I was thinking.....
So you know people there’s rich veins for metals but… Why not bigger tree that gives more wood?
If veins can be rich, what would trees be?
/ponder
Thick?
All trees have a chance to give you 1-2 extra “hits” and a few extra materials as a result. Which ores don’t have. Or at least don’t have nearly as often. It seems to happen a lot more with trees.
I’m guessing that’s meant to simulate the effect of occasionally finding a Rich Ore node without actually having “large” trees. Percentage-wise its probably supposed to even out over a large harvesting sample or something. Like, if you harvest everything you see on a map, the extra mats from random trees giving you more than 3 hits is meant to give you the same number of materials as getting the Rich Ore nodes on that map.
Of course, the difference there is that you can specifically farm Rich Ores since they spawn either in static locations or a set number of random spots. Which probably makes Rich nodes “better” at least in some ways.
It could also be that they just didn’t think “rich nodes” were necessary for trees since wood is used in less items than ore. Ore is used for weapons, jewelry, and heavy armor. Wood is only used for weapons.
(edited by Electro.4173)
If that’s the case, surely there’s a discrepancy there in that the ‘large’ trees can give you the same amount as a rich node but in 1/3 of the time?
I’d be a happy little camper if rich nodes could just dump their riches in one harvesting attempt, rather than requiring three. I’d be even happier if this were an extension of some mastery so I could work towards acquiring this skill.