First off I want to say I really love this game.
PvE – Right now PvE does not feel hard enough in the high level areas. When I first hit level 80 it was hard because there weren’t many people there. So completing the event was actually a challenge and felt very rewarding.
Possible things to do about this are adding harder mobbs when there are a large group of people. For instance there could be a champion spider that comes in the first wave with a lot of health that does a lot of ground AoE’s (I also think something like this could possibly help with bots). And/Or all of the mobbs could be veterans this way they waves would not be so easy to kill.
Dungeons – I think it would be neat if a “Hardcore” version of the dungeons were added (Like in GW1). This could give a higher chance at better loot. It could also be where you would need 10 people as an example (Same dungeon, just harder mobbs, more health for everything, a need for more cc, and the group to work together). If the number of people was bumped up this could added to the difficulty in and of itself because more people generally means more chaos.
Legendary Weapons, and DR – Okay so, anti-farming systems kicks in so fast and I think most people would agree that it is prob not one of their favorite things about GW2. As an example I was doing an event chain in the cursed shore that had 5 events all together and by the third event I was hitting the DR wall. Why do I want to help/save this person if I am not able to get loot from the mobbs? Some people also like farming. I understand that legendary weapons are supposed to be hard to get. What I would prefer is that there were twice as many mats needed then there are currently, but the DR system would not kick in nearly as fast!
Gems – What I think could be a good idea for them to keep their value is for the amount of gold need for 100 gems to be raised to at least a gold. Anet has to make money to keep working on the game.
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