This is mostly just a mashup of random fun ideas I had regarding the masteries of the upcomming second expansion most likely comming in the not-too-distant future in announcement terms.
Where this Expansion could and may be going?
This Mastery Suggestion list covers a potential Crystal Desert themed Expansion list of content and includes possible features and ideas.
Without further adoo, lets go straight into the list of potential ideas we could have for upcomming future masteries:
Mount Mastery
A popular speculation is that expansion 2 will come with mounts, this leads me to believe that a mount mastery would naturally come with this path much like Gliders had.
With that in mind, I propose this as my idea for Mount Mastery and its paths:
Basic Saddle: You are able to ride a mount on horizontal terrain, the mount has a limited duration while riding, you will be dismounted when engaging in combat, land based movement increased by 50%.
Hedge Training: Your mount is now able to jump as are you, doing so will consume some of the mounts remaining duration but allow you to remain mounted while jumping around.
Crop Adjustment: Your mount now lasts longer, increasing its movement speed by a further 25%, while mounted you are also able to evade forwards consuming a large portion of your mount time for a quick boost of 100% speed (this speed stacks ontop of current mount speed).
War Steed: Your mount is now trained for war, as such you will no longer be dismounted when engaging in combat unless you choose to manually dismount yourself (note this does not apply for world vs world which permanently fixes mounts to tier 1 mastery).
Advanced Riding: You no longer have a duriation of mount time and can ride indefinatley as long as you wish, in addition, your movement speed is increased to 100% while mounted. (Note, you will be dismounted if you enter water, or leap too far from a high perch regardless of this benefit).
Arms Mastery
Lets assume that the next expansion does not feature something as game changing as a new class, or a new race, with that in mind it will need something new to really shake things up. This is where arms mastery comes into play. Arms mastery will enable you to gain new weapons, use underwater weapons overland, and overland weapons underwater over time.
On Land Or Sea: You are now able to use spears, tridents and harpoon guns overland, their abilities will reflect overland variables of their underwater abilities. You do not need a specialization to unlock these weapons or use them.
Lumberjack: Gain Access to the Greataxe weapon, this weapon is available to Warriors, Rangers and Necromancer.
Kama, not Karma: Gain Access to the Kama’s, two single weapons wielded by Elementalists, Thieves and Revenants.
Nuts and Bolts: Gain Access to the twohanded crossbow, used by Guardians, Engineers and Mesmers.
On Sea Or Land: All land based weapons are now useable underwater, aquatic weapon slots are permanently removed and the player can now wield underwater equivilents of overland weapon abilities.
Master Armsman: Gain Access to the ability to craft “Tiered” Ascended weapons, from Tier 1 to Tier 5, aswell as crafting Tiered Legendary weapons, from Tier 1 to Tier 3.
More to come in an additional post below: