Idea for improved Personality System
In order for the changes to be permanent, despite having options that repeatedly alter your personality (speed boons in Divinity’s Reach for example), the game would have to only accept the response you used the first time you responded. That should be easy enough to work through.
Also, I like the idea of roleplay/cosmetic differences with the personality system, though I would like to see it even deeper than what you suggested, such as with the way NPCs talk to you, though the things they offer you could still be the same.
Leader of The Harbingers of Serendipity [LIFE] : Fort Aspenwood
In order for the changes to be permanent, despite having options that repeatedly alter your personality (speed boons in Divinity’s Reach for example), the game would have to only accept the response you used the first time you responded. That should be easy enough to work through.
Also, I like the idea of roleplay/cosmetic differences with the personality system, though I would like to see it even deeper than what you suggested, such as with the way NPCs talk to you, though the things they offer you could still be the same.
I would like to see additional stuff too. But I figured it would be better to start small, that way this has a better chance of getting added to the game. Also, Thanks for the reply!
I’d have been rewarded enough if they’d been able to pull off the personality system they originally envisioned wherein charr cubs ran and gladium cowered before my ferocious charr, men cheered and women swooned as my charming human walked the streets of Divinity’s Reach, and citizens and wardens alike saluted my dignified sylvari. Such a system would have been rewarding in its own way without making players feel they should aim for one personality or another. It’s a shame they couldn’t pull that off.
Just don’t make an “off” choice too persistent. Sometimes, even a charming character will want to tell someone off. You shouldn’t have to give up that in-character option to gain some reward.
delicate, brick-like subtlety.
I’d have been rewarded enough if they’d been able to pull off the personality system they originally envisioned wherein charr cubs ran and gladium cowered before my ferocious charr, men cheered and women swooned as my charming human walked the streets of Divinity’s Reach, and citizens and wardens alike saluted my dignified sylvari. Such a system would have been rewarding in its own way without making players feel they should aim for one personality or another. It’s a shame they couldn’t pull that off.
Thanks for commenting!
Yes! That all would have been great to have at launch of the game, but hopefully we’ll see that stuff latter on. Better late than never at all.
Just don’t make an “off” choice too persistent. Sometimes, even a charming character will want to tell someone off. You shouldn’t have to give up that in-character option to gain some reward.
Yes, but because how the Personality system has already been implemented picking a dialogue choice every now and then that goes against the majority of your personality wont hardly effect it.
It would be really cool if your current personality balance made NPCs talk about you differently. Nothing elaborate, just a couple of dialogues and phrases that could play at times.
Some must fight, so that all may be free.