Idea: skills that we *learn*

Idea: skills that we *learn*

in Guild Wars 2 Discussion

Posted by: GuzziHero.2467

GuzziHero.2467

Just had a crazy off the top of my head idea which I’d like others’ opinions on.

As many other players, I feel a little let down that the choices which I made during my personal story mean absolutely nothing. I mean, apart from being able to buy T3 cultural armours and order armours, there is no advantage to choosing one way or another.

So here is the idea: have a few new skills which relate to our story.

At several steps, we have to choose bewteen a number of options.

Character creation (content of our dream (Sylvari), god which we follow (Human), legion (Charr), forging of legend (Norn), krewe invention (Asura). Also another event which I will leave for now (such as human regrets, Asuran mistakes etc).

Order selection.

Racial sympathy.

Fears.

Which order plan to follow.

What if, at each step (or some steps), we gained a new purchasable skill which related to one of our choices? Even if some were similar or identical but had a name specific to the choice that we made?

Skipping the choices made at character selection, let’s look at the Orders. If you choose Whispers, how about a 3pt skill that allows stealth for 2s? If Vigil, one that grants might for 2s? The Durmand Priory, one that gives fury for 2s?

Fears: 6pt skills which in turn gives for the Demolitionist Tonn chain a deployable bomb that causes area knockdown (like the F-skill that engineers get with Bomb Kit). The Friendly Fire chain could grant a guardian-like shield for 3s. Apatia chain, some sort of Krait poison AOE.

Things like this could help make our personal choices feel like they mean something.

Opinions?

Idea: skills that we *learn*

in Guild Wars 2 Discussion

Posted by: Zone.1275

Zone.1275

This would lock people out of skills though, right? If this does ever happen like this the skills would have to be under powered like the racial skills and just end up being flavor.

I agree, the choices should probably have more impact but it would really suck to be in the wrong order, choose the wrong race, or have a bad option in character creation especially for characters that are already level 80 and completed the story.

However, new ways of getting skills has been discussed in the recent CDI thread on horizontal progression. I just don’t think the new ways of getting skills should be for specific choices only because then they’d have to be weak and not have much synergy, like the racial skills.

Idea: skills that we *learn*

in Guild Wars 2 Discussion

Posted by: GuzziHero.2467

GuzziHero.2467

The skills would not be significant enough, this would not be taking skills away from the current set. Just enough to make our decisions feel relevant.

Idea: skills that we *learn*

in Guild Wars 2 Discussion

Posted by: MRA.4758

MRA.4758

As many other players, I feel a little let down that the choices which I made during my personal story mean absolutely nothing. I mean, apart from being able to buy T3 cultural armours and order armours, there is no advantage to choosing one way or another.

Anet built the system intentionally this way. They didn’t want people minmaxing story decisions for the sake of getting something like a skill, or having people rue their decisions when they missed some game element from a different path.

Story decisions and character background choices are by design bound to only affect story and character, and not the game’s mechanics.

A wise decision in my eyes.

~MRA

PS: But I agree that past decisions could and should have more impact. Who knows, this might be something to be picked up in an upcoming story chapter?

IGN: Peavy (Asuran Engineer)
Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas

(edited by MRA.4758)

Idea: skills that we *learn*

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

Or we can just bring back Signet of Capture and add new skills to Dungeons……

Also bring back Light of Deldrimor and let us find stuff in Dungeons as well >.>