Icon above NPCs you can talk to
You mean like an exclamation mark? I don’t think that’s going to happen. The Devs want players to explore and wander around. If NPCs had icons directing you to them then it’s a level of handholding and immersion breaking that the Devs don’t want.
Excelsior.
You can talk to everyone. And you should. Where is the difference anyways? You can not know if the character you talk to is just having his one-liner or something interesting. This applies to marked or unmarked characters.
Second thing is that many NPC have cool and funny voice lines that trigger only every few minutes, so if you really want to sniff in the most of the game’s feel, you have to sit down a bit. The two guys in “the human’s capital” (forgot the name. . .) right next to the Asura portal that have an argument they need more Asura gates while the other guy hates the condescending way of us is pretty funny, as well as another conversation between a plant lady and a cat guy about weaponry and equipment brought in by the Asura but the nearby smug Asura NPC calls them unworthy for this high technology. The Charr just says that he would just grab on our ears and whirl us [Asura] around.
That stuff is super hilarious. The only important things are the green star and the red and orange crosshair / cross thing which is usually a follow quest. Everything else is pure explorations.
and politically highly incorrect. (#Asuracist)
“We [Asura] are the concentrated magnificence!”
I think they ‘hide’ this extra dialogue deliberately to encourage players to explore instead of only going where the game tells them to go. Like how the content guide doesn’t point you towards jumping puzzles and mini dungeons (it will tell you there’s a section of the map to uncover but not that there’s a puzzle in it) and you often need to explore to find the start.
By the way, if you really want to be thorough you need to explore on an Order of Whispers character as they get extra dialogue with Whispers agents around the world – and until you speak to them there’s no way to tell who is an agent.
“Life’s a journey, not a destination.”
In addition to what is above, there is a way to skip over NPCs to see if they are able to be interacted with (instead of getting a generic line from them once in talking to them). When you hover over them, your mouse icon will turn to a speech bubble.
When in new areas and I want to make sure I interact with all NPCs I’ll just run my cursor over the NPCs to see which ones I can talk to. Probably the closest you’ll get to an icon over them showing they can be interacted with.
The Archivist’s Sanctum [Lore] – Just Us Grown-Ups [JUGS]
The only important things are the green star and the red and orange crosshair / cross thing which is usually a follow quest.
green star?
red and orange crosshairs?
follow quest?
We ARE talking about GW2, right?
The only important things are the green star and the red and orange crosshair / cross thing which is usually a follow quest.
green star?
red and orange crosshairs?
follow quest?We ARE talking about GW2, right?
He’s probably talking about the green star that shows the player’s story location and the orange event indicators, for example the orange circle above some event NPCs that you follow from one place to another or that is used to mark locations of events.
In addition to what is above, there is a way to skip over NPCs to see if they are able to be interacted with (instead of getting a generic line from them once in talking to them). When you hover over them, your mouse icon will turn to a speech bubble.
When in new areas and I want to make sure I interact with all NPCs I’ll just run my cursor over the NPCs to see which ones I can talk to. Probably the closest you’ll get to an icon over them showing they can be interacted with.
Thank you for this tip I always play on action camera so I never noticed this.