Idea : re-explore.

Idea : re-explore.

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Posted by: xrayane.1842

xrayane.1842

Hello.

I was exploring the whole Tyria in order to have new exploration gifts, and then I thought about something. Why not making Tyria exploration resetable ? I play every class but I spend 90% of my game time on my Elementalist that I’ve been loving playing for more than 3 years now.

It would have been very nice to me if I could re-explore Tyria with my Elementalist.
We could imagine a simple button, on the map interface. When the map is 100% full, a button " reset" appears, and then everything needs to be explored again. It would give exploration gifts, map completion rewards, as if you were doing it on another character.

And we could then imagine new rewards when the completion is done, like new star icons next to our name, titles, illustrations. We could get a special weapon/something skin when we achieve 10 Tyria full map explorations, and go hardcore with a huge skin when you achieve 100 full map explorations on the same character. Golds could be given too, as it remains a lot of play time.
This would require almost no ressources at all for Anet, would give “new content” because when we re-explore, we always find things we had never seen, a lot of work has been thrown into those maps which we almost never go to.

Even if it’s not real new content, I think it would be really nice to have this option, a lot of people play most of their time on one character, and when they want/have to explore Tyria again, it could be boring/painful for them not to do it on their favorite character.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I’d do that, but not on my Main, as I would want the map open to be able to travel to content immediately, at any time.

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Posted by: General Health.9678

General Health.9678

Just make a new elementalist.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

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Posted by: penelopehannibal.8947

penelopehannibal.8947

I like Map Exploration a lot too – but I think I’d rather re-do it on another character. I have 2 of each class 100% Mapped, except for only one revenant and three thieves. I like to try different builds with each exploration.

However, what I would like to see is a sort of mentor button, where if I have my character with 100% map completion, I can help a friend out with theirs, and the button doesn’t make it disappear, but greys it out, so I can see what isn’t explored for them yet and help them with it.

Blood & Merlot [Wine]

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Posted by: Redenaz.8631

Redenaz.8631

I don’t see any harm in such a feature, but I can’t say I’ve ever wanted it, either.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: DGraves.3720

DGraves.3720

I would do this. Then I don’t have to map complete on classes I loathe.

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Posted by: Orangensaft.7139

Orangensaft.7139

i guess it could be done … except that all hero point challenges wouldnt reset or you would lose those hero points … which you do not want i guess :P

We Glitched Out Of All [MAPS]
26x lvl 80 Characters
Most fabulous Character: http://i.imgur.com/5JtcBI1.jpg?1

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I would do this. Then I don’t have to map complete on classes I loathe.

How would this solve that issue? And why can’t you just keep creating toons of classes you like to explore?

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Posted by: DGraves.3720

DGraves.3720

I would do this. Then I don’t have to map complete on classes I loathe.

How would this solve that issue? And why can’t you just keep creating toons of classes you like to explore?

I would think that I could keep the Gift of Exploration for completing the map and then I don’t need a net new character to enjoy the game my way either. I don’t want to be level 1 many times to get tomes for repeating the same task over and over. Just let me be 80.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

I would do this. Then I don’t have to map complete on classes I loathe.

How would this solve that issue? And why can’t you just keep creating toons of classes you like to explore?

I would think that I could keep the Gift of Exploration for completing the map and then I don’t need a net new character to enjoy the game my way either. I don’t want to be level 1 many times to get tomes for repeating the same task over and over. Just let me be 80.

Ah. yes. Don’t know what I was thinking.

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Posted by: Ophidia Moonstone.2587

Ophidia Moonstone.2587

I would do this. Then I don’t have to map complete on classes I loathe.

How would this solve that issue? And why can’t you just keep creating toons of classes you like to explore?

I would think that I could keep the Gift of Exploration for completing the map and then I don’t need a net new character to enjoy the game my way either. I don’t want to be level 1 many times to get tomes for repeating the same task over and over. Just let me be 80.

The game gives lots of tomes. I think you get 10 tomes a month for logging in. You get writs of XP every day for doing the dailies. You get 5 tomes of mentorship for map completion to level up your next character. In other words, it seems highly unlikely that you would need so many gifts of exploration that the tomes you get as rewards wouldn’t insta-level any character you wanted to do map completion with. Perhaps you are one of those rare players that crafts legs every day, and this is a problem for you, but I can’t help but think you’d be a minority.

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Posted by: Redenaz.8631

Redenaz.8631

Elite Specs make recreating a character with tomes less appealing, I’d imagine. Even if you’re swimming in the things and gear up with account-bound equipment, you still wouldn’t fully unlock your elite spec for a good while.

Not to mention that resets your birthday counter.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Ophidia Moonstone.2587

Ophidia Moonstone.2587

Elite Specs make recreating a character with tomes less appealing, I’d imagine. Even if you’re swimming in the things and gear up with account-bound equipment, you still wouldn’t fully unlock your elite spec for a good while.

Not to mention that resets your birthday counter.

Part of map completion is hero points. If you had the ability to “reset” your character you would lose those. So, I fail to see how having a reset button would be appealing. Also, it is actually profitable to take a new character and level them up with map completion. I don’t see how you could expect to make all that profit without actually leveling up an alt. What I mean by that is the character rewards, like new gear, dyes, black lion keys, etc etc etc. I don’t think it would be fair to people that actually level new characters to give these things to people by letting them “reset” the map. I especially think that part of the accomplishment of map completion is getting through the map without a fully spec’d character. Map completion rewards go to those who actually accomplished something… btw, you get hero points just for leveling, so you would not be starting out with a weak character that had no skills at all. I just don’t see why the game should become so nerfed that we give legendary gifts out like they are writs of XP, they aren’t. I suppose I am a bit biased in that I actually am working on a legendary and I not only had to get through Tyria, but Maguuma as well because I am crafting Nevermore. If I want to craft another weapon I have to do it over again, and I don’t mind that.

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Posted by: xrayane.1842

xrayane.1842

Hero points could be " empty ", what I mean is that they’d still be on the map, and part of the map, but they would give nothing. You’ll need to do them all if you want the full map, but they wouldn’t affect your character.
What you guys don’t seem to understand is that I don’t wanna explore with an elementalist, I wanna explore with MY elementalist. The one I created a while ago, that has a story, an importance for me.
And you can start your world completion when you’re already lvl 80 and fully equipped, and anyway I don’t see what would be unfair that you’re already equipped when some people do it when they’re not already 80… That’s their choice, they can perfectly level up first and then do it, we can have our choice too. And anyway, it’s not like it would impact the economy or something, just let people having fun the way they want/can.

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Posted by: codiac.5642

codiac.5642

I have a unique, never before tried, idea!

Hard Mode.

You keep your exploration but the zones are harder and you can redo hard versions of all the hearts, hard versions of the dungeons in that zone, and just like GW1 (well almost never tried before) you can switch it on or off depending on how you feel at the time.

Before HoT this would have been unbalanced, but given how HoT has affected the value of Core skill points and rewards it shouldn’t be too bad.

Hard mode Shatterer O_O … maybe not!

HOD since beta

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Posted by: DGraves.3720

DGraves.3720

I would do this. Then I don’t have to map complete on classes I loathe.

How would this solve that issue? And why can’t you just keep creating toons of classes you like to explore?

I would think that I could keep the Gift of Exploration for completing the map and then I don’t need a net new character to enjoy the game my way either. I don’t want to be level 1 many times to get tomes for repeating the same task over and over. Just let me be 80.

The game gives lots of tomes. I think you get 10 tomes a month for logging in. You get writs of XP every day for doing the dailies. You get 5 tomes of mentorship for map completion to level up your next character. In other words, it seems highly unlikely that you would need so many gifts of exploration that the tomes you get as rewards wouldn’t insta-level any character you wanted to do map completion with. Perhaps you are one of those rare players that crafts legs every day, and this is a problem for you, but I can’t help but think you’d be a minority.

I probably am. I just don’t want to add another character slot to do something like level up the same class over and over and call it playing my way. But rules are rules, etc.

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Posted by: Redenaz.8631

Redenaz.8631

-I assume you wouldn’t lose hero points when you reset your exploration. Reactivating hero points / hero challenges would just fill them out on the map, without giving you more.

-I’m assuming the reset button only applies to the entire world, not just a single map. If I could grind one map over and over, that might lead to a little abuse, but it doesn’t seem like a tremendously lucrative thing to do the entire world, then reset it. Sure, you get some exotics from late maps, but it’s not like you can just spam Cursed Shore over and over without doing Timberline Falls, Plains of Ashford, etc. World Completion is time-consuming, even on a fully-specced character, so I don’t see that as cheapening Gifts of Exploration or anything else in a significant way.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Ardid.7203

Ardid.7203

I like the idea. I have 1 of each proffession, and don’t see a point of ever going level 1 again. Yet I love to simply explore with my prefered toon and discover things I have not seen before.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: kurfu.5623

kurfu.5623

I like Map Exploration a lot too – but I think I’d rather re-do it on another character. I have 2 of each class 100% Mapped, except for only one revenant and three thieves. I like to try different builds with each exploration.

However, what I would like to see is a sort of mentor button, where if I have my character with 100% map completion, I can help a friend out with theirs, and the button doesn’t make it disappear, but greys it out, so I can see what isn’t explored for them yet and help them with it.

That’s actually a pretty awesome idea!

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Posted by: ekarat.1085

ekarat.1085

Elite Specs make recreating a character with tomes less appealing, I’d imagine. Even if you’re swimming in the things and gear up with account-bound equipment, you still wouldn’t fully unlock your elite spec for a good while.

Not to mention that resets your birthday counter.

Actually, it doesn’t reset your birthday counter — each character gets their own birthday counter independent of the others.

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Posted by: Redenaz.8631

Redenaz.8631

Elite Specs make recreating a character with tomes less appealing, I’d imagine. Even if you’re swimming in the things and gear up with account-bound equipment, you still wouldn’t fully unlock your elite spec for a good while.

Not to mention that resets your birthday counter.

Actually, it doesn’t reset your birthday counter — each character gets their own birthday counter independent of the others.

I’m talking about the downsides of deleting a character and replacing it a tome-leveled version in order to redo map completion on that character. That would obviously reset the birthday counter of that character, since the new version is, well, new.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: xrayane.1842

xrayane.1842

It would be great to have an answer from the devs on the possibilty to do this or not in the game.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

It would be great to have an answer from the devs….

There’s an old Cantan saying, “Wait long enough and the question you ask on the gw2 forums will be answered on reddit.”