[IDEA] Ascended Runes & Bags

[IDEA] Ascended Runes & Bags

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Posted by: jwaz.1908

jwaz.1908

I’ve had the idea for awhile now on how to implement ascended runes and bags. I recently had a spark of inspiration and thought I would share my solution. The first step would be to add lodestone promotion into the game. This would add a much-needed ascended step to lodestone progression and would work as follows:

Lodestone Promotion (Mystic Forge)

  • 10 X Lodestones
  • 3 Globs of Dark Matter
  • 250 Bloodstone Dust

This recipe would produce the following based on the lodestone used:

  • Essence of Fire (Molten)
  • Essence of Ice (Glacial)
  • Essence of Lightning (Charged)
  • Essence of Earth (Onyx)
  • Essence of Nature (Evergreen)
  • Essence of Primordus (Destroyer)
  • Essence of Jormag (Corrupted)
  • Essence of Kralkatorrik (Crystal)
  • Essence of Mordremoth (Mordrem)
  • Essence of Zhaitan (Putrid Essence)

Now for the runes themselves. Ascended runes would be referred to as ‘Grand’, and all ascended rune attributes and effects would be 1.1x that of their exotic counterparts. The following recipes have been adapted from the exotic recipes.

CLASS RUNES
Grand Rune of the Ranger

  • Elonian Leather Square
  • 10 Vicious Fangs
  • Essence of Earth

Grand Rune of the Druid

  • Grand Rune of the Ranger
  • Essence of Nature
  • 250 Leaf Fossils

Grand Rune of the Thief

  • Elonian Leather Square
  • Essence of Kralkatorrik

Grand Rune of the Daredevil

  • Grand Rune of the Thief
  • Essence of Nature
  • 250 Leaf Fossils

Grand Rune of the Warrior

  • 100 Orichalcum Ingots
  • 10 Armored Scales
  • Essence of Earth

Grand Rune of the Berserker

  • Grand Rune of the Warrior
  • Essence of Nature
  • 250 Barbed Thorns

Grand Rune of the Elementalist

  • Bolt of Damask
  • Essence of Primordus

Grand Rune of the Tempest

  • Grand Rune of the Elementalist
  • Essence of Nature
  • 250 Leaf Fossils

Grand Rune of the Engineer

  • 250 Iron Ore
  • Elonian Leather Square
  • Essence of Primordus

Grand Rune of the Scrapper

  • Grand Rune of the Engineer
  • Essence of Nature
  • 250 Leaf Fossils

Grand Rune of the Guardian

  • 100 Orichalcum Ingot
  • Essence of Lightning

Grand Rune of the Dragonhunter

  • Grand Rune of the Guardian
  • Essence of Nature
  • 250 Barbed Thorns

Grand Rune of the Mesmer

  • Bolt of Damask
  • Essence of Kralkatorrik

Grand Rune of the Chronomancer

  • Grand Rune of the Mesmer
  • Essence of Nature
  • 250 Barbed Thorns

Grand Rune of the Necromancer

  • Bolt of Damask
  • 10 Powerful Venom Sacs
  • Essence of Zhaitan

Grand Rune of the Reaper

  • Grand Rune of the Necromancer
  • Essence of Nature
  • 250 Barbed Thorns

Grand Rune of the Revenant

  • 100 Orichalcum Ingot
  • Essence of Nature
  • 250 Leaf Fossils

Grand Rune of the Herald

  • Grand Rune of the Revenant
  • Essence of Nature
  • 250 Leaf Fossils

ELEMENTAL RUNES
Grand Rune of the Ice

  • Elonian Leather Square
  • Essence of Ice

Grand Rune of the Water

  • Bolt of Damask
  • Essence of Ice

Grand Rune of the Fire

  • 100 Orichalcum Ingot
  • Essence of Fire

Grand Rune of the Earth

  • 100 Orichalcum Ingot
  • Essence of Earth

Grand Rune of the Air

  • Bolt of Damask
  • Essence of Lightning

OTHER RUNES
Grand Rune of the Scholar

  • Bolt of Damask
  • 10 Elaborate Totems
  • Essence of Lightning

Grand Rune of the Speed

  • Elonian Leather Square
  • Essence of Lightning

Grand Rune of the Undead

  • Bolt of Damask
  • Essence of Zhaitan

Grand Rune of the Wurm

  • Elonian Leather Square
  • Essence of Jormag

Grand Rune of the Trooper

  • 100 Orichalcum Ingots
  • 10 Vials of Powerful Blood
  • Essence of Fire

Grand Rune of Svanir

  • 100 Orichalcum Ingots
  • Essence of Jormag

Grand Rune of the Ogre

  • Elonian Leather Square
  • Essence of Earth

Grand Rune of the Brawler

  • 100 Orichalcum Ingot
  • Essence of Kralkatorrik

Grand Rune of the Krait

  • 100 Orichalcum Ingot
  • Essence of Zhaitan
Brom Svánigandr – Druid
Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest

[IDEA] Ascended Runes & Bags

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Posted by: jwaz.1908

jwaz.1908

ASCENDED BAGS

Lastly, the implementation of ascended bags. All ascended bags would have 25 slots, which is 5 more than exotic versions.

First you’d need to craft a Grand Rune of Holding:

  • Superior Rune of Holding
  • 3 Globs of Dark Matter
  • 100 Thermocatylitic Reagents

Now for the discipline-specific recipes:

Leatherworking:
25 Slot Elonian Leather Pack

  • Grand Rune of Holding
  • 3 Elonian Leather Squares
  • Lesser Vision Crystal

25 Slot Oiled Elonian Leather Pack

  • Grand Rune of Holding
  • 3 Elonian Leather Squares
  • 10 Ancient Bones
  • Lesser Vision Crystal

25 Slot Invisible Elonian Leather Pack

  • Grand Rune of Holding
  • 3 Elonian Leather Squares
  • 10 Piles of Crystalline Dust
  • Lesser Vision Crystal

Armorsmith:
25 Slot Deldrimor Box

  • Grand Rune of Holding
  • 3 Deldrimor Steel Ingots
  • Lesser Vision Crystal

25 Slot Deldrimor Equipment Box

  • Grand Rune of Holding
  • 3 Deldrimor Steel Ingots
  • 10 Armored Scales
  • Lesser Vision Crystal

25 Slot Deldrimor Safe Box

  • Grand Rune of Holding
  • 3 Deldrimor Steel Ingots
  • 10 Piles of Crystalline Dust
  • Lesser Vision Crystal

Tailor:
25 Slot Damask Bag

  • Grand Rune of Holding
  • 3 Bolts of Damask
  • Lesser Vision Crystal

25 Slot Damask Craftsman Bag

  • Grand Rune of Holding
  • 3 Bolts of Damask
  • 10 Ancient Bones
  • Lesser Vision Crystal

25 Slot Invisible Damask Bag

  • Grand Rune of Holding
  • 3 Bolts of Damask
  • 10 Piles of Crystalline Dust
  • Lesser Vision Crystal

Hope you enjoyed reading through my ideas! Feel free to comment and (constructively) criticize.

TL:DR We need ascended quality runes & bags!

Brom Svánigandr – Druid
Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest

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Posted by: mtpelion.4562

mtpelion.4562

I’ll take Ascended Chef and Jeweler first please.

Server: Devona’s Rest

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Posted by: OriOri.8724

OriOri.8724

I like the idea for ascended bags, 5 extra slots per bag would be really nice, but how do you propose to handle the base backpack? Would it automatically go up to 25 slots for everyone, or would it stay the same? I do worry that the price is too steep for these bags, 1 of the ascended mats per bag would be fine in my opinion. Especially with the amount of drops we get in this game, I can’t agree with needing to spend that much money just to craft a bigger bag. 1 of each ascended mat still keeps the price, but keeps it reasonable.

I can’t agree with ascended runes. Its just blatant power creep.

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Posted by: cyn.2157

cyn.2157

I can agree with the ascended runes if the idea is that you’re unlocking a rune to be able to be selected/equipped out of combat, a-la legendary stat swapping. I don’t think they should provide power creep/statistical benefit beyond that. However, I think Anet is already working on an idea for this.

I don’t see Anet allowing the creation of bigger bags – between bank slots, bag slots, and character slots – they profit heavily from Inventory Wars™, and between angering the playerbase that actually bought/crafted their 20 slot bags and the potential financial impact, I just don’t see it happening. I wouldn’t mind more storage as well, don’t get me wrong, but regardless of the material cost – people will spend it in gold earned in-game, and Anet will be the overall financial loser.

-Fade Nightshade (thief all the way, baby)

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t think we need additional upgrades, at least, not without rebalancing everything else about combat. I don’t see any reason why a “lodestone promotion” is necessary.

Increasing inventory space seems like a nice idea, but wouldn’t it be easier to ANet to simply offer another bag slot?

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Justine.6351

Justine.6351

They wont add ascended runes/sigils that straight up add moar stats. I do think there is room for ascended runes/sigils/infusions though, but in the form of another non mainstream stat.

Since I play WvW I’m thinking something like,

Ascended Rune of Whatever, +1% damage to siege (offensive) or -1% damage from siege (defensive)

Ascended Sigil of Whatever, +5% Reward Track per sigil

Ascended Infusion of Whatever, +1/3 supply carry limit (cap +5) or traps & tricks cost -1/3 supply (-5 cap)

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Posted by: Ardid.7203

Ardid.7203

I don’t see the point of simply adding more powerful runes/sigils just to complete a color scheme.

However:

I can agree with the ascended runes if the idea is that you’re unlocking a rune to be able to be selected/equipped out of combat, a-la legendary stat swapping. I don’t think they should provide power creep/statistical benefit beyond that. However, I think Anet is already working on an idea for this.

This is an interesting and useful idea that could add true value to new runes/sigils, without breaking the game.

25 slot bags would be simply wonderful. Adding more vertical bag slots is also a solution, but it doesn’t add more things to do for crafters, and it would force a lot of people who use the inventory fully opened to scroll, while 5 more slots to the side will not.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

(edited by Ardid.7203)

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Posted by: Tanner Blackfeather.6509

Tanner Blackfeather.6509

Adding more vertical bag slots is also a solution, but it doesn’t add more things to do for crafters, and it would force a lot of people who use the inventory fully opened to scroll, while 5 more slots to the side will not.

Are you talking about showing the inventory in a wider grid? Did you know you can resize it both height- and widthwise as it is? I usually aim to have it 5 wide, but a lot of people seem to like it 10 wide or even dragging it out 16-18 wide if they merge the bags.

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Posted by: jwaz.1908

jwaz.1908

I like the idea for ascended bags, 5 extra slots per bag would be really nice, but how do you propose to handle the base backpack? Would it automatically go up to 25 slots for everyone, or would it stay the same?

The base backpack is actually replaceable! So wouldn’t be too much of an issue.

I don’t think we need additional upgrades, at least, not without rebalancing everything else about combat. I don’t see any reason why a “lodestone promotion” is necessary.

Guess it might just be me, but having the lodestone progression end at exotic bugs me. xD

Increasing inventory space seems like a nice idea, but wouldn’t it be easier to ANet to simply offer another bag slot?

That would be the logical course of action if ANet wanted to make more money off the bank/inventory system. :P

Brom Svánigandr – Druid
Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest

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Posted by: Nebelparder.3751

Nebelparder.3751

pls no.. no more ascended stuff.. no more infusion slots.. no more accoundbound items you have to craft.

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Posted by: jwaz.1908

jwaz.1908

I do worry that the price is too steep for these bags, 1 of the ascended mats per bag would be fine in my opinion.

I may have been a little overzealous in the pricing of the bags, may I ask around what price range you’d prefer? I believe 20-30g per bag would be good.

pls no.. no more ascended stuff.. no more infusion slots.. no more accoundbound items you have to craft.

Mind if I ask why you have this opinion? I feel that having more things to craft and strive for is a good thing in a game, no?

I can agree with the ascended runes if the idea is that you’re unlocking a rune to be able to be selected/equipped out of combat, a-la legendary stat swapping. I don’t think they should provide power creep/statistical benefit beyond that. However, I think Anet is already working on an idea for this.

I do like the idea of “swap-able” runes, especially on the legendary level. It would be great if legendary weapons had swap-able sigils built in, although that’s another topic altogether. I understand the concern for power creep, however I don’t feel that 1.1x exotic stats would be that big of a difference. Of coarse the more ascended stats you add to the game the more they add up, but since ascended is the highest tier that ANet will ever introduce, I think it’s within reason to have ascended everything. XD

Brom Svánigandr – Druid
Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest