(edited by Evo.2319)
Idea to fix zergs
I have an additional idea. How about a new stat added to the game for controllers to better build aggro compared to DPS zerkers.
This along with Taunt effect, would allow players that spec into control to be effective in PvE at controlling mobs of NPC and boss fights.
Sorry could you give an example of a situation of what are you trying to fix?
A boss encounter per example, how would it behave in this situation your are promoting and how much better it is on the current context? Thanks in advance.
Just a quick point – a zerg is a massive group of players. A zerk is one in berserker gear. I was expecting something about WvW lol!
They have been working on making other builds viable (the increased cap for condis that’s coming can attest to that), but I’m not sure that this would be the way to go. I’m interested to see how the taunting turns out.
So long Treeface.
“…Kormir? I know not of whom you speak.”
Sorry could you give an example of a situation of what are you trying to fix?
A boss encounter per example, how would it behave in this situation your are promoting and how much better it is on the current context? Thanks in advance.
Lets say its dungeon boss. So at first aggro does make boss attack only person with highest value gain. Its recived from first attack and person who will switch. It would look like this at first you go for first attack so you will tank . At 100% aggro your character will deal less damage to boss and also it will recive more damage from.attacks. To change that and heal dmg recived meanwhile you will call for switch .
Im a guy who is switching mine character would jump ahead of urs then your character will lose aggro to 0% because of that boss wont attack you but instead will attack me. This allows people to control bosses and probably it would allow to make something new in game like raids. Also idea of this doesnt slow current speed of battle but increases it
(edited by Evo.2319)
Is zerging dungeon bosses really a thing?
Is zerging dungeon bosses really a thing?
Chaos is always a thing in a game