Idea: skills that we *learn*
This would lock people out of skills though, right? If this does ever happen like this the skills would have to be under powered like the racial skills and just end up being flavor.
I agree, the choices should probably have more impact but it would really suck to be in the wrong order, choose the wrong race, or have a bad option in character creation especially for characters that are already level 80 and completed the story.
However, new ways of getting skills has been discussed in the recent CDI thread on horizontal progression. I just don’t think the new ways of getting skills should be for specific choices only because then they’d have to be weak and not have much synergy, like the racial skills.
The skills would not be significant enough, this would not be taking skills away from the current set. Just enough to make our decisions feel relevant.
As many other players, I feel a little let down that the choices which I made during my personal story mean absolutely nothing. I mean, apart from being able to buy T3 cultural armours and order armours, there is no advantage to choosing one way or another.
Anet built the system intentionally this way. They didn’t want people minmaxing story decisions for the sake of getting something like a skill, or having people rue their decisions when they missed some game element from a different path.
Story decisions and character background choices are by design bound to only affect story and character, and not the game’s mechanics.
A wise decision in my eyes.
~MRA
PS: But I agree that past decisions could and should have more impact. Who knows, this might be something to be picked up in an upcoming story chapter?
Tyrian Intelligence Agency [TIA]
Dies for Riverside on a regular basis, since the betas
(edited by MRA.4758)
Or we can just bring back Signet of Capture and add new skills to Dungeons……
Also bring back Light of Deldrimor and let us find stuff in Dungeons as well >.>