Idea for better PvE/PvP balance
People have been begging anet to split skills for PVE/PVP since launch. It would be nice to have some classes that arent kitten in PVE, because of PVP.
nades in PvE dont matter, and we have mortar now for 1500. While the mortar itself is low damage, the traited F5 skill is awesome and great utility at same time. I often use it to pull mobs to groups in dungeons etc. Its luckluster damage is also more then plenty to kill stuff in open world such like in SW which I farm on my engi.
Just dont see the need for PvE nades at 1500 range, kinda pointless.
Heavy Deedz – COSA – SF