Idea for MF in dungeons

Idea for MF in dungeons

in Guild Wars 2 Discussion

Posted by: randomfightfan.4091

randomfightfan.4091

Since wearing MF gear in dungeons is overall frowned upon by everyone. Easy to understand why, you do less, get carried, yet walk out with the best rewards. Why not instead give each boss a set magic find % at say 150% and that magic find bonus is shared between every party member. The players that do the most during the fights (most dmg, most team buffs, enemy cc, team resurects, interupts, etc.) will get a greater percentage of that magic find buff than someone who does less. Sure the player’s magic find will still contribute but they will be missing out on large amount of that passive magic find bonus just because they have already nerfed their own gear. A system like that would promote the players to customize their gear for maximum combat effectiveness instead on magic find.

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Idea for MF in dungeons

in Guild Wars 2 Discussion

Posted by: randomfightfan.4091

randomfightfan.4091

no comments?? ok

Check out my page for some good thiefisms :)
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid

Idea for MF in dungeons

in Guild Wars 2 Discussion

Posted by: Crater.1625

Crater.1625

The problem there is that it would be incredibly difficult to design a system that fairly rewarded all of the different things that a person could do. Even if there were a human personally watching a replay who could judge everything that every person did, it would be pretty hard to make a fair estimate. How much is doing 10,000 damage worth compared to putting six stacks of Might on the team? Do those Might stacks still count if they’re applied to people across the room from the boss who have to spend some of the boon’s duration running up to hit him? How do you compare an AoE heal to knocking the boss down? Etc. Trying to design a process that could automatically distribute the 150% MF based on those criteria would be almost impossible to do fairly.

In comparison, if you just average Magic Find across the whole party, there’s no more problem, because players aren’t sharing the penalty and reward unequally.