This was advertised as a PvP oriented game. Yet it seems like there is more catering to the PvE crowd. Why?
I do not care about pve content or pve items. I do however care if the items step into my area of the game and are better and easier to access than the items I can get.
So with that, here is my list of the biggest problems for GW2
1. Cost of exotic armor using karma, is extremely high. PvP should not be about the gear. SPvP has this right.
2. Know your enemy. Half the fun in other mmos is developing adversaries or enemies. Instead we have nameless pvp. Not as fun. Turn on player names in WvW. Or at least make it default on with an option to turn off.
3. The best weapons should always be available to buy with karma and for reasonable amounts. I dont care if you give the same stats and make the skin look plain. I do not want to participate in grinds
4. WvW is EXPENSIVE. Please increase the money that drops in WvW. Or better yet, turn off the need for armor repair in WvW. Pvpers do not want to have to worry about money. If I run around all day doing nothing but WvW i am losing money to repairs, upgrades and schematics.
5. Add in some short term incentives for WvW. Give people a reason to want to join wvw at least once a day. Maybe something like ‘cap 3 towers and 5 camps and 5 killing blows’ and get a daily chest
6. Faster booting of AFK people. Have a clickable inactivity pop up for people who have not moved for 90 seconds
7. Nerf the range of arrow carts by a 100 yards if the AOE nerf is not effective enough. but right now range aoe is hell on melee especially.
8. Add in some WvW only rewards. Things like trinkets, backs etc also as well custom wvw skins, pets etc.
9. Increase Experience rate for wvw. I leveled my lone 80 mostly thru wvw. It takes worlds longer than doing pve and map exploration. I have alot of entire zones that I have never even stepped foot in and never will. I have not done nor will I do a single dungeon. Why? I have ZERO interest in those areas of the game. I play the game to do WvW
10. Outmanned buff needs to be changed. It should affect damage and health as well as wall/door strength and NPCs.
Also it should also come into effect earlier. I can tell you from experience that other servers have had alot more on than one server yet there is no buff. It seems like the buff only appears when the numbers are REALLY screwed up bad. Imo if there are more than 10 people for one server than that is enough to cause imbalance issues really.
11. An announcement that players reported for doing things like wasting resources building rams inside the main keep can be banned. Why should multi account people be allowed to harrass and cheat their way to victory? That needs to stop and the only way it will is if you give them something to fear. Simply make an announcement that any players caught intentionally working against their server will be banned and that there will be zero tolerance of it. That should put an end to it.
12. Better load balancing of population. Lets say a wvw border can only hold 300 players. Now lets say server 1 has 140 people on, server 2 has 100 and 3 has 60. If there is a queue then people from server 1 should have no chance to get in until the queue is gone or the numbers close to equal. But tbh Imo, the server populations should never be allowed to exceed 10 over another.
So the solution? Overflow WvW. Just like overflow LA, just throw people around to WvW servers where there are no queues. This would probably actually help some of the lower tiers or poorly represented to make matches better balanced and closer.
If someone does overflow wvw, give them a bonus to experience and magic find to encourage participation.