(Idea) New condition: Stumble

(Idea) New condition: Stumble

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Posted by: mrauls.6519

mrauls.6519

(Idea) New condition: Stumble

Effect: Activation of your next dodge roll causes you to become stunned for “x” second(s).

The condition would last for 1 or 2 seconds, and wouldn’t stack.

Thoughts? xD

Mes (Guardian)
I make PvP & WvW videos

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Posted by: insanemaniac.2456

insanemaniac.2456

my thoughts are that this suggestion would conflict with current play patterns and muddy an alert players decision making process, confuse aloof players, and not affect bad players. those are bad things.

JQ: Rikkity
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Posted by: CIndeR.3479

CIndeR.3479

I already hate how many show stopper movement impairments there are, we don’t need anymore. Plus, since mobs don’t dodge this only has use in PvP so could never be added to a skill or trait, it could only be added to an environmental bundle, or used by mobs themselves (god no).
Sorry but my vote would be no on this.

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Posted by: TexZero.7910

TexZero.7910

Why should anyone be punished for actively using a mechanic in game ?

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Posted by: Blaine Tog.8304

Blaine Tog.8304

Terrible game design. This creates a false choice.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

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Posted by: Relair.1843

Relair.1843

Before HoT I would have said no thanks and agreed with everyone else…but now with Daredevil I think it would have some merit. Everything else can be countered, why not dodges? Evade evade evade evade evade is really fun to fight against. When they use the heal they get 5 dodges. If they are d/d they get 3 or 4 more in a row with death blossom. Its insane.

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Posted by: Doggie.3184

Doggie.3184

Before HoT I would have said no thanks and agreed with everyone else…but now with Daredevil I think it would have some merit. Everything else can be countered, why not dodges? Evade evade evade evade evade is really fun to fight against. When they use the heal they get 5 dodges. If they are d/d they get 3 or 4 more in a row with death blossom. Its insane.

Everything else can’t be countered actually. Which is why bunker meta is destroying the game. Daredevil has the most counters and can’t bunker which is why so few people want them in their ranked team.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
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“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

No we don’t need anymore kitten CC, game is overloaded with it as is. Along with boons and I’ll even say some conditions.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: ZachAttack.3957

ZachAttack.3957

Why should anyone be punished for actively using a mechanic in game ?

Using your abilities is a mechanic in the game- and confusion punishes you for it.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Dodges are already affected by boundary skills such as Static Field.
We could use more of those. But we don’t need stumble, as we already have a mechanic that does that. Pass through a boundary area, you get stunned.

If we are talking about new conditions and boons I would do three different things isntead:

  • Take Resistance, and split it in two different boons: ‘Resistance’ and ‘Freedom’. Resistance would prevent any damage from conditions, ‘stability’ would be the one preventing control effects like fear’s, and ‘freedom’ would prevent any effects that prevents moving the character, such as cripple or immobilize, effects like stun or fear would instead act as a daze, still preventing skill use, but no longer impeding free movement.
  • Then add ‘Curse’. This condition would be very short when applied, rarely more than 1 or 2 seconds, but disable boon application on target. This condition would not stack, neither in duration nor intensity.
  • And finally add ‘Scourge’, an effect that shortens boon durations on target by 25%, stacking in duration up to 30s.
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