Idea: Pre-Release Beta Server
Anet stated that the first wurm kill was faster than they predicted.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I believe Tequatl was meant to take weeks for a kill. A testament to perseverance that it was, what 2 days? The difficulty is as intended I’m afraid – they aimed it at a specific difficulty level, expecting a majority to dislike it.
I have no issue with that really. I see no reason elite content shouldn’t be in the game for those wanting that kind of content. I think they got the right balance with a moderately challenging boss (marionette) Vs elite (wurm) this time and would expect future releases to have such balance going forward.
https://www.librarything.com/profile/Randulf,
https://www.librarything.com/catalog/Randulf
(edited by Randulf.7614)
They test the heck out of everything for at least a month or two before release. You just don’t hear about it because all the testers are bound by non-disclosure agreements.
And like Wanze said, the high difficulty is intended.
Even the lowest population servers can easily fill up a single instance of the map with a little organization, and that’s all you need to start making attempts and learning the mechanics. All that the higher-pop servers get is an increased chance of fragmenting into a half-dozen overflows.