I want my vault transport back.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

I had it unlocked. I did nothing wrong. Nothing, whatever exploit was involved, I do not even do dungeons, never have.

I have a small, 2 person guild. Thats how we like to play, how we played in GW1. You just jerked away something I had unlocked, and gated us from ever having it again.

Stop punishing innocent players. You do this time after time, did it in GW1, and you know what.. you NEVER stopped exploits, bots, or anything else, and you aren’t stopping them here with blind ball bat approaches that nail everyone but the target.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

They just stopped the exploit… how does fixing it not stop it?

Blame the players who felt the need to abuse this, not Anet for fixing it.

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Posted by: Brutal Arts.6307

Brutal Arts.6307

They just stopped the exploit… how does fixing it not stop it?

Blame the players who felt the need to abuse this, not Anet for fixing it.

You’re wrong and let me explain how.
First of all they didn’t stop an exploit. Whatever the exploit concerning G Banks is, it still exists in the same form. All they did was make it unprofitable/take too much time by GREATLY INCREASING the cost of the transport. With the addition of Merits it means the people involved would have to rank up their guild enough to do bounties AND succeed.

To surmise
Did anet fix an exploit?
No.
Did anet cover up poor coding with a brute force guild mechanic change?
Yes.
Will exploiters still exploit?
Yes.
Do non-exploiters suffer?
Yes.

See: WvW Orbs Of Power

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

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Posted by: Lafiel.9372

Lafiel.9372

I think it’s to stop gold sellers from using it to trade money with buyers. I assume tracking in game mail is a lot easier than tracking guild bank transactions

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Posted by: Brutal Arts.6307

Brutal Arts.6307

I think it’s to stop gold sellers from using it to trade money with buyers. I assume tracking in game mail is a lot easier than tracking guild bank transactions

And if that’s the case that’s completely fair and something they need to do but, they also need to not punish legitimate players while they do that.

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

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Posted by: Yumiko Ishida.3769

Yumiko Ishida.3769

I’m just kitten over it for a different reason… updates change node locations. They can never lump it all into one update at the end of the week or on a Monday when most of us work and go to school?

Yumiko Emi Ishida 80 Ele, Hikari Kyoko Ishida 80 Guard TC-NA. Active RPer of NA megaserver.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

I think it’s to stop gold sellers from using it to trade money with buyers. I assume tracking in game mail is a lot easier than tracking guild bank transactions

How about they deal with the Gold sellers means of acquiring gold.. rather than the theoretical means of delivering it. I see harvest bots daily, I run across farming bots daily. It never ends. THAT is what needs addressed.

If indeed your theory is correct.. its the same old ANET. They will remove something from innocent players.. and this change will indeed remove it… and all this does to the abusers is a temporary setback they will work around shortly. This happened over and over in GW1. Nothing new.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I think it’s to stop gold sellers from using it to trade money with buyers. I assume tracking in game mail is a lot easier than tracking guild bank transactions

And if that’s the case that’s completely fair and something they need to do but, they also need to not punish legitimate players while they do that.

And that, as they say, is the rub. You say you are a legitimate player that has never abused these vaults, but I’m sure the guy running the bots would say the same. I’m not doubting your honesty, I am only saying that apparently this drastic step was necessary to make the economy stronger. If it is any consolation, the cost of making some players upset, I’m sure, weighed in their options, but at the end of the day this was deemed to be the best approach.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

I think it’s to stop gold sellers from using it to trade money with buyers. I assume tracking in game mail is a lot easier than tracking guild bank transactions

And if that’s the case that’s completely fair and something they need to do but, they also need to not punish legitimate players while they do that.

And that, as they say, is the rub. You say you are a legitimate player that has never abused these vaults, but I’m sure the guy running the bots would say the same. I’m not doubting your honesty, I am only saying that apparently this drastic step was necessary to make the economy stronger. If it is any consolation, the cost of making some players upset, I’m sure, weighed in their options, but at the end of the day this was deemed to be the best approach.

This being done to thwart Gold Sellers is a theory, not a fact… and even if true, will not impact the game economy at all, much less make it stronger.

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Posted by: Raine.1394

Raine.1394

They just stopped the exploit… how does fixing it not stop it?

Blame the players who felt the need to abuse this, not Anet for fixing it.

You’ve made, essentially, two propositional statements here and both of them are wrong. First, they didn’t ‘fix’ or ‘stop’ anything, they simply changed the price tag on a still existing quality of life feature for guilds in the game. It is now effectively beyond the ability of small guilds to buy. This action is also problematic in that they have previously sold the item and have now taken it away. Doing that generally doesn’t end well IRL or in games.

Second, no group of players are to blame as players don’t have the power to change game features. The ability to do so and any blame that accrues belong solely to Anet.

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Posted by: Lafiel.9372

Lafiel.9372

I think it’s to stop gold sellers from using it to trade money with buyers. I assume tracking in game mail is a lot easier than tracking guild bank transactions

How about they deal with the Gold sellers means of acquiring gold.. rather than the theoretical means of delivering it. I see harvest bots daily, I run across farming bots daily. It never ends. THAT is what needs addressed.

If indeed your theory is correct.. its the same old ANET. They will remove something from innocent players.. and this change will indeed remove it… and all this does to the abusers is a temporary setback they will work around shortly. This happened over and over in GW1. Nothing new.

It’s either lose the vault or have DR hit you harder. Personally, I rather lose the vault, it’s a minor thing for most people and still sufficiently affordable for guilds to use it.

Edit: Dealing with the delivery is a very big part of stopping gold sellers. You catch them in the act of the crime.

(edited by Lafiel.9372)

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I think it’s to stop gold sellers from using it to trade money with buyers. I assume tracking in game mail is a lot easier than tracking guild bank transactions

And if that’s the case that’s completely fair and something they need to do but, they also need to not punish legitimate players while they do that.

And that, as they say, is the rub. You say you are a legitimate player that has never abused these vaults, but I’m sure the guy running the bots would say the same. I’m not doubting your honesty, I am only saying that apparently this drastic step was necessary to make the economy stronger. If it is any consolation, the cost of making some players upset, I’m sure, weighed in their options, but at the end of the day this was deemed to be the best approach.

This being done to thwart Gold Sellers is a theory, not a fact… and even if true, will not impact the game economy at all, much less make it stronger.

Economy and the gold seller theory aside, my point was that they must have had their reasons, and upsetting the player base wasn’t it. You don’t bite the hand that feeds you if you don’t have kitten good reasons.

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Posted by: Bishop.8432

Bishop.8432

They didn’t fix anything, just made the use of the guild vault more costly. The gold sellers theory will just mean they will have to do there transaction in LA. Not a big drawback for them.

I just don’t get it it’s seem, would really appreciate a explanation from Anet on that one.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

I think it’s to stop gold sellers from using it to trade money with buyers. I assume tracking in game mail is a lot easier than tracking guild bank transactions

How about they deal with the Gold sellers means of acquiring gold.. rather than the theoretical means of delivering it. I see harvest bots daily, I run across farming bots daily. It never ends. THAT is what needs addressed.

If indeed your theory is correct.. its the same old ANET. They will remove something from innocent players.. and this change will indeed remove it… and all this does to the abusers is a temporary setback they will work around shortly. This happened over and over in GW1. Nothing new.

It’s either lose the vault or have DR hit you harder. Personally, I rather lose the vault, it’s a minor thing for most people and still sufficiently affordable for guilds to use it.

ONE poster conjectures that this was to stop gold sellers. ONE. And, thanks for the example, as DR impacts honest players harder than the automated bots who really don’t care, since there is no DR on harvestables.. and they run farm bots for weeks unconcerned with DR anyway.

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Posted by: HardRider.2980

HardRider.2980

It happens.. Thing is – this doesn’t stop you accessing it by visiting the Guild banks in major cities.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Katz.5143

Katz.5143

Unfortunately all fixes that punish exploiters, botters, and gold sellers punish the rest of us in some way. This one TBH is minor to me. We didn’t use that feature often, it was just nice to have it there if we wanted to.

It isn’t the specific item that was changed that bothers me, its the way it was changed. Suppose someone figures out how to exploit all the banners? Magic find, karma, etc. Do those get moved out of reach? What about every single guild perk you work towards? Someone, somewhere figures out an exploit so we move them all to a high tier with merits required? Meh, that’s what bothers me. I don’t even care about the guild vault itself.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!

(edited by Katz.5143)

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Posted by: Geotherma.2395

Geotherma.2395

It happens.. Thing is – this doesn’t stop you accessing it by visiting the Guild banks in major cities.

But maybe that is the point. It is much easier for GM’s to watch ONE area for RMT activity rather than watch TONS of areas for RMT. Basically now they can sit in the main cities watching chat logs/mail logs etc. I would guess if this is the reason they did it (for the rmt) then it makes sense why.

Intel i7 3.9ghz processor 16GB Ram 2TB HDD
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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

It happens.. Thing is – this doesn’t stop you accessing it by visiting the Guild banks in major cities.

But maybe that is the point. It is much easier for GM’s to watch ONE area for RMT activity rather than watch TONS of areas for RMT. Basically now they can sit in the main cities watching chat logs/mail logs etc. I would guess if this is the reason they did it (for the rmt) then it makes sense why.

How does that make sense. A large guild can still do it. Whatever exploit was involved can still be done. Vaults are still available. How does this stop anything? Whatever was being done can still be done. All they will accomplish is removing this perk from small guilds. Small guilds are the only exploiters?

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Posted by: stof.9341

stof.9341

They made a Saturday emergency update after another emergency update to reduce access to guild vault. My bet is that the exploit must have been something severe like some kind of item dupe.

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Posted by: Raine.1394

Raine.1394

It happens.. Thing is – this doesn’t stop you accessing it by visiting the Guild banks in major cities.

But maybe that is the point. It is much easier for GM’s to watch ONE area for RMT activity rather than watch TONS of areas for RMT. Basically now they can sit in the main cities watching chat logs/mail logs etc. I would guess if this is the reason they did it (for the rmt) then it makes sense why.

They don’t need to sit anywhere to monitor game activity. That’s best done through data-mining techniques which can identify any in-game behavior of interest. They have all the data they need.
.

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Posted by: Rouven.7409

Rouven.7409

This may seem like a really stupid question, but what is the vault transport good for?
As in – practical application. I have not yet come across a need for it, am I doing something wrong?

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

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Posted by: Katz.5143

Katz.5143

They made a Saturday emergency update after another emergency update to reduce access to guild vault. My bet is that the exploit must have been something severe like some kind of item dupe.

Ok that makes sense. Based on the two recent fixes I understand the problem now and it is specific to guild vault misuse. I’m not sure if it was what you suggest or gold sellers.

Maybe if it is gold sellers that caused it they can follow this up with a fix more like what they did to guild vaults in general if that is possible. The 72 hour wait thing. Actually, I wouldn’t even mind a 2 week wait if it fixed the problem. People buying illegal gold probably don’t want to wait around in a bogus guild for 2 weeks. More likely to get caught at it that way I bet.

If it is gold sellers, perhaps Anet should think outside of the box and figure out a way to do away with gold all together. I think that’s the only way to get rid of gold sellers.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!

(edited by Katz.5143)

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Posted by: Leablo.2651

Leablo.2651

Agreed this sounds like a pretty terrible change. I was planning for it to be my next personal guild upgrade too, but now it’s going to cost more than expanding the actual vault so it’s clearly wasteful. It doesn’t really make sense to me that the transport feature could be an exploit without touching the actual vault function. Anet should fix whatever the problem is with the transport, not just play keep-away by making it a very bad proposition for anyone to buy. Hopefully this is only a temporary stopgap.

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Posted by: Lafiel.9372

Lafiel.9372

I think it’s to stop gold sellers from using it to trade money with buyers. I assume tracking in game mail is a lot easier than tracking guild bank transactions

How about they deal with the Gold sellers means of acquiring gold.. rather than the theoretical means of delivering it. I see harvest bots daily, I run across farming bots daily. It never ends. THAT is what needs addressed.

If indeed your theory is correct.. its the same old ANET. They will remove something from innocent players.. and this change will indeed remove it… and all this does to the abusers is a temporary setback they will work around shortly. This happened over and over in GW1. Nothing new.

It’s either lose the vault or have DR hit you harder. Personally, I rather lose the vault, it’s a minor thing for most people and still sufficiently affordable for guilds to use it.

ONE poster conjectures that this was to stop gold sellers. ONE. And, thanks for the example, as DR impacts honest players harder than the automated bots who really don’t care, since there is no DR on harvestables.. and they run farm bots for weeks unconcerned with DR anyway.

I dunno where to begin on how wrong you are but I’ll end with this. DR impacts bots a lot more than honest players.

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Posted by: Katz.5143

Katz.5143

I guess they meant that the bots will harvest, instead of killing mobs. No DR on harvesting, much DR on mobs.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!

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Posted by: SpyderArachnid.5619

SpyderArachnid.5619

Had to log in to check this to make sure they didn’t “take away” the ones we already had unlocked. At least we still keep the ones we already had, just we now have to spend the influence to unlock it again. And they didn’t even reimburse us the influence we lost.

A little miffed at this myself. I’m in a small guild, and we can’t even do the guild missions. Now we lose something that we already had unlocked, and we didn’t even get our influence back for it, and now we can’t unlock it again, cause it costs merits to unlock now.

Really bad move in my opinion. Take away something we already had, don’t even refund us for it, and then make it cost something that we can’t get, so we can’t get it again. All this to stop some random “exploit”. I don’t know, to me it feels like Anet just has a deep hatred for small guilds and is doing everything they can to squash us out.

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Posted by: Milennin.4825

Milennin.4825

What was the ‘exploit’?

Just who the hell do you think I am!?

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Posted by: Fiontar.4695

Fiontar.4695

OK Arenanet, care to explain how something is an exploit if a small guild can unlock it, but not an exploit now that you’ve placed it higher up the tier and added the additional cost which excludes guilds that can’t do Guild Missions? How, in any universe, does that make any sense what so ever?

Hard to imagine how guild transport was even an exploit in an instance. When else would you be more likely to have a need for such a thing than in an instance? Is it an exploit to have a character run an instance with all bag slots unlocked and filled with 20 slot bags? If not, not sure how the access to the guild bank in an instance could be an exploit. (Maybe it’s an “exploit” because it provided player access to additional inventory space with out having to pay gems to get it?!?!?!)

I call complete shenanigans on this one. IMO, just further proof that for what ever reason Arenanet wants to kill small guilds and is telling those of us that don’t care to belong to a large impersonal guild to go find another game.

I’m baffled.

Let me stress once again, even IF there was an actual exploit, how, in a logical universe, is a fix for such an exploit to move the exploitable feature to a higher tier and out of reach of smaller guilds? How is it not an exploit for large guilds while being an exploit for small guilds?

Makes zero sense. Zero, nada, zilch.

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Posted by: Toggles.1783

Toggles.1783

This is kittens! Kitteny kittens of kitten I tell ya.

Seriously though, I hope they re-review this change, actually fix the problem and give bank transports back within the reach of us small guilds.

Level 80: Elementalist Engineer Guardian Mesmer Ranger Thief Warrior

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Posted by: Heijincks.9267

Heijincks.9267

OK Arenanet, care to explain how something is an exploit if a small guild can unlock it, but not an exploit now that you’ve placed it higher up the tier and added the additional cost which excludes guilds that can’t do Guild Missions? How, in any universe, does that make any sense what so ever?

Hard to imagine how guild transport was even an exploit in an instance. When else would you be more likely to have a need for such a thing than in an instance? Is it an exploit to have a character run an instance with all bag slots unlocked and filled with 20 slot bags? If not, not sure how the access to the guild bank in an instance could be an exploit. (Maybe it’s an “exploit” because it provided player access to additional inventory space with out having to pay gems to get it?!?!?!)

I call complete shenanigans on this one. IMO, just further proof that for what ever reason Arenanet wants to kill small guilds and is telling those of us that don’t care to belong to a large impersonal guild to go find another game.

I’m baffled.

Let me stress once again, even IF there was an actual exploit, how, in a logical universe, is a fix for such an exploit to move the exploitable feature to a higher tier and out of reach of smaller guilds? How is it not an exploit for large guilds while being an exploit for small guilds?

Makes zero sense. Zero, nada, zilch.

The exploit probably had to do with an easy attainment. If it involves gold sellers, then it makes perfect sense.

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Posted by: Miflett.3472

Miflett.3472

Once again, punishing players for small group gameplay. You will join the zerg, or you will be assimilated!

Apparently devising great plans like this is more important than implementing meaningful quality of life improvements like item restoration of gem store purcashses and fraud detection.

Leader of Grim Omen [GO]

(edited by Miflett.3472)

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Posted by: Drew.1865

Drew.1865

Why should players be punished for something a gold seller is doing? If this is the reason that shouldn’t be the players problem.

Is GW2 a game or a virtual casino?

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Posted by: Mwerevu.4013

Mwerevu.4013

MORE things locked so that only large guilds can use them?

The direction things have been heading is troubling.

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Posted by: Heijincks.9267

Heijincks.9267

Why should players be punished for something a gold seller is doing? If this is the reason that shouldn’t be the players problem.

What’s your suggestion of a workaround, given the circumstances?

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Posted by: emikochan.8504

emikochan.8504

Katz if you do away with gold you just get SoJ, If people can trade, they will trade.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Drew.1865

Drew.1865

Why should players be punished for something a gold seller is doing? If this is the reason that shouldn’t be the players problem.

What’s your suggestion of a workaround, given the circumstances?

I don’t get paid to police this or any other game so solutions for dev issues isn’t my problem nor should they be any other customer/players problem.

Is GW2 a game or a virtual casino?

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Posted by: Drew.1865

Drew.1865

Why should players be punished for something a gold seller is doing? If this is the reason that shouldn’t be the players problem.

What’s your suggestion of a workaround, given the circumstances?

I wouldn’t run a F2P game that depended on gambling for revenue. If I wanted to make money from gambling I’d work at a casino. When mmos get into gambling then it seems issues like this become a problem for them that isn’t as big of an issue in a game with a sub.

Is GW2 a game or a virtual casino?

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Posted by: Heijincks.9267

Heijincks.9267

Why should players be punished for something a gold seller is doing? If this is the reason that shouldn’t be the players problem.

What’s your suggestion of a workaround, given the circumstances?

I don’t get paid to police this or any other game so solutions for dev issues isn’t my problem nor should they be any other customer/players problem.

Which then poses a question of whether or not there is a better solution. If not, then we can’t dismiss the decision. I’m not saying that it’s a good idea, but given that we don’t know the circumstances in which the decision is made, then it very well might have been a necessary evil.

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Posted by: Suddenflame.2601

Suddenflame.2601

Why should players be punished for something a gold seller is doing? If this is the reason that shouldn’t be the players problem.

What’s your suggestion of a workaround, given the circumstances?

I don’t get paid to police this or any other game so solutions for dev issues isn’t my problem nor should they be any other customer/players problem.

Your missing his point all together. Your just whining and complaining without anything useful or resourceful to say. Small guilds are complaining sure but how useful was the vault transport in the first place? Far as I am concerned as a GM I never actually used one cause I never saw the need for one. Such as my personal bank golem I never them either cause there isn’t much need for them considering you can access your bank anywhere as is.

Only one I wish I could afford is permanent merchant express due to the constant need to sell stuff while in a dungeon or field. Like someone else said earlier Anet must have had its legitimate reasons for performing this increase in the price. There was an exploit that people were using that may have been a big issue. You keep saying that it hurts the smaller guilds more when it could actually effect the larger guilds as well. By making it cost merits it prevents certain large guilds from making huge quantities of it. Maybe the exploit occurs when a guild has a built a large number of them. This would explain the drastic increase of cost cause its the only way to fix guilds from buying so many.

There is usually more then one reason for an exploit it is not always from gold farmers. We do not know the circumstances surrounding the issue at hand and even if they did tell us. Only a small fraction (less than 1% of the entire community) would be able to figure out what it means due to coding tech.

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Mess with the best, die like the rest.

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Posted by: Drew.1865

Drew.1865

Why should players be punished for something a gold seller is doing? If this is the reason that shouldn’t be the players problem.

What’s your suggestion of a workaround, given the circumstances?

I don’t get paid to police this or any other game so solutions for dev issues isn’t my problem nor should they be any other customer/players problem.

Your missing his point all together. Your just whining and complaining without anything useful or resourceful to say. Small guilds are complaining sure but how useful was the vault transport in the first place? Far as I am concerned as a GM I never actually used one cause I never saw the need for one. Such as my personal bank golem I never them either cause there isn’t much need for them considering you can access your bank anywhere as is.

Only one I wish I could afford is permanent merchant express due to the constant need to sell stuff while in a dungeon or field. Like someone else said earlier Anet must have had its legitimate reasons for performing this increase in the price. There was an exploit that people were using that may have been a big issue. You keep saying that it hurts the smaller guilds more when it could actually effect the larger guilds as well. By making it cost merits it prevents certain large guilds from making huge quantities of it. Maybe the exploit occurs when a guild has a built a large number of them. This would explain the drastic increase of cost cause its the only way to fix guilds from buying so many.

There is usually more then one reason for an exploit it is not always from gold farmers. We do not know the circumstances surrounding the issue at hand and even if they did tell us. Only a small fraction (less than 1% of the entire community) would be able to figure out what it means due to coding tech.

I like to point out what should be obvious unless you have a tinfoil hat on.

Is GW2 a game or a virtual casino?

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Posted by: Suddenflame.2601

Suddenflame.2601

Why should players be punished for something a gold seller is doing? If this is the reason that shouldn’t be the players problem.

What’s your suggestion of a workaround, given the circumstances?

I wouldn’t run a F2P game that depended on gambling for revenue. If I wanted to make money from gambling I’d work at a casino. When mmos get into gambling then it seems issues like this become a problem for them that isn’t as big of an issue in a game with a sub.

A game with a Sub has more to worry about. Since their major source of income is users playing constantly they have to keep all the players interested. Prime example of a major failure of this is SWOTR. There is not many successful modern sub games out there and its only the legacy games such as Everquest and WoW that can keep going with a sub. There is far more successful FTP games out there then there is of sub games out there. Prime Example is League of Legends. When a sub game starts to fail they switch to an FTP model just to stay afloat. Games that start with FTP tend to know what they are doing in that business model.

Guild Wars 2 is not an FTP game as you are trying to claim. Its a Buy-to-Play (BTP) which is a different model similar to games of the past and present. Skyrim for instance is BTP along with most solo played games. The only other known BTP mmo is GWs 1 which is considered a commercial success.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

I want my vault transport back.

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Posted by: Suddenflame.2601

Suddenflame.2601

Why should players be punished for something a gold seller is doing? If this is the reason that shouldn’t be the players problem.

What’s your suggestion of a workaround, given the circumstances?

I don’t get paid to police this or any other game so solutions for dev issues isn’t my problem nor should they be any other customer/players problem.

Your missing his point all together. Your just whining and complaining without anything useful or resourceful to say. Small guilds are complaining sure but how useful was the vault transport in the first place? Far as I am concerned as a GM I never actually used one cause I never saw the need for one. Such as my personal bank golem I never them either cause there isn’t much need for them considering you can access your bank anywhere as is.

Only one I wish I could afford is permanent merchant express due to the constant need to sell stuff while in a dungeon or field. Like someone else said earlier Anet must have had its legitimate reasons for performing this increase in the price. There was an exploit that people were using that may have been a big issue. You keep saying that it hurts the smaller guilds more when it could actually effect the larger guilds as well. By making it cost merits it prevents certain large guilds from making huge quantities of it. Maybe the exploit occurs when a guild has a built a large number of them. This would explain the drastic increase of cost cause its the only way to fix guilds from buying so many.

There is usually more then one reason for an exploit it is not always from gold farmers. We do not know the circumstances surrounding the issue at hand and even if they did tell us. Only a small fraction (less than 1% of the entire community) would be able to figure out what it means due to coding tech.

I like to point out what should be obvious unless you have a tinfoil hat on.

So far you made nothing obvious other then lack of sense of devotion to a game. If I knew the issues plaguing a game that I liked I would be more then willing to provide solutions to the issues.

Ranger; Warrior; Mesmer; Elementalist; Guardian; Engineer
[GWAM] and [LUST]
Mess with the best, die like the rest.

I want my vault transport back.

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Posted by: Fiontar.4695

Fiontar.4695

OK Arenanet, care to explain how something is an exploit if a small guild can unlock it, but not an exploit now that you’ve placed it higher up the tier and added the additional cost which excludes guilds that can’t do Guild Missions? How, in any universe, does that make any sense what so ever?

Hard to imagine how guild transport was even an exploit in an instance. When else would you be more likely to have a need for such a thing than in an instance? Is it an exploit to have a character run an instance with all bag slots unlocked and filled with 20 slot bags? If not, not sure how the access to the guild bank in an instance could be an exploit. (Maybe it’s an “exploit” because it provided player access to additional inventory space with out having to pay gems to get it?!?!?!)

I call complete shenanigans on this one. IMO, just further proof that for what ever reason Arenanet wants to kill small guilds and is telling those of us that don’t care to belong to a large impersonal guild to go find another game.

I’m baffled.

Let me stress once again, even IF there was an actual exploit, how, in a logical universe, is a fix for such an exploit to move the exploitable feature to a higher tier and out of reach of smaller guilds? How is it not an exploit for large guilds while being an exploit for small guilds?

Makes zero sense. Zero, nada, zilch.

The exploit probably had to do with an easy attainment. If it involves gold sellers, then it makes perfect sense.

Sorry, no, it doesn’t make sense. Period. If it’s really an exploit, then it’s just as much of an exploit for a large guild as a small guild. “Ease of attainment” doesn’t change that. They are just, once again, punishing small guilds for no apparent reason.

I want my vault transport back.

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Posted by: Fiontar.4695

Fiontar.4695

If there was some sort of dupe bug, that obviously needs to be dealt with. In which case, you temporarily turn off the feature entirely until you actually FIX it.

If it’s just “Oh, look, someone can use these to just keep farming an instance for hours on end by loading loot into the guild bank and then having a guildmate on the other end unload them”, then, IMO, that doesn’t even come close to warranting this change. If legit players are doing this, who cares how they spend their hours playing? If it’s a bot/gold sellers/farmer, you come up with another solution other than punishing legitimate play.

Getting so tired of them focusing on extreme examples of play by legit players and reacting to them with absolutely zero consideration as to how changes effect the other 99.9% of us!

The game is becoming more and more of a tedious grind in the name of curtailing those who identify and execute on the most profitable areas of game play. They will lose a lot more players due to this unnecessary tedium than they would have lost due to a small bump up in in game inflation. The entire strategy becomes even more absurd when you see that they have no problem with the wealthy players growing their wealth exponentially by manipulating the pre-cursor and legendary markets, markets which shouldn’t even exist on the TP in the first place!

How the company that produced this game has managed to go on to commit so many of the post launch game killing mistakes that almost every other MMO makes is beyond me. Something must be very wrong with the post launch internal structure at Arenanet.

(edited by Fiontar.4695)

I want my vault transport back.

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Posted by: Elbegast.6970

Elbegast.6970

They need to remove the vault transport altogether. You gamers are getting far too lazy in this day and age. QoL ‘improvements’ make for boring gameplay.

I would also like them to remove waypoints from the game entirely. In my day, there was a thing called ‘traveling’. We did it, on foot, when we needed to go somewhere. Rapid travel is a sick joke and more akin to a ‘cheat code’ than a gameplay feature.

I want my vault transport back.

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

I would also like them to remove waypoints from the game entirely. In my day, there was a thing called ‘traveling’. We did it, on foot, when we needed to go somewhere. Rapid travel is a sick joke and more akin to a ‘cheat code’ than a gameplay feature.

Get out.. just get out…

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

I want my vault transport back.

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Posted by: Kasoon.3758

Kasoon.3758

Ugh….just, join a bigger guild and stop being anti social. It’s an MMO, get out of your cave and TALK to people, be part of a community.

I want my vault transport back.

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Posted by: killcannon.2576

killcannon.2576

I love that some players reaction is to state “join a bigger guild”. Pure comedy.

Hey, the Temples are bugged!! Don’t do them, do the dragons,lol!!

Some of my toons skills are bugged!! Roll a different toon, lol!!

Why does Anet let precursors be sold? LOL!!rng, deal with it,LOL!!

Some zones are dead due to the majority of the player base farming the world event bosses, because the rewards system is screwed up, why is it like this? LOL!! Get with the program!! Jump on the World boss event train dummy!!LOL!!!

So many excuses, instead of just fixing what is broken in a logical manner.

(edited by killcannon.2576)

I want my vault transport back.

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Posted by: Kasoon.3758

Kasoon.3758

I love that some players reaction is to state “join a bigger guild”. Pure comedy.

There’s no reason NOt to unless you want to be anti social in an MMO. Which is just silly. Play a single player game if you want to be on your own.

I want my vault transport back.

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Posted by: Mwerevu.4013

Mwerevu.4013

I love that some players reaction is to state “join a bigger guild”. Pure comedy.

It’s been that way since guild missions went in. Some people just can’t conceive why someone wouldn’t want to be a member of a 400-person guild. Unfortunately, it looks like ArenaNet agrees with them.