TL;DR: Open world PvP combined with PvE, Bandits, and Backstabbing love for all, with a separate section for Guild Competition
This a new game mode idea I had with GW2 which combines PvE, PvP, and the use of maps and exploring that most people usually don’t go to.
The great hunts requires little time to create assets and what not. Many of the things this mode utilizes already exist in the game, and require no special spawns of anything.
Here is how you play “The Great Hunters”:
1) Get in a party, or not at all. Solo works perfectly fine if you can pull it off.
2) Go to any major city or Lion’s Arch, and locate a “Great Hunter NPC”.
3) Sign up! As soon as you do, you and your party will receive a buff called “Great Hunters”. Here’s what it does:
(TL;DR: PvP flag: ON!)
- Your names are disabled to anyone except those in your party.
- Your chat cannot be heard by those outside of your party, and vice versa.
- Using a waypoint removes the buff, and thus eliminated from the great hunt.
- A new event is enabled for you and your party, which allows you to obtain a “Trophy Item” by killing a randomly selected mobs based on your starting location. The mob types range from easy and close, to hard and far away, giving players a choice. Explained a little bit later.
- You and your party are now considered hostile to other parties or solo players with the same buff.
- People without the buff cannot physically interact with you. No reviving, rezzing, buff, damage, anything. You cannot use portals made by mesmers outside your party, you cannot receive stealth from people outside your party, etc.
- For every trophy you obtain, you gain a buff (or the buff itself is a trophy rather than an actual item, this may work better). This buff stacks per trophy, to a limit.
- If you die, a “loot bag” object will appear on your corpse. This will allow people to take half of whatever trophies you had, friendly or not. You lose all your trophies. Sort of like how Spirit Watch has that orb objective thing.
(Note: Rounded down. Three trophies translates into one on death. The half system is to always make it more profitable to just do it yourself rather than stealing, and killing people with only two trophies or less is worth nothing.)
- You cannot use any item you couldn’t use in WvW. Same reasons why they are not allowed in WvW.
- Using teleportation items such as Royal Passes, Home Instance Waypoints, will remove your buff as well.
- You cannot be attacked in major cities, small towns/villages/bases, or near portals per map. This prevents camping to a certain extent and provides some safe zone coverage.
- Losing this buff by forfeit(death to WP, WP, etc) prevents you from getting it again for a certain time period. Logging out or disconnecting will not remove the buffs, but leaving the party or getting kicked will. Losing the buff because you are successful does not create a timer, discouraging “selective choice by rerolling”, similar to how people keep rerolling fractals if they get swamp or something.
(Note: Losing the buff from Death to WP is extremely important to combat bandits.)
-Your damage scaling to both players and enemies will also be lowered the lower level area you are in. This is explained later, concerning damage scaling already presented in the game.
The trophy items/buff, however it is implemented, can only be obtained a limited number of times. There are three types: Minor, Major, Superior. The better the trophy, the better the payout. Once you obtain a certain grade of trophy, you cannot get another type (no mixing). So pick one and get on your way. This means when your hunt starts, you get three mob choices of different trophy grade types.
4) Once you obtain your trophy items/buffs, you must go all the way back on foot to the same NPC to receive a raw gold reward or tokens for skins or something cool.
(Note: The reward is tripled the first time every day. After that, its normal. This is to encourage players to engage in other aspects of the hunt: By being bandits, killing bandits, guarding those trying to do their daily, etc.)
5) Bandits are players who take up the great hunt only to take from other players, with mercenaries being those who take up the great hunt to protect others and to pick up lost trophies. A specific playstyle, but not a forced one.
(edited by WEXXES.2378)