IMO the Trait system needs some reworking
I’ll be compiling a list of these traits for each class tomorrow to add to my previous blog post.
However, I’m surprised by the lack of any response to this posting…
Does anyone agree with or disagree with the idea that the boring and over-emphasized traits should be re-worked to create a tree of choices, rather than pigeon-holed builds?
I’ll be compiling a list of these traits for each class tomorrow to add to my previous blog post.
However, I’m surprised by the lack of any response to this posting…
Does anyone agree with or disagree with the idea that the boring and over-emphasized traits should be re-worked to create a tree of choices, rather than pigeon-holed builds?
I agree with you in the sense the trait system on this game leaves a lot to be desired. I find most of the choices it offers bland and uninteresting. It’s just not a very intriguing or rewarding system generally.
This game could really benefit from more complexities and meaningful decesion-making mixed in to the gameplay.
I hope I can count your support in tomorrow then when I post a list of traits that I’ve targeted for elimination. I’ll do a follow-up soon after that with my ideas for re-doing and replacing those that are left~