I would give anything for a true random dungeon ( which I imagined fractals to be when it first came out).
Inside of it, anything would go.
Every dungeon/fractal path could be in there with every possible type of enemy with every possible endboss with every possible moveset.
Cofp1 lay-out with ghosts from AC ending with lupicus as the endboss with skills from the original lupi for the first 33%, getting the skills and mechanics from subject alpha for the next 33% and getting the skills from the molten shaman from molten fractal for the last 33%? It simply could happen.
Cliffside fractal lay-out with icebrood enemies from HoTw ending with the fractals molten duo behaving like mai trin for the first 50%, then the one remaining switching to the skillset and mechanics of the ghost eater from AC P2? Could just happen to be the combination you’d run into.
You have randomness, you have a certain amount of challenge ( crapload of combinations, and you do not know what the boss is gonna do, adding a certain level of needing to adapt), while also having 90% of the content needed available.
Naturally, rewards would need to be worthwile for completing something like that, and better rewards for harder combinations ( a cofp1 lay-out/coe mobs/ SE P2boss ( mechanics blanc) would give less of a pay-out then an Arah p4-layout/dredge fractal mobs/lupicus boss with mai trin mechanics). Perhaps make rewards vary from 5-25g excluding drops?
Limit the dungeon to once per day per character/account or make the money reward daily if you feel like it would destroy the economy.
Not hard enough?
Do a run in challenge mode.
In challenge mode, al normal mobs can also have different skills ( nightmare court mobs having aetherblade skills? It really isn’t your day…), and naturally have increased health, damage…and sometimes spike in a certain stat. Some mobs might be 99% resistant to physical or condi damage, others might get breakbars you have to break before taking damage, you name it.
Still not hard enough?
Take partywide gambits.
Gambits like unable to switch skills and traits, taking double damage, perma cripple, condition removal has no effect, unable to reflect, no elite skills, etc ( certain fractal instabilities are a step in the right direction).
Take the randomness and make it as hard and challenging as YOU want it to be.
Naturally the amount of gold received upon completion would be more depending on the amount and type of gambit ( a gambit that locks you out of healing skills would net more gold then the one that applies a random chill for example).
You could make it even more demanding of the player by making it that a partywipe means failure and a partywide kick out of the instance.
Would it be annoying? Yes.
Hard? Yes.
Challenging? If done right yes ( no zerker stacking, better AI, promoting other gear types etc).
Fun? For those who like some randomness yes.
Rewarding? Sure thing, why not.
Is there anybody here who would play and might enjoy something like this?
Or is all of this just a random brainfart I had in the middle of the night?