I like the new Teq and this new dungeon path. It’s permanent content. Great.
But you know what? I did it a couple times and then it fell in place with all the other content in this game.
Content isn’t what’s lacking. No. I’ve realized now that it’s not content that’s lacking….. It is actually the reason WHY you run the content that is lacking.
So I’ve figured it out. In order for people to continue to want to play this game there has to be a reason.
I think, and this is only my opinion, but i think the absolute best way to add replayability to Guild Wars 2 is to:
1. Introduce a new “Skin” every 2 weeks. Consumable skin item
~ They only add 1 or 2 items every 2 weeks
~ Can even be applied to all armor types
~ Skins, in terms of difficulty to obtain, would be somewhere between building an Exotic, and an Ascended, and require items obtained from playing.
~ An example would be a skin item needs 2 kills of teqatl, 6-12 path runs of any dungeon, some tier 6 mats and about 10 rare collectables from world bosses.
~ Some ingredients could come as reward for ‘Achievements’ giving a gameplay-focussed addition to sourcing your mats.
~ (Difficulty means specific farming IS required but doesn’t take too long – could even do it in about 3-5 days, not time gated content)
~ No item ‘sets’ are released. Each item looks great on it’s own and mixing and matching of skins is encouraged to create a custom look.
~ Initial release of this feature would ideally include 50 or so different item skins into various parts of the game.
~ A ‘collectables’ tab for skins could be introduced which shows you all that’s available and how to get it (like the pvp locker)
This will solve so much for GW2. It creates gameplay-focussed incentives. There is regularly released skins that could encourage someone to change their mind about their look.
Right now, everyone runs these bosses and might get an exotic item and are somewhat happy. But what do they do with the exotic? Sell it on TP for about a gold or 2, salvage it for a rune to sell on TP, or mystic forge dice roll to get a different item to sell on TP. No one really cares about drops they get for THEIR character. So a typical loot-based incentive system DOESNT work in Guild Wars 2. Because no one NEEDS the loot if there’s not a vertical progression of stats.
So bring the system back to what the players need/want for their character.
Without a stat based increase, the only options are either Aesthetic, or more stat options.
The latter of which is far more restrictive and far less sustainable.