ICD reduction on sigils
I mean, I think some of the 1-2s ICDs are there BECAUSE they don’t want higher speed weapons to outclass slower ones. You already get the advantage of being able to more reliably land attacks, why do you need to stack might faster too?
I don’t get your reasoning for buffs too, you just say “25% instead of 20%” but why? Are the sigils weak in their current state or you just like that number better?
I mean, I think some of the 1-2s ICDs are there BECAUSE they don’t want higher speed weapons to outclass slower ones. You already get the advantage of being able to more reliably land attacks, why do you need to stack might faster too?
Generally speaking what makes higher attack speed weapons viable is their ability to acquire more effects in shorter amounts of time stacking them higher. What the ICD does is completely prevent this but not in a fashion that effects slower but stronger weapons; for instance a weapon that attacks twice a second but has a lower damage coefficient and lower weapon range damage gets the same treatment as a weapon that has a much higher damage coefficient and weapon range but takes a second to complete an attack which means in short that the effect is weakened the faster you attack.
So the opposite happens, slower weapons with higher damage overall are favorable to faster weapons simply because the ICD makes sure that neither can get more out of a particular sigil. Also in this game usually slower weapons have access to more buffs on connect such as warrior’s Forceful Greatsword and faster weapons to bleeds and dot effects. When the change to conditions occurred most, if not all, of them suffered an interesting nerf in which the bases were reduced and the coefficients adjusted to get about the same result at a certain amount of condition damage (and then subsequently pull ahead). The problem with this though is that because of this change if you do not meet the required investment (for bleed it’s 2,000 condition damage*) you need to apply more faster in order to achieve an equivalent effect or effects that allowed for stead application (permaburning / poison) don’t exist anymore for some classes. The upfront damage isn’t as valuable as the extended damage and overall does less.
In essence a higher attack speed is actually worse overall and has no value in dictating damage, though it should, and because the speed variations tend to be much, much smaller than half a second between two rivaling attack options both have similar chances to hit.
I don’t get your reasoning for buffs too, you just say “25% instead of 20%” but why? Are the sigils weak in their current state or you just like that number better?
The sigils are weak. In order for those numbers, 25% and 20%, to be present you need 100% boon duration. Without 100% boon duration it’s 1/10th or 3s to every 30s with a randomized element making it not only undependable but also majorly unusable. Sigil of Rage was reduced before from it’s kitten cooldown but this was before (or close to the same time of) making quickness be effected by boon duration.
The other sigils have reduced value in PvE because of their requirement to acquire 100% condition duration for that condition and they aren’t damaging**. Basically it isn’t economic for a player to take the sigils and while most games have options “no one uses” that, in my opinion, is not a good way to handle game content. It should be, for everyone, at least viable for a build that invests in the stats required.
Note 1: 2,000*.05+42 = 2000*.06+22
Note 2: Necromancer deals damage with chill.
I mean, I think some of the 1-2s ICDs are there BECAUSE they don’t want higher speed weapons to outclass slower ones. You already get the advantage of being able to more reliably land attacks, why do you need to stack might faster too?
I don’t get your reasoning for buffs too, you just say “25% instead of 20%” but why? Are the sigils weak in their current state or you just like that number better?
It’s better to not ask. Dgraves has shown a penchant for scientology math. Discuss the premise of the OP by all means, just not the numbers that really wont make any sense to anyone but the OP.
It’s better to not ask. Dgraves has shown a penchant for scientology math. Discuss the premise of the OP by all means, just not the numbers that really wont make any sense to anyone but the OP.
Aren’t you the one who left out the jewels when comparing exotics to ascended gear and came out with an 11% difference or something?