I miss the activities...
Yeah, I’m wondering where they all went too. I’m probably gonna make a post about it on the forums here too but I post over on MMORPG.com about it
Whenever I talk about this kind of stuff they never get any attention and I’m pretty sure that’s because people don’t know about them…
Seriously, who would pass up learning about Moa racing or Charr Car racing arenas. Or a pub where there’s a perpetual bar brawl and you can win prizes by collecting people’s teeth! Seriously, I thought this was gonna be a part of the game. And I’m anxiously anticipating it. :x
Nice post, I found these too, except “Circus Charricus” , because I dont really like the Black Citadel :P , but this sounds exciting, hope they will add it sometime. Reminds me of the rollerbeetle racing in GW1, it was fun too.
Probably we’ll get some temporary (or hopefully not temporary) activities during wintersday , like snowball fighting ….. but after I red the wintersday description about Toymaker Tixx something caught my eye: “he’ll visit every major city in Tyria to deliver Wintersday toys and holiday cheer.” I started wondering why…. this could be a great opportunity to open some activities with an one-time only event. This could solve the ghost-town(except LA) problem.
Well… all we can do is let them know we miss these things, and hope
Moa races would be awesome. Could allow betting on the winner or something like that to make it interesting.
Khazad Fundinul [KF] – Tarnished Coast
I second for moa racing
If Keg Brawl, Costume Brawl and the Halloween PvPs are an example, activities are not Anet’s strong suit and I’d rather they didn’t waste time on them.
That’s not a knock on Anet; you can see the same thing in a lot of games. If you have a main game, and then a subset of the game that uses fundamentally different rules, the subset it pretty likely to suck because you’re now making two games and only one is going to be a priority for development and QA. (Yes, there are plenty of examples in the world of minigames done well, but they’re examples of beating the curve rather than proof of the concept.)
I understand that activities let you appeal to a wider range of player types, but you’re still better off trying to get their attention with something that plays to your strengths rather than effectively developing Bejeweled or something in parallel with your core game.
Maybe activities are not Anet’s strong suit, but that’s not for me to tell. I really enjoyed all of them so far, and I think a lot of other people too, for example remember how many players did you see in the Lunatic Inquisition during halloween, even if it didn’t have unique rewards. Their number would only grow, if they add some cosmetic rewards that say: “Yes, I love that minigame and I’m good at it.”
The other thing activities aren’t parallel with the core game, they are part of the game, games withing the game if you prefer, like jumping puzzles or crafting: you are not forced to do it, but it improves the game’s feeling.