I want to enjoy GW2, but can't..
If you’d never played any game like any of these and you had Guild Wars 2 dungeons up front, they’d seem impossible.
Anyone recall when Ascalonian Catacombs was supposedly way too hard to be the first dungeon in the game, then it became one of the few which always had groups running it out front?
If you’d never played any game like any of these and you had Guild Wars 2 dungeons up front, they’d seem impossible.
Anyone recall when Ascalonian Catacombs was supposedly way too hard to be the first dungeon in the game, then it became one of the few which always had groups running it out front?
Well yeah, that too. But what I meant was, after years of playing so many MMOs, the entry level to difficulty goes up. People who have never played MMOs before find dungeons much harder than I do.
If you’d never played any game like any of these and you had Guild Wars 2 dungeons up front, they’d seem impossible.
Anyone recall when Ascalonian Catacombs was supposedly way too hard to be the first dungeon in the game, then it became one of the few which always had groups running it out front?
Well yeah, that too. But what I meant was, after years of playing so many MMOs, the entry level to difficulty goes up. People who have never played MMOs before find dungeons much harder than I do.
It wasn’t a matter of difficulty outright, it was a matter of two or three things:
- Nobody knew what to expect out of them mechanics-wise. I suspect people were anticipating something like the Eye of the North Dungeons, but who can say? (Note: those were different animals from average also…)
- There was a tendency not to be careful in the first few runs, so traps would murder groups, they’d not be careful engaging enemies, and since in the outside world it wasn’t as much of an issue . . .
- Nobody expected the mobs to have silver borders very often, which put them above “Veteran” but under “Champion” in terms of health pool and damage output. Translation? “Trash mobs too hard” meant “they don’t roll over and die quickly”, which is a point I am on the fence about myself.
And you know, it’s really okay to like GW2 better than you like WoW. That’s fine.
But don’t say it had more content. Because that’s simply not true.
Fixed. For actual, verifiable truth. Thanks facts.
Prior to WoW, I had played SWG and FFXI. Both in their own respects had certain content that was more difficult than WoW when it came to the pve experience. I really do like GW2, but it’s difficulty level is abysmal. Even though my opinion is just that; there’s no way you could qualify a statement that had I not played WoW or previous X title, that I would have found GW2 difficult.
So you’re attempting to link that because of downscaling that low level zones are never irrelevant? And without downscaling, low level zones are irrelevant or no longer contain content? Do you not see how clown that statement is?
Here, I’ll break it down for you delicately. In GW2, when you level out of a zones level range, you have no real reason to return there except for two main practical reasons: 1) there are crafting items you need to gather or 2) there is a specific event there that you may want to take part in.
In a game like WoW, your statement assumes this: that when you out level a zone you have no reason to return because you’ve outgrown the content due to not having an artificial down-level placed upon you to make the existing content (quests you may not have finished, which would usually be numerous) seem “difficult” by extension. This also assumes that someone might not have to also gather low level crafting items. Or may not be helping a friend through some elite quests. Or may have not completed exploring the map. And since you threw a little jab back about confusing content with difficulty, here you are claiming exactly that indirectly. If you out level a zone, is the content in that zone no longer content? Please give me insight on this, lol.
So at the end of the day and all things considered, even with down-scaling, no content that was available to you then is any more content than what is available to you now. It’s no different in WoW or others that don’t use downscaling.
You should realize now that you’ve contorted yourself into a pretzel trying to defend this game on the account of having more content, when it simply doesn’t.
Nope, no such thing. Content is viable to me because I ENJOY it. I’m still doing stuff I find fun. There are always some harder DEs in zones I can try to solo, for example (and not on a zerker warrior). With my build of choice, based on what my character would like to do.
And I was referring to the difficulty of the dungeons, which are difficult for lots of people. If not for you, congrats. You’re uber. We all bow to you.
So at the end of the day and all things considered, even with down-scaling, no content that was available to you then is any more content than what is available to you now. It’s no different in WoW or others that don’t use downscaling.
You should realize now that you’ve contorted yourself into a pretzel trying to defend this game on the account of having more content, when it simply doesn’t.
Nope, in games without downscaling you get far fewer -relevant- content than in GW2. Once you outlevel a zone there is absolutely no reason to go back, once you outlevel a dungeon there is no reason to go back and do it, none at all. In GW2 you can do it, so the best way to compare content between other games and GW2 is to compare the WHOLE GAME of GW2 to just the end-game (max level) of the other games.
I didn’t play WoW at launch so I will leave to someoen who did to make this comparisson, that is what you can actually compare, FULL GAME vs just max-level content, nothing more nothing less.
I think GW2 will win this one easily.
Nope, in games without downscaling you get far fewer -relevant- content than in GW2. Once you outlevel a zone there is absolutely no reason to go back, once you outlevel a dungeon there is no reason to go back and do it, none at all. In GW2 you can do it, so the best way to compare content between other games and GW2 is to compare the WHOLE GAME of GW2 to just the end-game (max level) of the other games.
I didn’t play WoW at launch so I will leave to someoen who did to make this comparisson, that is what you can actually compare, FULL GAME vs just max-level content, nothing more nothing less.
I think GW2 will win this one easily.
And some how downscaling makes this different? You out-level a zone in GW2 by way of character level & crafting materials. Guess what? You have absolutely no reason to go back there again. It’s no different than a game that doesn’t feature downscaling.
You can argue faulty points and say how that there are events and you’re scaled to it’s level, but that doesn’t change anything about the content. It’s really no different than if some max level in WoW wants to go kill stuff in the starting areas. The result is the same. The amount of content is the same. Arguing that because of downscaling that content becomes relevant is really semantics. It’s no more relevant for someone who’s out-leveled the zone who goes back to complete an unfinished task or participate in a DE than it is for a high level to go back and finish quests.
I should see more people doing more outside of Frostgorge/Orr areas instead of only frequenting teleport points for key zone bosses. In other words, multitudes of people would be enjoying all of this “relevant” content instead of jumping in line for the welfare loot train. But, they’re not. The zones are highly vacant with exception to those who are actually leveling up. To me, that speaks pretty loudly about just how relevant previously out-leveled content is when used in this context within GW2.
This shouldn’t be a hard concept to wrap your head around.
Someone can say that there might be slightly more variety of content the full GW2 experience to the full vanilla WoW experience offers (be it, that it only really comes in the form of jump puzzles), but it cannot be said with a shred of facts that there was more content in GW2’s launch to WoW’s launch.
(edited by evo.8640)
Nope, in games without downscaling you get far fewer -relevant- content than in GW2. Once you outlevel a zone there is absolutely no reason to go back, once you outlevel a dungeon there is no reason to go back and do it, none at all. In GW2 you can do it, so the best way to compare content between other games and GW2 is to compare the WHOLE GAME of GW2 to just the end-game (max level) of the other games.
I didn’t play WoW at launch so I will leave to someoen who did to make this comparisson, that is what you can actually compare, FULL GAME vs just max-level content, nothing more nothing less.
I think GW2 will win this one easily.
And some how downscaling makes this different? You out-level a zone in GW2 by way of character level & crafting materials. Guess what? You have absolutely no reason to go back there again. It’s no different than a game that doesn’t feature downscaling.
You can argue faulty points and say how that there are events and you’re scaled to it’s level, but that doesn’t change anything about the content. It doesn’t even make it more valid. It’s really no different than if some max level in WoW wants to go kill stuff in the starting areas. The result is the same. The amount of content is the same. Arguing that because of downscaling that content becomes relevant is really semantics. And it still doesn’t provide more content. After all, if it was really “more” content, then I’d see more people doing more outside of Frostgorge/Orr areas instead of only frequenting teleport points for key zone bosses. In other words, multitudes people would be enjoying all of this “relevant” content instead of jumping in line for the welfare train. But, they’re not.
This shouldn’t be a hard concept to wrap your head around.
Someone can say that there might be slightly more variety of content the full GW2 experience to the full vanilla WoW experience offers (be it, that it only really comes in the form of jump puzzles), but it cannot be said with a shred of facts that there was more content in GW2’s launch to WoW’s launch.
I have a reason to go back there. Several maybe. I could just like the zone or like certain events in the zone (such as Hirathi Hinterlands). I want to do that event chain again because I like it.
I can go back to zones to look for stuff I missed, like mini dungeons and jumping puzzles.
I can go back to zones to, get this, play with a friend without rerolling a new toon every time a friend starts playing.
There are a lot of reasons people revisit zones. If you don’t have those reasons, don’t go. I know that I like to go just to get some variety in what I’m doing.
And of course, certain things like the Living World appear in zones I’ve already been to.
Edit: Oh yeah, Guild Missions too.
And some how downscaling makes this different? You out-level a zone in GW2 by way of character level & crafting materials. Guess what? You have absolutely no reason to go back there again. It’s no different than a game that doesn’t feature downscaling.
Yes it does. You get loot/experience for your level not lower level, you don’t just go to old zones to gather lower level materials. You go there to explore the zone if you want to do a 100% of the world, do some of the lower level boss events, there are many even in the lower zones and they offer max rewards, were there bosses in the first zone after the tutorial in WoW that had bosses that offered near-max quality loot?
Also, do lower level dungeons in WoW offer max stat gear? You have the same reasons for running all dungeons and doing all events in GW2, you can’t say the same for any game without downscaling, that’s a simple fact.
You can argue faulty points and say how that there are events and you’re scaled to it’s level, but that doesn’t change anything about the content. It doesn’t even make it more valid. It’s really no different than if some max level in WoW wants to go kill stuff in the starting areas. The result is the same. The amount of content is the same. Arguing that because of downscaling that content becomes relevant is really semantics. And it still doesn’t provide more content. After all, if it was really “more” content, then I’d see more people doing more outside of Frostgorge/Orr areas instead of only frequenting teleport points for key zone bosses. In other words, multitudes people would be enjoying all of this “relevant” content instead of jumping in line for the welfare train. But, they’re not.
At least people are all over world and are getting rewarded for it, and not doing just one end-game dungeon Shouldn’t be hard to wrap your head around.
Someone can say that there might be slightly more variety of content the full GW2 experience to the full vanilla WoW experience offers (be it, that it only really comes in the form of jump puzzles), but it cannot be said with a shred of facts that there was more content in GW2’s launch to WoW’s launch.
As I said before I didn’t play WoW at launch so I can’t write a list of what was available to WoW. Maybe someone with more experience can write it.
(edited by maddoctor.2738)
Amount of content really isn’t as important as content replayability, if you guys are talking about game longevity.
I have a reason to go back there. Several maybe. I could just like the zone or like certain events in the zone (such as Hirathi Hinterlands). I want to do that event chain again because I like it.
I can go back to zones to look for stuff I missed, like mini dungeons and jumping puzzles.
I can go back to zones to, get this, play with a friend without rerolling a new toon every time a friend starts playing.
There are a lot of reasons people revisit zones. If you don’t have those reasons, don’t go. I know that I like to go just to get some variety in what I’m doing.
And of course, certain things like the Living World appear in zones I’ve already been to.
Edit: Oh yeah, Guild Missions too.
And you’d have absolutely none of those same reasons in a game without downscaling? This has been the core of my point, yet you’ve missed it.
Amount of content really isn’t as important as content replayability, if you guys are talking about game longevity.
Which ends up being a matter of taste.
Amount of content really isn’t as important as content replayability, if you guys are talking about game longevity.
Which ends up being a matter of taste.
Yeah, so why are you guys counting content as if it means something, I mean, while you guys are at it, why not count the number of varying textures per mesh as content, eh? :p
Amount of content really isn’t as important as content replayability, if you guys are talking about game longevity.
Which ends up being a matter of taste.
Yeah, so why are you guys counting content as if it means something, I mean, while you guys are at it, why not count the number of varying textures per mesh as content, eh? :p
The amount of content is the amount of content, quite different from the amount of textures. The number of zones, the size of the zones, the amount of “quests” in the zones, whether traditional, hearts or DEs is ALL content.
If you don’t like it, it’s not content FOR YOU. Which changes nothing.
Amount of content really isn’t as important as content replayability, if you guys are talking about game longevity.
Which ends up being a matter of taste.
Yeah, so why are you guys counting content as if it means something, I mean, while you guys are at it, why not count the number of varying textures per mesh as content, eh? :p
The amount of content is the amount of content, quite different from the amount of textures. The number of zones, the size of the zones, the amount of “quests” in the zones, whether traditional, hearts or DEs is ALL content.
If you don’t like it, it’s not content FOR YOU. Which changes nothing.
No, I’m going to the most basic form of content, since you guys are counting. And no, textures don’t come out of thin air. It’s just to demonstrate how irrelevant amount of content is towards replayability and overall longevity of a game.
Anyway, OP should really just take a break, see where the game goes (wonders of B2P). I also got very excited about GW2 when I saw the Manifesto Video some years back, and I still like GW2 today, except for ascended stuff and how funneled players are these days. Coming back after taking a long break myself, I also want to see how the game develops, and where the type of community is headed, before I get serious and really invest in the game. In the meantime, WvW keeps me happy.
(edited by gfox.6501)
Like I’ve said, if you want WoW there are plenty of games out there that you can play but GW2 is a different kind of game and I’m very thankful for that. I’ve played FFXI for 9 years and WoW for 3 years, also played GW1 for a couple of years and a lot of other MMO’s on and off and I can safely say that other than GW1 I haven’t had as much fun as I have had in GW2.
It’s so chilled out that it doesn’t feel like a job to play like most MMO’s, you can just wake up one day and do one thing, and then not feel obliged to keep doing that over and over. Unless you’re trying to get a legendary but that is in no way needed, only a bonus. The next day you can go and do something completely different to what you were doing the day before. I also like it because in a lot of games, especially FFXI, you don’t want to take breaks because you’re scared you’ll miss out on something, which is never an issue in this. You will always have the opportunity to do what you need when you need it.
GW2 isn’t perfect but neither are other games. A LFG tool would be a fantastic addition and really should be top of their list of updates but you have to realise that while other games have it, it’s not all that easy to implement and will take a bit of time. Also balance is very difficult to maintain especially when so many people come on here and complain about everything. They can’t satisfy everyone but compared to most games they are doing a fantastic job of it considering how young it is. And once again I will say, if you don’t find the game fun why are you playing it? And better yet, if you don’t like it, why are you always on the forums? Makes no sense…
I actually enjoyed leveling. GW2 feels like a living world, I said to myself, let’s complete that map, so I went there and on my way to the vista’s and points of interest, I encountered several Dynamic Events, nice exp and karma yes, but I was listening too. There was a story behind some events, and some events trigger another, and I was curious how the story would end.
When I recently wanted to have 100% world completition for once and for all, I discovered more of these really interesting events, paying even more attention to it.
Now I’m mostly playing WvW, I like PvP in mass scale. I went there, guess what, to complete the map and fell in love with it. You got to try several aspects of GW2, before you can actually be sure this is my game or not.
Smough The Cruel [WvW] – Warrior
Yes it does. You get loot/experience for your level not lower level, you don’t just go to old zones to gather lower level materials. You go there to explore the zone if you want to do a 100% of the world, do some of the lower level boss events, there are many even in the lower zones and they offer max rewards, were there bosses in the first zone after the tutorial in WoW that had bosses that offered near-max quality loot?
Since anyone can choose how they play while leveling up, they can obviously quit working on a particular zones completion and move onto another. Here’s what you’re not getting.
You’ve out-leveled Queensdale, but didn’t finish it. You eventually return at level 25. You will have less trouble dealing with any content there than you would have at levels 1-17. You come back to Queensdale at level 80. Congratulations, you’re level 1-17 again, but the content has now been reduced to a spam-button-1 fest. Again, this is semantics. The content is still the same as it was. It’s truly not any more relevant than it was when you first encountered it. You have no practical reason to be there if you’re not there to complete something you’ve unfinished. That’s precisely the same as a game without downscaling. The semantic being precisely how more powerful you are to the content from one game to another. After all, there are repeatable quests in low level zones. Returning to do them is no different than returning to Queensdale to repeat an event.
Now you can say because of select key special event bosses that people do indeed return. Keep in mind, that’s only after they made changes to allow chest rewards to be balanced off true character level – hence the welfare loot train. Before this change was implemented, these very same DE’s were only being touched by people actually leveling up in that zone.
Also, do lower level dungeons in WoW offer max stat gear? You have the same reasons for running all dungeons and doing all events in GW2, you can’t say the same for any game without downscaling, that’s a simple fact.
Low level dungeons in GW2 offering level 80 exo’s has absolutely nothing to do with downscaling. It has everything to do with horizontal gear progression based on a hand-me-out token model. If GW2 didn’t have that, you certainly wouldn’t be running AC/CM for max level gear. What happens when you collect all the gear from AC/CM? You have no real reason to return. Again no different than a low level dungeon in a game without downscaling. So I can say the same.
At least people are all over world and are getting rewarded for it, and not doing just one end-game dungeon Shouldn’t be hard to wrap your head around.
But people are pretty much just doing one end-game dungeon. Hell, even on JQ, there are less people collectively in any non-80 zone than there are people doing sPvP. And that’s only a few hundred people.
As I said before I didn’t play WoW at launch so I can’t write a list of what was available to WoW. Maybe someone with more experience can write it.
[/quote]
I had played WoW from day 1. It’d be relatively pointless to do so only to satisfy a kitten contest with Vayne based on his own admittance that he didn’t play from day 1.
Yes it does. You get loot/experience for your level not lower level, you don’t just go to old zones to gather lower level materials. You go there to explore the zone if you want to do a 100% of the world, do some of the lower level boss events, there are many even in the lower zones and they offer max rewards, were there bosses in the first zone after the tutorial in WoW that had bosses that offered near-max quality loot?
Since anyone can choose how they play while leveling up, they can obviously quit working on a particular zones completion and move onto another. Here’s what you’re not getting.
You’ve out-leveled Queensdale, but didn’t finish it. You eventually return at level 25. You will have less trouble dealing with any content there than you would have at levels 1-17. You come back to Queensdale at level 80. Congratulations, you’re level 1-17 again, but the content has now been reduced to a spam-button-1 fest. Again, this is semantics. The content is still the same as it was. It’s truly not any more relevant than it was when you first encountered it. You have no practical reason to be there if you’re not there to complete something you’ve unfinished. That’s precisely the same as a game without downscaling. The semantic being precisely how more powerful you are to the content from one game to another. After all, there are repeatable quests in low level zones. Returning to do them is no different than returning to Queensdale to repeat an event.
Now you can say because of select key special event bosses that people do indeed return. Keep in mind, that’s only after they made changes to allow chest rewards to be balanced off true character level – hence the welfare loot train. Before this change was implemented, these very same DE’s were only being touched by people actually leveling up in that zone.
Also, do lower level dungeons in WoW offer max stat gear? You have the same reasons for running all dungeons and doing all events in GW2, you can’t say the same for any game without downscaling, that’s a simple fact.
Low level dungeons in GW2 offering level 80 exo’s has absolutely nothing to do with downscaling. It has everything to do with horizontal gear progression based on a hand-me-out token model. If GW2 didn’t have that, you certainly wouldn’t be running AC/CM for max level gear. What happens when you collect all the gear from AC/CM? You have no real reason to return. Again no different than a low level dungeon in a game without downscaling. So I can say the same.
At least people are all over world and are getting rewarded for it, and not doing just one end-game dungeon Shouldn’t be hard to wrap your head around.
But people are pretty much just doing one end-game dungeon. Hell, even on JQ, there are less people collectively in any non-80 zone than there are people doing sPvP. And that’s only a few hundred people.
As I said before I didn’t play WoW at launch so I can’t write a list of what was available to WoW. Maybe someone with more experience can write it.
I had played WoW from day 1. It’d be relatively pointless to do so only to satisfy a kitten contest with Vayne based on his own admittance that he didn’t play from day 1.[/quote]
You miss an important point in this diatribe.
Queensdale is a level 1-15 zone. But 40 and 50 and 60 and 70 level zones are all viable too, and some of them can be quite challenging.
Jumping puzzles don’t get any easier no matter what level you are either.
Just because you’re stuck in a mindset that can’t see it, doesn’t make anything that’s been said false.
Why do people keep insisting on posting these diary threads about how they can’t enjoy GW2? If you don’t enjoy it, stop posting on the forums about it and move on to another game.
I didn’t realise these forums were only for cheerleaders.
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
You know, I would put bets that EverQuest on launch had as much content as Guild Wars 2. However, it suffered from a greater percentage not working or otherwise acting up than Guild Wars 2 did. Oh, right, and the stupid boats would have problems. And there was a zone whose edges were flipped west/east and that never got fixed . . .
Why do people keep insisting on posting these diary threads about how they can’t enjoy GW2? If you don’t enjoy it, stop posting on the forums about it and move on to another game.
I didn’t realise these forums were only for cheerleaders.
No, they aren’t, because if someone who likes the game posts a diary thread there’s usually just as many people trying to tear it down over minor things. I’d, personally, like to see both sides of posts stay on blogs or review sites . . . they always invite the two sides (I love it / I hate it) to start messes and I’m really tired of seeing people trying to prove Vayne wrong.
(. . . even if he is sometimes.)
Queensdale is a level 1-15 zone. But 40 and 50 and 60 and 70 level zones are all viable too, and some of them can be quite challenging.
Jumping puzzles don’t get any easier no matter what level you are either.
Just because you’re stuck in a mindset that can’t see it, doesn’t make anything that’s been said false.
Hardly diatribe. May want to use that correctly next time.
Regardless, your argument is still the same. You return to Mount Maelstrom at level 80, scaled down to whatever; it’s still the same as going from EPL back to WPL at level 60. Everything that was still in Mount Maelstrom is still there. It’s no more relevant simply because the “difficulty” has been artificially altered. Technically decreased in reality. The entire point was there is no more relevance in expired zones within GW2 than there is in a game without downscaling. In both types, you may return for whatever your heart desires.
What does jump puzzle difficulty have to do with anything?
Why do people keep insisting on posting these diary threads about how they can’t enjoy GW2? If you don’t enjoy it, stop posting on the forums about it and move on to another game.
You can thank Facebook and Twitter. We’re raising an entire generation of children who can’t decide what’s for dinner without tweeting about it. And asking for votes.
You have just made my day XD
I actually just made a post about this here
<bows>You can thank Facebook and Twitter. We’re raising an entire generation of children who can’t decide what’s for dinner without tweeting about it. And asking for votes.
You have just made my day XD
Amount of content really isn’t as important as content replayability, if you guys are talking about game longevity.
Which ends up being a matter of taste.
Yeah, so why are you guys counting content as if it means something, I mean, while you guys are at it, why not count the number of varying textures per mesh as content, eh? :p
the only content I’m counting is the missing content from their 7 yr set of promises of which have been disappearing lately on the publishers and reviewers websites mysteriously erasing what they told us all would be in the game at launch. Mini games, massive cosmetic rewards, more crafting, an open world focus (guild events really aren’t what they told us), metas, not having to step into a dungeon ever for anything (including T6 or loot of any kind) for progression, balanced combat in pve so that their front page promise of no class being left behind is kept….the list goes on….
Why do people keep insisting on posting these diary threads about how they can’t enjoy GW2? If you don’t enjoy it, stop posting on the forums about it and move on to another game.
I didn’t realise these forums were only for cheerleaders.
Exactly and then there’s the reasoning that people deserve to know the truth. I’d much rather see if there’s alot of complaints about an investment like a new game prior to buying it and getting stuck with the loss while being highly disappointed in the design rather then stumbling into it blindly.
Get some friends get on vent or TS and go run something, for me, this game DID die I got bored and went to play something else. 9 months later I came back with friends and joined a good guild and started doing dungeons and fractals, I like playing now playing with friends and having a laugh on voice coms changes the game, but in the end if you don’t like it, you can always play something else, GW2 isn’t the only game out there
Queensdale is a level 1-15 zone. But 40 and 50 and 60 and 70 level zones are all viable too, and some of them can be quite challenging.
Jumping puzzles don’t get any easier no matter what level you are either.
Just because you’re stuck in a mindset that can’t see it, doesn’t make anything that’s been said false.
Hardly diatribe. May want to use that correctly next time.
Regardless, your argument is still the same. You return to Mount Maelstrom at level 80, scaled down to whatever; it’s still the same as going from EPL back to WPL at level 60. Everything that was still in Mount Maelstrom is still there. It’s no more relevant simply because the “difficulty” has been artificially altered. Technically decreased in reality. The entire point was there is no more relevance in expired zones within GW2 than there is in a game without downscaling. In both types, you may return for whatever your heart desires.
What does jump puzzle difficulty have to do with anything?
It’s relevant to me, because I enjoy it. And since I play games for enjoyment that’s relevant. Today I went back to Metrica Province, the first zone in the game. I was missing one area to have completely explored the Maguuma jungle and I couldn’t find it anywhere.
It turns out the area I needed was behind a dynamic event I hadn’t done. I tried it at level and the event failed, so the portal to that place never opened. I didn’t know I’d need that area at the time and haven’t thought about it for months.
The point is, you don’t get to decide what’s relevant and what’s not. Each player decides what’s relevant to them. To me, seeing dynamic events I haven’t seen IS relevant, because I enjoy them. Seeing dynamic events I’ve seen before and enjoyed is relevant too.
Unless you’re employing some strange usage of the word relevant I’m not aware of.