Idea: Skill After-Image
I’m not quite sure what you’re asking. It sounds like you want aoes to stick around even when they no longer are affecting anything? That seems confusing to people trying not to stand in things, as well as adding to the business of the combat area despite years of protests that too much visually is going on as it is.
Reminds me of Dragonball (the anime).
“It sounds like you want aoes to stick around even when they no longer are affecting anything? That seems confusing to people trying not to stand in things, "
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Ah, yes. I noticed this, too, as soon as I had posted this, but as it could be turned off, it’d be not that much of a problem though.
“… as well as adding to the business of the combat area despite years of protests that too much visually is going on as it is.”
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Didn’t know that. Thought it was just the fact that the visuals made it lag rather than the visual effects themselves. Thanks for telling me. Though this could also be solved by an option to turn it off/on.
If the majority of ppl is against an increase in visual skill effects, it’s not worth the bother for the devs, anyway (I guess). Maybe there’ll be a demand in the future x)
I think what he want is skill that have long lasting impact on the environment. Basically, after a meteor shower we would see the ground shattered, after a lava font the ground would be dried up… etc.
If that’s the idea, I agree that it would be an addition that would make the game more immersive/realistic. However, anet struggle to reduce the effect of the different spell in game in order to improve visibility and allow players with older computers to have a decent game performance.
NB.: What I don’t understand is why the OP bring up “action never gets boring” while asking for long lasting ground effect. I get that it come from the skills used but i doesn’t add any “action” in game.
NB.: What I don’t understand is why the OP bring up “action never gets boring” while asking for long lasting ground effect. I get that it come from the skills used but i doesn’t add any “action” in game.
I think it’s to point out that action is and will remain a major focus of this game, so improving the action is always worth considering.
Adding lingering effects from some skills may not make them stronger, but it could make them FEEL stronger and more satisfying to use. A lot of GW2 abilities don’t really “sell” the damage they do, and I’ve love for the devs to go back and address this some day.
delicate, brick-like subtlety.
The last thing GW2 needs is more visual clutter. Having a chronomancer or dragonhunter in your party is bad enough already. -_-
I think what he want is skill that have long lasting impact on the environment. Basically, after a meteor shower we would see the ground shattered, after a lava font the ground would be dried up… etc.
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NB.: What I don’t understand is why the OP bring up “action never gets boring” while asking for long lasting ground effect. I get that it come from the skills used but i doesn’t add any “action” in game.
Adding lingering effects from some skills may not make them stronger, but it could make them FEEL stronger and more satisfying to use. A lot of GW2 abilities don’t really “sell” the damage they do, and I’ve love for the devs to go back and address this some day.
Ah, yes. I totally forgot to mention this, but it’s really the lines I marked bold in your quotes that I thought of when posting this. I do not feel satisfied with the power my character displays in combat. There could be tons of reasons for this, but one is probably the fact that I’ve gotten used to those spells and animations through the years much like others, I believe. Nevertheless I imagine there’s ‘simple’ yet not easy ways to improve combat – though I do not know them at this point, because I didn’t put much thought into it, yet.
As for Dadnirs question: Yes, it seems somewhat ‘out-of-combat’, but:
1. there’s tons of fights that last longer than thirty seconds, thus creating the opportunity of fighting inside the After-Image’s newly created environment.
2. (as Palador mentioned before) the combat would leave the impression of actually being able to impact the surrounding environment (though it wouldn’t) – kinda like levelation in Battlefield
-> So, yes. It does not add action, but it does have an impact on how the action is experienced