Ideas to help anet make the game better !
3 – Split pvp and pve skills (balance) you know like in gw1 ^^
theres so many threads related to rune and sigil spam, they should get the hint already
2- Add pet battles i know they probably never will but no harm in asking.
The way I see this working is having the old arena in LA(screenshot of it below) fixed up and the pet battles swap the camera from behind the players ranger to the pet that’s selected(Say I have my tiger out and I enter a pet battle, My tiger would be the one to fight) and would need its own skill bar. I’d say the first 5 skills be the pets skills ( E.G. Tiger being Furious Pounce, Slash, Bite, and Maul.)
Make every developer go play GW1 from Pre-searing through Eye of the North.
Agree with response #2. PvP and PvE skills,traits, CDs, baseline DPS, ICDs, etc. should be totally independent (don’t even have to be the same action). Makes the balancing issue so much easier and fairer given some classes suffer PvE experience based upon “balancing” for PvP.
Second thing I recommend is introduction to tier based rewards in chest and mob drops. e.g. All time gated things can be removed if reward based upon time it took to complete it, or amount of DPS contribution to the downing of a mob or boss. Much fairer to reward based upon contribution than just being in a good group.
Last thing is probably beyond the scope of this game but introduction to more advance combat tactics by bosses. Instead of the simplistic methodology of having a single combination of boss actions, have the boss change their actions based upon the group composition attacking them. The Guardian raid boss illustrates the old-school of just time-gating to insure adequate DPS, but that implementation is just so primitive and been around for 20 years. It’s time developers put some AI into bosses so that they actually change their tactics based upon the composition of the group attacking them. Presently raids don’t provide this adequate variation, that once the mechanics are learned they now essentially become rote.
Make every developer go play GW1 from Pre-searing through Eye of the North.
heheh, would be mandatory question “how many hours you have on your gw1 toon?”.
When you successfully get World Completion an ANet Dev comes to your home to give you a shoulder massage while you play for an hour… and they tell you teasers about what they’re working on for future content.
I live in the Seattle area… so it’s logistically feasible.
~EW
3 – Split pvp and pve skills (balance) you know like in gw1 ^^
It would be a lot better if they would go the opposite direction, make PvE encounters more like PvP so that they can design for competitive PvP and yet still have the majority, if not all, skills applicable and even useful in PvE.
Make it so…
1. Every encounter has a low damage but regularly used attack (an auto attack)
2. Every mob has a defensive skill of some type (a form of ‘dodge’)
3. Everything can attack while moving (or at least those that can move)
4. Add more varied AI and alter AI per encounter
This would also very likely necessitate, rather than designing mob-by-mob, designing encounters and AI by mob groups, having the different mechanics split between the members of the mob group, giving the player options on how to deal with each encounter.
EX(1) Wolf pack wanders between points, A, B, and C on the map attacking various other mobs through their hunting grounds. Attacking any one of them or getting in range will naturally aggro the entire pack. The beta wolf will immediately leap for and square off against the player. However its job is distraction while the remainder of the pack circles around, and it will dodge backward away from the first attack against it. The Alpha on the other hand, positions itself directly opposite in the rear setting up for a high damage knockdown so that the remainder of the pack can all attack at once. This mimicks how a real world wolf pack attacks a target and this would be among one of several scenarios the wolves could use.
(edited by Conncept.7638)
Maybe we should all just go back to GW1. Problem solved. Kinda.
This concept would be for either solo or team based, with the difficulty ajusting accordingly.
The idea is a randomly generated environment with a chosen objective and unlockable difficulty like for Fractals.
Regular Survival mode:
It pits you against hordes of random ennemies while you survive and let the clock tick, the longer you hold on the higher the level of the enemies will get. This could alos go for; “Veteran survival mode” then “Elite survival mode”.
Boss duel:
Like the Gauntlet during the festival or the Arena in Gw1 Eye of the North you would be facing a NPC with a particular build and gimmick. This is insane fun, i would remove the time limit by replacing t with a regen if the player just keep running around but you get the idea.
Character duel: Let the AI handle any of your characters and fight against it!
A “exterminate mission”: Simple concept, cut your way through the crowd and set your time.
Randomization: Copy a zone around any Waypoint on the map, set it with a perimeter as a personnal instance and voila! Just had a random set of enemies and have fun.
If they give us something like that, that can be soloable, challenging, fun, customizable and random environment that keeps the experience fresh, i would certainly come back to GW2!
#1. reinstall the uhff/receive damage vocalisations (ie sounds) that repeated rapidly for the female sylvari
deliver what they sold
Blackgate