sit back and hold the fire button. That is really not interesting either.

Then Gw1 was definitely not a trinity game, but still worked well.

There is one good thing about gw2. I play gw1 again.

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Posted by: Knox.3748

Knox.3748

You miss being a full healer? Staff Elementalist and Staff Guardian full healing gear and jewels and you are done with. Next

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Posted by: Kakeru.2873

Kakeru.2873

I do NOT miss the trinity, nor do I want it back.
I do not find the game boring. I enjoy the fact that a bunch of people, no matter their profession or playstyle can work together to complete an event.
I understand, that some people want to feel “needed” and the trinity gameplay feeds into that. But the trinity of other games is no more “skillful” than this game.

I think you really need to stop generilising and try Tera if you think a trinity game requires no skill as you put it. The problem is when everyone on this website refers to the trinity what they are really referring to is “in WOW” because that’s the only other game people play.

I also miss healing, I miss actual damage migration and support, I loved in games like rift being a support helping others is what I do! Here as a guardian I can’t really do that, damage migration in this game is done through how much you heal rather than how much armor or migration skills you have because mobs can pretty much 1 or 2 shot you regardless. So damage migration is almost impossible for a long period of time because of 30 to 60 second healing skill cooldowns and a dodge mechanic which makes you stand there like a chicken after 2 dodges.

You’ve basically got to survive until the mob chooses another target because if a mob wanted to kill you it could easily do so and force you to burst through all your heals until your downed.

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Posted by: beren.6048

beren.6048

Trinity games lean completely on the healer / tank, the rest can just sit back and hold the fire button. That is really not interesting either.

Then Gw1 was definitely not a trinity game, but still worked well.

Not sure what you say. I say that no trinity works just fine, in fact the trinity leads to a lot of needless waiting.

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Posted by: cesmode.4257

cesmode.4257

I like the lack of healers and trinity overall in this game. Anyone who specs pure tank, and says “let me pull”, I laugh at them. The game is not designed for it, and once arenanet balances out classes a bit more, I hope they nerf some of these tank and healer specs so they cannot purely spec tank.

The game was not meant for it, arenanet wants to abolish it in their game…why are people trying to force a square peg into a round hole with this?

Karma is as abundant as air, and as useless as the Kardashians.

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Posted by: beren.6048

beren.6048

I do NOT miss the trinity, nor do I want it back.
I do not find the game boring. I enjoy the fact that a bunch of people, no matter their profession or playstyle can work together to complete an event.
I understand, that some people want to feel “needed” and the trinity gameplay feeds into that. But the trinity of other games is no more “skillful” than this game.

I think you really need to stop generilising and try Tera if you think a trinity game requires no skill as you put it. The problem is when everyone on this website refers to the trinity what they are really referring to is “in WOW” because that’s the only other game people play.

I also miss healing, I miss actual damage migration and support, I loved in games like rift being a support helping others is what I do! Here as a guardian I can’t really do that, damage migration in this game is done through how much you heal rather than how much armor or migration skills you have because mobs can pretty much 1 or 2 shot you regardless. So damage migration is almost impossible for a long period of time because of 30 to 60 second healing skill cooldowns and a dodge mechanic which makes you stand there like a chicken after 2 dodges.

You’ve basically got to survive until the mob chooses another target because if a mob wanted to kill you it could easily do so and force you to burst through all your heals until your downed.

He says no more skill(ful). In the trinity 70% of your success depends on the healer being good, 29% on the tank and 1% the rest. Tera? The tera healer doesn’t need to be just good, he needs to be epic. The ground targeting is just awful, the healer needs super human capabilities to anticipate because DDs jump out of the heal circles instinctively.

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Posted by: Crossaber.8934

Crossaber.8934

I’d argue that you’re still somewhat sidelined by the ability of other players to heal themselves and their reduced reliance on a traditional healer.

This i am totally understand.

In trinity MMO, i tried all different roles, it looks like i automaticially gain respect when i suit up as tank and healer. No matter how hard i played my dps class is treated like pawn.

In GW2, finally i felt classes are almost treated equally, not feeling any hero because of my class. Instead, i am still able to make myself hero in dungeon run, especially my skill, my heal, my interrupt, my condition removal, my team support is what makes me a hero, not my class anymore.

To tell the truth, i enjoy MMO this way.

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Posted by: beren.6048

beren.6048

I’d argue that you’re still somewhat sidelined by the ability of other players to heal themselves and their reduced reliance on a traditional healer.

This i am totally understand.

In trinity MMO, i tried all different roles, it looks like i automaticially gain respect when i suit up as tank and healer. No matter how hard i played my dps class is treated like pawn.

In GW2, finally i felt classes are almost treated equally, not feeling any hero because of my class. Instead, i am still able to make myself hero in dungeon run, especially my skill, my heal, my interrupt, my condition removal, my team support is what makes me a hero, not my class anymore.

To tell the truth, i enjoy MMO this way.

People would choose healer to get a party fast, not because they want to play healer.

In general, I have no problem that people enjoy the healer role but it doesn’t work. Too little people like the pressure of being the one that can’t make a mistake. The consequence is endless waiting and all the other things I already said.

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Posted by: Rin.1046

Rin.1046

Instead of 1 person being responsible for the teams survival, everyone is now responsible. Not just for keeping themselves alive, but for coordinating with each other to use control and support skills at the right times. A dungeon run with a coordinated team is far more enjoyable and tactically entertaining, than a team who has no coordination at all.

There are still builds in this game that can be considered a healer, but healing is not their only function. A guardian for example can be built to heal 450 damage per second, but they will also need to apply aegis and protection on their allies and inflict blindness and knockdown on their enemies. There are also reflect skils, blocks, vigor to help people dodge more, etc. There are a lot of supportive options, both defensive and offensive, that generally makes for a more tactical gameplay than simply standing there spamming your healing skills.

I used to enjoy playing the healer in groups occasionally, but I enjoy being a supportive character in GW2 so much more.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: TWMagimay.9057

TWMagimay.9057

Tera? The tera healer doesn’t need to be just good, he needs to be epic. The ground targeting is just awful, the healer needs super human capabilities to anticipate because DDs jump out of the heal circles instinctively.

That made me lol. Ground targeting is awful? As opposed to…ground targeting in any other game? There is nothing particularly hard to being a healer in Tera compared to other games. If anything, it’s a whole lot easier, because the rest of the party can actively pitch in and take the load off the healer. As for anticipation….let me introduce you to the circle of good players where healing is the last thing you do(only if you are bored and don’t want to forget what keys you bound those skills to).

Instead of 1 person being responsible for the teams survival, everyone is now responsible. Not just for keeping themselves alive, but for coordinating with each other to use control and support skills at the right times. A dungeon run with a coordinated team is far more enjoyable and tactically entertaining, than a team who has no coordination at all.

Welcome to the 21st century where games are based on teamwork and the healer’s job is not more important than the dps.

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Posted by: Yaki.9563

Yaki.9563

I like the lack of healers in this game and I love my guardian because I can heal myself and dps at the same time.

Fixed that for you. Your group healing as a guardian geared to do non-bad DPS is going to be pretty minimal.

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Posted by: Yaki.9563

Yaki.9563

i dont.

healers and tanks makeing demands in dungeons is something i do not miss.

time to start being responsible for your own life

Usually it’s the DPS that makes demands and blames all failures on the healer or tank. So not sure what you’re referring to. Tanks that expect DPS to not be afk? /cry

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Posted by: juno.1840

juno.1840

I miss healing role too. My support role in GW2 is important, but not as important as a monk in GW1. I get satisfaction from helping my teammates as opposed to DPSing everything.

I get some of that kick from shouts on my guardian, but my team would get by without me (the effect of not having a trinity is anyone can fill the team).

Very little in this game requires me to issue a well-timed “Stand Your Ground”, “Save Yourselves”, etc. Actually nothing that I can think of.

It’s a double-edged sword. Right now a team can be completely homogeneous and still succeed.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Chuo.4238

Chuo.4238

Yea, me too. I miss my Monk from Guild Wars a lot. It was a very fun, versatile class.

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Posted by: Sylv.5324

Sylv.5324

Yes, they made the classes more egalitarian and tanks and healers less important. I usually play healers in other games, but I think that’s fine. There are things I can do that are still very useful.

Ardeth, Sylvari Mesmer
Tarnished Coast

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Posted by: Crossaber.8934

Crossaber.8934

I miss healing role too. My support role in GW2 is important, but not as important as a monk in GW1. I get satisfaction from helping my teammates as opposed to DPSing everything.

I get some of that kick from shouts on my guardian, but my team would get by without me (the effect of not having a trinity is anyone can fill the team).

Very little in this game requires me to issue a well-timed “Stand Your Ground”, “Save Yourselves”, etc. Actually nothing that I can think of.

It’s a double-edged sword. Right now a team can be completely homogeneous and still succeed.

If a team of full dps and still able to succeed means they are very familiar with the contents and good skilled.

Did you ever being with some random clueless PUG in dungeon? I found i am a lot more important as support guardian or ele when a PUG is not as experienced and skilled. So congrats if you found a team of good players.

I am more than happy to be the hero if the team is a mess but i am also enjoy the run if everyone is doing fine.

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Posted by: Sylv.5324

Sylv.5324

I’m not sure why everyone claims ‘everyone is DPS’ when everyone is really a hybrid. Everytime I see ‘everyone is DPS’, I see someone who doesn’t pay much attention to the classes, and they should know better since they come from games that usually have some hybrid classes.

Ardeth, Sylvari Mesmer
Tarnished Coast

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Posted by: Crossaber.8934

Crossaber.8934

I’m not sure why everyone claims ‘everyone is DPS’ when everyone is really a hybrid. Everytime I see ‘everyone is DPS’, I see someone who doesn’t pay much attention to the classes, and they should know better since they come from games that usually have some hybrid classes.

What you are saying was actually what i was going to include in my precious reply.

I hate to see people say everyone is dps + xxx too.

To me, any build that’s the maximize the damage potential of his class he is not a dps anymore. Yes Hybrid is what it should be called.

I always love to play hybrid build but hybrid build is always not needed in trinity.

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Posted by: juno.1840

juno.1840

I’m pretty sure having a dedicated heal skill does not makes a class “hybrid”. I see plenty of glass-cannons in PvE and WvW — sry but those are DPS and not hybrid.

I would consider hybrid a “balanced” build with decent vit, toughness, health, power, etc. Not some toon running at 15k health with 60% crit and 2300 power.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Rin.1046

Rin.1046

I like the lack of healers in this game and I love my guardian because I can heal and dps at the same time.

Fixed that for you. Your group healing as a guardian geared to do non-bad DPS is going to be pretty minimal.

I repaired the damage you caused there. I have built my guardian with just short of 3k attack and my healing power is almost maxed. I may not hit as hard as a power+crit build, but I can still take down foes in a respectable time (with greatsword) and with regen can heal approx 450 damage per second to me and my allies. Then if I need to heal allies for a larger amount I can switch to staff and hit skill 4 (which gives them 12 stacks of might as well).

You CAN build a guardian to deal damage and heal allies. You will never be able to keep allies alive indefinitely, but you can at least slow enemies down and prolong the fight. The only way to gimp your damage is by not putting points into power, precision or condition damage. So long as you invest a lot of points into one of those 3 stats your damage will be sufficient to defeat all foes. I have not had a single stalemate fight yet and have helped many an ally stay alive.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: beren.6048

beren.6048

Tera? The tera healer doesn’t need to be just good, he needs to be epic. The ground targeting is just awful, the healer needs super human capabilities to anticipate because DDs jump out of the heal circles instinctively.

That made me lol. Ground targeting is awful? As opposed to…ground targeting in any other game? There is nothing particularly hard to being a healer in Tera compared to other games. If anything, it’s a whole lot easier, because the rest of the party can actively pitch in and take the load off the healer. As for anticipation….let me introduce you to the circle of good players where healing is the last thing you do(only if you are bored and don’t want to forget what keys you bound those skills to).

Let me disagree. In most games the healer targets the person in need of healing and press his skill. In Tera the priest needs to ground target the person in need of healing just like ground target skills in GW2. People are running and jumping around and ground target based healing is much more difficult because of it. So very often people see a circle and jump out of it. Ofc a good player sees the difference between a healing circle and a damage circle quickly. But the healer will still take the blame, as always. Not enough players want to play this essential class as an consequence. Good healers get still so much cursing that they reroll etc. etc.

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Posted by: Rhysati.4932

Rhysati.4932

I don’t miss whole guilds cancelling guild activities because the healers didn’t feel like playing. I don’t miss waiting around for hours for 1 healer. I don’t miss guilds outfitting healers who leave the guild right after. I don’t miss being forced to play healer because nobody wants to play it. And last, I don’t miss failing because the healer doesn’t know his skills.

replace healer with tank and you know what I don’t miss about tanks.

That’s great. And 1999 called to apologize.

Those of us living in current day reality didn’t/don’t have those problems. Most current-day MMOs have LFG/dungeon-finding systems that put together groups nearly instantly. Even WoW, the one that people keep quoting as the bane of the ‘trinity’ system will get you into a dungeon within a minute or two. Yes, even if you are a dps class.

To even think of what you are talking about, I have to go back to the beginning of the WoW-era and think about what it was like before they added dungeon-finder with cross-realm support. Heck, they even have a raid-finder system to get you into a raid within a matter of minutes.

And, even going all the way back to the first year of WoW, if my guild couldn’t field enough healers/dps/tanks(usually it was a lack of dps), then we simply brought in some random folks to fill the gaps. Problem solved. And this was back in the day of 40-man dungeons with NO LFG tool whatsoever. All they would have to do is throw in a cross-world dungeon tool and you’d get a group pretty darn quick regardless of your setup.

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Posted by: Vorch.2985

Vorch.2985

I prefer my guardian to my monk from GW1. I hated playing whack-a-mole with HP bars. Smiting was fun, though (echo RoJ, lol)

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: Thelgar.7214

Thelgar.7214

I miss when people played the games they bought instead of buying games and then lobbying constantly for them to be changed into different games.

I don’t miss being forced to play with people I don’t like just because they were playing an arbitrary role from a system that made you play one-third of a character.

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Posted by: Sylosi.6503

Sylosi.6503

I miss two things about playing a healer:

1 – That is offers a totally different playstyle that you don’t get in GW2, which leaves GW2 with a more limited range of playstyles.

2 – Challenge (which also equates to fun), PvPing as a healer was the most difficult thing you have to do in an MMO, coping with being constantly focus fired, having to have an awareness of both the opponents adn your own team you don’t need as DPS and having to multi-task on an entirely different level. (The same goes for games that have complex support classes)

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Posted by: ErraticFaith.9142

ErraticFaith.9142

Gw2 is a brilliant game. An evolution of an old genre yes but not a redefinition as we all know.

The trinity is missed because this game is simplistic. Its classes are homogenized, similar and at times boring. The game does what it aimed to though; Create a simple to balance potential esport forum with less complexity than gw1 in order to meet that aim.

Gw2 will grow and evolve over time. Some will stay and some will go. Yet if you try and argue that the diversity and complexity provided by old games via the trinity is anywhere near rivaled here yet then you are kidding yourselves.

Direct support DOES NOT exist here. It likely never will and like it or not – that makes the game very limited in depth. Hell games like Aion had terrible pve, yet even their boss encounters are more than so called ‘dodge and spank’ ones we have here.

I do miss healers. Because they were a ‘role’. It might be nice not to need someone. Yet its nice to just be a meaningless dot in the crowd either? No not so much imo.

(edited by ErraticFaith.9142)

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Posted by: HeeHee.5208

HeeHee.5208

The problem with GW2 is that it doesn’t require advanced group strategy or team mechanics to overcome most bosses / challenges to date. I hope Arenanet introduces them in the near future!

However, I would not want combat to be simplified to the extent that it can be performed easily in a tank, healer, DPS setup like in many other MMOs.

Who is going to take agro? Tank

Who is going to heal us? Healer

Who is going to do damage? DPS

Easy! Done!

After playing Aion, WoW, tank, healer, DPS setups make encounters a lot easier, and even boring. For example, as a tank, I mainly worry about holding agro and surviving as long as possible. As a healer, I worry about healing, DPS can do DPS. As a DPS, I worry about DPS and maybe revive others who die.

It is only when combat pushes players beyond the boundaries of their primary roles that it becomes more challenging and interesting. For example, EDIT2: DPS having to take agro of a boss temporarily / agro of mobs and kite them while tank handles the boss. Mobs attacking healers and the tanks can’t get agro back from them. Bosses one-shotting tanks if they don’t move away from a powerful attack by a boss and where importantly healers cannot save them, or in general, situations where a healer cannot simply stand and out heal every damage bosses / mobs do to the group, where as I said earlier, combat pushes players outside of their primary roles where “real” teamwork is needed. Combat requiring more effort than the infamous “tank n spank” methodology. Alternatively, where synergy between players is needed for success.

The trinity gives the illusion of greater teamwork. However, functionally, for each player it is essentially “soloing” but within assigned roles in a group unless combat becomes “more” as I mention in the previous paragraph.

GW2 can become “more”, and arguably without trinity to a greater extent than other MMOs like Aion and WoW can ever hope to be as they are fundamentally bound by the tank, healer, DPS EDIT: “limitations”.

Having said that, the developers haven’t pushed the “lack of a trinity” model to the limit where intricate strategies on a group and individual level, and unparallel teamwork are needed to defeat great foes and complete tough challenges. Currently, “zerging” is the answer to most difficult challenges, or easily avoiding red circles on the ground…

GW2 has sooo much potential….

(edited by HeeHee.5208)

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Posted by: Yaki.9563

Yaki.9563

I like the lack of healers in this game and I love my guardian because I can heal and dps at the same time.

Fixed that for you. Your group healing as a guardian geared to do non-bad DPS is going to be pretty minimal.

I repaired the damage you caused there. I have built my guardian with just short of 3k attack and my healing power is almost maxed. I may not hit as hard as a power+crit build,

No your DPS is bad. That’s 900+ precision/power you are giving up for healing power, that’s significant especially when you consider the detrimental effect on crit proc effects like EM, life leech sigil, and might proc sigil. You’re just in denial about it.

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Posted by: Drew.1865

Drew.1865

I miss the trinity too sometimes and I loved playing a resto Druid healer. I think the trinity actually creates more of a sense of communit that this game is missing. This game is more solo oriented and I never realized until recently how much I missed playing a healer and being a needed part of a group to achieve a goal.

Is GW2 a game or a virtual casino?

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Posted by: TWMagimay.9057

TWMagimay.9057

Let me disagree. In most games the healer targets the person in need of healing and press his skill. In Tera the priest needs to ground target the person in need of healing just like ground target skills in GW2. People are running and jumping around and ground target based healing is much more difficult because of it. So very often people see a circle and jump out of it. Ofc a good player sees the difference between a healing circle and a damage circle quickly. But the healer will still take the blame, as always. Not enough players want to play this essential class as an consequence. Good healers get still so much cursing that they reroll etc. etc.

Never actually played a healer in Tera, have you… I played both mystic and priest. The primary heal skill is a lock-on, ground targeted skills are hp/mp toppers. A party’s survival doesn’t rely on those. And a thing about good healers. We tend to get good parties that appreciate us instead of blaming us. The last time I was blamed by smb…he was a pug who replaced our mia slayer. The very second he called me “noob mystic”, a kick pop-up appeared and as soon as I confirmed, he was out. Good parties don’t let anybody abuse their healer. If a healer is getting cursed at all the time and there is nobody willing to defend them…that healer ain’t good. In 9Dragons we griefed a guild into disbanding because their leader insulted one of our healers.

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Posted by: Star Ace.5207

Star Ace.5207

I like the lack of healers in this game and I love my guardian because I can heal myself and dps at the same time.

Fixed that for you. Your group healing as a guardian geared to do non-bad DPS is going to be pretty minimal.

Not true, unless you only consider always having 3,000+ attack stat the only viable way to play this game… which I think you do from previous anti-healing posts of yours (no offense intended, you are entitled to your own opinion to be sure). Healing others is viable for the Guardian, and he/she can also do “non-bad DPS” at the same time-it’s just not a dedicated healer role, since at least theoretically there are no roles on GW2, and of course, it won’t be as much damage as a berserker or semi-berserker build, but that’s totally OK too (I’ve NEVER EVER seen a Guardian that only “heals” and doesn’t do some sort of damage)

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Posted by: Yaki.9563

Yaki.9563

I like the lack of healers in this game and I love my guardian because I can heal myself and dps at the same time.

Fixed that for you. Your group healing as a guardian geared to do non-bad DPS is going to be pretty minimal.

Not true, unless you only consider always having 3,000+ attack stat the only viable way to play this game… which I think you do from previous anti-healing posts of yours (no offense intended, you are entitled to your own opinion to be sure). Healing others is viable for the Guardian, and he/she can also do “non-bad DPS” at the same time-it’s just not a dedicated healer role, since at least theoretically there are no roles on GW2, and of course, it won’t be as much damage as a berserker or semi-berserker build, but that’s totally OK too (I’ve NEVER EVER seen a Guardian that only “heals” and doesn’t do some sort of damage)

Your DPS is bad. There’s no other way around that. How can you give up half your damage stats and think otherwise? You can either gear for good DPS or gear for mediocre healing, you can’t have both. And no, self-healing with the broken AH trait doesn’t count as good healing.

Going in melee and beating on mobs doesn’t automatically make you do ok DPS if you don’t have the gear to back it up. Sure, you’re doing more than as if you were standing back doing nothing but don’t fool yourself and think you’re doing anywhere near the DPS of a berserker geared warrior, or even berserker geared anything else. It’s not like you’re doing marginally less, the difference is significant.

(edited by Yaki.9563)

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Posted by: Miomooki.3812

Miomooki.3812

I don’t miss the healer role at all and I played a monk in GW1. This is a lot better system, period.

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Posted by: Slaa.7561

Slaa.7561

He says no more skill(ful). In the trinity 70% of your success depends on the healer being good, 29% on the tank and 1% the rest. Tera? The tera healer doesn’t need to be just good, he needs to be epic. The ground targeting is just awful, the healer needs super human capabilities to anticipate because DDs jump out of the heal circles instinctively.

oooh how i wish Tera had put in content. such great game mechanics and graphics. i was priest though, i did hear Mystic healing was lacking, or more frustrating.

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Posted by: Star Ace.5207

Star Ace.5207

I like the lack of healers in this game and I love my guardian because I can heal myself and dps at the same time.

Fixed that for you. Your group healing as a guardian geared to do non-bad DPS is going to be pretty minimal.

Not true, unless you only consider always having 3,000+ attack stat the only viable way to play this game… which I think you do from previous anti-healing posts of yours (no offense intended, you are entitled to your own opinion to be sure). Healing others is viable for the Guardian, and he/she can also do “non-bad DPS” at the same time-it’s just not a dedicated healer role, since at least theoretically there are no roles on GW2, and of course, it won’t be as much damage as a berserker or semi-berserker build, but that’s totally OK too (I’ve NEVER EVER seen a Guardian that only “heals” and doesn’t do some sort of damage)

Your DPS is bad. There’s no other way around that. How can you give up half your damage stats and think otherwise? You can either gear for good DPS or gear for mediocre healing, you can’t have both. And no, self-healing with the broken AH trait doesn’t count as good healing.

Going in melee and beating on mobs doesn’t automatically make you do ok DPS if you don’t have the gear to back it up. Sure, you’re doing more than as if you were standing back doing nothing but don’t fool yourself and think you’re doing anywhere near the DPS of a berserker geared warrior, or even berserker geared anything else. It’s not like you’re doing marginally less, the difference is significant.

You didn’t read my post at all, but just reacted to it by assuming things usually posted by others. I don’t need AH to provide good heals; I wasn’t counting self-heals at all, but group heals which are plausible, save for your kind of playstyle. If group heals were as powerful as berserker gear’s DPS, many people would play healer-like guardians. See why Healing Power is “bad”? By design! But it’s still effective, because other players are required to still survive on their own, despite the “bad group heals” by the “gimped DPS” Guardian. Therefore, that playstyle works for many, because the heals work as intended, and are not “useless” when paired to each player’s own survival skills. Plus you are not accounting for player taste-not everybody likes to bash things to death as fast as possible, all the time-though it certainly is a valid playstyle. There’s WAY MORE to this game than your beloved DPS. I am not fooling myself, because, AS I CLEARLY STATED-but you failed to notice-, I KNOW that I am not doing as much damage as the berserker gear guy when geared for Healing Power. HOWEVER, I am still doing “non-bad DPS” nonetheless while supporting my party better than the berserker, and that is my preferred playstyle, though clearly not yours-which is FAIR and valid for BOTH of us.

Again, as usual, forcing others to play berserker roles. This is not what ANet intended, but rather to use whatever playstyle you prefer. Stop pushing your preferences as GW2 playstyle doctrine. There is no darned “only one role-DPS” in this game, it’s a combination of things. Not everyone in this game is an elitist dungeon speedrunner/clearer, nor should they be expected to be-and because they aren’t, they are NO WORSE than you at the game, BTW, whatever your elitism tells you. I’ts totally OK to love DPS; just don’t force it on people’s throats, and respect people’s choices to play however they want-the more fun people have, the better they play anyway.