I want a precursor quest, not a craft

I want a precursor quest, not a craft

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Posted by: Fror.2163

Fror.2163

Everything I read about is crafting a precursor.

Enough with it!

Get so many of that material, so many of that other one. It feels like a bad Japanese game.

So instead of forcing me buying stuff (T6 craft) or running a thousand world bosses, make it so I have interaction with Tyrian people. Make me use my brain, make me travel accross Tyria, make it take time so I can enjoy getting that precursor, but be careful: don’t make it boring or dull, I don’t want another Trahearne story. Use random wisely, make me go on a quest for once. Also, make it hard. Not huge-life hard, but i-have-to-use-my-brain hard. Make this part a complete adventure. See Indiana Jones (not the last movie, but the others, or even the Indiana Jones Atlantis game), make it like that. This quest should take roughly 20 hours and should not be doable in under 5 if you skip everything and kill everything on the first try with zerker. Also, it should be properly scaled if people do it together and most of all, it has to be exploit-proof.

If you’ve already finished implementing the recipes, just scrap them and rethink. Crafting is the way of the lazy both as developer and player.

TL;DR: Make a new game to get the precursor. Seriously.

Frór (yes, with the accent!)

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Posted by: Lindbur.2537

Lindbur.2537

You definitely have a better proposition than the other guy talking about precursors.

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

There is not even a good logic to craft a Precursor… To fit logic let people be able to craft precursor replicas (Only cosmetic) and as OP says make a great story of it so there is something to work for rather than craft for. Crafting is not fun and I want fun.

Great post OP.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

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Posted by: Beldin.5498

Beldin.5498

There is not even a good logic to craft a Precursor… To fit logic let people be able to craft precursor replicas (Only cosmetic) and as OP says make a great story of it so there is something to work for rather than craft for. Crafting is not fun and I want fun.

Great post OP.

The logic is, that weapons normally don’t drop out of thin air and that a blacksmith has to create them first so that maybe somebody buys it from that blacksmith, then dies deep in a dungeon and there it lies until another adventurer finds it there

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Tryxtr.6295

Tryxtr.6295

A quest would be great but it would definitely have to be longer than 5-20 hours imo and I think that if you do it with more than one person it would need to scale up so that it doesn’t take any less time. Lots of time they mess up the scaling and it significantly reduces the amount of time it takes to complete an area, which shouldn’t happen with a precursor quest.

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Posted by: Travis the Terrible.4739

Travis the Terrible.4739

There is not even a good logic to craft a Precursor… To fit logic let people be able to craft precursor replicas (Only cosmetic) and as OP says make a great story of it so there is something to work for rather than craft for. Crafting is not fun and I want fun.

Great post OP.

Except there are already are. (seriously precursors aren’t their own skin except for rodgorts flame and the hunter which are unique to themselves.)

Follow the darkness into the depths, it’s more fun than the light can provide.

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Posted by: nightly.2761

nightly.2761

AND make the precursors ACCOUNT bound! not tradeable.
And please no quest of : kill 100 of A and 175 of B.
Make it more like e.g.: You go lornars pass, find a NPC that knows about some treasure but doesnt have money to buy a proper coat to go into the cold. You kill 100 enemies with fur skins. Get those skins (50% chance to drop) and get to a crafting station to make coat. bring coat to te NPC and instance start to escort the NPC so open world cant make it to easy. In the end the treasure is a weird recipe to make 1 piece of precursor, or magical token that turns an exotic weapon into a piece (1/4) of a precursor. Or just the part of the precursor. This can be 1 of the 10 different tasks you can complete or every quest gives specific part of one precursor?

Just a tought on a monday afternoon so its not that great but more fun as craft this, craft that..

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Posted by: Ruru.1302

Ruru.1302

What happens when someone finally posts a guide to the precursor quest? That means it won’t be that hard anymore.

mag
[Mada] Apocryfia

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Posted by: Fror.2163

Fror.2163

AND make the precursors ACCOUNT bound! not tradeable.
And please no quest of : kill 100 of A and 175 of B.
Make it more like e.g.: You go lornars pass, find a NPC that knows about some treasure but doesnt have money to buy a proper coat to go into the cold. You kill 100 enemies with fur skins. Get those skins (50% chance to drop) and get to a crafting station to make coat. bring coat to te NPC and instance start to escort the NPC so open world cant make it to easy. In the end the treasure is a weird recipe to make 1 piece of precursor, or magical token that turns an exotic weapon into a piece (1/4) of a precursor. Or just the part of the precursor. This can be 1 of the 10 different tasks you can complete or every quest gives specific part of one precursor?

Just a tought on a monday afternoon so its not that great but more fun as craft this, craft that..

What you suggest is another way of farming and crafting. But using new components. If you’re serious, then I’m afraid WoW did too much damages already.

No: we want something in the line of the personal story, minus Trahearne, plus difficulty.

Frór (yes, with the accent!)

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Posted by: Vayne.8563

Vayne.8563

If they have to make a separate precursor quest for each and every precursor and they’re all to be different….considering how hard and how long it should take, it would probably be a prohibitive amount of work.

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Posted by: nightly.2761

nightly.2761

ok then there is a guide. but it should cost atleast 100g to complete the precursor.
its stats are exotic and its account bound. it takes atleast 20 hours (i would like to see something more like 40 hours). so you basically get a weapon thats the same as TP 2G weapon. but for getting a legendary this is more fun imo. You cant do it for profit and getting 10 precursors has no extra benefit because crafting legendary still cost alot!

i agree its not hard but atleast more fun and less RNG

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Posted by: Fror.2163

Fror.2163

What happens when someone finally posts a guide to the precursor quest? That means it won’t be that hard anymore.

Well, may there be guides! That’s why I said : “use random wisely”.

If there is one riddle to solve, make it so there are actually 100 and one is taken randomly.

If there are paths in front of you, make it so only one is the correct one, randomly, but you know once you have progressed far.

You will never get rid of guides, but you can make it so these guides are helpful only to a point thanks to random numbers.

Frór (yes, with the accent!)

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Posted by: nightly.2761

nightly.2761

like i said its monday afternoon so i still ahve to wake up;) i never played WoW so i dont know what you are pointing at. I know its almost same as but its just a thought. You can most likely think about 50 other ways of implementing this.

@vayne, you are right it would be to much work.

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Posted by: Meehael.8240

Meehael.8240

If we go in “precursor quest” direction, that has to be some kitten quest. And I’m talking about GW1-final-mission-HM hard quest. Not let’s-go-on-a-journey-around-tyria type of quest, again. Or: you only need to play the quest for about 10 hrs, and you’re bound to get it. Real hard, if you die or dc, you restart from the begining! 10hrs wasted, sry bro. You get my drift?

Intel i7-3770, MSI GTX1070 8GB, Asus P8H61 Pro, 16GB DDR3 @1600 MHz,
Corsair CX500 PSU, Kingston V300 60GB SSD

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

What happens when someone finally posts a guide to the precursor quest? That means it won’t be that hard anymore.

Crafting the bloody thing is not hard even without a guide.
Crafting is lame. It is not heroic. A drop feels awesome. A quest feels like an accomplishment.

Crafting stuff feels tedious. It feels as much as a grind as it is to get the stuff. A quest chain would at least make one thing in this game not grindy. God forbid.

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Posted by: nightly.2761

nightly.2761

Don’t implement DC = restart. Logging out = restart. People with limited playing time get left out. But i agree on the “final HM GW1 quest” difficulty!

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Posted by: Fror.2163

Fror.2163

Regarding the time to get it:
- the quest should be soulbound. One per character. The precursor should be account-bound as someone said above. This will minimize the impact on the TP.
- it shouldn’t take longer than getting the gold to buy the precursor by playing the game not the TP obviously.
- If you want 40 hours rather than 20, I’m all in, but careful to not make it too long or people will say “just buy it off TP”.
- The scaling shouldn’t make it so it takes less time by grouping. Groups should have more fun going in together, but it shouldn’t make it easier as well.

Frór (yes, with the accent!)

(edited by Fror.2163)

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Posted by: juno.1840

juno.1840

- If you want 40 hours rather than 20, I’m all in, but careful to not make it too long or people will say “just buy it off TP”.

I think that’s the point. It will effect the TP and precursor market unless the quest (and crafting for that option) is suitably painful. I know everyone is looking forward to getting a precursor without having to pay 600+ gold. I firmly believe that the quest/craft option will extract 600g in time, frustration, and pain.

I can see why ANet is not excited to push this feature out fast. One segment of the game population will be upset (the players who’ve invested 600+ into obtaining their precursor, or the players who are like “wha? I have to do all this for my precursor?”). Either way, someone is fuming mad.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Meehael.8240

Meehael.8240

Personally, I still like luck-based drop more than any tedious and boring chore (be it crafting or quests). Like I said, if we’re talking about a quest for a precursor, that has to be a really hard quest with a possibility to fail a start all over again! Please, no hand holding! High risk and challenge, even for the most experienced players! Or else…

Intel i7-3770, MSI GTX1070 8GB, Asus P8H61 Pro, 16GB DDR3 @1600 MHz,
Corsair CX500 PSU, Kingston V300 60GB SSD

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Posted by: Zoid.2568

Zoid.2568

A quest through Tyria sounds way better than crafting. Crafting in GW2 is not fun. Crafting in GW2 is a grind.

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Posted by: vlad.3467

vlad.3467

Great post ! Have you played TSW and its investigation missions ? I have and I find them so much entertaining, cuz they make u think. It would be good to use lore-puzzle like investigation quests/events/instances in order to obtain precursors and stuff.

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Posted by: Izaya.2906

Izaya.2906

Regarding the time to get it:
- the quest should be soulbound. One per character. The precursor should be account-bound as someone said above. This will minimize the impact on the TP.
- it shouldn’t take longer than getting the gold to buy the precursor by playing the game not the TP obviously.
- If you want 40 hours rather than 20, I’m all in, but careful to not make it too long or people will say “just buy it off TP”.
- The scaling shouldn’t make it so it takes less time by grouping. Groups should have more fun going in together, but it shouldn’t make it easier as well.

Your suggestion is simply not practical from an economist point of view.

Anet already stated they don’t want to hurt the precursor market & there is a good reasoning behind it.

Let’s be honest here, people will do the alternative only if it’s for dusk & other high priced precursors.

That being said, precursors being easily accessible is actually a bad thing for the economy. Your suggestion of ~40 hours is peanuts compared to 170+ hours for Dusk(assuming you do ~5g an hour) and would totally destroy the market.

It will increase the number of the precursors in the game(even if its non tradeable), then more people will think “oh now I can make a legendary”.

That will translate to higher demand on T6 mats, lodestones etc. tied to making a legendary to the point where totals would end roughly the same pre introduction of an alternative way to acquire dusk,etc. UNLESS its comparable to the grind/rng method in terms of time sink/how annoying it can be.

But the problem is those T6 mats, lodestones etc. are also tied to other stuff like making exotic gears, nice looking non-legendary skins, leveling crafts to 500, ascended items etc. which will just inflate prices more.

Then you’re stuck with having to grind more gold to get those T6’s, lodestones etc. with the added bonus of higher prices for everything else you wanna do(exotic/ascended crafting, etc.).

They cannot make the alternative easily the better choice(because it takes way less time) vs paying for it with gold/flushing.

A more realistic expectation is actually “I can spend 170 hours grinding gold and buy it off the TP or spend 170 hours on this glorious quest/puzzle”

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Posted by: Beldin.5498

Beldin.5498

Personally, I still like luck-based drop more than any tedious and boring chore (be it crafting or quests).

Depends on how rare those drops are. In my first 2000 hours of gameplay i found 2 exotics in total, and they both were not even worth 1 gold. So at that point i don’t really like luck-based drops really and i’d rather collect my crafting mats piece by piece and know that after x hours of gameplay i have what i want.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: aspirine.6852

aspirine.6852

Personally, I still like luck-based drop more than any tedious and boring chore (be it crafting or quests).

Depends on how rare those drops are. In my first 2000 hours of gameplay i found 2 exotics in total, and they both were not even worth 1 gold. So at that point i don’t really like luck-based drops really and i’d rather collect my crafting mats piece by piece and know that after x hours of gameplay i have what i want.

That probably has something to do with the drops in this game are beyond terrible. It’s always very suspicious when a game has a real money shop, but when the drops are as bad as they are in this game it’s more than just a bit suspicious I feel.

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Posted by: Beldin.5498

Beldin.5498

Personally, I still like luck-based drop more than any tedious and boring chore (be it crafting or quests).

Depends on how rare those drops are. In my first 2000 hours of gameplay i found 2 exotics in total, and they both were not even worth 1 gold. So at that point i don’t really like luck-based drops really and i’d rather collect my crafting mats piece by piece and know that after x hours of gameplay i have what i want.

That probably has something to do with the drops in this game are beyond terrible. It’s always very suspicious when a game has a real money shop, but when the drops are as bad as they are in this game it’s more than just a bit suspicious I feel.

I still could buy everything i wanted in GW2 without ever have to pay real money, while in all subscription based games i seldom got the luck drops i wanted and also couldn’t get most of the stuff at all because i dislike raiding and everything better in all that games i bind on pickup these days.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: mtpelion.4562

mtpelion.4562

I’d like to see the Precursor system include the following elements:

1. “Shard of the Precursor” Token Collection from world bosses.
2. Crafting.
3. All Dungeon Achievements.
4. Karma.
5. Fractal Relics.
6. “Mist Essence” from defeated players in WvW.

Any Precursor system should require you to participate in all aspects of the game (except sPvP since that is kind of its own thing and has a higher skill cap that many players won’t be able to clear).

Server: Devona’s Rest

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Posted by: Ayrilana.1396

Ayrilana.1396

Sure make it a quest. The quest is to gather all of the materials it would take to craft it and then turn them in to an NPC.

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Posted by: juno.1840

juno.1840

Regarding the time to get it:
- the quest should be soulbound. One per character. The precursor should be account-bound as someone said above. This will minimize the impact on the TP.
- it shouldn’t take longer than getting the gold to buy the precursor by playing the game not the TP obviously.
- If you want 40 hours rather than 20, I’m all in, but careful to not make it too long or people will say “just buy it off TP”.
- The scaling shouldn’t make it so it takes less time by grouping. Groups should have more fun going in together, but it shouldn’t make it easier as well.

Your suggestion is simply not practical from an economist point of view.

Anet already stated they don’t want to hurt the precursor market & there is a good reasoning behind it.

Let’s be honest here, people will do the alternative only if it’s for dusk & other high priced precursors.

That being said, precursors being easily accessible is actually a bad thing for the economy. Your suggestion of ~40 hours is peanuts compared to 170+ hours for Dusk(assuming you do ~5g an hour) and would totally destroy the market.

It will increase the number of the precursors in the game(even if its non tradeable), then more people will think “oh now I can make a legendary”.

That will translate to higher demand on T6 mats, lodestones etc. tied to making a legendary to the point where totals would end roughly the same pre introduction of an alternative way to acquire dusk,etc. UNLESS its comparable to the grind/rng method in terms of time sink/how annoying it can be.

But the problem is those T6 mats, lodestones etc. are also tied to other stuff like making exotic gears, nice looking non-legendary skins, leveling crafts to 500, ascended items etc. which will just inflate prices more.

Then you’re stuck with having to grind more gold to get those T6’s, lodestones etc. with the added bonus of higher prices for everything else you wanna do(exotic/ascended crafting, etc.).

They cannot make the alternative easily the better choice(because it takes way less time) vs paying for it with gold/flushing.

A more realistic expectation is actually “I can spend 170 hours grinding gold and buy it off the TP or spend 170 hours on this glorious quest/puzzle”

+1 — exactly this. If you didn’t read Lzaya’s post before, then read it now (don’t be lazy!).

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Aeonblade.8709

Aeonblade.8709

Everything I read about is crafting a precursor.

Enough with it!

Get so many of that material, so many of that other one. It feels like a bad Japanese game.

So instead of forcing me buying stuff (T6 craft) or running a thousand world bosses, make it so I have interaction with Tyrian people. Make me use my brain, make me travel accross Tyria, make it take time so I can enjoy getting that precursor, but be careful: don’t make it boring or dull, I don’t want another Trahearne story. Use random wisely, make me go on a quest for once. Also, make it hard. Not huge-life hard, but i-have-to-use-my-brain hard. Make this part a complete adventure. See Indiana Jones (not the last movie, but the others, or even the Indiana Jones Atlantis game), make it like that. This quest should take roughly 20 hours and should not be doable in under 5 if you skip everything and kill everything on the first try with zerker. Also, it should be properly scaled if people do it together and most of all, it has to be exploit-proof.

If you’ve already finished implementing the recipes, just scrap them and rethink. Crafting is the way of the lazy both as developer and player.

TL;DR: Make a new game to get the precursor. Seriously.

I don’t why the sudden focus on crafting for everything lately, the lazy uninspired crafting system in this game causes mental anguish in even the most stalwart of players. Not to mention crafting wasn’t exactly profitable or popular to begin with, in any MMO.

Basically, crafting ascended and precursors is fine, but they need alternate avenues to get the gear for people who can’t be bothered to deal with the game’s crafting system imo. More power to those who craft, not knocking their style of play, but not everyone is a crafter Anet.

Anarai Aeonblade [GASM] – Guardian – DB
RIP my fair Engi and Ranger, you will be missed.

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Posted by: Fror.2163

Fror.2163

Izaya,

Yes, that’s the pure vision of an economist.

But you seem to forget one thing: all your argument is based on the limited supply of precursors. But in a way or another, there will be more precursors in the game. ArenaNet said it. All I’m saying is “since there will be more precursors, don’t make me craft it: make me enjoy getting it”.

Also, by playing the game, not the TP, I’m making more than 5g an hour. So your number seems irrealistic somehow as well. And taking the most expensive precursor induce flawed reasoning as well.

Frór (yes, with the accent!)

(edited by Fror.2163)

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Posted by: Ayrilana.1396

Ayrilana.1396

Or make it so that you must fight Lupi and Liadri solo in an arena back-to-back. If you beat Lupi, but fail Liadri, you must start over. Liadri should also require 8 orbs thrown at her in order to beat her.

This seems reasonable enough as now player skill is required to get the precursor.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Personally, I still like luck-based drop more than any tedious and boring chore (be it crafting or quests).

Depends on how rare those drops are. In my first 2000 hours of gameplay i found 2 exotics in total, and they both were not even worth 1 gold. So at that point i don’t really like luck-based drops really and i’d rather collect my crafting mats piece by piece and know that after x hours of gameplay i have what i want.

That probably has something to do with the drops in this game are beyond terrible. It’s always very suspicious when a game has a real money shop, but when the drops are as bad as they are in this game it’s more than just a bit suspicious I feel.

If you want to blame something for poor drop rates in GW2, look no further than the mechanism by which anyone who does a bit of damage to a mob qualifies for a drop. That’s a lot more drop chances than in other games.

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Posted by: Invictus.1503

Invictus.1503

I agree that I want a way to get precursers without RNG or Crafting! Make it difficult, make us have to go all over the maps and complete out of the way and dangerous tasks. Of course limit the number of precursers that can be achieved in this way by account to prevent constant farming. But give us that scavenger hunt to promote playing the game in a fun way for a nice goal rather than make us craft or pray to the RNG gods.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Orpheal.8263

Orpheal.8263

Id dislike both as a total only system to receive Precursors….
GW2 needs variety. Many different ways on how to gain your Precursors so that everybody has the choice on how to work on their precursors with a potential way of earnign them the way you personally like most to play the game by doing something, that makes FUN for you….

Precursors should be craftable – YES
Precursors should be receivable through Mystic Forge – YES
Precursors should be given as rewards from Scavenger Hunts – YES
Precursors should be given as rewards for Ending the Personal Story – YES
Precursors should be buyable with Dungeon Tokens – YES
Precursors should be tradeable for Pristine Fractal Relics – YES
Precursors should be simpy buyable through Karma – YES
Precursors should be Achievement Point Rewards – YES
Precursors should be WvW Rank Rewards – YES
Precursors should be SPvP Rank Rewards – YES
Precursors should drop as Loot from beating World Bosses – YES
Precursors should drop as Loot from beating Legends – YES
Precursors should be Loot from Jumping Puzzle Treasure Chests – YES
Precursors should be Meta Achievement Rewards for every 12 Months of Time – YES

Something along the line like this big variety is what the game needs for Precursors.
Maybe not so much variety, I just brainstormed all of the possibilities I could think about simply said.

So more well balanced out variety, so better.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Mochann.5298

Mochann.5298

If they have to make a separate precursor quest for each and every precursor and they’re all to be different….considering how hard and how long it should take, it would probably be a prohibitive amount of work.

Can’t be much harder than making a Living World story about Scarlet.

Seriously, why point that out? ANet is the game developer, they should care about doing things right, not doing things the easy way. A simple mystic forge recipe or Crafting with Ascended Crafting style grind is just that: an easy way out to provide “content” that is basically boring yawn-inducing farming. There is no need to ape the stupid time-gated mechanics of something like WoW; GW2 is trying to be its own game and the best way to do that is to scrap stupid mechanics like this.

Let Anet figure out how to do it right with their manpower. It’s a lot of work, sure, but ANet has its work cut out for it.

#ELEtism on Eredon Terrace

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Posted by: juno.1840

juno.1840

If they have to make a separate precursor quest for each and every precursor and they’re all to be different….considering how hard and how long it should take, it would probably be a prohibitive amount of work.

Can’t be much harder than making a Living World story about Scarlet.

Seriously, why point that out? ANet is the game developer, they should care about doing things right, not doing things the easy way. A simple mystic forge recipe or Crafting with Ascended Crafting style grind is just that: an easy way out to provide “content” that is basically boring yawn-inducing farming. There is no need to ape the stupid time-gated mechanics of something like WoW; GW2 is trying to be its own game and the best way to do that is to scrap stupid mechanics like this.

Let Anet figure out how to do it right with their manpower. It’s a lot of work, sure, but ANet has its work cut out for it.

Because there’s already a way to get precursors — adding anything else is a time/value equation.

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

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Posted by: Redbear.5910

Redbear.5910

Everything I read about is crafting a precursor.

Enough with it!

Get so many of that material, so many of that other one. It feels like a bad Japanese game.

So instead of forcing me buying stuff (T6 craft) or running a thousand world bosses, make it so I have interaction with Tyrian people. Make me use my brain, make me travel accross Tyria, make it take time so I can enjoy getting that precursor, but be careful: don’t make it boring or dull, I don’t want another Trahearne story. Use random wisely, make me go on a quest for once. Also, make it hard. Not huge-life hard, but i-have-to-use-my-brain hard. Make this part a complete adventure. See Indiana Jones (not the last movie, but the others, or even the Indiana Jones Atlantis game), make it like that. This quest should take roughly 20 hours and should not be doable in under 5 if you skip everything and kill everything on the first try with zerker. Also, it should be properly scaled if people do it together and most of all, it has to be exploit-proof.

If you’ve already finished implementing the recipes, just scrap them and rethink. Crafting is the way of the lazy both as developer and player.

TL;DR: Make a new game to get the precursor. Seriously.

Go do how i did it.
The quest of the magic toilet. put tons of rares in it and you get your precursor.
grats.

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Posted by: Avascar.9237

Avascar.9237

If there is ever going to be a quest in Guild Wars 2, make them story-based. Don’t ever go “You gotta build this key, which centaurs drop a fragment but it’s only a 50% chance”, because it’s worthless grind.

Instead, a series of hard dungeons, cutscenes, bosses, and perhaps open-world triggers (C: happy on this one).

So basically, let’s say to craft Dusk there’s this underground ancient monster, that if you complete this dungeon and go to a specific location of the open-world map, it triggers an open world event and have to fight against a giant ancient monster. It would be really cool. If the event fails, the ancient monster would capture certain NPC’s (merchants, repair NPC’s, etc etc) from some towns so you have to save them again.

Also, make it a bit like Personal Story (branching quests). To trigger this certain quest for the certain item, you have to defeat certain open world bosses (one for each Legendary item, because it’s legendary).

Just my 2 cents.

I want a precursor quest, not a craft

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Posted by: Goochball.1086

Goochball.1086

Hate to be the guy to suggest making the game more like World of Warcraft, but do any of you remember the epic weapon quest chains in Vanilla WoW? As a hunter, I was after Rhok’delar, Longbow of the Ancient Keepers. The quest had me traveling across Azeroth, dueling powerful demons before I was able to obtain it; a true test of skill and knowledge of your class.

I haven’t played WoW for over 5 years, but this was a memorable experience that stuck with me long after I stopped playing…something you just don’t get with crafting.

So basically, +1 to the idea for an epic quest chain to acquire precursors. Would be so much better than throwing insane amounts of materials at a forge.

I want a precursor quest, not a craft

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Posted by: Arc DLad.2194

Arc DLad.2194

all’s well and good say add an epic brain challenging story quest to get the precursor, but we all know it’ll go like this:
anet release precursor story, hardest challenge ever > boot up game >3 mins later > boot up wiki/dulfy on how to do it > complain it was too easy on forum

How does Treahern change a light bulb?
“commander can i have a word”

I want a precursor quest, not a craft

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Posted by: Deadcell.9052

Deadcell.9052

Hate to be the guy to suggest making the game more like World of Warcraft, but do any of you remember the epic weapon quest chains in Vanilla WoW? As a hunter, I was after Rhok’delar, Longbow of the Ancient Keepers. The quest had me traveling across Azeroth, dueling powerful demons before I was able to obtain it; a true test of skill and knowledge of your class.

I haven’t played WoW for over 5 years, but this was a memorable experience that stuck with me long after I stopped playing…something you just don’t get with crafting.

So basically, +1 to the idea for an epic quest chain to acquire precursors. Would be so much better than throwing insane amounts of materials at a forge.

I was a Hunter in vanilla WoW and that quest chain was by far one of the most fun experiences in any game ever! I actually made a second Hunter just to do it again. Something like that was what I was expecting from Anet at launch, sadly what we got was a Legendary system based on gold farming and luck, laziest design I have ever seen in gaming for an endgame weapon.

On a side note I love how players who have “earned” their precursors demand “earning” a precursor to be the hardest thing ever for everyone else so they can feel special, meanwhile majority of them were just blessed by good RnG that day and probably “earned” it by zerging a risen chicken.

I want a precursor quest, not a craft

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Posted by: Lord Kuru.3685

Lord Kuru.3685

What you’re asking for is kind of like the cancelled Precursor Scavenger hunt that Anet was going to do.

Precursor crafting is much easier to implement than your idea — basically it takes zero effort. That’s why we’re getting it.

I want a precursor quest, not a craft

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Posted by: Izaya.2906

Izaya.2906

Izaya,

Yes, that’s the pure vision of an economist.

But you seem to forget one thing: all your argument is based on the limited supply of precursors. But in a way or another, there will be more precursors in the game. ArenaNet said it. All I’m saying is “since there will be more precursors, don’t make me craft it: make me enjoy getting it”.

Also, by playing the game, not the TP, I’m making more than 5g an hour. So your number seems irrealistic somehow as well. And taking the most expensive precursor induce flawed reasoning as well.

A typical guy in GW2 does doesn’t make over 5g an hour.

Even for the moderately priced 500g precursor, it’s still 100+ hours of grind vs 40.

And yes, it IS realistic for Dusk, you can’t ignore the highest price precursor when making an argument unless it’s out of the possible rewards for the 40 hour quest.

I want a precursor quest, not a craft

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Posted by: Sinbold.8723

Sinbold.8723

GW1 had a great and long, involved quest similar to what people have said in this post for obtaining the mini black moa chick. Having that mini was a status thing like a legendary weapon is in this game, and it required a lot of, well…. take a look:
http://wiki.guildwars.com/wiki/Black_Moa_Chick

I want a precursor quest, not a craft

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Posted by: morrolan.9608

morrolan.9608

all’s well and good say add an epic brain challenging story quest to get the precursor, but we all know it’ll go like this:
anet release precursor story, hardest challenge ever > boot up game >3 mins later > boot up wiki/dulfy on how to do it > complain it was too easy on forum

I couldn’t beat Liadri despite reading guides and watching videos.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

I want a precursor quest, not a craft

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Posted by: Scourge.4317

Scourge.4317

GW1 had a great and long, involved quest similar to what people have said in this post for obtaining the mini black moa chick. Having that mini was a status thing like a legendary weapon is in this game, and it required a lot of, well…. take a look:
http://wiki.guildwars.com/wiki/Black_Moa_Chick

Yeah that was fun. I also enjoyed getting my Black Widow from the Underworld. I wish Arenanet continued quest like that with ranger pets. And i wish they would stop trying to force GW2 into an E-Sports game. But that’s getting off topic lol.

I agree with those of you who want a nice long interesting quest tied to legendary weapons. Maybe…well i wish at least, that with the next legendary weapons comes a quest that makes them more than just pretty pixels.

I want a precursor quest, not a craft

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Posted by: Meehael.8240

Meehael.8240

Id dislike both as a total only system to receive Precursors….
GW2 needs variety. Many different ways on how to gain your Precursors so that everybody has the choice on how to work on their precursors with a potential way of earnign them the way you personally like most to play the game by doing something, that makes FUN for you….

Precursors should be craftable – YES
Precursors should be receivable through Mystic Forge – YES
Precursors should be given as rewards from Scavenger Hunts – YES
Precursors should be given as rewards for Ending the Personal Story – YES
Precursors should be buyable with Dungeon Tokens – YES
Precursors should be tradeable for Pristine Fractal Relics – YES
Precursors should be simpy buyable through Karma – YES
Precursors should be Achievement Point Rewards – YES
Precursors should be WvW Rank Rewards – YES
Precursors should be SPvP Rank Rewards – YES
Precursors should drop as Loot from beating World Bosses – YES
Precursors should drop as Loot from beating Legends – YES
Precursors should be Loot from Jumping Puzzle Treasure Chests – YES
Precursors should be Meta Achievement Rewards for every 12 Months of Time – YES

Something along the line like this big variety is what the game needs for Precursors.
Maybe not so much variety, I just brainstormed all of the possibilities I could think about simply said.

So more well balanced out variety, so better.

I strongly disagree on multiple ways of getting a precursor. The system is fine just as it is.

Intel i7-3770, MSI GTX1070 8GB, Asus P8H61 Pro, 16GB DDR3 @1600 MHz,
Corsair CX500 PSU, Kingston V300 60GB SSD