“I play how I want…”

“I play how I want…”

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Posted by: Bri.8354

Bri.8354

…and make everybody lose in the process.

I remember back during marionette ANet mentioned how they were trying to push the players to get better at the game, but this “play how I want” mentality has been the largest obstacle when it comes to getting players to improve.

This is especially annoying in open world content, where you’re stuck with a bunch of these players and end up failing what should be trivial content because of it. I can’t count the number of Silverwastes breaches I’ve seen fail because of a simple lack of damage.

With even more challenging open world content coming with HoT we are going to see the same problems unless players drop this mentality and get better at the game.

So please people, stop supporting this excuse for bad play and encourage players to get better instead.

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Posted by: Cyvien.8049

Cyvien.8049

Everyone should run PVE meta (Zerker) and start dealing some serious damage.

I’m a scholar, thus I don’t take stance.

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

The only thing worse than “I will play how I want” is “you should be playing how we want you to play”

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Belzebu.3912

Belzebu.3912

“Play how you want” is a thing “Be good with anything” is another.
Even in Marionette if you went in a full support build AND were able to make the rest of the party be alive the whole fight it would be great, the problem are players that want to be everything and do poorly at everything (I want to be a DPS tank cond build … of course you’ll fail)

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Bernie.8674

Bernie.8674

So please people, stop supporting this excuse for bad play and encourage players to get better instead.

Please quit defining “good play” as minimizing the time it takes to kill stuff. If ArenaNet had intended for that style of play to prevail they would have put enrage timers on all their bosses like WoW does.

That having been said, I see your point with Silverwastes because those bosses are effectively on enrage timers. It sucks to get such mixed signals from ArenaNet. However, even then, the DPS is only inadequate because players aren’t familiar with the mechanics of the fights, and the game does a horrible job of making those mechanics clear. Most players don’t know/don’t want to go to dulfy.net to read up on the fight mechanics. This isn’t a player build issue. This is a poorly presented mechanics issue.

(edited by Bernie.8674)

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Posted by: TamTiTam.9574

TamTiTam.9574

You do not need a full Zerg-Meta build for any open world content. True Story.

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Posted by: ammayhem.5962

ammayhem.5962

The only thing worse than “I will play how I want” is “you should be playing how we want you to play”

I’ll agree with this.

I’m generally helpful with others in the game, but if you start telling me how I should be playing the game without my having asked, expect me to ignore you.

Sometimes people have only a small amount of time to get a few things done before they have to be somewhere, or just had a kitteny day and don’t want to interact with anyone else until they’ve had time to relax.

I get that some people are more rude than what is called for. I just don’t want to see people painted with a broad brush.

Port Sledge University [PSU]
Sorrow’s Furnace

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Posted by: Cyvien.8049

Cyvien.8049

You do not need a full Zerg-Meta build for any open world content. True Story.

Not if the event is critically time gated, such as Marionette. And faster the event get done = faster to start another = more reward.

I’m a scholar, thus I don’t take stance.

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Posted by: Azhure.1857

Azhure.1857

Everyone should run PVE meta (Zerker) and start dealing some serious damage.

This statement disgusts me. It is that sad.

Isle of Janthir Megaserver

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Posted by: Seera.5916

Seera.5916

You do not need a full Zerg-Meta build for any open world content. True Story.

Not if the event is critically time gated, such as Marionette. And faster the event get done = faster to start another = more reward.

Not everyone cares about how much loot they get per hour.

Not everyone has the skills or desire to run in full zerker gear with DPS traits and skills.

You can’t force anyone to do anything and sometimes telling someone to do something that’s not required by the game will get them to do the exact opposite. Get the lowest DPS build they can find and put on the lowest gear they can find and still get credit for the event when it succeeds. Yes, my example is an extreme, but there are people out there that don’t take being told what to do well at all, when the person holds no authority over them.

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Posted by: heartless.6803

heartless.6803

The problem isn’t the casuals playing how they want. The problem is the upper try hards who get annoyed at casuals. They’re always the problem in every mmo. The elitist try hards get annoyed that everyone else isn’t following the max dps build variation and because of that they’re seen as inferior.

There is a small handfull of time gated events, and for the most part you can do the entire game in whatever gear you have.

Now builds are indeed extremely problematic right now. There isn’t enough ingame support that teaches how builds work and how to come up with better ones. The whole trait unlocking thing means new players just use whatever ones they have unlocked rather then ones they should be using. It’s an absolute mess and needs re-evaluating.

Disclaimer: Under no circumstance should you take this seriously.

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Posted by: Cyvien.8049

Cyvien.8049

Everyone should run PVE meta (Zerker) and start dealing some serious damage.

This statement disgusts me. It is that sad.

I’m not a believer, but I will use a theist example for why we should follow the meta.

The “Free Will” defense is a counter-argument against why an Omni-potent/scient/benevolent God allowed “evil” to exist, because the greater good “Free Will” will eventually steer people to do good overall. Because it is more valuable if we choose to do good, therefore God didn’t create a perfect world where no evil existed. The meta in the world, therefore, is to believe in God and do good, otherwise you’ll cause pain in life and suffer in afterlife. The hiddenness of God (reason why he doesn’t explicitly show himself) is also necessary to ensure Free Will is exercised by humans.

It is indeed disgusting when someone reveal something you do not believe in to you. But it is not when the system yells at you after the multiple times you fail events or run long dungeons with non full-zerker groups. Heaven or hell, your choice.

I’m a scholar, thus I don’t take stance.

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Posted by: Seera.5916

Seera.5916

The whole trait unlocking thing means new players just use whatever ones they have unlocked rather then ones they should be using. It’s an absolute mess and needs re-evaluating.

Colin has posted in the Traits thread that due to HoT being released they can be a bit more open in the thread. And that the unlocking of Traits will be made much more simpler to match the type of things you would do to unlock the masteries. So Trait acquisition will be adjusted at least one more time.

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Posted by: Silvatar.5379

Silvatar.5379

The only thing worse than “I will play how I want” is “you should be playing how we want you to play”

+1

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Posted by: Rauderi.8706

Rauderi.8706

Someone’s not into human resource management.

Judging by the world events I’ve seen, yes, keeping up damage is an issue. But if your only response is “wah, get better so I can lootz,” you’re not helping the situation. Rather, it’s the fast waypoint to nowhere.

If you want it to improve, educate. And don’t be a kittenhead about it.

  • “Remember, this boss is an ‘object’ and can’t be crit, so please switch gear if you have it.”
  • “This boss has mechanic X, so you need to do Y to get around it.”
  • “Tag’s up, who’s with me?”
  • “Heavy support characters, we need skills X, Y, and Z to keep people upright and boos tdamage.”

…Every boss. Every map. If you care at all. Otherwise, it’s more sweet, sweet, qq-tears for those who are ignoring you.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

(edited by Rauderi.8706)

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Posted by: Nick.6972

Nick.6972

I know someone who’s been playing since the launch ans still runs max signet mix mash Elementalist build and spams skills completely randomly.
PvE does not incentivize people to get better at all.
You can do almost all PvE content, events and dungeons running incoherent build with random traits and green armor.
And the worst part is, whenever I suggest this person to change his build he always replies “I don’t care.”

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Posted by: Bri.8354

Bri.8354

So please people, stop supporting this excuse for bad play and encourage players to get better instead.

Please quit defining “good play” as minimizing the time it takes to kill stuff. If ArenaNet had intended for that style of play to prevail they would have put enrage timers on all their bosses like WoW does.

Unfortunately this is the path they are taking. Most content is being designed as a DPS race with timers that automatically fail the event if you don’t reach it. I personally don’t like it, but this is the reality of the game, and to not build your character around it would be foolish.

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Posted by: Terrahero.9358

Terrahero.9358

You do not need a full Zerg-Meta build for any open world content. True Story.

Not if the event is critically time gated, such as Marionette. And faster the event get done = faster to start another = more reward.

Uncritable Tequatl the Funless, where your precision and critdmg are wasted, says hello and wonders why you never call anymore.

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Posted by: Andred.1087

Andred.1087

Lol… so much wrong with this post. “Play how I want” doesn’t even mean picking whatever build you want and still being viable, even though that is the case in GW2. PHIW is about doing whatever content you want to do and still making progress toward your goals (namely, getting money you can spend on most anything in the game).

Also, I wasn’t aware that higher DPS is equivalent to being better at the game. I must be astonishingly good! Never mind knowing when to dodge, or any of that ilk.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: DavidH.7380

DavidH.7380

Someone’s not into human resource management.

Judging by the world events I’ve seen, yes, keeping up damage is an issue. But if your only response is “wah, get better so I can lootz,” you’re not helping the situation. Rather, it’s the fast waypoint to nowhere.

If you want it to improve, educate. And don’t be a kittenhead about it.

  • “Remember, this boss is an ‘object’ and can’t be crit, so please switch gear if you have it.”
  • “This boss has mechanic X, so you need to do Y to get around it.”
  • “Tag’s up, who’s with me?”
  • “Heavy support characters, we need skills X, Y, and Z to keep people upright and boos damage.”

…Every boss. Every map. If you care at all. Otherwise, it’s more sweet, sweet, qq-tears for those who are ignoring you.

Provided the information is correct, I really love it when people do this. Sometimes I already know the info, but sometimes I don’t and I learn something new without having to ask, “I’m an idiot… how does this boss/event work or what special contribution can my class provide?”

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Posted by: Copestetic.5174

Copestetic.5174

From how ANet’s been describing this new expansion’s content, people will need to get better; and fast. If Season 2’s been any indication, it may also push out the zerker meta as far as the expansion’s concerned.

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Posted by: Bri.8354

Bri.8354

Lol… so much wrong with this post. “Play how I want” doesn’t even mean picking whatever build you want and still being viable, even though that is the case in GW2. PHIW is about doing whatever content you want to do and still making progress toward your goals (namely, getting money you can spend on most anything in the game).

Also, I wasn’t aware that higher DPS is equivalent to being better at the game. I must be astonishingly good! Never mind knowing when to dodge, or any of that ilk.

“play how I want” is most commonly used when talking about gear and builds. Just do a search about the phrase in these forums and most of the results will be about that.

Part of being good at the game is also using effective builds and gear. Without the right setup, you can be half as effective as someone with a good setup.

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Posted by: Conncept.7638

Conncept.7638

Or ANet could actually put in some effort to make other builds playable, to fix their non-functioning stat system, their skill-less binary evasion system, and branch out to more than the handful of fight mechanics (all of which have only one response, dodge) they use designing every… single… encounter.

Why even have a build system if all content requires the same build?

(edited by Conncept.7638)

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Posted by: pdavis.8031

pdavis.8031

Or ANet could actually put in some effort to make other builds playable, to fix their non-functioning stat system, their skill-less binary evasion system, and branch out more than the handful of fight mechanics (all of which have only one response, dodge) they use designing every… single… encounter.

Why even have a build system if all content requires the same build?

Theres been countless discussions on making different builds/gear more viable. However in order to do that they’ll need to completely redo the entire combat system. However, they did do some changes with Silverwastes, with having some of the Mordrem be more resistant against physical damage, making Condi builds much more valuable, however with the condi cap, it’s still not as effective as it could be.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: thefantasticg.3984

thefantasticg.3984

From how ANet’s been describing this new expansion’s content, people will need to get better; and fast. If Season 2’s been any indication, it may also push out the zerker meta as far as the expansion’s concerned.

Doesn’t matter. It’ll be whatever build does the most DPS. Whether it’s zerker or dire or whatever. You won’t change that until you change the whole combat system in this game… which if you do it will, literally, be a different game.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: tboneking.2531

tboneking.2531

Or ANet could actually put in some effort to make other builds playable, to fix their non-functioning stat system, their skill-less binary evasion system, and branch out to more than the handful of fight mechanics (all of which have only one response, dodge) they use designing every… single… encounter.

Why even have a build system if all content requires the same build?

This. So much this. Wanting to play a support build shouldnt make you a bad player by default. Other types of builds should be viable besides zerker dps

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Posted by: Xander.9024

Xander.9024

Bottom line, I paid money out of my pocket to play this game. I’m not having random person 4356456564 tell me what I “need” to do.

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Posted by: Conncept.7638

Conncept.7638

Or ANet could actually put in some effort to make other builds playable, to fix their non-functioning stat system, their skill-less binary evasion system, and branch out more than the handful of fight mechanics (all of which have only one response, dodge) they use designing every… single… encounter.

Why even have a build system if all content requires the same build?

Theres been countless discussions on making different builds/gear more viable. However in order to do that they’ll need to completely redo the entire combat system. However, they did do some changes with Silverwastes, with having some of the Mordrem be more resistant against physical damage, making Condi builds much more valuable, however with the condi cap, it’s still not as effective as it could be.

And what would be wrong with that if they did? There’s a certain other ummentionable MMO where they have completely overhauled the build and stat system in three of their five expansions. It is not at all an unreasonable expectation, especially two years after release with having had so obvious a need since launch day.

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Posted by: Silvatar.5379

Silvatar.5379

Everyone should run PVE meta (Zerker) and start dealing some serious damage.

This statement disgusts me. It is that sad.

I’m not a believer, but I will use a theist example for why we should follow the meta.

The “Free Will” defense is a counter-argument against why an Omni-potent/scient/benevolent God allowed “evil” to exist, because the greater good “Free Will” will eventually steer people to do good overall. Because it is more valuable if we choose to do good, therefore God didn’t create a perfect world where no evil existed. The meta in the world, therefore, is to believe in God and do good, otherwise you’ll cause pain in life and suffer in afterlife. The hiddenness of God (reason why he doesn’t explicitly show himself) is also necessary to ensure Free Will is exercised by humans.

It is indeed disgusting when someone reveal something you do not believe in to you. But it is not when the system yells at you after the multiple times you fail events or run long dungeons with non full-zerker groups. Heaven or hell, your choice.

Not only a ridiculous but pointless analogue. You should have just stuck with the last paragraph to make your point. And in the interest of addressing that point….it seems that some individuals lacking in critical thinking skills are under the impression that all gamers are in their late teens to early 20s when reflects are at their peek with no physical or mental impairments of any kinds, have exceptional typing skills, and have no life so that they can spend all day learning the timing for countering/dodging all attacks from all bosses/champs/mobs/etc .

For your edification, there are gamers in the world that don’t met this criteria. Many are younger children or ‘mature’ individuals with less than perfect reflects. Others may have physical disadvantages such as MS, cerebral pulse, vision impairments, or missing digits/limbs. Others may have mental health challenges that create interference with quickly processing purely game related information or other types of cognitive challenges. Others have poor typing skills which also reduces their reaction time. And the list goes on. The point being that zerk gear is and never will be the best option for MANY people. Yet these individuals have as much right as you or anyone else to play the game in a manner that best fits their abilities OR enjoyment of the game.

Lastly, just to remind people, this is a video game…A VIDEO GAME. If you don’t like the way a particular person plays the game, the solution is simple, don’t play with them. And if a group event fails once in awhile….who the “F” cares. If it matters that much to you its a sign that you need to reexamine your life priorities.

@Cyvien – by the way, you may want to remove your signature as it calls you out as a hypocrite when juxtaposed with the contents of your posts.

(edited by Silvatar.5379)

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Posted by: pdavis.8031

pdavis.8031

Or ANet could actually put in some effort to make other builds playable, to fix their non-functioning stat system, their skill-less binary evasion system, and branch out more than the handful of fight mechanics (all of which have only one response, dodge) they use designing every… single… encounter.

Why even have a build system if all content requires the same build?

Theres been countless discussions on making different builds/gear more viable. However in order to do that they’ll need to completely redo the entire combat system. However, they did do some changes with Silverwastes, with having some of the Mordrem be more resistant against physical damage, making Condi builds much more valuable, however with the condi cap, it’s still not as effective as it could be.

And what would be wrong with that if they did? There’s a certain other ummentionable MMO where they have completely overhauled the build and stat system in three of their five expansions. It is not at all an unreasonable expectation, especially two years after release with having had so obvious a need since launch day.

It’s not just a build/stat system. It’s the entire active combat mechanic system. As thefantasticg said: It would be a totally different game. It would have to change from no longer being an active combat system. Which means the whole dodge mechanic would have to be taken out, which means all traits, items, skills, etc. that provide endurance and endurance regen would have to be removed and reworked. Also any dodge skills would have to be reworked as well. They would have to introduce a “trinity” system, which leads to fewer “effective” build options and forces certain classes into certain roles. Any immobilze skills would become obsolete, and need to be changed as well. Which means several class skills/traits/etc. are no longer in the game. Which in turn limits build options.

In the end combat would look more and more like a WoW clone than anything. No, the very nature of active combat means that DPS gear/builds are going to be supreme because all damage can be mitigated with active play. But even so, it doesn’t force anyone into using a DPS build. Only those really concerned with DPS builds are in PvE, and are looking to do things in a certain way at a certain pace. Most other people don’t really care that much. Other builds are actually very valuable in the other game modes (WvW/PvP). While in a zerg, or even roaming, its beneficial to have more healing going on for your group then just DPS glass cannons everywhere. As they tend to drop quickly.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Jaymee.1560

Jaymee.1560

…and make everybody lose in the process.

I remember back during marionette ANet mentioned how they were trying to push the players to get better at the game, but this “play how I want” mentality has been the largest obstacle when it comes to getting players to improve.

This is especially annoying in open world content, where you’re stuck with a bunch of these players and end up failing what should be trivial content because of it. I can’t count the number of Silverwastes breaches I’ve seen fail because of a simple lack of damage.

With even more challenging open world content coming with HoT we are going to see the same problems unless players drop this mentality and get better at the game.

So please people, stop supporting this excuse for bad play and encourage players to get better instead.

The problem with that is:

1. Some people are going to play how they want, forget everyone else, no one is a better player that JoeBob cause he knows everything and if anything, everyone should be playing the way he does.

2. Some people don’t make a habit of reading mapchat, which I feel is sorta mandatory in the way of…if you want to learn how something is done, there are dozen of people in mapchat, myself included, who take the time to explain the dynamics of a fight.

3. I am finding more and more lately, in Silverwastes that some people do not know what AoE or Cleaving means. They aren’t aware that any character they may be running may be a textbook definition of AoE, or Cleaving. This to me is fine, what’s NOT fine is people seem to automatically assume that everyone knows what those two things are.

I feel that a good player is a player that teaches others. And a good student is a person who goes out of their way to learn.

Until these two concepts are more intensely explored, we’re always going to have issues, but in the end, it’s nothing that I REFUSE to get twisted up into knots over.

I use to be a Ritualist and a Paragon in my former life…

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Posted by: oxtred.7658

oxtred.7658

Let people play how they want. You have to teach them why they would want to play a support berserker build, that’s all. Don’t go all mad on RP tank healing condi staff mace torch guard, tell him he could be more useful playing something else. There’s tards everywhere and you can’t change that, there’s also leechers and afkers in open world, just focus on those who can actually learn something from you.

tl;dr: If they play how they want and you want to change their gameplay, change what they want to do.

If you’re on EU and need help to get into dungeons, pm me.

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Posted by: Conncept.7638

Conncept.7638

Or ANet could actually put in some effort to make other builds playable, to fix their non-functioning stat system, their skill-less binary evasion system, and branch out more than the handful of fight mechanics (all of which have only one response, dodge) they use designing every… single… encounter.

Why even have a build system if all content requires the same build?

Theres been countless discussions on making different builds/gear more viable. However in order to do that they’ll need to completely redo the entire combat system. However, they did do some changes with Silverwastes, with having some of the Mordrem be more resistant against physical damage, making Condi builds much more valuable, however with the condi cap, it’s still not as effective as it could be.

And what would be wrong with that if they did? There’s a certain other ummentionable MMO where they have completely overhauled the build and stat system in three of their five expansions. It is not at all an unreasonable expectation, especially two years after release with having had so obvious a need since launch day.

It’s not just a build/stat system. It’s the entire active combat mechanic system. As thefantasticg said: It would be a totally different game. It would have to change from no longer being an active combat system. Which means the whole dodge mechanic would have to be taken out, which means all traits, items, skills, etc. that provide endurance and endurance regen would have to be removed and reworked. Also any dodge skills would have to be reworked as well. They would have to introduce a “trinity” system, which leads to fewer “effective” build options and forces certain classes into certain roles. Any immobilze skills would become obsolete, and need to be changed as well. Which means several class skills/traits/etc. are no longer in the game. Which in turn limits build options.

In the end combat would look more and more like a WoW clone than anything. No, the very nature of active combat means that DPS gear/builds are going to be supreme because all damage can be mitigated with active play. But even so, it doesn’t force anyone into using a DPS build. Only those really concerned with DPS builds are in PvE, and are looking to do things in a certain way at a certain pace. Most other people don’t really care that much. Other builds are actually very valuable in the other game modes (WvW/PvP). While in a zerg, or even roaming, its beneficial to have more healing going on for your group then just DPS glass cannons everywhere. As they tend to drop quickly.

That is possibly the biggest load of assumptive nonsense I have ever read. You don’t actually know a single word of what you said would happen under any circumstances.

In fact, I am going to list to you off the top of my head a dozen ways of how they could change the dodge system without any of your assumptions coming true and still to some degree address the issue of build diversity. And note, I had never even put any thought in to more than two of these before this post.

1. A system in which the dodge mechanic is dependent upon an existing stat, possibly vitality or toughness, or a combination of the two.
2. A system in which the dodge mechanic is dependent upon a new stat.
3. A system in which dodge is unlocked based on other build attributes; traits, armor, weapons, runes, sigils, and such.
4. A system in which dodge varies based on encounter and enemy type.
5. A system in which dodge is unalterable, allowing for encounters to require stats beyond it by dodge failing to reach a bare minimum of uptime.
6. A system in which dodge is a group of slotted abilities with differing applications.
7. A system in which dodge is a team managed resource.
8. A system in which dodge has both offensive and defensive efficacy, meaning a choice between offense or defense.
9. A system in which dodge is shared between its own expenditure and that of offensive abilities, requiring choice and proper use between the two.
10. A system in which dodge is worked in to each class mechanic.
11. A system in which dodge is dependent on an area mechanic.
12. A system in which dodge is based on a resource renewed by active play rather than passively.

Your inability to think and design without drawing from the past to the point of stagnation does not say anything about the future of the design of this game. Claiming that any redesign of any system in this game will turn it in to a ‘WoW clone’ is an utterly preposterous uninspired psychophantic argument. There is not ‘WoW’ and ‘GW2’ with a line between, there is literally worlds worth of design space between the two.

(edited by Conncept.7638)

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Doubt while posting this, but: every and all content is doable with a celestial build… all stats being 70% of the minor stat in 3-stat armor. This has consequences.

You will not get a 5 second p2 boss in AC, or a 5.175s after the might nerf -.- but you will finish the boss in 2 traps, maybe even 1 with competent MIGHT stackers and banners..

So for most DPS focus on zerk
So for most triggers/dmg based on crits focus on Assassin/Rampager.
So for most power focus on power/vitality/toughness (sharpening stones will help you know)
So for most condition damage use sinister/rabid/dire (glass/durable/tanky)
So for most armor go nomads, cavaliers, knights
So for healing go clerics

But don’t copy the names and just buy all stuff. THINK and build what you want/need
there is way more top make and use then just a maxed stat. a maxed stat ALWAYS has disadvantages.

Zerk will be useless when you will get 1 fast attacking boss somewhere.
Zerk will be useless If the target has 4000 armor…. It will render other power build moe crippled, seeming leaving zerk best, but 1 condi user will grin and kill it in the same time as five zerk users, mark my words. It would be a reason to bring 1 full condi.
Zerk is viable only because of dodges and evades. without enough dodges/vigor, sigils (= dps loss!) and no other ways to eat the damage zerk will prove useless…

Conditions are capped, so useless if there is a chance conditions will be overwritten… you can run 2800 condition dmg on your mesmer and still do NO damage with staff (have 2-3 warriors and a guard in party…) or you can take scepter and notice most do not stack confusion and torment and kill your enemy very fast.

Having 4000 armor seems nice, but you will have to trade in something and any conditions will kill you where you’re standing. even with condi clears.

Having 3000 vitality will add a nice health bonus, but it will be unreplenishable in combat. no more health? Oops.

having 2000 healing power is nice, but if you are not alive to spend it it has no use and when you have enough armor it leaves you with bitter low dps…

Full off stats is nice, but squishy.
Full def stats is dumb and it will take forever to accomplish something.

What ever you think off: find something balanced. So not full cavalier armor, zerk weapons and trinkets, be wise. say well I need to be able to take 4 hits instead of 2 so I’ll take 2 pieces of cavaliers (chest, legs) on my ele… If all people would reson like this, the game would be 1 second slower in ac p2 and you would have NO wipes. If it happens: A wipe will lose you about 25-45 seconds. Which is more then ample to correct doing dungeon paths without fail over and over by using 2 pieces of cavaliers..

People are having a problem seeing the difference between record runs and efficient runs. In a record run you’re all in, with weapons, food, armor, runes all for maximum damage, 1 guard messing up a skill will mean you fail your run, so will any other.
Most fast runes and zerk-meta runs consist of people who do not use food, losing out on 10% defense and 10% offense, have their legendary with pve sigils and say they are the bomb. They shouldn’t be wearing 100% zerk. It has no purpose except bragging which is lame cause in the end they do not set records, only showing stupidity, and causing unneccesary fails. No might stacking, maybe a pug carrier, not taking banners to next encounter, no speedboosts, no food, no utility……. but still they kick the ranger and the necro. Cause they are to dumb too see it doesn’t matter, and the group wiping instead of succeeding shows ignorance.

They play how they want to? No.. they fail how they want to!

IMHO a balanced party taking in the limitations of the aprty and using food and the skills available will generally be roughly the speed of the “ignorant zerk-party”, just without deaths, stackloss (well you cannot stack with dungeon weapons) and with support and heals. Making the second way less stressfull and on edge.

I’m not talking about dedicated speedrunners. They know the combo’s the stacking, the pro’s and con’s of everything. I’m no dedicated speedrunner, but have seen things… and been on runs where I felt like a total noob. No damage on party NIL for a run. due to good use of blinds and aegis. All people above 90%, 100% of the time. runs hampered by timegated things like defense and slow walks of NPC’s which were speedbuffed… too minimize timeloss. dedicated skills, dedicated weapons for each encounter. weapon swaps before engaging (guardd staff, changed for GS before attacking so he has GS and S+F and no loss of DPS after the empower(s). Zerk is the wannabee set in 90% of all LFG groups. The few actual speed runners do not care about the fails and are laughing. The other speedrunners will not bother with LFG.

They know how to play how they want. And do not bother others.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

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Posted by: maha.7902

maha.7902

Everyone should run PVE meta (Zerker) and start dealing some serious damage.

no, everyone does not need to run meta.

people need to stop imposing their way of play on to others. this applies to meta players trying to force people to run their builds and to non-meta players demanding content and stats to be built around them and to “nerf the meta”.

but human nature, like, exists so this will never be resolved. you’ll have fools on both sides, and we’ll have another million “fix the meta” threads when people can’t even decide if it even is a problem in the first place.

Serah Mahariel – Death and Taxes

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Posted by: Travis the Terrible.4739

Travis the Terrible.4739

The whole trait unlocking thing means new players just use whatever ones they have unlocked rather then ones they should be using. It’s an absolute mess and needs re-evaluating.

Colin has posted in the Traits thread that due to HoT being released they can be a bit more open in the thread. And that the unlocking of Traits will be made much more simpler to match the type of things you would do to unlock the masteries. So Trait acquisition will be adjusted at least one more time.

From what I have read on that is that theyre getting rid of it and putting it into the specilization part of the class. Not sure how thats gonna work with the 13th trait in each tree for every class but reve.

Follow the darkness into the depths, it’s more fun than the light can provide.

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Posted by: Chuck.8196

Chuck.8196

“play how i want” thinking will always be there because there will always be players who don’t learn the content. They just want to stay alive and win. If they did learn it they would think " wow. that was easy I bet I can stop holding everyone back and causing more work for them if i provided more. " or " I noticed I’m able to stay alive and keep most my health. perhaps i should bring less defense and more offense"

It disappointing when the event fails because players can’t provide the necessary dps or maintain themselves without screaming for “water fields”. Because anet said “we want players to be able to choose their builds freely. No trinity” means “i can play how i want because any build is possible.” This just tears apart communities and throws people into categories. i.e. advanced, casuals, hc, becasue of their playstyles.

a·chieve·ment – a thing done successfully, typically by effort, courage, or skill
re·ward – a thing given in recognition of one’s service, effort, or achievement
en·ti·tle·ment – the belief one is inherently deserving of privileges or special treatment

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Posted by: Wolfheart.7483

Wolfheart.7483

The biggest issue I have with people wanting others to not play how they want is that they paid for the game, same as everyone else. Period. You have no right to tell them how to play and expect them to adhere. For instanced content, simply don’t play with people who don’t share your sentiments. For open world content? Suck it up. It’s open world because it belongs to everyone, all the time. Event failed? Life goes on.

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Posted by: nGumball.1283

nGumball.1283

One of the main reasons that Anet hasn’t been introducing any hard content that everytime something ’’hard’’ gets released, people rage that it shouldn’t be the only way to obtain specific reward and that they should get more options because they want to play how they want.

This is also the main reason that dungeons are shallow in the game. Harder dungeons = no better rewards = none plays them. If Anet changes this, people will complain that Anet is only letting hardcore players get rewards and that they are forcing them to play in a specific way.

This whole ‘’I play how I want’’ is totally watered down nowadays that Anet is awaited to release content for every single player individually to please them because it doesn’t matter what Anet does, people will always pop up and complain that achievments, skins, rewards are hard for them and they want more options because they don’t want to be forced to play a specific mode for specific type of awards.

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Posted by: thefantasticg.3984

thefantasticg.3984

I don’t really understand how GW2’s active combat system works so here’s 12 steaming piles with flies on ’em that I just thought of:

1. A system in which the dodge mechanic is dependent upon an existing stat, possibly vitality or toughness, or a combination of the two.
2. A system in which the dodge mechanic is dependent upon a new stat.
3. A system in which dodge is unlocked based on other build attributes; traits, armor, weapons, runes, sigils, and such.
4. A system in which dodge varies based on encounter and enemy type.
5. A system in which dodge is unalterable, allowing for encounters to require stats beyond it by dodge failing to reach a bare minimum of uptime.
6. A system in which dodge is a group of slotted abilities with differing applications.
7. A system in which dodge is a team managed resource.
8. A system in which dodge has both offensive and defensive efficacy, meaning a choice between offense or defense.
9. A system in which dodge is shared between its own expenditure and that of offensive abilities, requiring choice and proper use between the two.
10. A system in which dodge is worked in to each class mechanic.
11. A system in which dodge is dependent on an area mechanic.
12. A system in which dodge is based on a resource renewed by active play rather than passively.

Your inability to think and design without drawing from the past to the point of stagnation does not say anything about the future of the design of this game. Claiming that any redesign of any system in this game will turn it in to a ‘WoW clone’ is an utterly preposterous uninspired psychophantic argument. There is not ‘WoW’ and ‘GW2’ with a line between, there is literally worlds worth of design space between the two.

Do you use zerker gear and a build? Do you understand how damage mitgation while dealing as much damage as possible as fast as possible is the name of the game in PVE? That hasn’t changed. It will not change without changing the entire combat system. All of those are terrible ideas and you would know that if you understood how the combat system in GW2 worked. There’s a reason nothing like those 12 steaming piles have not been implemented in GW2 and it’s because they would negatively impact everyone’s play (and your imagination could run wild with the vast number of ways it could go). You forget they’ve already nerfed EVERYBODY’s vigor awhile back.

Regardless, I hope that Colin wasn’t just using marketing or blowing smoke when he was talking about more challenging group content… Because I read that as more dungeon/fractal 5-man content where I know I can party up with people of a similar mind to get through content and not take as long as humanly possible.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: phys.7689

phys.7689

Or ANet could actually put in some effort to make other builds playable, to fix their non-functioning stat system, their skill-less binary evasion system, and branch out more than the handful of fight mechanics (all of which have only one response, dodge) they use designing every… single… encounter.

Why even have a build system if all content requires the same build?

Theres been countless discussions on making different builds/gear more viable. However in order to do that they’ll need to completely redo the entire combat system. However, they did do some changes with Silverwastes, with having some of the Mordrem be more resistant against physical damage, making Condi builds much more valuable, however with the condi cap, it’s still not as effective as it could be.

And what would be wrong with that if they did? There’s a certain other ummentionable MMO where they have completely overhauled the build and stat system in three of their five expansions. It is not at all an unreasonable expectation, especially two years after release with having had so obvious a need since launch day.

It’s not just a build/stat system. It’s the entire active combat mechanic system. As thefantasticg said: It would be a totally different game. It would have to change from no longer being an active combat system. Which means the whole dodge mechanic would have to be taken out, which means all traits, items, skills, etc. that provide endurance and endurance regen would have to be removed and reworked. Also any dodge skills would have to be reworked as well. They would have to introduce a “trinity” system, which leads to fewer “effective” build options and forces certain classes into certain roles. Any immobilze skills would become obsolete, and need to be changed as well. Which means several class skills/traits/etc. are no longer in the game. Which in turn limits build options.

In the end combat would look more and more like a WoW clone than anything. No, the very nature of active combat means that DPS gear/builds are going to be supreme because all damage can be mitigated with active play. But even so, it doesn’t force anyone into using a DPS build. Only those really concerned with DPS builds are in PvE, and are looking to do things in a certain way at a certain pace. Most other people don’t really care that much. Other builds are actually very valuable in the other game modes (WvW/PvP). While in a zerg, or even roaming, its beneficial to have more healing going on for your group then just DPS glass cannons everywhere. As they tend to drop quickly.

not exactly, they would just need to increase skill use frequency, and enemy skills. is Becuase the same system works in pvp, and is even more active