I see why I stopped playing; Concerns

I see why I stopped playing; Concerns

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Posted by: Khal Drogo.9631

Khal Drogo.9631

Of course. Who else would spend that level of time to have their gear compensate for skill? Gear over skill games are completely aimed at casuals. They put the time in and can have their time be their progression.

You’ll never see a game like this as an E-Sport.

No one is stopping you from running content or even WvW in subpar gear dude. If you want pure “skill” based games you should be playing games like Dark Souls, even then some builds are better than others.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: Darkobra.6439

Darkobra.6439

If you need to lessen yourself to make a game harder, that’s just bad game design.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

If you need to lessen yourself to make a game harder, that’s just bad game design.

Which means u are geared in Ascended am I correct? Kind of a contradiction. This game isn’t an Esport because of numerous balance patches due to PvPers crying and still doesnt fix “balance”.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

(edited by Khal Drogo.9631)

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Posted by: Nage.1520

Nage.1520

Teon, do I honestly need to explain necessity to you? I also like how you claim I don’t know true grind based on me telling you that there is, indeed, grind in GW2. A game that was advertised as completely grind free and easy to acquire max stats.

Time gated content, limited drops, levelling system which is probably VERY dumbed down to grab as many MMO failures as possible that use the excuse “But I HAVE a life!” and then rope them into the gem store.

It’s genius! I admire ArenaNet for creating a second Farmville and milking the meek! You say having a life is the reason you can’t get through this game. I say it’s because you lack knowledge as you can race through any game that isn’t time gated. That’s why time gating was introduced in this game at all.

Guild Wars 2 is the most casual friendly game I have ever played. Which is a shame. Guild Wars 1 took skill. I just hope one day that there is something at my level too.

It was advertised as having no required grind. Like Guild Wars 1, there were always going to be things to grind for. In fact, that very question was asked numerous times before release. It’s a game that was meant to cater to different play styles, including those who wanted to grind.

But plenty of people play this game, do WvW, all the dungeons, PvP and don’t grind.

I see why I stopped playing; Concerns

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Posted by: Khal Drogo.9631

Khal Drogo.9631

Teon, do I honestly need to explain necessity to you? I also like how you claim I don’t know true grind based on me telling you that there is, indeed, grind in GW2. A game that was advertised as completely grind free and easy to acquire max stats.

Time gated content, limited drops, levelling system which is probably VERY dumbed down to grab as many MMO failures as possible that use the excuse “But I HAVE a life!” and then rope them into the gem store.

It’s genius! I admire ArenaNet for creating a second Farmville and milking the meek! You say having a life is the reason you can’t get through this game. I say it’s because you lack knowledge as you can race through any game that isn’t time gated. That’s why time gating was introduced in this game at all.

Guild Wars 2 is the most casual friendly game I have ever played. Which is a shame. Guild Wars 1 took skill. I just hope one day that there is something at my level too.

It was advertised as having no required grind. Like Guild Wars 1, there were always going to be things to grind for. In fact, that very question was asked numerous times before release. It’s a game that was meant to cater to different play styles, including those who wanted to grind.

But plenty of people play this game, do WvW, all the dungeons, PvP and don’t grind.

People who choose not to grind or don’t have the time to grind which should never have never increased 10 fold with the introduction of ascended gear.

I grinded to level my alts for each profession to lvl 80, gear them all in exos and chose nice costumes of each of them and Anet introduces ascended.

And how is time gated content casual friendly at all? If people had a choice at all, they would rather not log in daily to do at least 1 hr of watever and instead play 3-4hrs on the weekend days.

If I wasnt grinding for ascended, I would be happy pugging in dungeons as frustrating and unprofitable it can sometimes be.

Same thing for temporary content – you have to rush to finish whatever achievement to get that reward whereas I can take my sweet time to do whatever in the Elder Scrolls online. Isn’t that more casual friendly?

Apologies to those who may find my posts on GW2 forums offensive and hateful.

(edited by Khal Drogo.9631)

I see why I stopped playing; Concerns

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Posted by: Darkobra.6439

Darkobra.6439

I had a staff and jewellery just to do Fractals. I never bothered with armour because I’m not encouraging the casual mentality of time gating.

Instead of encouraging skill based play, they encourage time spent with dungeon tokens, daily rewards, time gated crafting and laurels. My time is better spent elsewhere.

A game should be rewarding. There should be challenges and accolades. The limits should never be what the game allows you to do but what the player can do. If I have the funds to buy full ascended, I should be able to.

This isn’t a sub game. There is no monthly fee. Therefore, there is no financial gain to me playing every day. If they want to compete with real MMOs, they need to take the good parts and NOT the bad parts from each. Temporary content to “change the world” is useless too. It’s changed for 2 weeks and then reverted. Again, that’s what a personal story is for. Instances CAN change the world, temporarily and be available to everyone.

2 years later and they’re finally listening to the feedback we gave in beta. I suppose that will keep the new players who’ve yet to even see exotics happy.

If you’re going to defend their bad decisions, expect more bad decisions. But also expect to be called out on it to provide more than “But you don’t NEED it!” I’ve heard it before in other MMOs 15 years ago.

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Posted by: zenleto.6179

zenleto.6179

A game should be rewarding. There should be challenges and accolades. The limits should never be what the game allows you to do but what the player can do. If I have the funds to buy full ascended, I should be able to.

Surely a game should be fun and then rewarding? If a player isn’t having fun first then what’s the point of the rest? This is what GW2 is aiming at (in my opinion, of course) and for a lot of people it succeeds.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

I see why I stopped playing; Concerns

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Posted by: Khal Drogo.9631

Khal Drogo.9631

There is no “financial gain” in playing a sub game daily. You are going to pay $15 regardless at the end of 30 days. I dont mind paying a sub fee if new content which is at least passable is periodically pushed out.

And dont tell me u are doing fract level 50 with AR 30. Hope your fixed party is fine with that.

A game should be rewarding. There should be challenges and accolades. The limits should never be what the game allows you to do but what the player can do. If I have the funds to buy full ascended, I should be able to.

Surely a game should be fun and then rewarding? If a player isn’t having fun first then what’s the point of the rest? This is what GW2 is aiming at (in my opinion, of course) and for a lot of people it succeeds.

The first 100 COF P1 dungeon runs were kind of fun. So was the full Molten Facility and the Airship. But guess what – either became boring, shortened or was temporary.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

(edited by Khal Drogo.9631)

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Posted by: Kurrilino.2706

Kurrilino.2706

[/quote]
• Nobody really does dungeons; they skip them.
-Press Y, go to LFG Beta, create your own group, indicate “No skipping”. Kick anyone who skips.
[/quote]

You may misread something.
he wasn’t looking for a solution to ignore the issue.
I guess he tried to point out that dungeons are no fun at all and
that is why people skip.

It’s like he is complaining about people putting 2 hot dogs in bun and you
tell him “you can take 1 out”. This is not fixing the problem that people put 2 in.

He has a very valid point there.
Playing for loot only isn’t right though.
if the game has so little to offer that people have nothing else to do than playing for loot something is wrong also.
And please don’t answer “Well than don’t pick up the loot”

(edited by Kurrilino.2706)

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Posted by: Kurrilino.2706

Kurrilino.2706

[/quote]
It was advertised as having no required grind. Like Guild Wars 1, there were always going to be things to grind for. In fact, that very question was asked numerous times before release. It’s a game that was meant to cater to different play styles, including those who wanted to grind.
[/quote]

And would you mind explaining me, advertising “never grind” and “no tread mill” at all catering players who wanna grind ????
I simply and plain call it border line false advertisement same as living world but this is another issue

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Posted by: Nage.1520

Nage.1520

Teon, do I honestly need to explain necessity to you? I also like how you claim I don’t know true grind based on me telling you that there is, indeed, grind in GW2. A game that was advertised as completely grind free and easy to acquire max stats.

Time gated content, limited drops, levelling system which is probably VERY dumbed down to grab as many MMO failures as possible that use the excuse “But I HAVE a life!” and then rope them into the gem store.

It’s genius! I admire ArenaNet for creating a second Farmville and milking the meek! You say having a life is the reason you can’t get through this game. I say it’s because you lack knowledge as you can race through any game that isn’t time gated. That’s why time gating was introduced in this game at all.

Guild Wars 2 is the most casual friendly game I have ever played. Which is a shame. Guild Wars 1 took skill. I just hope one day that there is something at my level too.

It was advertised as having no required grind. Like Guild Wars 1, there were always going to be things to grind for. In fact, that very question was asked numerous times before release. It’s a game that was meant to cater to different play styles, including those who wanted to grind.

But plenty of people play this game, do WvW, all the dungeons, PvP and don’t grind.

People who choose not to grind or don’t have the time to grind which should never have never increased 10 fold with the introduction of ascended gear.

I grinded to level my alts for each profession to lvl 80, gear them all in exos and chose nice costumes of each of them and Anet introduces ascended.

And how is time gated content casual friendly at all? If people had a choice at all, they would rather not log in daily to do at least 1 hr of watever and instead play 3-4hrs on the weekend days.

If I wasnt grinding for ascended, I would be happy pugging in dungeons as frustrating and unprofitable it can sometimes be.

Same thing for temporary content – you have to rush to finish whatever achievement to get that reward whereas I can take my sweet time to do whatever in the Elder Scrolls online. Isn’t that more casual friendly?

Time gating is more casual friendly than hard core friendly.

If you time gate something, someone who can play 24/7 can’t get it much faster than you. That’s the purpose of time gating.

It means a casual person, say, could get a laurel in half an hour a day, and a hard core guy with tons of time on his hands can can a laurel a day as well.

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Posted by: zenleto.6179

zenleto.6179

There is no “financial gain” in playing a sub game daily. You are going to pay $15 regardless at the end of 30 days. I dont mind paying a sub fee if new content which is at least passable is periodically pushed out.

And dont tell me u are doing fract level 50 with AR 30. Hope your fixed party is fine with that.

A game should be rewarding. There should be challenges and accolades. The limits should never be what the game allows you to do but what the player can do. If I have the funds to buy full ascended, I should be able to.

Surely a game should be fun and then rewarding? If a player isn’t having fun first then what’s the point of the rest? This is what GW2 is aiming at (in my opinion, of course) and for a lot of people it succeeds.

The first 100 COF P1 dungeon runs were kind of fun. So was the full Molten Facility and the Airship. But guess what – either became boring, shortened or was temporary.

So? That’s the game.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

I see why I stopped playing; Concerns

in Guild Wars 2 Discussion

Posted by: Nage.1520

Nage.1520

It was advertised as having no required grind. Like Guild Wars 1, there were always going to be things to grind for. In fact, that very question was asked numerous times before release. It’s a game that was meant to cater to different play styles, including those who wanted to grind.
[/quote]

And would you mind explaining me, advertising “never grind” and “no tread mill” at all catering players who wanna grind ????
I simply and plain call it border line false advertisement same as living world but this is another issue[/quote]

Call it everything you want. Ascended gear is not a gear treadmill. For one thing, in games with a gear treadmill, you have to have that gear to advance in the game. Anet made one piece of content of all the content that would in theory REQUIRE grind. That would be FoTM. They did this because early on people were leaving the game in droves, because they had nothing to work for. It’s the purpose of agony.

Aside from that, what dungeon can you do in ascended gear that I can’t do in rares?

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Posted by: Khal Drogo.9631

Khal Drogo.9631

Call it everything you want. Ascended gear is not a gear treadmill. For one thing, in games with a gear treadmill, you have to have that gear to advance in the game. Anet made one piece of content of all the content that would in theory REQUIRE grind. That would be FoTM. They did this because early on people were leaving the game in droves, because they had nothing to work for. It’s the purpose of agony.

Aside from that, what dungeon can you do in ascended gear that I can’t do in rares?

At least 10 min faster in organized groups all decked out and better carrying ability / survability / DPS to kill off the last 1% health in PUGs.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: Nage.1520

Nage.1520

Call it everything you want. Ascended gear is not a gear treadmill. For one thing, in games with a gear treadmill, you have to have that gear to advance in the game. Anet made one piece of content of all the content that would in theory REQUIRE grind. That would be FoTM. They did this because early on people were leaving the game in droves, because they had nothing to work for. It’s the purpose of agony.

Aside from that, what dungeon can you do in ascended gear that I can’t do in rares?

At least 10 min faster in organized groups all decked out and better carrying ability in PUGs.

Better? How much better? Ten minutes faster? I’d say that’s completely wrong. I don’t think it’s ten minutes faster. Are you saying that we can run CoF in 12 minutes on a relatively casual pug and you can run it in 2 minutes?

I don’t think so. Maybe ten minutes faster for the longest dungeon in the game, assuming everyone has maxed out everything, no one makes any mistakes, and nothing unexpected happens.

But you know, since the dungeons haven’t been rebalanced for ascended gear, exotic uses do just fine.

Do you really think you run SE path 1 ten minutes faster than I do? lol

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Posted by: Khal Drogo.9631

Khal Drogo.9631

Call it everything you want. Ascended gear is not a gear treadmill. For one thing, in games with a gear treadmill, you have to have that gear to advance in the game. Anet made one piece of content of all the content that would in theory REQUIRE grind. That would be FoTM. They did this because early on people were leaving the game in droves, because they had nothing to work for. It’s the purpose of agony.

Aside from that, what dungeon can you do in ascended gear that I can’t do in rares?

At least 10 min faster in organized groups all decked out and better carrying ability in PUGs.

Better? How much better? Ten minutes faster? I’d say that’s completely wrong. I don’t think it’s ten minutes faster. Are you saying that we can run CoF in 12 minutes on a relatively casual pug and you can run it in 2 minutes?

I don’t think so. Maybe ten minutes faster for the longest dungeon in the game, assuming everyone has maxed out everything, no one makes any mistakes, and nothing unexpected happens.

But you know, since the dungeons haven’t been rebalanced for ascended gear, exotic uses do just fine.

Do you really think you run SE path 1 ten minutes faster than I do? lol

There are dungeons other than COF P1 and SE P1 which most avoid – why is that pray tell? If the rest of my pug was wearing rares, good luck DPSing down SE P1. A casual organized group with BiS can probably do it in 8 min a bad PUG with bad gear can probably take more than 18.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

(edited by Khal Drogo.9631)

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Posted by: Nage.1520

Nage.1520

Call it everything you want. Ascended gear is not a gear treadmill. For one thing, in games with a gear treadmill, you have to have that gear to advance in the game. Anet made one piece of content of all the content that would in theory REQUIRE grind. That would be FoTM. They did this because early on people were leaving the game in droves, because they had nothing to work for. It’s the purpose of agony.

Aside from that, what dungeon can you do in ascended gear that I can’t do in rares?

At least 10 min faster in organized groups all decked out and better carrying ability in PUGs.

Better? How much better? Ten minutes faster? I’d say that’s completely wrong. I don’t think it’s ten minutes faster. Are you saying that we can run CoF in 12 minutes on a relatively casual pug and you can run it in 2 minutes?

I don’t think so. Maybe ten minutes faster for the longest dungeon in the game, assuming everyone has maxed out everything, no one makes any mistakes, and nothing unexpected happens.

But you know, since the dungeons haven’t been rebalanced for ascended gear, exotic uses do just fine.

Do you really think you run SE path 1 ten minutes faster than I do? lol

There are dungeons other than COF P1 and SE P1 which most avoid – why is that pray tell? If the rest of my pug was wearing rares, good luck DPSing down SE P1. A casual organized group with BiS can probably do it in 8 min a bad PUG with bad gear can probably take more than 18.

If you’re speed running you might make it in 8 minutes. Non-speed run groups in my guild make it in 12. That’s with people who don’t do dungeons hardly ever, mind you and aren’t geared in ascended gear.

The thing is, it’s meaningless.

I can run dungeons ten minutes faster.

In other games you can’t run dungeons and raids at all if you don’t gear for it. That’s why it’s a treadmill. You need the gear from the last raid to do the next raid. That’s what very definition of treadmill.

I have guys gone from this game for a year, come back and jump into dungeons with us.

The treadmill exists in the minds of those who haven’t yet realized they’re not playing one of the old style MMOs. It doesn’t exist in Guild Wars 2.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

If you’re speed running you might make it in 8 minutes. Non-speed run groups in my guild make it in 12. That’s with people who don’t do dungeons hardly ever, mind you and aren’t geared in ascended gear.

The thing is, it’s meaningless.

I can run dungeons ten minutes faster.

In other games you can’t run dungeons and raids at all if you don’t gear for it. That’s why it’s a treadmill. You need the gear from the last raid to do the next raid. That’s what very definition of treadmill.

I have guys gone from this game for a year, come back and jump into dungeons with us.

The treadmill exists in the minds of those who haven’t yet realized they’re not playing one of the old style MMOs. It doesn’t exist in Guild Wars 2.

Dungeons such as COF P1 and SE P1. You don’t need tokens or G for legendaries or for buying skins off TP or for gems exchange – its up to the individual. But people do it anyway.

Well some guild challenges do require u to have DPS – sucks to be in a guild with 30 people all wearing rare gear who play 10 hrs per month in GW2 when the event scales up to 30 ppl.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

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Posted by: Nage.1520

Nage.1520

If you’re speed running you might make it in 8 minutes. Non-speed run groups in my guild make it in 12. That’s with people who don’t do dungeons hardly ever, mind you and aren’t geared in ascended gear.

The thing is, it’s meaningless.

I can run dungeons ten minutes faster.

In other games you can’t run dungeons and raids at all if you don’t gear for it. That’s why it’s a treadmill. You need the gear from the last raid to do the next raid. That’s what very definition of treadmill.

I have guys gone from this game for a year, come back and jump into dungeons with us.

The treadmill exists in the minds of those who haven’t yet realized they’re not playing one of the old style MMOs. It doesn’t exist in Guild Wars 2.

Dungeons such as COF P1 and SE P1. You don’t need tokens or G for legendaries or for buying skins off TP or for gems exchange – its up to the individual. But people do it anyway.

Well some guild challenges do require u to have DPS – sucks to be in a guild with 30 people all wearing rare gear who play 10 hrs per month in GW2 when the event scales up to 30 ppl.

I’ve beaten every single dungeon in this game without ascended gear. Every single path of every single dungeon. I’m not even 100% positive I had full exotics in most of them.

Arguing just to argue is pointless. You can do the dungeons just fine without ascended gear. If you don’t want to grind for it, take your time and get a piece at a time as you get stuff for it from playing. That’s what I’m doing.

In the mean time I’m STILL running dugneons.

Those who are leaving this game because there’s a “gear treadmill” don’t know what a gear treadmill is.

No one comes back to Rift after a year away and does the current content with the gear they have.

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Posted by: Ashen.2907

Ashen.2907

You can do the dungeons just fine without ascended gear.

Certainly a valid opinion.

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Posted by: Khal Drogo.9631

Khal Drogo.9631

I’ve beaten every single dungeon in this game without ascended gear. Every single path of every single dungeon. I’m not even 100% positive I had full exotics in most of them.

Arguing just to argue is pointless. You can do the dungeons just fine without ascended gear. If you don’t want to grind for it, take your time and get a piece at a time as you get stuff for it from playing. That’s what I’m doing.

In the mean time I’m STILL running dugneons.

Those who are leaving this game because there’s a “gear treadmill” don’t know what a gear treadmill is.

No one comes back to Rift after a year away and does the current content with the gear they have.

Sure u could do it in guild groups. Its a matter of how long and how many times before you can get through. In Pugs you need every bit of advantage you can get for the more difficult content such as higher level fractals (when they were new) – otherwise there would be no such thing as RQ which I experienced plenty mostly by teammates in the thousands of PuG runs I have been on.

The only possible reason why people dont need gear is by now everyone found out the most easy tactic which doesnt require DPS for 2 year old content.

You can do the dungeons just fine without ascended gear.

Certainly a valid opinion.

Sure killing the spider in AC in rares will take a longer time and risk possible failure since you cant DPS stack to victory.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

(edited by Khal Drogo.9631)

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Posted by: Nage.1520

Nage.1520

I’ve beaten every single dungeon in this game without ascended gear. Every single path of every single dungeon. I’m not even 100% positive I had full exotics in most of them.

Arguing just to argue is pointless. You can do the dungeons just fine without ascended gear. If you don’t want to grind for it, take your time and get a piece at a time as you get stuff for it from playing. That’s what I’m doing.

In the mean time I’m STILL running dugneons.

Those who are leaving this game because there’s a “gear treadmill” don’t know what a gear treadmill is.

No one comes back to Rift after a year away and does the current content with the gear they have.

Sure u could do it in guild groups. Its a matter of how long and how many times before you can get through. In Pugs you need every bit of advantage you can get for the more difficult content such as higher level fractals (when they were new) – otherwise there would be no such thing as RQ which I experienced plenty mostly by teammates in the thousands of PuG runs I have been on.

The only possible reason why people dont need gear is by now everyone found out the most easy tactic which doesnt require DPS for 2 year old content.

You can do the dungeons just fine without ascended gear.

Certainly a valid opinion.

Sure killing the spider in AC in rares will take a longer time and risk possible failure since you cant DPS stack to victory.

I’m not sure why you think you can’t DPS stack to get the kill. That makes no sense. Particularly because we were DPS stacking before ascended armor and weapons came out.

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Posted by: Escadin.9482

Escadin.9482

I don’t think many people really miss the grind. That’s like saying they miss going to the dentist :/

The reward system in GW2 is weird. You go from zero to exo within 5-7 days, but any step further requires weeks to months of grind, for a tiny portion of the reward you got before. Everyone is rubberbanded to the same level. While this isone way to promote casual play, it leaves little room for challenges or personal improvement.
Furthermore there is a lack of horizontal progression, too. Once you’ve seen most dungeons and learned how to play your (unfortunatly) meta build there isn’t much left to aspire. Even if the build system offered more options for improvements, there would be no content that rewards nor requires such improvement because everything is balanced towards masterwork tankgear. Playerskill progression isn’t promoted at all.

They could have tried to dedicate a part of their game to each part of their community. Fractals are one abandoned shot in that direction. However, for fear of splitting them apart they went for a half-hearted merge attempt that instead will make them lose all except the casuals part eventually.

Apparently there are enough casuals to make their attempt worthwhile anyway, but that means GW2 is not the oh-so hyped (looking at you teon) step outside the traditional MMO-box for many of us.

(edited by Escadin.9482)

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Posted by: Khal Drogo.9631

Khal Drogo.9631

I don’t think many people really miss the grind. That’s like saying they miss going to the dentist :/

The reward system in GW2 is weird. You go from zero to exo within 5-7 days, but any step further requires weeks to months of grind, for a tiny portion of the reward you got before. Everyone is rubberbanded to the same level. While this is good for casual play, it leaves little room for challenges or personal improvement.
Furthermore there is a lack of horizontal progression, too. Once you’ve seen all dungeons and learned how to play your (unfortunatly) meta build there isn’t much left to aspire.

They could have tried to dedicate a part of their game to each part of their community. However, for fear of splitting them apart they went for a merge attempt that instead will make them lose all except the casuals part eventually.

Furthermore there is a lack of horizontal progression, too. I agree with this part the rest not so; you forgot learning how to play all 8 professions though. Anet took a positive step in that direction when they released new sigils and runes such as perplexity but not much since then. What meta builds are there except for DPS in PvE even with the upcoming crit damage nerf?

In relation to DPS and the need for ascended, I forgot to mention one important thing – doing enough DPS to world bosses / champs as to be able to collect their loot before other ascended warriors melts them

How would it take you 5-7 days to be geared in exotic without reaching lvl 400 in crafting is beyond me since it takes quite a lot of tokens for exo gear now that tokens are capped daily. Crafting to 400 is quite a grind as well because u need the mats or the G for mats esp now that lower tier mats increased in prices thanks to ascended.

I think a lot of people misuse the term casual a lot – some people think it includes people who puts in thousands of hours but isnt as skillful or inclined to solo Lupi. Whereas I would term casual players who spend not more than 10hr per week on the game who would be turned off by the grind, the obnoxious 1337ists who reside in the halls of CoE or the lack of new good content in general.

And if you want to know what really is a casual friendly game, just take a look at a MMO released last week which made GW2 server populations fall dramatically and imho permanently. Enough said.

I’m not sure why you think you can’t DPS stack to get the kill. That makes no sense. Particularly because we were DPS stacking before ascended armor and weapons came out.

And in some pugs it still fails due to lack of DPS if they don’t play warrior/thief/ele.

And for a Mystic Forging long time, the LFG tool was not up because some people thought it would “destroy” the GW2 community. I think these guys never PUG at all which would explain why some would feel that the game is too easy / you dont need good gear etc etc.

Apologies to those who may find my posts on GW2 forums offensive and hateful.

(edited by Khal Drogo.9631)

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Posted by: Nage.1520

Nage.1520

I don’t think many people really miss the grind. That’s like saying they miss going to the dentist :/

The reward system in GW2 is weird. You go from zero to exo within 5-7 days, but any step further requires weeks to months of grind, for a tiny portion of the reward you got before. Everyone is rubberbanded to the same level. While this is good for casual play, it leaves little room for challenges or personal improvement.
Furthermore there is a lack of horizontal progression, too. Once you’ve seen all dungeons and learned how to play your (unfortunatly) meta build there isn’t much left to aspire.

They could have tried to dedicate a part of their game to each part of their community. However, for fear of splitting them apart they went for a merge attempt that instead will make them lose all except the casuals part eventually.

Furthermore there is a lack of horizontal progression, too. I agree with this part the rest not so; you forgot learning how to play all 8 professions though. Anet took a positive step in that direction when they released new sigils and runes such as perplexity but not much since then. What meta builds are there except for DPS in PvE even with the upcoming crit damage nerf?

In relation to DPS and the need for ascended, I forgot to mention one important thing – doing enough DPS to world bosses / champs as to be able to collect their loot before other ascended warriors melts them

How would it take you 5-7 days to be geared in exotic without reaching lvl 400 in crafting is beyond me since it takes quite a lot of tokens for exo gear now that tokens are capped daily. Crafting to 400 is quite a grind as well because u need the mats or the G for mats esp now that lower tier mats increased in prices thanks to ascended.

I think a lot of people misuse the term casual a lot – some people think it includes people who puts in thousands of hours but isnt as skillful or inclined to solo Lupi. Whereas I would term casual players who spend not more than 10hr per week on the game who would be turned off by the grind, the obnoxious 1337ists who reside in the halls of CoE or the lack of new good content in general.

I’m not sure why you think you can’t DPS stack to get the kill. That makes no sense. Particularly because we were DPS stacking before ascended armor and weapons came out.

And in some pugs it still fails due to lack of DPS if they don’t play warrior/thief/ele.

And for a Mystic Forging long time, the LFG tool was not up because some people thought it would “destroy” the GW2 community. I think these guys never PUG at all which would explain why some would feel that the game is too easy / you dont need good gear etc etc.

I’d love to see a quote where you get the idea that anyone thought the LFG tool would destroy the Guild Wars 2 community. I certainly never saw Anet say that’s why it wasn’t up.

More to the point, in other games, where you were locked to a server, people complained about cross server LFG tools. In this game, where we had an extenal site that got people together anyway and it didn’t matter what server they were on…well…I don’t see how anyone could think an LFG tool would change much of anything.

See, you make an assumption and you present it as fact. I haven’t wiped on the spider queen in a very very long time, and that’s with people without ascended gear. Maybe some pugs don’t stack in the very corner and they allow her to use her AOE from a distance, and that’s why you’re getting wipes. It’s not because people don’t have ascended gear.

In any event, make another thread to debate this if you want because it’s pretty much off topic at this point.

I see why I stopped playing; Concerns

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Posted by: WEXXES.2378

WEXXES.2378

I have never understood why some people feel the need to come on a game forum and explain the reasons why they have quit and/or gotten tired of a mmorpg.

Feedback in hopes of change for later.

Which rarely happens, but it does when it does.

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Posted by: Escadin.9482

Escadin.9482

How would it take you 5-7 days to be geared in exotic without reaching lvl 400 in crafting is beyond me since it takes quite a lot of tokens for exo gear now that tokens are capped daily. Crafting to 400 is quite a grind as well because u need the mats or the G for mats esp now that lower tier mats increased in prices thanks to ascended.

I think a lot of people misuse the term casual a lot – some people think it includes people who puts in thousands of hours but isnt as skillful or inclined to solo Lupi. Whereas I would term casual players who spend not more than 10hr per week on the game who would be turned off by the grind, the obnoxious 1337ists who reside in the halls of CoE or the lack of new good content in general.

And if you want to know what really is a casual friendly game, just take a look at a MMO released last week which made GW2 server populations fall dramatically and imho permanently. Enough said.

It took me 6 days to max level my first character and provide it with a full set of cleric and a second set of assasin exo. I earned the required gold to buy both sets at TP by leveling, a couple explorer mode dungeons and 3 paths ascalon. It’s probably a different story with a different economy on your server but cleric and assasin sets aren’t worth kitten here -big surprise (~5g for the full set including runesets).
Berserker is more expensive for obvious reasons but took me only 4 more days to get. After that I started maxing out crafting skills.

You are right though, if you are into collecting classes then leveling each one to 80 is probably a joyful time sink.

I see why I stopped playing; Concerns

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

I think if Anet made the game you want, OP, most of the people playing the game would leave. The very stuff you see as “stuff to do”, I see as a waste of time.

It’s not the the game is bad or good. The game isn’t for everyone. It works for a whole lot of people and doesn’t work for other people.

Pretty much like every other MMO in existence.

You would stop playing if they fixed the PvE meta allowing for roles besides dps? If they made world events and bosses have a meaningful impact on the game word? If dungeons were fun and rewarding? If there was more armor skins to choose from that didn’t come from the gem store? If… give me a break

First is impossible because of game design.
Second – Events have a meaningful impact, nobody does them.
Third – Dungeons are already rewarding and fun. It’s subjective.
Fourth – Ye ok maybe.

Snow Crows [SC]

I see why I stopped playing; Concerns

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Posted by: Algreg.3629

Algreg.3629

You go to different parts of it to do specific things. Just like a Theme Park.

That makes any game with an open world a theme park, then.

This is why I hate this phrase. It’s just a cheap insult with no real definition.

no, completely wrong. first of all, it is not an “insult”, even if I doubt you can insult a game anyway. It is a rather clear definition. You can build an open world game, even with random events, for the player to seek out and experience (GW style eg. but also many newer single player games). Sandbox games on the other hand don´t give you much more than the environment and you create the content. That is usually only possible in an exciting way with open pvp (Eve, Darkfall, Mortal online), but sometimes there is that rare unicorn like Minecraft. GW2 is a themepark MMO, that has nothing to do with its quality.

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Posted by: Moderator.6840

Moderator.6840

Hi everyone,

Since this thread has derailed into a personal argument, we’ll now close it.

Thank you for your understanding.