Icon above NPCs you can talk to

Icon above NPCs you can talk to

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Posted by: albert einstein.2830

albert einstein.2830

Is there any way to put an icon above NPCs that you can talk to? I always feel like I am missing out on lore and story because I forget to go up to every NPC and see if it is a greet or talk. If this does not exist could this possibly happen in a patch or is it possible to do so through outside ad-ons?

Icon above NPCs you can talk to

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Posted by: Bruno.3812

Bruno.3812

You mean like an exclamation mark? I don’t think that’s going to happen. The Devs want players to explore and wander around. If NPCs had icons directing you to them then it’s a level of handholding and immersion breaking that the Devs don’t want.

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Posted by: Zedek.8932

Zedek.8932

Excelsior.

You can talk to everyone. And you should. Where is the difference anyways? You can not know if the character you talk to is just having his one-liner or something interesting. This applies to marked or unmarked characters.

Second thing is that many NPC have cool and funny voice lines that trigger only every few minutes, so if you really want to sniff in the most of the game’s feel, you have to sit down a bit. The two guys in “the human’s capital” (forgot the name. . .) right next to the Asura portal that have an argument they need more Asura gates while the other guy hates the condescending way of us is pretty funny, as well as another conversation between a plant lady and a cat guy about weaponry and equipment brought in by the Asura but the nearby smug Asura NPC calls them unworthy for this high technology. The Charr just says that he would just grab on our ears and whirl us [Asura] around.

That stuff is super hilarious. The only important things are the green star and the red and orange crosshair / cross thing which is usually a follow quest. Everything else is pure explorations.

Zedexx, sly Asura Thief/Assassin
and politically highly incorrect. (#Asuracist)
“We [Asura] are the concentrated magnificence!”

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Posted by: Danikat.8537

Danikat.8537

I think they ‘hide’ this extra dialogue deliberately to encourage players to explore instead of only going where the game tells them to go. Like how the content guide doesn’t point you towards jumping puzzles and mini dungeons (it will tell you there’s a section of the map to uncover but not that there’s a puzzle in it) and you often need to explore to find the start.

By the way, if you really want to be thorough you need to explore on an Order of Whispers character as they get extra dialogue with Whispers agents around the world – and until you speak to them there’s no way to tell who is an agent.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Maethor.2810

Maethor.2810

In addition to what is above, there is a way to skip over NPCs to see if they are able to be interacted with (instead of getting a generic line from them once in talking to them). When you hover over them, your mouse icon will turn to a speech bubble.

When in new areas and I want to make sure I interact with all NPCs I’ll just run my cursor over the NPCs to see which ones I can talk to. Probably the closest you’ll get to an icon over them showing they can be interacted with.

~Signe Grimsdottir | Wynne Everheart | Magiere Massing~
The Archivist’s Sanctum [Lore] – Just Us Grown-Ups [JUGS]

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Posted by: Menadena.7482

Menadena.7482

The only important things are the green star and the red and orange crosshair / cross thing which is usually a follow quest.

green star?
red and orange crosshairs?
follow quest?

We ARE talking about GW2, right?

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Posted by: Bruno.3812

Bruno.3812

The only important things are the green star and the red and orange crosshair / cross thing which is usually a follow quest.

green star?
red and orange crosshairs?
follow quest?

We ARE talking about GW2, right?

He’s probably talking about the green star that shows the player’s story location and the orange event indicators, for example the orange circle above some event NPCs that you follow from one place to another or that is used to mark locations of events.

https://wiki.guildwars2.com/wiki/Dynamic_event

Icon above NPCs you can talk to

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Posted by: albert einstein.2830

albert einstein.2830

In addition to what is above, there is a way to skip over NPCs to see if they are able to be interacted with (instead of getting a generic line from them once in talking to them). When you hover over them, your mouse icon will turn to a speech bubble.

When in new areas and I want to make sure I interact with all NPCs I’ll just run my cursor over the NPCs to see which ones I can talk to. Probably the closest you’ll get to an icon over them showing they can be interacted with.

Thank you for this tip I always play on action camera so I never noticed this.