Idea to fix zergs

Idea to fix zergs

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Posted by: Evo.2319

Evo.2319

Switch how does it work?
Let me explain what aggro is .. So basicly its a stat what pushes boss or mob to attack specyfic person in grup.

First attack will let a player to recive aggro points. If points will reach 100% player will deal less damage and it will recive more damage from boss attacks. This can be made in 5 steps every step 20%

Because of debuff player wont be able to block boss attacks for infinity thats why he have to switch with someone. Player what switched at first hes hero is jumping ahead of person who he switched. Then hes allowed to recive aggro points. Guy who called for swith is now losing whole aggro and debuff so he can go back and heal . This will allow to take control in battles

(edited by Evo.2319)

Idea to fix zergs

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Posted by: Knighthonor.4061

Knighthonor.4061

I have an additional idea. How about a new stat added to the game for controllers to better build aggro compared to DPS zerkers.

This along with Taunt effect, would allow players that spec into control to be effective in PvE at controlling mobs of NPC and boss fights.

Idea to fix zergs

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Posted by: RSLongK.8961

RSLongK.8961

Sorry could you give an example of a situation of what are you trying to fix?
A boss encounter per example, how would it behave in this situation your are promoting and how much better it is on the current context? Thanks in advance.

Main: Warrior|Character counter: 16

Idea to fix zergs

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Posted by: Miss Lana.5276

Miss Lana.5276

Just a quick point – a zerg is a massive group of players. A zerk is one in berserker gear. I was expecting something about WvW lol!

They have been working on making other builds viable (the increased cap for condis that’s coming can attest to that), but I’m not sure that this would be the way to go. I’m interested to see how the taunting turns out.

48 Characters|Necro|Raider|Fractaller|PvPer|Singer
So long Treeface.
“…Kormir? I know not of whom you speak.”

Idea to fix zergs

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Posted by: Evo.2319

Evo.2319

Sorry could you give an example of a situation of what are you trying to fix?
A boss encounter per example, how would it behave in this situation your are promoting and how much better it is on the current context? Thanks in advance.

Lets say its dungeon boss. So at first aggro does make boss attack only person with highest value gain. Its recived from first attack and person who will switch. It would look like this at first you go for first attack so you will tank . At 100% aggro your character will deal less damage to boss and also it will recive more damage from.attacks. To change that and heal dmg recived meanwhile you will call for switch .
Im a guy who is switching mine character would jump ahead of urs then your character will lose aggro to 0% because of that boss wont attack you but instead will attack me. This allows people to control bosses and probably it would allow to make something new in game like raids. Also idea of this doesnt slow current speed of battle but increases it

(edited by Evo.2319)

Idea to fix zergs

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Posted by: niea.7504

niea.7504

Is zerging dungeon bosses really a thing?

Idea to fix zergs

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Posted by: Evo.2319

Evo.2319

Is zerging dungeon bosses really a thing?

Chaos is always a thing in a game