I miss betrayel.
And there’s a good bit of moral ambiguity about the end of the Prophecies storyline too. The Mursaat may be evil, but through their actions they were keeping the Titans contained.
Essentially, in killing them you’re responsible for unleashing the Titans on Tyria.
The player-character’s a jerk.
Therefore I may take some time replying to you.
The Living Story is pretty much starting to take these kind of things up.
The sad part is that the achievement tab and the back items spoils everything in mere 10 seconds of reading the achievements.
I hope ArenaNet will do something about that in the future, like hiding achievements until they are ready to be done.
Exactly. Gw1 player characters were just gullible jerks. Believe whatever they’re told first and do what they think is right dependent on the information they’re given.
I agree for the “most” part. Though I would like to point out that in the personal story you have a chance of literally killing dozens of YOUR pact allies due to betrayal and a mesmer spell.
I agree for the “most” part. Though I would like to point out that in the personal story you have a chance of literally killing dozens of YOUR pact allies due to betrayal and a mesmer spell.
Though when even developed characters are dying left, right and center. When a dozen no name people die. It loses its impact.
Also Trehearne’s passiveness to people dying also adds to the ‘meh some one died again’ factor. “Oh no. People died. We paid a great cost! … Let’s move on and pretend this never happened. I have this plan that I just came up with. The priory had totally nothing to do with it.”
(edited by Azure Prower.8701)
I agree for the “most” part. Though I would like to point out that in the personal story you have a chance of literally killing dozens of YOUR pact allies due to betrayal and a mesmer spell.
Though when even developed characters are dying left, right and center. When a dozen no name people die. It loses its impact.
Also Trehearne’s passiveness to people dying also adds to the ‘meh some one died again’ factor. “Oh no. People died. We paid a great cost! … Let’s move on and pretend this never happened. I have this plan that the prio…err. I came up with! Yes. I totally came up with it.”
To be honest, I think that gives Trahearne a lot of character. He sounds very passive, and almost not caring, but still he does all these things to cleance Orr because it’s his Wyld Hunt.
It’s most likely because he’s a Sylvari, and not a Human. He was born for one thing, and he wants to complete it.
Trehearne took a lot out of the game by his voice. I think if just his voice was replaced it would have helped me enjoy the game infinitely better once I get to Claw Island. Just make him sound like he cares about ANYthing. I feel as though him being a pivitol character he should have had an amazing voice actor instead of his current one which nearly sounds like a computer generated voice (like the ones on most Hylek) say Liam Neeson. If his voice actor was Liam Neeson, almost everyone I think would have a different view of him.
I agree for the “most” part. Though I would like to point out that in the personal story you have a chance of literally killing dozens of YOUR pact allies due to betrayal and a mesmer spell.
Though when even developed characters are dying left, right and center. When a dozen no name people die. It loses its impact.
Also Trehearne’s passiveness to people dying also adds to the ‘meh some one died again’ factor. “Oh no. People died. We paid a great cost! … Let’s move on and pretend this never happened. I have this plan that the prio…err. I came up with! Yes. I totally came up with it.”
To be honest, I think that gives Trahearne a lot of character. He sounds very passive, and almost not caring, but still he does all these things to cleance Orr because it’s his Wyld Hunt.
It’s most likely because he’s a Sylvari, and not a Human. He was born for one thing, and he wants to complete it.
So you’re saying he is willing to sacrifice any one in order to achieve a single goal.
Meaning we’re all fools for helping out Trahearne because he is the true villain of this story!
/plot twist
I agree for the “most” part. Though I would like to point out that in the personal story you have a chance of literally killing dozens of YOUR pact allies due to betrayal and a mesmer spell.
Though when even developed characters are dying left, right and center. When a dozen no name people die. It loses its impact.
Also Trehearne’s passiveness to people dying also adds to the ‘meh some one died again’ factor. “Oh no. People died. We paid a great cost! … Let’s move on and pretend this never happened. I have this plan that the prio…err. I came up with! Yes. I totally came up with it.”
To be honest, I think that gives Trahearne a lot of character. He sounds very passive, and almost not caring, but still he does all these things to cleance Orr because it’s his Wyld Hunt.
It’s most likely because he’s a Sylvari, and not a Human. He was born for one thing, and he wants to complete it.
So you’re saying he is willing to sacrifice any one in order to achieve a single goal.
Meaning we’re all fools for helping out Trahearne because he is the true villain of this story!
/plot twist
Well…
We pretty much helped him already in our Personal Story, the fight against the single Eye of Zhaitan in the heart of Orr, this is where he cleanse Orr.
So I guess there can’t be a plot twist..
But anywho, aside from Trehearn taking the jam out of my doughnut with his not giving a snaff, the point is there are almost no epic moments of you doing anything in particular and not really feeling like anythings a surprise. I did like the mesmer betrayal thing and you blowing up all your soldiers, I actually felt snaffy after that. But there were no real reprocussions. I was feeling like I would have been demoted or forced out of the pact and needing to earn their trust again, but nope.
But anywho, aside from Trehearn taking the jam out of my doughnut with his not giving a snaff, the point is there are almost no epic moments of you doing anything in particular and not really feeling like anythings a surprise. I did like the mesmer betrayal thing and you blowing up all your soldiers, I actually felt snaffy after that. But there were no real reprocussions. I was feeling like I would have been demoted or forced out of the pact and needing to earn their trust again, but nope.
I think the in the start of your personal story, you get a lot of credit for the things you do. It’s later on when you join the army (orders or whatever) you become more of a soldier and then Trahearne’s left hand.
But yes, we need more plot twists.
Original Guild Wars got loads of lore, and ArenaNet got a big chance to tie these things together with Guild Wars 2.
I really, really, really, really, really suggest you (if you haven’t already) to check some of Woodenpotatoes clips on YouTube. He’s a Guild Wars lore fan, and there’s a lot of mysteries out there.
One example is about Verata and the Wizards floating Tower.
I really liked that one, and hopefully we will see something with it in Guild Wars 2.
I was really hoping the fulfillment of his wyld hunt would destroy him. That could have been an amazingly clymactic moment if you had to run up and lend your strength to him in a cut scene or something. But alas, more babysitting.
I hope we see more inclusions in gw2 also. So many loose ends. I’ve watched some videos of his, more of them before launch when I had spare time not devoted to killing centuars and ogres.
It is very sad when you play a game knowing an NPC is going to betray you but the game forces you to progress the plot anyway by helping them. That really does make everything seem scripted, phoney, and pointless. I’d rather not see any betrayal than see it done badly.
It is very sad when you play a game knowing an NPC is going to betray you but the game forces you to progress the plot anyway by helping them. That really does make everything seem scripted, phoney, and pointless. I’d rather not see any betrayal than see it done badly.
My first play through on prophecies, I had no idea I was going to be betrayed on any of it. The vizier seemed sketchy but I still trusted him.
It is very sad when you play a game knowing an NPC is going to betray you but the game forces you to progress the plot anyway by helping them. That really does make everything seem scripted, phoney, and pointless. I’d rather not see any betrayal than see it done badly.
My first play through on prophecies, I had no idea I was going to be betrayed on any of it. The vizier seemed sketchy but I still trusted him.
Yeah, this.
Even given some of the awful voice acting, the actual story in Prophecies was pretty darned good for a hero fantasy.
There are great parts of the GW2 Personal Story, but they come early on. Highlights for me have been the Asuran Infinity Ball story line and finding out who’s responsible for the Steam Creatures in Lornar’s Pass and the Sylvari story that hints at the existence of another tree that other Sylvari are coming from. While the former ends quite satisfactorily, the Sylvari one abruptly ends without fulfilment, hinting at a greater adventure into the Maguuma Jungle, but not delivering.
Similarly, the human Circus story is great fun, and ends quite satisfactorily, but from that point on, choices lessen as you’re gradually filtered into the Trahearne lane.
I still contend that the original intention was to have the whole storyline retain its branching structure all the way through, with different dragons at the end of each storyline, but time constraints and money limited their ambition.
‘tis a shame, because as it stands, the story ends up not feeling as if it’s your own, where it started strong and showed great potential.
Therefore I may take some time replying to you.
Yeah. I loved the early stuff where its interesting and filled with differentness. The Sylvari ones felt kind of dull but still gives you a sense of wonder. I also like that there are bits of stuff from the early on stuff that show up in Order. Like the mirror and the … what’s it called… really old energy something.
Trehearne took a lot out of the game by his voice. I think if just his voice was replaced it would have helped me enjoy the game infinitely better once I get to Claw Island. Just make him sound like he cares about ANYthing. I feel as though him being a pivitol character he should have had an amazing voice actor instead of his current one which nearly sounds like a computer generated voice (like the ones on most Hylek) say Liam Neeson. If his voice actor was Liam Neeson, almost everyone I think would have a different view of him.
That’d be sick if Liam voiced a important character in GW2, Maybe he could voice a player controlled Tengu if they are added. Then everyone in the game would be a tengu and nothing else.
Your character in GW1 at least in prophecies was pretty gullible to fall for one betrayal after another. It was getting old. So yea some plot twists are nice and the Personal story is mediocre, but GW1 wasnt all that either.
For GW2 a better move would be many short to medium stories all over the world, not this overarching plot you are herded through alongside every other hero. That way different characters and players can experience a different story and character development.
Kinda like the living story chapters and the three chapters that make up the personal story, but not linear.