This would take a good amount of development time, i understand, but think it would be a nice addition if possible.
If some would recall, way back before the release of HoT, we were told about a secondary currency that would be used in guild halls for something, I dont remember exactly what it was called. But this currency would be gained by doing things with guildies such as dungons. This was removed on release. after the scribing changes a while back, as many have noticed there is a huge glut of slivers and I’d like to bring back the idea of doing instanced content with guildies. So heres the concept
When in a party with at least 1 other guildie, those guild members may choose to consume some type (refinement level) of resonating sliver (or item derived from them), perhaps a resonating core or even lodestone per player (for reference a core is 9 slivers and a lodestone is 27 slivers, you can get 30 from a T4 fractal run). This puts an effect on them (on their buff bar) that gives mobs and bosses in dungeons a chance to drop decoration components themed to that dungeon. This effect should compound based on the number of people from that guild in the party. for instance, if the chance of a drop is 1% base, then when there are 2 guildies in the party each would have a 2% chance. When there are 5 in the party, each would have a 5% chance. Now, I dont think that that should be the actual drop rate, I would expect a group of 5 guildies to see a least a few base decorations per person on a normal dungeon run.
There could be the simple general one used as currency like we often see, but also some specific items that are needed to create certain things. For instance, AC can have a general “ascalonian brick” that is the standard base component for AC decorations (floor, walls, pillars statues), but can also have a very specific item like “Cave troll skull” that only drops from the cave troll. This item would specifically be needed to craft some interesting item, like maybe a wall decoration piece that a troll has a chance of jumping out of and yelling “boo” and laughing.
I’d expect something like this to have, say, a 1 hour duration so that this group can run multiple instances if they choose. While mobs would have a chance to drop these items, I would also expect the primary source to come from boss chests which would, of course, drop them in greater number based on the level of the buff each player has.
Obviously, there would be alot of dev time to be done here as there would be a set of decorations per dungeon, but since these would also be based on the dungeons, i would also expect a very large portion of thes decorations to be assets reused from the dungeons themselves. The recipes, of course, would be mostly new, but again, would also likely be cut and paste from each other but with the substitution of the respective base dungeon decoration.