Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
Idea - Dynamic combat and AoE
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
Worst. Idea. Ever.
I used to think about how GW2 would’ve looked like if all AoEs affected both sides.
I came up with that it would be interesting enough to try out, but a completely different game.
No. For starters this screws with EVERY rune set that does a zero-point AoE effect when you get hit, and any sigils that have on-hit and on-crit damage/condition effects. It also screws with traits that provide zero-point AoE effects (the ele’s on-dodge one for example). It also completely disregards the cases where if something’s right on top of you, you cant use aoes. Nor does it bode well for classes who’s AA is an aoe attack.
No. For starters this screws with EVERY rune set that does a zero-point AoE effect when you get hit, and any sigils that have on-hit and on-crit damage/condition effects. It also screws with traits that provide zero-point AoE effects (the ele’s on-dodge one for example). It also completely disregards the cases where if something’s right on top of you, you cant use aoes. Nor does it bode well for classes who’s AA is an aoe attack.
Certainly those rune sets and sigils, for example, would need to be changed or not affect the user. The same is true for traits, like Ele’s on-dodge trait. I am not proposing that skills/traits/runes/sigils should be broken, and I am aware that balance changes needed for them, if my idea were implemented, are not trivial. However, part of my objective was to discourage using AoEs on enemies that are on top of you (except, again, those those AoEs which would decidedly not affect the user). Currently, one of Anet’s goals was to reduce AoE damage to make single-target attacks more viable. I think, however, that this would leave AoE attacks needlessly weak. The change I propose, instead, would leave them just as strong as they are now, but less spammy and more situational.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
I used to think about how GW2 would’ve looked like if all AoEs affected both sides.
I came up with that it would be interesting enough to try out, but a completely different game.
Different doesn’t mean bad. :P
I brought up this idea because of an actually small set of skills that seem to be used in a way different than intended. These are long-range skills with arcing trajectories that make it difficult to hit moving targets. So, these skills often have high damage to compensate. Examples include engineer grenades, warrior longbow#3, and thief shortbow #2 and #4. What often happens is that people use these skills point-blank to get around their difficult trajectory. These skills are intended as high-risk high-reward, but when used point-blank, the risk goes away. Then the skills have to be balanced around point-blank use, which means that if someone uses them at range, they are still high-risk but without the reward. My suggestion above was meant, in part, to address this issue. But there are several options for improving it:
-increase the attack velocity and decrease the damage (I don’t like this idea because I think it’s good to have some unreliable, high-risk, high-reward attacks)
-allow the attack to damage the user and balance the skill accordingly (which discourages their use as a point-blank AoE) – this is the method I discussed above
-use a minimum range on these attacks, and again, balance accordingly (this is the simplest option, but I think a minimum range generally just ends up being frustrating to most players)
In reality, the subset of skills that may provide gameplay balance benefits by affecting the user as well as enemies may be a pretty small subset. But I do think it is a real problem that affects balance and fun, and solving this issue could be beneficial for build diversity.
Astaxanthas (Revenant), Hepaticus (Engineer), Eosinophus (Thief)
Worst. Idea. Ever.
I agree. I can’t imagine how this would work on a staff Ele for example, it would make them worthless
Examples include engineer grenades, warrior longbow#3, and thief shortbow #2 and #4. .
Yes Warrior Longbow 3 and Thief shortbow 2 are some of the best skills used in the game to proc blast finishers…. And to stay on the subject of blast finishers, if aoe skills damage the user as well, how do you propose players use blast finishers?