http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
Idea for MF in dungeons
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
no comments?? ok
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid
The problem there is that it would be incredibly difficult to design a system that fairly rewarded all of the different things that a person could do. Even if there were a human personally watching a replay who could judge everything that every person did, it would be pretty hard to make a fair estimate. How much is doing 10,000 damage worth compared to putting six stacks of Might on the team? Do those Might stacks still count if they’re applied to people across the room from the boss who have to spend some of the boon’s duration running up to hit him? How do you compare an AoE heal to knocking the boss down? Etc. Trying to design a process that could automatically distribute the 150% MF based on those criteria would be almost impossible to do fairly.
In comparison, if you just average Magic Find across the whole party, there’s no more problem, because players aren’t sharing the penalty and reward unequally.