[Ideas] How to improve legendary weapons

[Ideas] How to improve legendary weapons

in Guild Wars 2 Discussion

Posted by: Zaoda.1653

Zaoda.1653

As much as I love legendaries, I’ve always felt they could do with some improvements. So today I decided to do a bit of photoshopping, and came up with an idea that myself and many others have suggested, for Astralaria and the Temporal Rift skill that the Revenant uses. Many of us expected the rift to be changed from a red and black rift to a starry/celestial themed rift, but I was majorly disappointed to find out it wasn’t the case. So at the bottom of this post is a rough idea of how awesome it would be if it were changed to reflect its legendary status.

Now to my points:

Legendary weapons should change the special effects on most (if not all) of your skills. I mean, how cool would it be to have a fire elementalist produce rainbow meteor showers with the Bifrost? Huge rainbow asteroid looking things crashing down on your opponents. Right now, it feels a bit strange that most of your skills aren’t even changed when wielding a LEGENDARY. It just doesn’t make any sense

Legendary weapons should allow you to sigil-swap on demand. By this, I mean, you could offer your legendary weapon a sigil to ‘consume’, and once consumed, it will be permanently unlocked on that legendary weapon. This way, you can swap out your sigils at any time for the ultimate convenience. Maybe Anet could go a bit further and also add infusion swapping to this if they really wanted to?

Also, just as a side note, since there are 2 slots for sigils, if you wanted all the sigils unlocked on both slots, it would make sense to require 2 of each sigil to unlock them on both slots. I don’t know. Anet could decide on that.

Add in Legendary dye collections. Similar to how the 2nd generation precursors are crafted, this would be pretty much identical. Say you wanted your armor to have a bit of that Astralaria/celestial sparkle to it. The first step would be to actually own Astralaria, to unlock that specific legendary dye collection. Anet could decide on what other items are needed to make the dye, but certainly a few legendary gifts in there would make sense.

Add the option to disable legendary effects of weapons. Some players don’t like the effects of them. I myself do, but some don’t, and options are always a good thing.

Give players the option to keep the special effects of legendary weapons ON even when stowed. I hate it when, for example, I’m using Juggernaut, and as soon as I stow it, the metallic effect on my armor disappears. I also noticed on a youtube video, when Astralaria is stowed, it looks really plain and boring (you don’t see twilight’s space-like effects disappear when it’s stowed, so why should this be any different with Astralaria?). There was one time my character went all glitchy and my Juggernaut’s effects remained even when it was stowed (see 2nd picture attached), however it only lasted a few seconds (as I suspected, hence why I took the picture A.S.A.P).

There are probably more ideas out there that I can’t think of right now, but those are just a few that come to mind. Please leave your thoughts and write those ideas down for Anet too!

Attachments:

Forever a supporter of more male skimpy armor

(edited by Zaoda.1653)