“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
I don’t think raids would work in GW2.
I do think that 20-man instanced content may work if cleverly designed.
Having four 5-man teams have to work through puzzles to help the other teams progress would be fun. Separating them in 4 different areas where the advancement of other teams relies on the actions of the others. That could be done.
And hell, it could end with a huge boss that all 20 of you can spam at the end.
But having 20 people from beginning to end in a game without a traditional trinity? I don’t see it being challenging at all.
I don’t think raids would work in GW2.
I do think that 20-man instanced content may work if cleverly designed.
Having four 5-man teams have to work through puzzles to help the other teams progress would be fun. Separating them in 4 different areas where the advancement of other teams relies on the actions of the others. That could be done.
And hell, it could end with a huge boss that all 20 of you can spam at the end.
But having 20 people from beginning to end in a game without a traditional trinity? I don’t see it being challenging at all.
That’s where combo fields come in, and them being required I’m sure ANet could figure something out. Vast numbers doesn’t mean you can simply zerg a boss down if it is designed correctly with phases and multiple mechanics.
For example, in WoW sometimes there are fights where the party needs to group up as they are all taking damage from a certain boss mechanic and all healers will AoE heal as hard as they can. In GW2, this could work by an Ele throwing down a water AoE and people throwing finishers on it for regen and splash heal.
There are infinite possibilities like this, they just don’t exist in the game right now. The only downside I see is maybe Ele’s would be a requirement, but that’s on ANet for giving them the only good healing. Another way this could work is we fight alongside npcs, and they drop the circles for us to finish on them. It’s all about the combo system.
You already have your own raids, temples and map bosses such dragons, behemot, etc
The difference is you dont require to schedule and will hold hands with whoever is next to you and will not share the loot.
Theres is absolutely no difference for this type of encounters with the dungeons we have right now..just the ammount of people.
They first need to make the guild system more deep as well the party system, taking in considerations benefits and if its worth or not too, too much solo way, if i were using Link i wouldnt mind, but iam not…
But at the end if this was the ultimate fun you WoW players had…i mean making instanced raids with 40 people max? i pity you, the only cool thing was just seeing Arthas and Illidan around (as WC3 player) but that is it…nothing like Lineage 2, fighting for Baium, Valakas, Antharas, Frintezza, Ant Queen and Zaken…Those were raids, that was trully PvPvE, i miss it.
PS: Stop assuming competition is how faster and how well you kill npcs, PvE isnt competition…and stop assuming too 120% of the people want to play for barbie jacket and pants too (skins only), here you have a lot of different tastes, the difference is some people just adapt and try to find their new way in this new world while others cant even move on.
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